DAMAGE AND ROLL RULES


So how does the rolling work in this little game and how do the stats work? Its actually quite simple. If you are trying to sneak pass someone, steal from someone, hide from someone, you roll and its your stealth roll. To detect you, catch you, or find you, they roll an intelligence roll. Add addons and subtract whatever and whoever is higher wins. 20 is an automatical success. To attack someone, roll your attack roll and they roll their defense roll. Greater number wins. Add add ons and subtract them. 20 is a critical hit and you hit the person with double damage if hit. If you are casting a spell or using items, roll your intellegence roll and they roll their intellegence roll and whoever greater wins.

So what happens if you are not attacking? Quite simple, if you catch someone on stealth roll and you roll higher, you catch them literally in the act. On battling, if your defense roll rolls a 20, you automatically parry them and you can attack them. This does not count as an attack and you can attack again after this attack. So what happens if both of you roll a 20? If its not a player vs player, player always gets the advantage. If its a player vs player, then defense always have priority over attack no matter any add ons or not.

Battle damage works a little differently. If you are hiting them with a normal weapon, you deal damage equals roll times 10. However, if they have a set amount, you deal that damage immediately. Critical hits, which are 20, are double the total damage. Lets say someone attacks, hits and rolls a 20 for attack? They then roll another for damage. They roll a 12. They times it by 10 which is 120 and double it which is 240. They do 240 damage to opponent. They only double it after it is the number that you would originally do on an opponent.


EXPERIENCE

You pretty much dont have experience in this game. Each time you win the number amount of battles as your lvl, you will lvl up. Its an easy system and allows you to lvl up quickly. For example, Lvl 1 would lvl up after 1 win, 5 after 5 wins, etc. However, battles must be legit and be supervised by a dm. They must also be part of the sessions.

Another bonus to this game is when you start a character, you ONLY pick your race. During your first session, your character will be training and lvling up from lvl 1. After the first session is over, you decide what class you want your character to have. You will be at lvl 3 when you leave training. When you lvl up, you get the # add ons = to your lvl. Distribute them among your stats. If you pick hp, you gain 100 hp per lvl. For example, lvl 2 means you gain 200 hp, etc. mp is 10 per lvl. Add ons, 1 = +1, 5 = +5, etc.

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