17.2 FURNISHINGS
Every improvement made upon a building increases the value of a building. This causes it to be more resistant to enemy attack as an enemy must pay double the value of a building to destroy it. Hence, putting gold leaf over ever wall would dramatically reduce the risk of building destruction. Another way to increase the value of a building is the furnishings inside. These furnishings are usually destroyed (unless someone uses 'salvage' skill to pull them out) when the building is totaled. Some types of furnishings:
Display rack:
This works a lot like a vending machine. The merchant puts the merchandise into the rack. It is displayed and may be inspected by players. If they wish to take the item, a prompt comes up asking if they wish to purchase this item. If they agree to the price (shown on the prompt box) the money is deducted from their account and the item appears in their inventory if they have space for it. If they do not, it will appear on the floor and goes to whoever grabs it first.
(design note: if the human merchants are easier to program, display racks will be more expensive - if racks are easier, human merchants will be more expensive. Both will have their own benefits and drawbacks.)
Revolving bookcase:
When triggered, the book case spins on its center taking the person near it (or couple people near it) get swept to the other side of the book case. The switch on the other side to rotate it back is an optional attachment.
Upkeep:
All buildings would require upkeep. The amount of upkeep would be a percentage of the initial materials used in the initial construction of the building