Military Tables



 

SP for 
Brigade Position
Reg Friend Brigade and Component
Regiments
Reg Enemy Reg Weapon
+5 
 
Horse Guard Brigade
 
 
 
Grand Duke Max
Dragoons
Dragoon Guards
Queen's Own
Carabiniers
Sabre 
 
Crown Prince
Cuirassiers
Queen's Own Carabiniers
Dragoon Guards
Sabre 
+6 
 
Brigade of Guards
 
 
 
King's
Musketeers
Royal Foot Guards
 
Rapier 
 
Royal Foot 
Guards
King's Musketeers
Cardinals Guard
Rapier 
 
 
Cardinal's Guard
King's Musketeers
Rapier 
+4 
 
Heavy Brigade
 
 
 
Queen's Own Carabiniers
Crown Prince Cuirassiers
53rd Fusiliers
Sabre 
 
Royal Marines
Archduke Leopold Cuirassiers
Grand Duke Max Dragoons
Sabre 
+3 
 
Dragoon Brigade
 
 
 
Dragoon Guards
Grand Duke Max Dragoons
Archduke Leopold Cuirassiers
Sabre 
 
69th Arquebusiers
Princess Louisa Lt. Dragoons
Gascon Regiment
Sabre
+2
 
1st Brigade of Foot
 
 
 
Archduke Leopold Cuirassiers
Royal Marines
69th Arquebusiers
Cutlass
 
27th Musketeers
Picardy Musketeers
4th Arquebusiers
Rapier
+1
 
2nd Brigade of Foot
 
 
 
53rd Fusiliers
13th Fusiliers
27th Musketeers
Rapier
 
13th Fusiliers
53rd Fusiliers
Crown Prince Cuirassiers
Rapier
+1
 
3rd Brigade of Foot
 
 
 
Picardy Musketeers
27th Musketeers
13th Fusiliers
Rapier
 
Gascon Regiment
4th Arquebusiers
Picardy Musketeers
Rapier
0
 
4th Brigade of Foot
 
 
 
Princess Louisa Lt. Dragoons
69th Arquebusiers
Royal Marines
Rapier
 
4th Arquebusiers
Gascon Regiment
Princess Louisa Lt. Dragoons
Rapier
Admission to Regiments
 
Applications to Regiments (die roll needed if NPC commander)
Social Level 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16   Modifiers
Regiment D M P C
Royal Foot Guard    +3  +1  -2 
Cardinal's Guard    +2  -1 
King's Musketeers    +2  -1  -1 
*Dragoon Guards    +2  -1  -1 
*Queen's Own Carabiniers  -1     +2 
*Archduke Leopold Cuirassiers  -1     +2 
*Crown Prince Cuirassiers  -1  -1     +1  -1  -1 
Royal Marines  -1  -1  -2     +1 
*Grand Duke Max Dragoons  -1  -1  -2     +1 
Picardy Musketeers  -1  -1  -2  -2     0  +1 
13th Fusiliers  -1  -1  -2  -2  -3     0 
*Princess Louisa Lt. Dragoons  -1  -1  -2  -2  -3     0 
53rd Fusiliers  -1  -1  -2  -2  -3  -3     0 
27th Musketeers  -1  -1  -2  -2  -3  -3     0 
4th Arquebusiers  -1  -1  -2  -2  -3  -3     0 
69th Arquebusiers  -1  -1  -2  -2  -3  -3  -4     -1  +1  -2 
The Gascon Regiment  -1  -1  -2  -2  -3  -3  -4     -1  +1  -2 
Frontier Regiment  Automatic    -1 +1  -1
RNH Border Regt.  Automatic if minimum requirements are met.    -1 -2  -1 -2 
Army, Division and Brigade Command Modifiers apply instead of Regimental Modifiers for commander (or Brigadier), his aide and Adjutant (or Brigade Major). 

NPCs do not get the benefit of rank or regiment modifier.  They do get the benefit of their regimental modifiers for promotion.  PCs get piority over NPCs for promotion. 

*=Cavalry 
D=Death 
M=Mention in Dispatches 
P=Promotion 
C=Crowns in Plunder

Subaltern   +1 0 0 -1
Captain   +1 0 0 -1
Major   +2 0 0 -2
Lt. Colonel   +2 0 0 -2
Colonel   +2 0 0 -2
Brigadier General   +3 0 -1 -4
Lt. General   +4 0 0 -5
General   +5 0 0 -6
Brigade Commander   +1 0 0 -1
Division Commander   +2 0 0 -2
Army Commander   +4 0 0 -3
Pay, Status, and Social Level

 
  
The Regiments (Pay, Status Points, and Min Social Level required for each rank)
Regiment: 
01 
02 
03 
04 
05 
06 
07 
08 
09 
10 
 
 
Private 
Min Social Level
Purchase Price
12 
10 
10 
Monthly Pay
Monthly Status
Subaltern 
Min Social Level
140 
130 
120 
110 
100 
90 
80 
70 
60
50 
Purchase Price
16 
14 
14 
10 
10 
Monthly Pay
Monthly Status
Captain
Min Social Level
150 
140 
130 
120 
110 
100 
90 
80 
70 
60 
Purchase Price
18 
16 
16 
14 
14 
12 
10 
10 
Monthly Pay
Monthly Status
Major
10 
Min Social Level
170 
160 
150 
140 
130 
120 
110 
100 
90 
80 
Purchase Price
22 
20 
20 
18 
18 
16 
14 
14 
12 
12 
Monthly Pay
Monthly Status
Lt. Colonel
11 
10 
Min Social Level
190 
180 
170 
160 
150 
140 
130 
120 
110 
100 
Purchase Price
26 
24 
24 
22 
22 
20 
18 
18 
16 
16 
Monthly Pay
10 
Monthly Status
Colonel 
12 
11 
10 
Min Social Level
240 
230 
220 
210 
200 
190 
180 
170 
160 
150 
Purchase Price
30 
28 
28 
26 
26 
24 
22 
22 
20 
20 
Monthly Pay
11 
10 
Monthly Status
 
 
Brigadier Min Social Level
30  Monthly Pay
Monthly Status
Lt. General Min Social Level
35  Monthly Pay
Monthly Status
General 10  Min Social Level
40  Monthly Pay
10  Monthly Status
Field Marshal 12  Min Social Level
45  Monthly Pay
20  Monthly Status
 
Each regiment uses one of the above columns as follows:
01 Royal Foot Guards
02 Kings Musketeers, Cardinal's Guard
03 Dragoon Guards*
04 Queens Own Carabiniers*,  Archduke Leopold Cuirassiers* 
05 Crown Prince Cuirassiers*
06 Royal Marines, Grand Duke Max Dragoons*
07 Picardy Musketeers
08 13th Fusiliers, Princess Louisa Lt. Dragoons*
09 53rd Fusiliers, 27th Musketeers, 4th Arquebusiers
10 69th Arquebusiers, Gascon Regiment
*Cavalry Regiment
Force Commitments and the Summer Campaign

 
  
Force Commitment (MoS)
 
Guards Brigade         
Horse Guards         
Heavy Brigade       
Dragoon Brigade       
1st Brigade     
2nd Brigade     
3rd Brigade   
4th Brigade   
Frontier Regt 
RNH Regt 

 

Force Deployment (MoW)
 
 Guards  Brigade  S
 Horse Guards  S F
 Heavy Brigade  S  D
 Drg Brigade  S  D F
 1st Brigade  F
 2nd Brigade
 3rd Brigade S
 4th Brigade
 Frontier Regts
 RNH Regt

S=Siege 
A=Assault 
D=Defense 
F=Field Operations

Force Org. (FM)
Force 
Comt 
No. of Brgds  No. of Divs  No. of Armys 
 1,2  1,2 
 7  2,3,4   1,2,3 
 3  1,2   1,2 
 6  3,4  3,4 
 4   2  1,2 
 5   2,3  1,2 

Number of Bridages does not include Frontier Regiments. 
Armies and Divisions take on the same mission as the majority of their commands. 

Poltroonery and Dicing with Death

 
  
Poltroonery
Die*  Effect 
2- 
No Plunder 
3,4, 5 
No Promotion, MID, or Plunder.  Lose 1 SL 
6+ 
No Promotion, MID, or Plunder, Court Martial 
Not used if Exact Dice Roll is made 
*Add one per modifier over +1 used 

 

Dicing with Death (PCs only)
Die  Outcome  Effects 
Horse Killed 
No effect if dismounted 
Wounded 
END at half of Max on return 
Infected Wound 
As light wound with serious illness 
 Permanent Injury 
As per "Death Table" and half END 
Captured 
Held captive for max of 3 months, then 50% chance of being released or executed.  1/6 chance of serious illness per month.  Friends can offer ransom (SL x 100cr)-50% chance of being released on Ransom. 
 Captured 
Notes 
This table applies when exact modified death roll is made.
When exact death roll is made there is a 50% chance of using this table. 
No chance for Promotion, MID, or Plunder. 
Military Ability and Battle Results

 
  
Effective Military Ability
Situation Modifier
BR 1 or 2 in higher command
+1*
BR 5 or 6 in higher command
-1*
Adj with MA 2+ higher
+1
* Cumulative
Effective MA  Min=1,  Max=10

 
 
 
 

 

Military Ability Changes
Situation MA
MA less then (7-BR)
+1
MA 6+ and BR=1
+1
MA 6+ and BR=2
+0.5
BR=6 (Regt and  higher)
-1
3 weeks study at Mil Acadamy (MA < 3)
+0.5

 
 
 
 
 

 

Battle Results for Commanders
BR Command D M P Other 
 Regt and up 
 
 
 
No promotion* 
Bde and up 
 
 
 
No promotion* 
 Bde and up 
 
 
 
 Title attempt 
 Btn and up 
 
 
 
 Title attempt 
3 better than superior's 
 Btn and up 
 
 
 
 
Better than superior's 
 Regt. and up 
 
 -1 
-1 
 
Better than superior's 
 Btn/Sqd 
 +1 
-1 
-1 
 
2 worse than superior's 
 Regt and up 
 
+1 
+1 
 
2 worse than superior's 
Btn/Sqd 
-1 
+1 
+1 
 
 
 
 
*Court Martial-Gross incompetence 
Escapes, and Treachery

 
  
Escape Attempts2
2d6 Roll  Outcome 
4- 
Successful Escape 
5,6 
Attempt Fails 
7,8 
Caught and Tortured (-1 STR, -2 EXP) 
9+ 
Caught and Killed 
Illness prevents a solo escape 
-1 Modifier for a group escape 
-1 Modifier for STR 15+ (Can count twice for group escape) 
-1 if Prvt/Sub, +1 if Col or above (Group takes worse Modifier 
+1 for each ill person (can count twice for group) 
Everyone in a group shares the same fate 

 

Rescue Attempts
2d6 Roll  Outcome  Death Roll 
2- 
Total Success* 
12 (For all) 
3,4 
Rescue works but discovered 
10+ (For all) 
5,6 
Guards to alert, aborted 
12 (Rescuers only) 
7,8 
Alarm raised, no rescue 
10+ (Rescuers only) 
9+ 
Rescuers Ambushed 
10+ (Rescuers only) 
8,9 (Rescuers capt) 
 -1 Modifier for 3+ Rescuers
 -1 Modifier for a MA 6+ in the group
 -1 for each 15+ STR in group (can count twice)
 -1 if prisoner(s) have planned escape also
 -1 if prisoner is Prvt/Sub
 +1 if Prisoner is Col or above
 * Automatic MID for rescuers if prisoner survives
Treachery
Die* Outcome 
0,1 
Taken on as spy 
2-4 
Offer ignored 
5,6 
Killed for being a weasel 
-1 if rank Major+ or SL 8+