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12.1 For purposes of this game England is divided into certain Cities, Regions, Territories, and Provinces. These matter when examining the hostility levels for riots, rebellions, campaigns, and where governors, nobles, and clergy are concerned.
Cities
12.11 There are a number of Cities in the game. For purposes of London En Garde we are only concerned with 26 of them. One within each Region. It is the city that a Viscount is titled to and a city in which a Cathedral is located. The provincial Governor's office is stationed within one of the cities under his control and he may choose the city upon assuming the office. Cities are therefore the hub of the Viscount, and possibly the Provincial Governor.
Regions
12.12 There are 26 Regions in the game. Regions and cities are basic units of political estates and of hostility levels. A Count is titled to a region. They influence the territories and provinces. Their Hostility Levels (HL) are affected if the nobility is not present during the monthTerritories
12.13 There are 10 territories in the game. Each territory has a Marquis titled to it. This means that there are a maximum of 10 Marquis at any one time. These must be influenced to resign or may come under the discipline of the King if their province goes into Riots or Rebellions. They do not simply die.
Duchies and Provinces
12.14 There are 5 Duchies in the game. This means there are a maximum of 5 Dukes at any one time. The rules for removal of Marquis also apply to Dukes.
12.15 The Provinces are really the same state as the Duchy in the game. So there may be a maximum of 5 provincial governors at any one time.
12.16 Each governor should spend a week out of the month in the province he governs or risk a rise in the HL. He also has the right of taxation in that province.
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Title Area |
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City (Viscount) |
Region (Count) |
Territory (Earl) |
Duchy Province (Duke) |
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Auch |
Suffolk |
Essex |
Lancaster |
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Bordeaux |
Guienne |
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Narbonne |
Rousillion |
Azur |
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Arles |
Provence |
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Montpellier |
Languedoc |
Dauphiny |
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Avignon |
Avignon |
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Embrun |
Dauphine |
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Lyon |
Lyonnais |
Alpes |
York |
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Besancon |
Bourgogne |
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Vienne |
Auvergne |
La Marche |
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Macon |
Bourbonnais |
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Dijon |
Nivuernais |
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Limoges |
Marche |
Exeter |
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Clermont |
Limousin |
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Poitiers |
Poitou |
Charentes |
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Charentes |
Angoumois |
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Rochelle |
Saintonge |
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Bourges |
Berry |
Armagnac |
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Touraine |
Touraine |
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Orleans |
Orleanais |
Buckinghm |
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Reims |
Picardy |
Flanders |
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Sens |
Champagne |
Anjou |
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Tours |
Anjou |
Norfolk |
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Nantes |
Brittany |
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Mans |
Maine |
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Rouen |
Normandy |
Flanders |
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12.17 Bishops serve sees similar to those of Ducs and Marquis. See the Bishopric table in the church tables.
12.2 Each city, region, and province, in addition to the frontier has a measure called a Hostility Level (HL). The HL is the amount of hostility in the region towards the present administration and ultimately to the Crown. This measure naturally lowers to peace, but there are many ways to raise or lower the HL potentially making it easier for a foreign power to invade or even a rival power to rise.
HLs are calculated at the basic units of the city and the region. They build upwards as the province/duchy takes average of the units within and the basic units immediately surrounding it. All influences are therefore figured at the region or city level even though more than one region or city may be affected. Each turn 3d6 are rolled for the HL. If the roll is greater than 13 the HL rises. On 11 to 13 it stays the same. On less than a 10 the HL lowers.
There are several factors that can affect the HL and cause it to rise. If the Nobles of the area do not attend to their duties, if the masses are over taxed, if too many or too few military regiments are garrisoned in the region, or if the clergy preaches against the conduct of the current administration in that area, hostility can rise. The Minister of State may sway any one dice roll for a province each month up to +2 (this requires a visit to the province). Having a rebellion in an adjacent region increases the likelihood of a region's HL rising.
HL levels can also be lowered. If the governor under-taxes the masses or if the clergy preach for peace or in favor or the conduct or the current administration the HL will tend to drop. The Minister of State may sway the dice roll in one province each month up to -2 to lower the HL (This requires a visit to the area). The surrounding areas' average HL also may lower a region's HL.
Anything requiring an active agent (a character or NPC's participation) to raise or lower the hostility level requires a visit to the area. In the case of a city or a region, a week will suffice. In the case of a province, 2 weeks are necessary though they may be in different regions. In the case of a Duc working with his Duchy, 3 weeks are necessary though again these may be in different areas of the Duchy. In this manner, an active agent can have a tremendous affect on several HLs at one time.
Normally HL will not rise above 6 unless there is a rebellion in an adjacent area. However, if the HL remains at 4 or higher for 3 months straight, the MoS will automatically send the minimum to try and prevent riot and rebellion and the possibility of spreading.
Riots and rebellions occur if the HL is not controlled. A rising HL eventually leads to riots and can further lead to rebellion. These states can make it easier for a spread from the region in riot or rebellion into other regions. This is why it is very important for nobles and governors to heed their duties and manage the province.
As a matter of course the HLs raise by one in May when the troops are preparing to go off on campaign and then in June when they actually leave. Then in September, the HL drops by three as the troops come home to their loved ones and help keep the peace.
Governors are not considered for titles in January if the hostility level of their Province/Paris is above 5 at the end of December, although they are still eligible for title attempts through good battle results while putting down unrest.
12.21 In the main riots may erupt in the streets of Paris or another city in France if the city or provincial governor sets extortionate taxes. Rising HL can also cause riots to occur. If riots occur, the governor must lead a frontier regiment against the masses. The deployment is as for Field Operations and the Governor uses the modifiers as a colonel in the frontier regiment.
The riot is suppressed on a BR of 1-3. On a BR of 4 the riot continues for another month and gains momentum. The MoW must then select a whole regiment that is based in Paris to assist the Frontier regiment. The governor then commands this brigade sized unit and uses the modifiers for Brig Gen and brigade command. A BR of 5 or 6 means that the subduing force has been beaten back, the riot gains momentum as above, and the governor is disgraced and dismissed. The MoW must then select a Brig Gen or above to lead the troops the next month. This continues each month the riot persists with the force required growing by one regiment every time the riot gains momentum until suppressed. A replacement commander who gets a BR of 5 or 6 is not disgraced but instead court-martialed when the riot finally ends.
No loot is available when suppressing a riot. Promotions and MID are available as normal for all except the governor. If the governor is captured by the mob he is killed and the riot ends (HL drops to 2). If the riot is ongoing in the Ile de France, planned theatre productions are postponed, and the Paris monthly lottery does not take place.
12.22 Rebellion is also a possibility and is the natural progression of a riot if not checked. Rebellions occur through a province. If riots continue for three months, the Province automatically goes into rebellion. Rebellion may also occur n the province without the preceding riots due to the actions of the provincial governor and the HL rate rising. Again the governor must lead a frontier regiment against the rabble as for "riots" above. A BR or 1 or 2 crushes the rebellion, a 3 or 4 extends the rebellion by another month, while a 5 or 6 leads to the governor being disgraced and dismissed, and the rebellion gaining momentum as for riots. Other details are as for riots above. In the case of a riot becoming a rebellion, the governor is dismissed immediately if he has not already been dismissed.
12.23 If a replacement commander crushes the rebellion, he has the right to automatically succeed the disgraced governor, if he meets the minimum requirements for the position. If unrest persists for more than 3 months or encroaches upon the summer campaign, it is up to the government and the FM to come up with a plan to rotate regiments and meet all force commitments.
12.3 Hostility Level Tables
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Changes in HL |
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Roll 3d6 |
Change |
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14+ |
HL rises |
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11-13 |
HL Remains the same |
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10- |
HL Lowers |
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Hostility Levels |
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1 |
Everyone loves the King |
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2 |
Everyone is at Peace |
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3 |
Commoners are Becoming Uneasy |
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4 |
There is Unrest in the Provinces |
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5 |
Raiders in the Night |
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6 |
Skirmishes with Local Forces |
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7 |
Rioters in the Cities! |
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8 |
Rebels in the Provinces! |
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9 |
Full Scale Insurrection! |
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10 |
State of War! |