Glass Giant


Huge Giant
Hit Dice: 21d8+126 (220 hp)
Initative: +7 (dex)
Speed: 50 ft.
AC: 25 (+7 dex, +10 natural, -2 size)
Attacks: +27/+22/+17 fist or weapon melee, +23/+18/+13 thrown rock or huge mighty composite crystal longbow (+12)
Damage: 2d8+12 fist, 3d8+12 huge long sword, 2d8+12 huge mighty composite long bow
Face / Reach: 10 ft. by 10 ft. / 15 ft.
Special Attacks: Glass shards, rock throwing, spell-like abilities
Special Qualities: Camouflage, resistances, rock catching, SR 20
Saves: Fort +12 Ref +7 Will +7
Abilities: Str 35 Dex 24 Con 23 Int 18 Wis 17 Cha 17
Skills: Climb +17, Jump +17, Perform (dancing) +9, Listen +8, Spot +8
Feats: Alertness, Blind-Fight, Expertise, Power Attack, Cleave, Great Cleave


Climate / Terrain: Any land
Organisation: Solitary or Family
Challenge Rating: 21
Treasure: Standard
Alignment: Always good
Advancement: By character class

Glass giants look like tall translucent statues of slender humans, made entirely from glass. Their incredible size, usually near 21 feet or above makes them seem almost thin and fragile. Often they are hard to distinguish from their surroundings, though when they are, it is obvious that they move with the grace of very skilled dancers.

Glass giants are champions of good. While they follow several paths to this goal, they rarely seem to disagree about anything. They are the guardians of the world and those less powerful, like the mortal races of the worlds they inhabit. No-one has the right to opress or abuse people and those who do should be led on a better path or punished, depending on the situation and the individual involved. Glass giants do not seem to know the meaning of discord, they are always at ease and their keen minds work quickly.

Glass giants encountered will usually be on their way to fight evil giants. They will give adventurers advice, but follow their orginal purpose, unless the mortal's need is compelling. Sometimes powerful mortal champions draw the attention of a glass giant and the being decides to accompany the mortal. No one knows their reasons for doing so, but the mortals usually do not question their luck.

Combat

Glass giants are powerful fighters, using swords made of an alien crystal substance, These crystal swords are blieved to be highly magical and able to hit creatures who need +5 or better weapons to be hurt. There are legends of sorcerous glass giants, but these have never been confirmed.
   Camouflage (Ex): Due to their translucent nature, glass giants gain a +6 racial bonus to hide checks when moving and +12 when they are not.
   Crystal Weapon: Glass giant using weapons, carry weapons made from a strange crystal substance, that overcomes damage resistance, as though it had a +5 enhancement bonus, without granting that bonus. Swords, axes, spear and arrowheads are made from this substance for instance. All glass giant crystal weapons are masterwork weapons.
   Glass Shards (Su): Glass giants may fire glass shards from their fingers, one from each finger per hour. Each glass shard is considered a crystal weapon and requires a successful attack to hit.
   Resistances (Ex): Glass giants have acid, cold, electricity and fire resistance 20.
   Spell-Like Abilities: At will - detect evil; 3/day - blink, freedom of movement, shadow monsters, water breathing (self only).
   Rock Catching (Ex): Glass Giants can catch a small, medium-size or large rock once per round. When hit by the rock, the giant may make a reflex save DC 15, 20 or 25 for a small, medium-size and large rock respectively. A magical projectile increase the DC by its enhancement bonus. The giant must be ready and aware of the attack.
   Rock Throwing (Ex): Glass giants may throw rocks of 60 to 80 pounds with a +1 bonus to its attack roll. They may throw the rock up to 5 range increments of 180 feet.

Background

Little is known about the society of glass giants. It is believed that they are organised in a system of representative democracy. The government handles all internal and foreign affairs if it becomes necessary, though usually glass giants do so on an individual or family base. Often a group will travel the surface world to fight the evil giants, which for most part have been proven to be too stubborn to reform. Glass giants live in subterranean cities and in surface fortresses, sometimes as guardians of strongholds of good.

No-one knows where glass giants are from, but on every world, where they exist, there are tales of them older than the oldest tales about anything else. Tales of ancient glory and powerful champions of good. glass giants might have been created by magic, though some believe they are the original creators of Emanastaria the crystal palace, because their weapons seem to be made of the same material as the crystal and its legendary crystal guard's weapons and armour.

Glass giants, interestingly enough, seem to eat about the same things humans do, requireing not more, sometimes even less food then mortals. Another odd fact is that no-one ever saw the body of a glass giant, allowing two conclusions. Either the body instantly dissolves, when they are destroyed, or they are true immortals. Or both.

Glass Giant Characters

Glass giants become fighters, druids, bards and clerics, but their favoured class is paladin and an encountered glass giant is likely to have levels in the paladin class. A glass giant is an extremely powerful creature. Its level adjustment is +22. A first level glass giant character is considered a 23rd level character.

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