Character Name: Zeo Grey
Species: Reploid
Age: Physical Appearance: 21
Class/Type: Assassin / Ninja
Concept: Cynic / Fighter / Loner
Advantages:
Ambidextrous - Able to fight with either hand.
Elemental Absorption - Darkness.
Intuition - Zeo can sometimes sense when others are around, almost like a sixth sense.
Kung Fu - He excels at unarmed combat.
Street Smarts - He's good at handling himself in unfamiliar territory and situations.
Reputation - Zeo is somewhat infamous.
Determination - Zeo has an iron will and great endurance.
Lightning Reflexes - Zeo is able to react with uncanny quickness.
Disadvantages:
Hatred - Paragon and anyone associated with him. And Ramshel.
Short Fuse - Zeo has a hard time controlling his temper.
Malfunction - Zeo's combat matrix constantly strives for dominance of his body.
Obstinate - Once Zeo forms an opinion he sticks to it.
Compulsion - Alcoholic.
Overconfident - After rediscovering his abilities, Zeo is now very confident in himself. Most of the time too confident.
Elemental Vulnerability - Light.
Primary Weapon:
Link Sabers: Two seemingly standard sabers with blue blades that can be linked together in two different ways for two different effects. Put them pommel to pommel and they form a double-sided beamsaber, put one emitter into the pommel of the other and they form a massive great saber. Zeo gained the system through Demios, who designed it and practically forced the berserker to take them. While he�s wary of the complicatedness of them he grudgingly accepted them and has been warily working on ways to use them effectively in combat.
Secondary Weapons:
Deacon XII Hand Guns- These somewhat dated pistols were favored by the Red Eagle exploration team and were adopted by the Maverick Hunters at Sigma's insistence. Zeo's come from a murdered Maverick Hunter. The Deacon XII fires 50 cal. rounds from a clip that can hold fourteen rounds. The guns were specifically designed for reploids and it is unlike a human could handle them.
Special Accessories:
Energy Shield - An updated version of the fragment of the �skull shield� hardwired into Zeo's left arm. It's now an oval shape and as tall as Zeo is. It glows a faint blue color.
Ether Drive- A device that allows Zeo to tap into magic making him a mage of sorts.
Special Abilities:
Berserker - When under extreme combat pressure, Zeo goes berserk. The Dark Energy that powers him, along with his Combat Matrix, force Zeo's body to not register wounds. The body goes kill crazy until damages force it to shut down or until something forces him out of the rage. When in this state Zeo cannot distinguish friend from foe.
Two Weapon Fighting - Zeo is adept at fighting (or doing anything else) with both hands at once.
Shadow Meld - The Dark Energy that powers Zeo is so potent that if he is standing in shade it will bend the darkness around him, making him harder to
Appearance:
Height: 6'0".
Weight: 180lb.
Hair: Brown with red highlights.
Eyes: Light purple.
Build: Zeo has a lanky frame that often leads to people who do not know or know of him to underestimating the berserker strength that lays in wait in the coiled steel muscles that make up his body.
He wears simple black armor that could belong to any average combat reploid with his sabers sheathed one on his back above his right shoulder and the other set directly below his ribcage on the opposite side. His Deacon XII pistols are holstered low on his hips with the holsters being attached to a simple utility belt that holds everything from spare ammunition to a flask of hootch.
Personality:
A bitter soul fueled purely by his urge to kill and survive Zeo is unpleasant to be around at the best of times with only a few people that can really stand to be around him for any length of time.
He has little patience for rookie mercenaries or any form of smart-mouth and has a positively explosive temper.
History:
Zeo�s history is shrouded in mist. As far as he can tell he has two histories, one spanning back to before the first Maverick War of which he is a veteran. The other is of Ramshel, a secret organization of shadowy figures that control the world from behind the scenes through members and discrete assassinations of the opposition.
Either way he�s a highly skilled saber duelist and a decent shot. His most terrifying aspect is his berserker rage. Once firmly lost in the red haze of his anger Zeo is incapable of telling friend from foe and has been attributed with the slaughter of entire units, both through rumor and factual reports from his time with the Freelance Reploids.
The most puzzling aspect of his history is the Dark Energy Core, a strange deviation in his design that no other reploid has. It replaces a normal energy core and is filled with a strangely sentient energy that is obsessed with the destruction of living things. It has shown the ability to feed off of negative emotions, hate, fear, and sadness. It�s all food for the Dark Energy.
For a long time the berserker Zeo Grey haunted battlefields and Maverick camps searching for Paragon, a reploid he thinks is responsible for the death of his family and the theft of his brother but recently his passion has cooled and he now spends most of his down time drinking. But good things never last and it can only be a matter of time before Ramshel or Paragon puts him back on the hunt�
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