

Humans make the general population of the lands. It is ruled by the Kass's, but each Lord gets their own piece of the land. They basically settle in small settlements in the center of the land and are at constant scrimmages with all sides. There are more than one king in each part of the central land, but the Kass's rule direct central. Humans have the basic classes and gets no additives or penalties. They are average and start with the basic stats. Humans are kinda racist about anything they dont understand and only a few are openminded or non racist. They mainly operate everything with a different kind of rule, but the Kass's operate with an iron fist and people do not like their rule. Princess Cassandra Kass (above) is snobby and stuck up, but generally a decent ruler. Her only problem is that she does not really care about her people, but she does lead a sheltered life.
GENERAL STARTING STATS
HP: 1000 hp
MAG: Not applicable. Certain classes will get 100 mp
INTELLIGENCE ROLL=Normal
ATTACK ROLL=Normal
DEFENSE ROLL=Normal
STEALTH ROLL=Normal

Elves resemble humans alike in appearance. The only difference between them is that they have heightened senses and can see in the dark. Their intellegence is great and they retain some of their combat skills. However, because of the magic, they lost all connection with their magic and the land and have no magic. They have longer life spans than most races and operate with similar classes except there is only one royal family and no other king. Players who pick elves can never be king unless they stage a successful overthrow, but they will need to recruit followers. The downside, is that their attack and defenses are not as good as the humans and they have lower hp. However, they are skilled with the bow and have a +1 to all their arrow rolls. Above, the elven princess Shindara waits for her father. Elves are very territorial people and will kill any human entering their forests or crossing their borders. They despise the humans, but do not wish war and thus, keep to themselves in isolation. They live in the east where the forest grows tall and thick. It is known as the forest of no return because of it's thick fog and that only the elves know how to navigate in the fog. If the elves dont get you, the hunger will kill you.
HP: 900 hp
MAG: Not applicable. Certain classes will get 150 mp
INTELLIGENCE ROLL=+2
ATTACK ROLL=-2
DEFENSE ROLL=-2
STEALTH ROLL=+2

Trolls rely on brute strength and force to get their way. They are remenants of humans who had to withstand the mountain force and fury to survive. At first, they were just people who got muscular and worked harder than anyone else. Then, over the centuries, the mountain's rough air combined with particles of magic powder and molded the people into grotesque characters. However, they became stronger and have higher stamina than most people. They are different from other people because they refuse a ruler. Instead, they live in clans where a chieften is their chosen leader of that clan. There are hundreds of different clans, but the clans usually war with each other than the humans. They do lack intellegence and are too big to be very stealthy, but the females are chosen to be their scouts. The females differ from the males because they are average looking and are more stealthy. They, however, retain the same intellegence as the males but are less strong. They do not believe in magic and have lost all magical abilities. They regard humans as a threat to their survival and hate the humans.
TROLL MEN:
HP: 1200 hp
MAG: Not applicable
INTELLIGENCE ROLL=-1
ATTACK ROLL=+2
DEFENSE ROLL=+2
STEALTH ROLL=-3
TROLL FEMALES
HP: 1300 hp
MAG: Not applicable
INTELLIGENCE ROLL=-1
ATTACK ROLL=-1
DEFENSE ROLL=-1
STEALTH ROLL=+2


Remember the winds of the north affected the trolls? After the winds affected the trolls, a small portion filtered down and affected the lower northern borders. It stopped the people there from growing very tall. They became known as the gnomes. They make up in height by swordmanship though and are small enough to be stealthier than most humans, but they are not that intellegent. They are matched only by the female Troll trackers. However, they mostly battle with the Trolls and have been at war with them for since the time they entered the north. They operate the same as the trolls and have clans with one chieften, but they also have a high chieften which controls most of the central clans and is respected in the other clans. He is very intellegent and they follow him to the death literally. They do battle with the humans however in an effort to conquer the lower half of the central land.
HP: 1000 hp
MAG: Not applicable
INTELLIGENCE ROLL=-2
ATTACK ROLL=Normal
DEFENSE ROLL=Normal
STEALTH ROLL=+2
Note: Gnomes can see and hear in the dark as long as there is moonlight.


Dwarves reign in the west with the goblins. Since the west is mostly rocky and barren like the north, they exist in caves underneath the mountains there. They rarely see the day and see very well in the dark. They do not have a king or live in clans. They consider all their members to be equal, but they have a high council with their oldest and wisest members to settle debates and other stuff. They hate any outsiders and are currently warring with the goblins over control over the caves. Both sides have fought to a stalemate and there is a current truce among them. Some of the dwarves feel that the goblins should be erradicated. Some feel that they should be left alone. What they all agree on is that to let any injustice to their kind pass is unforgiveable. They are the only religious group of the races and praise their gods with whatever valuables they can dig. However, they possess a skill that makes them great. They can fix any weapons they have and can upgrade any weapon they weild to do double damage. This makes up for their height and lack of magic.
HP: 900 hp
MAG: Not applicable
INTELLIGENCE ROLL=Normal
ATTACK ROLL=Normal
DEFENSE ROLL=Normal
STEALTH ROLL=Normal
Note: Any weapon you possess as a dwarf deals double damage. Let say that 200 is the total damage you do. It is 400 total. However, dwarves can not do magic at all. If you break a weapon, you can fix it.


Goblins are crafty and wicked. Not much is known about them except that they have huge numbers and sometimes eat their own. They love the taste of flesh and hunt in packs. However, they are uncontrollable and not intellegent at all. Since they live underneath the earth, they can see very well in the dark and their sense of smell is heightened. They dont have any leaders or pack leaders and they are loyal to no one. However, they hate the dwarves and will forget any fight or bickering to get the upperhand over them. There are no females or males among their kind. No one knows how they reproduce, but they do so at a regular fashion. They are not very mindless, even if they seem to be. They think more like wolves than humans though. They have their own way of communicating with themselves and their language is crude and hard to learn. However, there are a few goblins who have a special gift. Those few have an unusually large head and are much stronger. They are goblins who have grown into adulthood which happens rarely in their line of work. They possess the ability to control other goblins because of their weak intellegence. However, it only works on goblins. They are known as orcs and they control most of the goblins. Goblins are cowards, but when they are with an orc and are in numbers, they can be very deadly to fight against. Players who play goblins grow into orcs by level 5 and can only control the number of goblins equal to their level. For example, Lvl 5 orcs control 5 goblins, 6 controls 6, etc.
HP: 500 hp
MAG: Not applicable
INTELLIGENCE ROLL=-5
ATTACK ROLL=Normal
DEFENSE ROLL=Normal
STEALTH ROLL=-#of goblins with them
HP: 1000 hp
MAG: Not applicable
INTELLIGENCE ROLL=-5
ATTACK ROLL=+#of goblins with you
DEFENSE ROLL=+#of goblins with you
STEALTH ROLL=-#of goblins with you
Note: There are many different types of goblins. One is the normal soldiers which are normal and have no abilities except their fighting skills. Their strength and defense rolls are a +1 and their hp is +100 greater than a normal one. 2nd is the medic which repairs and treats your wounds only after a battle, but will refill your hp up to full. However, they die easier because they have an additional -100 to a normal goblin's hp. 3rd are the trackers which are basically scouts and they have + instead of - to their stealth rolls. However, attack rolls are a -1 for them. 4th are the normal goblins which dont have any special tricks to them, but only the normal ones can become orcs. The others do not become orcs. However, once they become orcs, they still are loyal to you unless you dont treat them right in which case is that they will bounce