| The V&V Upgrade Rulebook ... | ||||||||||||||||||||||||||||||||||||||||
| MODIFICATIONS TO THE RULEBOOK | ||||||||||||||||||||||||||||||||||||||||
| Armor...magical armor can protect against Psi for an additional 1 CP/point of armor. | ||||||||||||||||||||||||||||||||||||||||
| Disintigration Ray...Is in the Entropy damage category. CP = 11 | ||||||||||||||||||||||||||||||||||||||||
| Heightened Speed...Each 3 CP spent gets -1 phase modifier instead of initiative bonus. | ||||||||||||||||||||||||||||||||||||||||
| Special Weapon...Automatically gain a 10 CP weakness for disarm (unless it can't be). It is only given once no matter how many weapons you have. | ||||||||||||||||||||||||||||||||||||||||
| Speed Bonus...1 CP = 40" movement | ||||||||||||||||||||||||||||||||||||||||
| Telekinesis...1 CP = 100lbs. of capacity. | ||||||||||||||||||||||||||||||||||||||||
| Any power is possible...Just present it to me in detail (exact function, PR cost, range, limitation, etc.) and I will assign a CP cost. Within reason of course. The GM reserves the right to disallow or reduce any power that would unbalance the character. | ||||||||||||||||||||||||||||||||||||||||
| Perception... is considered a unique skill. Without the skill, it is -10 to save. | ||||||||||||||||||||||||||||||||||||||||
| Bolas...cost 2 points to have under special weapon | ||||||||||||||||||||||||||||||||||||||||
| Fighting-Unarmed....This is considered a unique skill, but only 1 point for punch&kick combined | ||||||||||||||||||||||||||||||||||||||||
| HOUSE RULES | ||||||||||||||||||||||||||||||||||||||||
| Postings will start at twice a week, but may be adjusted to fit the group. The postings are to be PG-13 AT MOST!!!. Some language, violence, and romance will be allowed. Treat this exactly as you would a normal comic book. | ||||||||||||||||||||||||||||||||||||||||
| In developing your character, you must use at least 5 CP on skills and no more that 3CP spent on one skill. | ||||||||||||||||||||||||||||||||||||||||
| Hit Modifiers were changed to account for each point. Also Strength and Agility had their modifiers switched. | ||||||||||||||||||||||||||||||||||||||||
| Experience points are in the form of CP's. You will receive 1 CP per completed adventure normally, but bonuses will be awarded for exceptional ideas and staying in character. A maximum of 3 CP will be awarded. | ||||||||||||||||||||||||||||||||||||||||
| DISCLAIMER | ||||||||||||||||||||||||||||||||||||||||
| The GM reserves the right to change, add, or delete any rule. This can happen only between adventures, unless the rule is being abused while the adventure is running. Keep checking this page for additions or changes, but an email will be sent if a modification is entered. With that, any player that would like to make a rule modification can submit a direct request to the GM. The GM can veto the requested modification. If approved by the GM, the players will be allowed to post to deny adding said rule. Majority will rule in adding the modification. | ||||||||||||||||||||||||||||||||||||||||