|
Routines |
Actions |
Symbol |
|
|
Rest |
X |
Rest |
X |
|
Lunge |
X - L - X |
Lunge |
L |
|
Slash |
(X) - X - S (1) (2) |
Slash |
S |
|
Furious Slash |
X - S - X - C - X - X - X |
Cut |
C |
|
Furious Lunge |
L - X - X - C- X - X - X |
Kick |
K |
|
Kick |
CL - K - X - X - X |
Close |
CL |
|
Jump Back |
JB - X |
Jump Back |
JB |
|
Throw |
JB - X - T |
Throw |
T |
|
Parry |
P(R) (3) |
Parry |
P |
|
Block |
B |
Block |
B |
|
Close |
CL |
Riposte |
R |
|
Surrender |
Sur |
Surrender |
Sur |
|
Notes: |
(1) The first X of a slash routine may be omitted if the previous routine ended with a X (Exception: Cutlass) |
||
|
(2) The slash routine for a cutlass is X - S - X - X - X |
|||
Hitting your opponent
|
Att/Def |
X |
L |
S |
C |
K |
JB |
CL |
T |
P |
B |
Sur |
|
L |
H |
H |
H |
H |
H |
M |
H |
H |
M (1) |
H |
H |
|
S |
H |
H |
H |
H |
H |
M |
H |
H |
H |
M (2) |
H |
|
C |
H |
H |
H |
H |
H |
M |
H |
H |
H |
H |
H |
|
K |
H |
H |
H |
H |
H |
M |
H |
H |
H |
H |
H |
|
R |
H |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
T |
If using Dagger, Rapier, Sabre, or Foil roll die: Dagger hits on 1-3, Others hit on 1-2 (Check Damage Tables) |
||||||||||
|
If using Cutlass of 2 handed Sword roll two dice: Roll of 2 hits and kills opponent. 3-12 Misses |
|||||||||||
|
Notes: |
H=Possible hit. See Below (3), M=Miss |
||||||||||
|
(1) Player may riposte if order was written |
|||||||||||
|
(2) Check weapon breakage table |
|||||||||||
|
(3) Base chance of hitting is 4+ on 1d6. If Experitse is 3 better than opponent +1 to die roll, if 5 better +2, if 7 better +3, if under half Max END -1. |
|||||||||||
Doing Damage
|
Action by Weapon
|
|
Action vs.
Action |
|||||||||||||||||
|
|
Rapier |
Dagger |
Foil |
Sabre |
Cutlass |
2 HD Sword
|
|
|
X |
L |
S |
C |
K |
JB |
CL |
T |
P |
B |
SUR |
|
L |
1 |
1 |
1 |
.5 |
0 |
0 |
|
L |
2 |
2 |
1 |
1 |
2 |
0 |
3 |
2 |
0 |
2 |
2 |
|
S |
1 |
.5 |
0 |
2 |
4 |
3 |
|
S |
1 |
1 |
1 |
1 |
1 |
0 |
2 |
1 |
1 |
0 |
1 |
|
C |
1 |
.5 |
0 |
2 |
0 |
2 |
|
C |
2 |
2 |
2 |
2 |
2 |
0 |
3 |
2 |
2 |
2 |
2 |
|
K |
1 |
1 |
1 |
1 |
.5 |
.5 |
|
K |
3 |
2 |
2 |
2 |
1 |
0 |
3 |
3 |
3 |
3 |
3 |
|
T |
Special, see hit table. |
|
T |
4 |
4 |
4 |
4 |
3 |
4 |
3 |
4 |
4 |
4 |
4 |
|||||
|
R |
1 |
1 |
1 |
.5 |
0 |
0 |
|
R |
1 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Damge=Str*(#
from Weapon table)*(# from Action table) off of opponents END |
|||||||||||||||||||
|
Must roll # or
less on 1d6 |
Attacker slashes
with: |
|||
|
Sabre |
Cutlass |
2 HS |
||
|
Defender blocks
with: |
Rapier |
1 |
2 |
3 |
|
Sabre |
- |
1 |
2 |
|
|
Cutlass |
- |
- |
1 |
|
|
A broken weapon is treated as a Dagger |
||||
|
A broken Dagger is useless |
||||
Death and Recovery
|
|
||||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Fencing School |
Instructor
Status |
Instructor Pay |
EXP Range |
EXP Gain |
Cost of visit |
|
The Alfieri Academy |
6 |
25 |
18-21 |
.25 |
50 |
|
The Academy of Agrippa |
5 |
20 |
16-18 |
.25 |
40 |
|
The Academy of St. Didier |
4 |
15 |
14-16 |
.25 |
30 |
|
The Fraternity of St. Cuthbert |
3 |
10 |
3-14 |
.5 |
20 |
|
Practice with regimental weapon |
3-14 |
.25 |
Free |
||
|
Practice with other weapon |
3-14 |
.25 |
SL in Cr |
||
|
* Can be combined with regimental duties |
|||||
|
Instructors |
One PC instructor per school, appointed by the Director of Fencing Schools. PC must have a SL greater than the number of SP earned at the school and an EXP greater than the highest EXP level taught there (exception-The Alfieri Academy instructors must have EXP of 20+) NPC appoints on a Die roll of 6 (SL modifiers apply) and can be influenced. Appointment is one year and PC must spend 1 week each month teaching at the school else appointment is lost. This may be held wih another appointment. |
||||