Physical

Physical Attributes define the condition of a character's body. They indicate how strong, agile and resilient a character is.
Physical Attributes should be taken as the primary category for an action-oriented character.

Strength

Simon winced as blow after blow landed on the other side ofthe hotel door. His sire was right: The war packs of the Sabbat were terribly tenacious. Unless he managed to keep the door held against them while Josephine called the police, Simon was as good as gone. Envisioning himself and Josephine torn to ribbons under the Sabbat's talons, Simon braced himself against the door for another hail of blows.

Strength is the raw, brute power of a character. It governs how much weight a character can lift, how much he can physically push and how hard he can hit another character or object. The Strength Trait is added to a character's damage dice pool when he hits his opponent in hand-to-hand combat. It is also used when a character wishes to break, lift or carry something, as well as when a character tries to jump a distance.

Specialties: Iron Grip, Powerful Arms, Reserves of Strength, Fists Like Anvils, Steely Grip, Lower Body.

* Poor: You can lift 40 lbs.
** Average: You can lift 100 lbs.
*** Good: You can lift 250 lbs.
**** Exceptional: You can lift 400 lbs.
***** Outstanding: You can lift 650 lbs. and crush skulls like grapes.

Dexterity

A sheer layer of blood-sweat glistened on Serina's forehead. Her prey knew he was being followed, so her ability to strike quickly and with surprise was paramount. Serina managed to climb the fire escape almost silently, knowing that the man would seek refuge in this alley. Ah, there he was! Baring her fangs andclaws, Serina erupted from her ill-lit perch as her prey panted for what would soon be his last breath.

The Dexterity Attribute measures a character's general physical prowess. It encompasses the character's speed, agility and overall quickness, as well as indicating the character's ability to manipulate objects with control and precision. Also included under Dexterity's heading are hand-eye coordination, reflexes and bodily grace.

Specialties: Lithe, Swift, Feline Grace, Lightning Reflexes, Nimble fingers, Preternatural Grace.

* Poor: You are clumsy and awkward. Put that gun down before you hurt yourself.
** Average: You're no clod, but you're no ballerina, either.
*** Good: You possess some degree of athletic potential
**** Exceptional: You could be an acrobat if you wished.
***** Outstanding: Your movements are liquid and hypnotic - almost superhuman.

Stamina

Simon awoke to find himself bound to a chair with heavy chains, the prince's enforcer looming over him.
"It seems your little Sabbat friends left you high and dry, no?"
"They're not my friends. They came after me and Josephine,"
Simon spat through tattered lips.
"Why would you lie to me, Simon?" crooned his captor. "Just tell me the truth, and this will all be over...." The brute pushed up his sleeve and hammered Simon in the face, cracking bone and spattering blood.
Hang in there, Simon thought to himself. They can't beat it out of you if you don't let them.

The Stamina Trait reflects a character's health, toughness and resilience. It indicates how long a character can exert herself and how much punishment she can withstand before suffering physical trauma. Stamina also includes a bit of psychic fortitude, indicating a character's grit and tenacity not to give up.

Specialties: Tireless, Determined, Tough as Nails, Resolute, Unbreakable, Resilient.

* Poor: You bruise in a stiff wind.
** Average: You are moderately healthy and can take a punch or two.
*** Good: You are in good shape and rarely fall ill.
**** Exceptional: You can run - and perhaps win - any marathon you choose.
***** Outstanding: Your constitution is truly Herculean.

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