Character Name: Vier

Species: Reploid

Age: Early Twenties (programmed)

Class/Type: Demolitionist / Bomber

Concept: Creator / Bravado / Jester

Advantages:
Mechanical Expertise: Vier�s imagination is the only limit to what she can build; though usually she just invents things that make other things go BOOM!

Lightning Reflexes: Vier has tested herself in combat against some of the better mercenaries in the European region.

Knowledge: Weapons: Vier�s knowledge about guns and explosives is almost frightening. She is extremely knowledgeable on weapon design and can figure out how to use any weapon she comes across.

Escape Artist: Her hidden weapons are often missed or looked-over, allowing her with means of escape in several situations.

Disadvantages:
Accident Prone: Wherever Vier goes, trouble follows� mostly because she�s caused it with her trigger finger.

Code of Honor: Vier would be considered �one of the good guys�. She�ll help out people in trouble even at the risk of herself, and she won�t kick a villain when they�re down� which can obviously lead to all SORTS of problems in the future.

Overconfident:

Compulsion- Fight: Vier loves fighting, shooting things, and making things explode. If a fight breaks out she tends to be the first to charge into it, without thinking of the consequences.

Primary Weapon:
Plasma Rifle: Exactly the same as a regular reploid Plasma Cannon, only it is an external device. It is more powerful than Pulse Cannons but not as rapid firing. Can be charged to increase power.

Secondary Weapons:
Hidden Pulse Cannons: These weapons are hidden inside Vier�s arms, one for each. They fire balls of energy more rapidly than the Plasma Cannon and can disrupt electronics or stun living things. Designed to be very good for mowing through a lot of poorly armored enemies. These are built underneath the skin, and she can utilize them without her armor.

Hidden Flash Grenades: These Grenades exist in hidden compartments in Vier�s thighs, and there are four per thigh. The Grenades set off a blinding flash of destructive energy that can rip through heavy armor. These are also stored underneath her skin, so she can utilize them without her armor

Pierce Cannons: Two very large cannons suspended in midair on each side of Vier through antigrav systems. They only appear when Vier is using her Combat Armor. They have long-range destructive capabilities (rip through a tank like a hot knife through butter!), but are much slower than the Plasma Rifle and won�t be able to hit something fast. A beam can also cause lot of collateral damage with its shockwave.

Special Accessories:
Combat Armor: Much sturdier than normal Reploid armor, this special protective shell is stored in a hyperspace pocket until Vier calls on it. It allows her access to her hidden compartments while protecting her from physical damage and giving her access to the Pierce Cannons. In the Combat Armor Vier floats slightly over the ground and maneuvers using jets. If the maneuvering system is damaged she can still walk with the armor on, but it�s very slow. The Combat Armor can also be affixed with additional weapons from The Armory to suit whatever needs Vier may have.

Emergency Acceleration System: Only available to Vier through her Combat Armor. Twin jets on her back allow her to quickly hover over distances, but not fly.

The Armory: Vier�s pride and joy. A toolbox/workbench stored in a hyperspace pocket that Vier can call on by remote; the Armory is a solid black container a little taller than Vier. It allows her access to tools and supplies to fashion weapons and amend her Combat Armor, as well as make any necessary repairs.

Special Abilities:
Marksmanship: Vier is an accurate shot with a vast array of weapons.im, making him harder to

Appearance:
Vier usually is seen wearing a t-shirt, overalls, and a worn pair of tennis shoes. She typically avoids wearing her Combat Armor unless she�s in a heavy firepower situation, because she is faster without it. Vier has blond hair and a young face, and her happy appearance is often mistaken for being empty-headed. She�s slightly shorter than most (stands at about 5� 6� out of armor) and is very lightweight outside her armor.

Personality:
Vier is a happy-go-lucky kind of person, or at least attempts to portray herself as such. While she is an intelligent mechanic, she�s often underestimated due to her youthful appearance. She is happiest at a workbench, pushing herself to create new inventions or tinkering with someone else�s. That being said, she does have an undeniable thirst for adventure and exploring the unknown. It�s led to a short temper and a trigger-happy nature that often gets her in fights.

History:
An aging German scientist Reinhart Zemo was commissioned by his government to create a weapons system that could easily be concealed inside a reploid near the end of his life. After failing with three other prototypes, Reinhart decided to continue his work by having the fourth reploid posses all of his skills with mechanics. Vier learned much of her technical skills from Reinhart and saw him as a father figure; eventually she completed the weapons system herself after his death. However, due to shifts in leadership of the country, the system was no longer in demand. Deciding to outfit herself with it, Vier shot out and tried to make a life fighting Mavericks as a freelance mercenary for the Hunters branch in Europe, eventually branching out and handling various other jobs. It was during these adventures that she ran into Demios, another mercenary she briefly partnered with for a few larger jobs. Eventually Demios left, ending up with the Freelance Repliods in the Free Zone.

Vier continued working throughout Europe, but eventually it all began to feel very stale to her. When she saw the commercial advertisements the FR put on to drum up business, she knew just where to head for new, exciting challenges.



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