4.2 CRAFTING 

 

How can I craft stuff?

Once you have built the kind of building you need to work a trade (or rented space in someone else's or whatever) you will need your own work table. Small work tables (that can't hold many materials nor kinds of materials) are fairly cheap. Elaborate work tables that can hold a lot of materials and can be restocked by both PC's and NPC's while in use via a secured trade (PC to table, not to you) are shockingly expensive. One you have your table set up (preferably in a secured room so nobody messes with your character) you need to get supplies. After acquiring supplies from all of the hunters, weavers, etc, etc you stock them up on your table. Once that is done, you can set up all of the things you want made.

 

Lego style building blocks will be used to craft various items. The style and amount of 'Lego style' blocks one has access to depends on the building, tools and skill of the craftsman. By having these, it would allow for crafters trying to make similar items to end up with very different results.

 

 How does Item Production work?

The player needs to get access to a shop to build whatever they wish to build. They can have their own shop or use a friends. They then need the raw materials to build whatever they are wanting to make. Everything made requires raw materials. All raw materials are ultimately supplied by PC's. If the players are clever, they can have a high volume business by having PC's deliver a steady flow of raw materials coming in for the master crafter to make. To make an item, several different craftsmen may be needed.

 

"There is a principle in economics called Ricardo's Law of Comparative Advantage. The Reader's Digest version of it is that if I am the best at producing item A, and you're best at producing item B, we're wasting our time producing anything in which we don't specialize. If I can produce as much A as possible, and you can produce as much B as possible, I can trade my surplus A for your surplus B and we'll both have more of each item than if we'd tried to split our time and resources producing it all ourselves." - By Dennis L. "Fox" Doucette

[Logan: Need to make sure that this theory works in the game unlike in so many other MMOLG's...]

(Another definition of the theory: The Liberal approach is connected to Ricardo's law of comparative advantage, which is the fundamental rationale for free trade. The law of comparative advantage demonstrates that the flow of trade among countries is determined by the relative cost of the goods produced. The international division of labor is based on comparative costs, and countries tend to specialize in those commodities whose costs are comparatively lowest.)

 

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