
One: You retain all your items, followers, and spells that you collected over time, but you lose your money, armor, and rare items.
Two: You retain all your money, armor, and rare items, but you lose your followers, items, and spells.
Three: You take the chance roll. There are some benefits but there are also some penalties. Your session will continue as if nothing happens. This does regenerate you. Note: you have to be willing to do this and know the consequences of it. I will remind you of it when you choose it, but please dont be angry if chance takes a fatal turn.
20: You keep everything, and there are no penalties for dying. 1: You lose everything but your level. Its like you been robbed. 2-5: You are reborn, it is like you regenerated and there are no penalties. 6-9: You regenerate, but you lose your items and rare items you had. You retain your money and weapons though. 10-14: You regenerate with double money and double damage until end of session. No penalties. 15-19: You regenerate, but the enemy escapes and you dont gain any experience from it or him.
Four: You give up and start a new character over from scratch. This just means you want to start a new character over again and you dont need to die to do this.