The apocalyptic form of the masters of animation infuses the angel's mortal body with the blush of youth and vibrant health - even the oldest mortal vessel appears to be in the prime of life and moves with inhuman grace, speed and strength. This aura of life and vitality radiates as a palpable sense of warmth, like a beam of sunlight, and every living being touched is temporarily suffused with its power. Wilted flowers return to full bloom, the injured gain strength and the old forget their afflictions.
The Visage of Awakenings confers
the following special capabilities.
* Aura of Vitality: Living beings (plant or animal) within
a few yards of the angel are infused with restorative energy, healing lesser
wounds in a matter of seconds.
* Pass Without Trace: The character becomes capable of greater
stealth, and her passage does not disturb the surrounding environment in any
way. She leaves no footprints, disturbs no foliage, etc.
* Increased Physical Capabilities: Does precisely what it
says on the tin.
* Wings: A pair of owl's wings extends from the character's
shoulders. At full extension, each wing is a third again as long as the character
is tall.
Torment
As the Dagan become consumed by their demonic nature, their command of life
and vitality turns in upon itself, transforming their mortal bodies into a
breeding ground for disease and cancerous tumours. They are covered with misshapen
growths and weeping sores, and their flesh is damp and spongy to the touch.
The Visage of Awakenings confers
the following high-Torment special capabilities.
* Miasma: The demon's breath reeks of gangrenous rot that
can have a debilitating effect on her foes in close quarters. The demon can
affect anyone up to a few feet from her, and anyone caught in the path or
her exhalation will likely spend a short while gagging and choking, and will
be lucky not to be left with a virus or disease afterwards.
* Extra Health Levels: Does precisely what it says on the
tin. The Dagan are just damned hard to put down.
* Viscous Flesh: The diseased flesh of the Dagan sloughs
away when pinned or trapped, leaving a would-be assailant covered in rotting
flesh, and allowing the demon to escape from bonds such as ropes or handcuffs.
* Extra Limbs: The demon grows a second set of arms or a
set of tentacles, at the player's discretion.