* Earth Meld
This evocation allows the demon to bond her physical body with the earth beneath
her feet. As long as the evocation is in effect, she cannot be moved, picked
up or knocked down unless she wishes it.
Torment: Monstrous demons can sink in the soil and move beneath the earth
in any direction they wish, for a distance of several yards at a decent pace.
** Roil the Earth
This evocation allows a Malefactor to cause the earth to give up its buried
secrets. By concentrating on a particular kind of object (e.g., gold, iron,
corpses) , the demon causes the earth around her to roil and churn, forcing
the objects of her desire to the surface. Effects a distance of several yards
(including depth) from the character. The material, obviously, has to be present
to be raised.
Torment: Monstrous demons can use this lore to create a kind of vortex that
sucks objects below the surface. If they're fast enough, anyone affected by
the evocation may try to dodge its effects, otherwise they find themselves
buried several feet beneath the surface. It'll take at least a few minutes
for the average mortal to dig their way free, if they can survive that long
without air.
*** Mould Earth
This potent evocation allows the Malefactor to cause the earth to move and
mould itself according to her whim. With a sweep of a hand, a wall of earth
or stone can leap from the ground to shelter her, or a building's walls could
flow like melted wax, creating a doorway that wasn't there before. Can affect
a few square feet of material, and the effects are permanent.
Torment: Monstrous demons can affect the earth in the same fashion as less
tormented demons, but the material manipulated is incredibly toxic. Living
beings that make contact with this tainted earth suffer chilling, painful
toxic damage.
**** Earth Storm
This evocation causes clods of earth and shards of stone or concrete to tear
free of the ground and form a whirling storm of deadly projectiles surrounding
the Malefactor, providing protection from attacks and supplying the demon
with missiles to hurl at foes. The evocation extends for several yards from
the demon, and individuals aside for the demon caught in the radius are whipped
by gusts of stinging grit, which alone are not damaging, but make it difficult
to take any action. The demon may also hurl the stones from the storm, battering
the target with rocks. Lasts for up to an hour, or until the Malefactor wishes
to end it.
Torment: The barrage invoked by a monstrous demon is more akin to a sandstorm,
flaying living beings alive and wearing inanimate objects away in moments.
The damage done by anyone caught in the radius is far more painful and deep,
and the swirling clouds of powdered dirt and stone serve to largely conceal
the demon within, making it difficult to aim a ranged attack at her.
***** Earthquake
By focusing the power of her will, the Malefactor can stir the pent-up energies
deep below the earth's surface and create a brief but powerful tremor that
can reverberate across an entire city. The demon can choose whether to emphasize
the quake in terms of extent or intensity (or anywhere on a sliding scale
in-between), extent being the radius of the tremors (between a few yards and
a few miles) and intensity being the damage done (between a minor shaking
and a building-destroying disaster). So, they can cause immense destruction
on a small scale, significant destruction on a medium scale, or minor damage
across a large scale. The intensity also governs how long the quake will last,
anything from a few seconds to a minute.
Torment: A high-Torment demon causes the earth to heave and spew toxic clouds
that are thick with ash and that reek of brimstone. In addition to all effects
detailed above, the stinging air makes it difficult to see, hear, taste or
smell, and even a few seconds in the presence of the noxious fumes will sear
the skin and lungs of anyone.