15. SOUND

 

What kind of sound do you have in the world?

We will take the time to actually hire professional sound people. Nothing disrupts the immersiveness of an otherwise good game like crappy sound effects.

 

How can I tell if someone is sneaking up on me?

I'd like to have a target figure, three rings cut off into quarters. This would allow players to determine that sound is being made and from how far away. If the center of the bull's eye is lit up, the creature making the sound is almost on top of you. This would be something that the players are able to control whether they view or not. While I'd like to have actual sounds of someone sneaking up meaningful, it is almost impossible to replicate with two speakers and a subwoofer.

 

 

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