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| Centaur Paths | ||||||||||||||||
| Having a centaur you control take a path is an excellent way to to improve the character you play as well as been a great way to broaden the role play possibilities with that character. Choose the path your centaur takes wisley, only one path may be learnt by a centaur, and once a path is taken, it is permanent. below is a description of the paths you may choose to take. |
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| The Paths | ||||||||||||||||
| Centaur Hero: 8000 XP, 4000 GP, Order To Take Path:- �L� �50� Centaur Heros are deadly fighters who gain significant combat abilities as well as the chance to cheat death once in an amazing escape. Centaur Mage: 4000 XP, 2000 GP, Order To Take Path:- �L� �51� Centaur Mages have learned the ways of magic and can cast most Enchanter spells. Centaur Champion: 2000 XP, 1000 GP, Order To Take Path:- �L� �52� Centaur Champions gain significant combat abilities. (+13 health and +10 attack) |
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| Path information provided by mat hillman. Thx Mat | ||||||||||||||||
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