The Fantasy Football League will have 8 teams and each team will have 18 players (11 active, 7 in-active) on its roster, drafted at the beginning of the season.
Team owners are
general managers and draft the team’s players, cut players, trade with other
team owners, and sign free agents. A team owner is also the coach who selects
players for his active roster and reserve list, and sets line-ups for each of
the team’s games throughout the season.
The winning team
in each game is decided by the points scored (see “Scoring the Game”) which are
computed from actual pro football statistics compiled by each pro football
player during every game of the pro football season.
Statistics used
in the league include touchdowns scored, rushing yardage, passing yardage,
receiving yardage, touchdown passes, interceptions, pass completion percentage,
yards per carry, number of receptions and yards per reception.
The
“Commissioner” of the league keeps track of all statistics, weekly game line
ups, game results, league standings and all player transactions (active and
reserve exchanges, trades with other teams, free agent signing, free agent
releases, free agent additions) and reports back to each team owner via the
website and email.
The football
season consists of weekly statistical computations beginning with week 1 of the
pro football season. Your team will play a 14 game schedule, one game every
week just like the pro football teams. Weeks 15 and 16 are reserved for
playoffs, and the league does not use week 17.
The league
champion and teams 2, 3, and 4 entered as wild card teams will play in a super
bowl playoff championship after the end of the regular season.
Each team in the
league will have 18 players on its roster, drafted before the season begins. Up
to 11 players will be active and may play in a given week. The other 7 players
will be on your team’s inactive roster, and may be activated in any week.
The 18 players
on a team may include any combination of players by position. Injuries and the
professional coach’s choices of who plays in the pro games each week are the
only outside limiting factors on how much action every player gets each week
for your squad.
The
most important part of fantasy football strategy is your choice of how your
players will be used in each game: the setting of your rosters each week to
maximize your team’s scoring potential.
There
are 4 quarters in each fantasy football game, and in each quarter a different
line up can be used, depending on your overall strategy.
Your
11 active players must be listed in the line up section of the roster. The 11
players may be any combination by position although there can be no
more than 3 quarterbacks, 5 running backs, 5 wide receivers, or 2 tight ends.
That is 15 possible slots for your 11 active players1 but remember
that you can only play 11 players in each game; therefore, you have to pick and
choose carefully.
You
may list a player only at the position assigned to him by his NFL franchise.
For example, you cannot list a running back as a wide receiver.
You
set your player line ups (by choosing 1 quarterback, 2 running backs, 2 wide
receivers, and 1 tight end) in each of the first 3 quarters to get the maximum
statistical advantage out of your players, depending on how you evaluate their
abilities in each category covered in each of the three quarters (see “SCORING”
for specific statistical categories covered in each of the first 3 quarters.)
In
the 4th quarter (usually the most crucial quarter), only tile best individual statistical
performances from all eligible players will be used.
Eligibility
for play in the 4th quarter is determined by whether a player was used by you
in any of the previous 3 quarters. For example, you may use quarterback Joe
Jock in quarters 1, 2, and 3; however, that means he will be the only QB who can be used in the 4th quarter.
If
you used Joe Jock in one quarter and two other QBs in the other two quarters,
then all three QBs would be eligible for the 4th quarter scoring. If Joe Jock
has a sensational day, with a bunch of passing yards, more TD passes than
interceptions and a high passing percentage then all you need at quarterback
may well be Joe Jock, but if he has an off day and you used one or two other
QBs and one of them had a good day passing the other quarterback may
save you in the 4th quarter.
To
sum it up, in the 4th quarter the players with the best statistics in each
category will be used if he appeared in any of the three previous quarters,
even if you chose him to play in another category than the one he had the best
stats in.
To
explain further you can use the same 6 players (1 OB, 2 RBs, 2 WRs, 1 TE) in
quarters 1, 2, and 3, if you wish to limit your team this way; however, those
six will be the only players eligible to play in the 4th quarter. In other
words, the more different players you use in the first three quarters the more
players you will have eligible to qualify to play in the 4th quarter as the
players with the best individual statistics.
These
strategy choices will become more clear when you see how the game scores are
computed.
All
fantasy football game scores are computed, based on the professional football
statistics for each week as follows:
1. The team with more yards passing scores 7 points with a
touchdown. The higher passing yardage total must be at least 100 or no
touchdown is scored.
2. The team with the higher yards rushing per attempts scores 3
points with a field goal. The team must have at least 12 rushing attempts to
qualify to score this field goal. If one team has at least 12 rushing attempts
and the other team has less, the qualifying team automatically scores a field
goal.
3. The team with more touchdowns by pass receptions scores 3
points with a field goal.
(Please
note that any of the 6 players you have scheduled to play in any of the first
three quarters can add stats to any of these totals. For example, if pass
receiver Joe Speed tears off 90 yards on an end around play, those yards will
count in your rushing totals if he is one of your two receivers in the 2nd
quarter. If running back Joe Crunch fires a 60 yard bomb for a TD pass, that
will count in any passing totals for the quarters he is eligible to play in.
For instance, in the 1st quarter, the 60 yards would count in the passing
yardage total if Crunch were one of the two running backs in the first
quarter.)
1. The
team with a higher passing percentage scores 3 points with a field goal. To
score this field goal at least 6 passes have to be attempted and the percentage
must be more than 50 percent.
2. The
team with more yards rushing scores 7 points with a touchdown. The higher rushing total must be at least 75
yards or no TD is scored.
3. The
team with the higher number of receptions scores 3 points with a field goal.
The higher number must be at least 10 or no field goal is scored.
1. The
team with the higher positive number of touchdowns by passing (not receiving)
minus interceptions scores 3 points with a field goal.
2. The
team with the higher number of touchdowns by rushing scores 3 points with a
field goal.
3. The
team with the higher total of yards by pass receptions scores 7 points with a
touchdown. This total must be at least 100 yards.
NOTE:
If 2 teams tie in any of the above statistical categories in quarters 1, 2, and 3, neither team scores in that category.
(Remember in the
4th quarter the best statistical performances of eligible players at specific
positions are used to determine scoring).
1. The team that wins 2 of
the 3 following passing categories scores 3 points with a field goal. It scores
7 points (instead of 3) with a touchdown if the team can win all 3 categories.
The best eligible quarterback performance in each of the three categories will
be used. This could be the same OB in all 3 categories or even 3 different OBs
if you have 3 eligible to play in the 4th quarter.
a.
Higher
total yards passing (at least 100
yards)
b.
Higher
passing percentage
c. Higher number of passing TDs minus interceptions
2. The team that wins 2 of the 3 following rushing categories scores 3 points with a field goal. It scores 7 points (instead of 3) with a touchdown if the team can win all 3 categories. The 2 best eligible running back performances in each of the categories will be used. This could be the same 2 players or 5 different ones if you have 5 eligible to play in the 4th quarter.
a. Higher
total yards rushing (at least 75 yards)
b. Higher
rushing average (at least 6 rushing attempts per player if only one eligible RB
has 6 attempts, this category cannot be won)
c. Higher
number of rushing TDs
3. The
team that wins 2 of the 3 following receiving categories scores 3 points with a
field goal. It scores 7 points (instead of 3) with a touchdown if the team can
will all 3 categories. The 2 best eligible wide receivers and best tight end
performances in each of the 3 categories will be used. This could be
the same 3 pass receivers or even 7 different ones if you have 7 eligible to
play in the 4th quarter.
a. Higher
total yards receiving (at least 75 yards)
b. Higher
yards per reception average (at least 3 pass receptions per player; if only 1
or 2 eligible receivers has 3 receptions, this category cannot be won)
c. Higher
number of fl’s by reception
In all of the above categories in the 4th quarter, there is no winner in a category if both teams tie in that category
4. Either team with an eligible quarterback whose total yards passing is 350 or higher scores 3 points with a field goal. If either team has 2 eligible QBs whose yards passing totals each exceeds 350, 7 points (instead of 3) are scored with a TD. If either team has 3 eligible QBs whose yards passing totals each exceeds 350, 9 points (not 3 or 7) are scored with a TD and a safety.
5. Either
team with an eligible running back whose total yard rushing is 150 or higher
scores 3 points with a field goal for each eligible RB over the 150 total.
6. Either
team with an eligible pass receiver (running back receptions do not qualify in
this category) whose yards by pass receiving total is 150 or higher scores 3
points with a field goal for each eligible pass receiver over the 150 total.
Also, either team with an eligible pass receiver (again, running back
receptions do not qualify in this category) with 9 or more receptions scores 3
points with a field goal for each eligible pass receiver with 9 or more pass
receptions.
If at the end of
4 quarters the 2 teams are tied, the team who wins 2 of the following 3
categories scores an overtime field goal (3 points)
1. The
team with more passing yards by its best eligible quarterback (1 QB)
2. The
team with more rushing yards by its best eligible running backs (2RB)
3. The
team with more receiving yards by its best eligible pass receivers (2 WR
& 1 TE)
A team who wins
all 3 of the 3 categories scores an overtime touchdown with no extra point (6
points)
The winner of
each game is the team with more points scored in that week.
It cannot be
overemphasized how important your line up strategy is. You must consider not
only how to get the best overall statistical performance from your players in
groups of six in each of the first 3 quarters, but also how to gain eligibility
for as many players as possible to play in the 4th quarter and score points for
you with high individual statistical performances.
The league
champion is the team with the most wins in a league. If teams tie at the end of
a season then the team with more wins in games between the tied teams will be
the league champion. If the wins total is even, or the tie is between more than
2 teams, then the team with the greater points for minus total points against
will be the league champion.
There will he 2 rounds for the playoffs. In the semi-finals (week 15), the league champion will play team 4 and team 2 will play team 3. The two semi-final winners will play the Fantasy Bowl in week 16.
If a FF team has a player scheduled when that player has a bye, then that players statistics the next week, will count twice for both that week and the previous week. This scheduling problem is for the most part unavoidable and will affect all teams. Therefore, beginning with week 3 (the first NFL week with byes) the game scoring and league standings will be pushed back 1 week.