NAME: Kaze Yokai
GENDER: Male
LEVEL: 41
EXP: 700/4100
HP: 82900/82900
MP: 2050/2050
14 Unaccounted points
INTELLEGENCE ROLL: -3
ATTACK ROLL: +24 (29)
DEFENSE ROLL: +10
STEALTH ROLL: -3
CLASS: KNIGHT: All knights and Mercenaries knights gets +2 to all attack rolls
GOLD: 98200 gold
CASTLE FUND: 3000 gold
SPECIAL ABILITY: Minotaurs have no weapons, but their ability is the charge. The charge can be used from a distance and it can be done twice. It automatically takes half the opponents life away if close and takes triple damage if at a distant. However, you cant use any add ons for this attack. LVL8
*AutoREGEN: Casts regen in beginning of battle. Each attack turn gives you 50 hp per attack turn for 3 FULL turns.
*AutoWALL: (10) Casts shell and barrier in beginning of battle. Physicals and magical attacks against you do half damage for 13 full turns.
*AutoREFLECT: (5) Casts Reflect always after the other autospells you have in beginning of battle. Spells cast against you are reflected back at the opponent for 8 turns.
*AutoREVIVE (1): Casts Auto FULL Revive in beginning of the battle. When your hp reaches 0, you regain hp up to all your hp.
*AutoBESERK: Casts Beserk in beginning of battle. Your damage rolls are total*6 and your hits are auto for 3 turns. However, you cant control your char. (NOT SELECTED)
*AutoCHANCE (1): Roll a 12 sided die. 1-2: Double exp at end of battle, 3-4: Double gold at end of battle, 5-6: Rare item at end of battle, 7-8: Nothing, 9-10: 6 wooden Goblin Sticks, and 11-12: EXP and GOLD gained are both doubled.
*AutoSEAL: Casts Seal in beginning of battle to any target. Choose one spell from target. That spell can not be used for 3 turns.
*AutoFULLHEAL: Casts FULL HEAL when your hp hits half. Your hp is recharged to full.
*AutoMPDRAIN: Casts MP Drain in beginning of battle. 100 mp is withdrawn from the opponent at beginning of turn.
*AutoHPDRAIN: (3) Casts HP Drain in beginning of battle and for 3 turns. You gain 1000 hp from them per turn. they lose 1000 hp per turn til the end of your turns.
*AutoSPDUP: (10) Casts Haste on you for 13 turns. FOr 13 turns, you get 2 attack phases.
ITEMS: 1 HUGE BATTLEAXE (Double Handed): Adds 4 to your attack rolls. Does Double Damage, +1 MASTER GRAND AXE: Adds upgraded points to your attack rolls and you get that many attacks (EQUIPPED), BLACK KNIGHT SWORD, 5 fire arrows. If you hit a watch tower or a guard tower, or any wood building, roll. If you roll a critical hit or a 1, you kill anyone in the tower as it bursts into flames, BLACK KNIGHT ARMOR: 3 turns afterwards, it sends out a defensive energy doing half the damage done to you to the opponent, INCLUDING you cutting your life in half with that armeggedon. Its power is it gathers all the damage done to you, BLACK KNIGHT GAUNTLETS: The gauntlets allow you to learn any spell cast against you, BLACK KNIGHTS HELMET: No criticals can be rolled on you, meaning 20s against you do not act as criticals, BLACK KNIGHT BOOTS: the boots are one of the best ones too. It gives you the invisible spell as long as you equip them. That way, you can cast invisible. Enemies can NOT attack you til you become visible. YOU become visible by using a physical. However, magic you use does not cancel your invisibility.
BLACK KNIGHT SUIT UPGRADES *UPGRADE 3: Adds 20 to total defense.
BLACK KNIGHT SWORD: *UPGRADE 10: All your damage rolls are d*100 and you get 10 attacks and adds 10 to attack rolls *CRITICLE UPGRADE: Your criticles are now 18-20 *DAMAGE SHARPENED (UPGRADED): Your damage does 4x damage.
MASTER BATTLE AXE UPGRADES
*UPGRADE8: Adds 9 to each attack rolls and you get 9 attacks. *DAMAGE UPGRADED: Your damage is *9, crits *10