The Mathematics of Video Tapes

Louis Nemzer

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 


            The advent of the videocassette has allowed not only the conservation and propagation of actual events, but also imaginary images. This medium has made it possible to record and distribute visual information in a whole new way. Moreover, despite its importance, its inner workings are exquisitely simple, allowing videotapes to be made inexpensively. Paradoxically, this simplicity gives most electromagnetic media like videotapes (plus audio and computer tapes) a special place in mathematics not shared by movie reels.

 

               The main difference between movie reels and videos is that movie reels are composed of actual pictures, while videos are made of magnetic tape. Consequently, movie reel projectors must run at a constant speed. However, if the movie was played by pulling one reel with a constant angular velocity, the linear speed of the reel would vary depending on how much of the reel had already been pulled.

 

 

 


           

            The reason is that as the movie goes on, the take-up reel would still takes the same amount of time to go around once, but since the circumference would be larger, the tape pulled each time around would have be greater than during the beginning of the movie. Therefore, movie reels are NOT pulled by the reel; rather, they have holes in the sides so that the reel called sprockets that allow the reel to be pulled at a constant linear rate.

However, videos do not have this problem. It is all right to record each second at a different linear speed, thus "stretching" the signal as you go along, as long as each section is played at the same speed it was recorded. This is not a problem because the radius of the take-up reel at any point, and therefore the linear speed, will be the same each time each time you play the video.

 

            The only drawbacks with the video tape system are: First, that splicing sections of video tape from one position to another or from one tape to another will most likely cause the signal to be noticeably distorted. (This is another reason why movies are made differently; it is often necessary to splice frames in a movie). Second, video tapes cannot be made to long because the amount of tape needed for each second increases the longer the tape gets (That's why you don't see many video cassettes that run longer than six hours). Finally, your VCR counter, which gages how much tape had passed, will not run at a constant speed.

 

            (The one advantage video tapes get is the fact that since they can record "stretched" signals, you can record different amounts of footage per area, depending on the picture quality needed and time constraints. For example, EP setting, the slowest speed, gives you 6 hours of recording time on a normal video but the picture quality is slightly compromised. SP, on the other hand, gives you the best picture quality but only 2 hours of taping. LP, in the middle, provides 4 hours of footage and a corresponding picture quality.)

  

            Despite these complications, calculus makes it possible for us to relate the time t to the amount of tape that has already been pulled. Therefore, the question of this report is:

 

            Find a general equation for s, the total amount of tape already pulled to the take-up reel of in a video tape at time T, in terms of T; W, the constant angular velocity of the take-up reel; C, the radius of the plastic core of the take-up reel; and Z, the thickness of the tape.

 

 

 

 

 

 


SOLUTION

 

            We know that the radius of the tape will be C + Z (the number of revolutions so far), so if we define r the radius of the tape, we can say that at any time t:

 

            R = C + Z (WT / 2p)

 

            Or:

 

  (1)     R = (ZW / 2p) T + C

                       

            Since the amount of tape that will be pulled in any time interval is equal to the arc length of the tape swept out by the amount rotated in that interval, q. Since r grows very slowly, we can hold it constant for short time intervals and use a linear approximation to say that for a small dT:

 

            dS = R dq

 

By the definition of a differential, dS equals (dS/dq) dq, we see that:

 

  (2)     R = (dS/dq)

 

            By using the chain rule, (dy/dx) = (dy/du) (du/dx), we can say that:

 

  (3)     (dS/dT) = (dS/dq) (dq/dT)

 

             If we substitute R for (dS/dq) [equation 2] and W for (dq/dt) [definition of angular velocity] we get:

 

            (dS/dT) = RW

 

            Substituting for R from equation 1:

 

            (dS/dT) = [(ZW / 2p)T + C] W

 

            Or:

 

  (4)     (dS/dT) = (ZW2 / 2p)T + CW

 

            Integrating with respect to t gives us:

 

            S = (ZW2 / 4p)T2 + CWT + Q

 

            Where Q is the arbitrary constant. But since S = 0 when T = 0, Q must also equal zero. Therefore the equation for S is:

 

S = (ZW2 / 4p) T2 + CWT

 

 

            (Note that after equation 4, the solution became a simple initial value problem)

 

            In conclusion, it indeed seems that the simplicity of videotapes and other electronic media makes them good topics for calculus projects.

 

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