Lore of Patterns

A brief note: This Lore works usually with a Storyteller's involvement, deciding the fates of characters as she sees fit. Obviously in on-line RP, there's usually no Storyteller, so this Lore requires a measure of maturity and responsibility to use; no saying "I see in your future that you get hit by a bus, then as you cross the road you get hit by a bus just like I predicted". Work it out with people beforehand and use it for roleplay.

* Sense Congruence
This evocation allows a Fiend to sense localities or people that are at the heart of a convergence of consequential forces. By reading the forces at work in the great design, the Fiend can use this power to always be in the right place at the right time. Upon evoking this Lore, the Fiend must know what kind of event she is trying to detect (e.g., the invocation of a summoning ritual, a car accident, etc). She can sense the pattern a few of days into the future.
Torment: Monstrous demons are able to use this evocation to search only for impending events of violence and destruction.

** Trace Pattern
This evocation allows the Fiend to view a particular event and analyze the various forces that caused it to occur. This insight comes in the form of vague impressions that sharpen into detailed images as the demon devotes her unblinking attention to them. The character must be at the location where the event in question occurred to work this evocation, and the insight extends back 15 minutes at most.
Torment: Monstrous Fiends can attempt to trace any pattern they wish, but they can focus on only sources of violence or injury that pertain to the event.

*** Foresee
This potent evocation allows the Fiend to read the tides of fate in her immediate area and predict events and actions that are about to occur. The evocation protects the Fiend from being taken by surprise, essentially allowing them to get the first shot in. This is NOT a way to predict every one of your opponent's attack moves in combat, and only shows the first attack a few seconds ahead.
Torment: Monstrous demons are less interested in viewing the subtle shifts of patterns as they are in inflicting misery on their victims. The high-Torment version of this evocation still only lasts a few seconds, and in effect it gives the demon the chance to dodge the first attack thrown at them.

**** Causal Influence
A Fiend can use this powerful evocation to gain insight into events up to several days into the future, and depending on her intentions, she can home in on which causal threads she must affect to achieve a desired result. It's worth noting that this power provides the demon with information only; it's up to her (or her pawns) to shift fate in her favour. Centred around a location or a living target, the evocation fills the Fiend's mind with a torrent of images, showing the most likely (and thus, not always the actual) fate of a specific person, place or event, barring any outside interference. She isn't privy to the thoughts of the individuals involved though, and must decide the context and meaning of relationships and actions herself.
Torment: Monstrous demons use this evocation to gain insight into the dangers surrounding an individual and how to manipulate these risks to cause injury or misfortune. It shows the Fiend where the subject is at risk of suffering an accident or other misfortune, and it shows the best way to cause the tragic circumstances to occur.

***** Twist Time
This powerful evocation allows the Fiend to alter the flow of time within a small area, shifting it out of phase with the rest of the cosmos. The Fiend and anyone else within this bubble of distorted time may act faster or slower than the normal flow of the universe. When in effect, nothing and no one inside the bubble can interact with the world beyond, and vice versa. To the outside world, the demon and everyone within the bubble simply disappears. Anyone can exit the bubble as they wish, and anyone can enter if the Fiend allows it. The bubble is stationary, and if the Fiend exits it, it ceases to exist. Lasts anywhere up to a minute.
Torment: Monstrous demons use this evocation to hurl unsuspecting victims out of phase with the time stream. To the victim, the experience is instantaneous and horrifying, a momentary brush with the void between realms that leaves terrible scars on a person's sanity. Affects everyone within a few yards of the evoker, and victims knocked out of phase disappear for anywhere up to a minute, though demons can attempt to resist through sheer willpower.

Hosted by www.Geocities.ws

1