Antu, the Visage of the Paths

The angels of the pathways closely resemble mortals at first glance. Their skin is deeply tanned, as though they'd spent a lifetime in the sun, and the skin around their dark eyes are deeply lined, casting their orbits in permanent shadow. It is only on closer inspection that the worry lines are revealed as intricate patterns that radiate from the angel's eyes and continue to run across the plans of her face, disappearing into her scalp and circling her throat in intricate tattoos. At night these lines reflect the moonlight in ghostly traceries that seem to shift and realign themselves as the angel speaks.

The Visage of the Paths confers the following special capabilities.
* Dead Reckoning: The demon is always aware of where she is in relation to known landmarks, no matter how far away those landmarks may be. Unless affected by spatially distorting evocations such as Warp Path, she can never lose her sense of direction.
* Enhanced Perception: Does precisely what it says on the tin.
* Improved Initiative: Does precisely what it says on the tin.
* Flashing Fingers: The character is capable of supernatural sleight of hand, seeming to conjure items out of thin air only to make them vanish again with a flick of the wrist.

Torment

Monstrous Antu cannot conceal the path lines crisscrossing their faces - they stand out as angry cuts of black and red against their tanned skin. The air shifts and trembles around them, waxing and waning depending on the intensity of their emotions.

The Visage of the Paths confers the following high-Torment special capabilities.
* Pass Without Trace: The character becomes capable of greater stealth, and her passage does not disturb the surrounding environment in any way. She leaves no footprints, disturbs no foliage, etc.
* Alter Size: The demon can alter her physical size to become smaller, in order to slip through narrow gaps or crawl into impossibly small spaces. She can reduce her size to as little as a third of her original volume if desired.
* Mirage: Air warps around the demon, creating an optical illusion that misleads an opponent as to how far away the being really is. Ranged attacks are extremely difficult to hit, and even close-combat isn't as easy. Other demons (and gifted thralls) can resist these effects as they can any illusion.
* Relentless: The demon can walk or run without need of rest, able to cover superhuman distances without pause. As long as she stays in motion she is unaffected by fatigue or hunger.

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