Lore of Portals

* Open/Close Portals
This evocation gives a Fiend complete control of the portals she encounters. Doors and windows unlock, open or close at her command. This does, of course, only work on any form of portal with a locking mechanism.
Torment: Monstrous demons do not open or close portals so much as they smash them open or jam them shut. When they use this evocation on a portal, they also damage the structure.

** Create Ward
This evocation allows the Fiend to seal off the portals in an area it is inside of, making it near-inviolable to outside forces. Even open doorways become clouded with wisps of fog, and what feels like a solid barrier of air prevents anything from passing through. Once sealed, the area cannot be entered, even through the use of another lore (such as Paths or Realms). To penetrate the ward requires a great feat of willpower from an intruder. Lasts for around an hour, and cannot be dropped prematurely.
Torment: Monstrous demons are capable of creating wards, but their energies do not restrict invaders so much as they inflict pain on those who attempt to enter a protected space.

*** Teleport
This evocation allows a Fiend to use an existing portal to transport herself instantly to a similar portal at another location, potentially hundreds of miles away. If the demon is familiar with the destination, the evocation is much easier. The demon must have visited her destination at least once before to be able to travel there, and there must be a portal there near-identical to the type she enters.
Torment: Monstrous demons performing this evocation are severely hampered by their lack of focus. If she fails to concentrate, the Fiend is transported to a random (but familiar) location.

**** Co-locate
Akin to Teleport, this evocation allows a Fiend to use a doorway to tie two locations together for a short time, allowing others to pass through from one place to another. It functions in the exact same manner as Teleport, but anyone may travel through the portal, and it lasts for up to a minute.
Torment: Monstrous demons can create co-locations, but those passing through are momentarily exposed to the demon's Torment, and risk severe psychological trauma or madness as a result.

***** Doorway into Darkness
This powerful evocation allows a demon to create a doorway into the shadowy space between the physical and spirit realms - a dark, lifeless reflection of the world. Demons can cross over into this bleak realm for a short time or hide items from prying eyes and then retrieve them later. The evocation requires a portal - door or window - to form the threshold between realms, and the opening remains for only a few seconds. Individuals who pass bodily through find themselves in a bleak, desolate mirror image of the physical world known as the Shadowlands, wracked by the howling winds of a terrible storm (the Maelstrom) that wear away at living minds. The storm is filled with all manner of nastiness, shards of bone, broken glass, twisted nails, all of which will hammer into any character within, both physically and mentally. Demons can exist here for around a minute before they begin to suffer this damage. This evocation must be performed again to open a doorway that allows anyone to return to the physical realm. These openings can be created on either side.
Torment: When a monstrous demon opens a portal to the Shadowlands, she risks losing focus and allowing some of the energies from beyond to slip into the physical realm. The Maelstrom may seep through into the physical world, bringing all its unpleasantness with it, unhinging weaker minds.

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