A brief note, whenever this Lore discusses "Spirits", it refers to the spirits of the dead, also known as wraiths. For more info on wraiths and the Shadowlands, check out the Wraith: the Oblivion section of this site. It's a whole other system from White-Wolf.
* Speak with the Dead
This evocation allows the Slayer to communicate with spirits roaming the physical
or spirit world. Spirits addressed in this way are compelled to respond, and
they must answer the demon's questions to the best of their ability.
Torment: Monstrous demons can perform this evocation as well, but the spirits
they contact become warped by the demon's Torment and grow inimical to living
beings for days afterwards.
** Summon the Dead
Slayers can use this evocation to summon spirits to their presence, their
influence reaching across entire city blocks. Spirits summoned in this fashion
must come to the demon whether they wish to or not, and they remain until
dismissed. The effect lasts for up to an hour, or until the demon dismisses
them. The wraiths may attempt to resist the control with their willpower.
Torment: Monstrous demons can summon spirits of the dead, but the effect of
their Torment cause the beings to become inherently hostile to the living
for several days, and sends many wraiths into Catharsis.
*** Command the Dead
A Slayer may command a spirit of the dead to do her bidding, forcing the ghost
to perform any actions that the demon desires if her will proves greater than
its own. Lasts a matter of minutes.
Torment: Monstrous demons can command spirits of the dead, but the effect
of their Torment cause the beings to become inherently hostile to the living
for several days, and sends many wraiths into Catharsis.
**** Anchor the Soul
This powerful evocation allows a Slayer to anchor a disinterred mortal soul
(or a demon's spirit) to a physical object if she can overcome their will,
creating a haunted artifact that traps the spirit in the physical world. In
the darker days of the War of Wrath, Slayers used this evocation to bind the
souls of mortals and angels to fuel powerful weapons and tools crafted by
the Annunaki. Binding a soul to something that was close to the person in
life is easier and more effective than a foreign object. Likewise, synthetic
and high-tech items are more difficult to work with. Demons bound to an attuned
item can still access their inherent powers (including Lores), provided they
have the Faith to (existing pacts with thralls will continue to work). The
evocation lasts several days, though can be made permanent with enough willpower.
If an anchor is destroyed, the spirit is freed immediately. Mortals will either
pass on to the next world, or remain as a wraith. Freed demons must resist
the pull of the Abyss, and search for a new host body.
Torment: Monstrous demons bind spirits with a shroud of suffocating darkness,
imposing the slightest taste of the agony suffered in the Abyss. These trapped
souls are so frenzied by their hardship that their despair leaks into the
physical realm, surrounding their anchors with an aura of ill fortune.
***** Restore the Dead
This evocation allows a Slayer to anchor a spirit into any soulless physical
body. This effort returns the ghost to the land of the living, at least for
a short time. The body must have died within the last 48 hours. When evoked,
the body is healed of any wounds it may have had, and the spirit is returned
to the land of the living. Lasts for several days, though the use of willpower
can make it permanent. Demon spirits without hosts can be placed into bodies
through this evocation.
Torment: Monstrous demons who perform this evocation invariably taint the
spirit with their own Torment, leaving the soul twisted by hate and pain.
The soul, once replaced, will be left deranged, though it's a matter of luck
whether it's temporary or permanent. In some cases, the spirit is reduced
to simply a frenzied monster, which will attack the living until it is destroyed
again. If a disembodied demon is put into a body with this high-Torment power,
their Torment will rise to match that of the evoking demon.