THE SHOP


NOTE: When you first start, you will begin the game with about 5000 wulongs. Also without monofighters, you wont be able to travel off your planets or even through the gates without paying for fare. However, it might be cheaper hitchhiking since you do need to buy fuel to fly the plane.

VEHICLES AND SHIPS

MISC

FUEL PACKETS: Costs 300 wulong per packet.

AMMO PACKETS: Costs 300 wulong per ammo packet.

MONO PODS:
(the Cockpit needed for MONO ships). Costs 2000 wulong to get. A musthave in order to fly any of the Mono ships below.

MONO RACERS:
Simple attack fighter able to fly and fire efficiently. Normal attack rolls for fighting anything. Consumes 2 fuel packets for gate warping and 1 fuel packet for flying for an entire session. Carries one person Costs: 10,000 wulong.

MONO CARRIERS:
Better attack fighter with better armaments for the ship, but not as manuverable as the monoracers. Add 2 to attack rolls for the ship, but -2 to defense rolls on the ship. Consumes 2 fuel packets for gate warping and 1 fuel packet for flying for an entire session. Carries one person Costs: 8,000 wulong.

MONO BOAT:
(Self Explanatory, No arnamants, and are meant to be highly manueverable upon the water, thus boats). Is not used mainly to attack but adds 2 to any defense rolls you have to roll. Consumes only 1 fuel packet for gate warping and none for flying for an entire session. Carries one person. Costs: 6,000 wulong.

SMALL CARRIER:
Small carrier able to transport few people through gate travel. Doesnt normally come with weapons or such. Only consumes 1 fuel packet to Gate Warp. Carries about 5 people. Costs 8,000 wulong.

MEDIUM CARRIER:
Medium carrier able to transport not many people through gate travel. Doesnt normally come with weapons or such, but contains space for 1 mono to stay. Only consumes 1 fuel packet to Gate Warp. Carries about 5 people. Costs 10,000 wulong.

LARGE CARRIER:
Massive carrier able to transport many people through gate travel. Doesnt normally come with weapons or such, but contains space for 3 mono to stay. Only consumes 1 fuel packet to Gate Warp. Carries about 10 people. Costs 15,000 wulong.

WEAPONS

MISC

KEVLAR: Doubles your hp. Head shots still count. Costs 500 wulong.

CLIPS: Any of the below clips of guns. Costs 100 wulong per clip.

PISTOLS

9mm: Clip contains 6 bullets, 1 and 20 are head shots, rest are body shots, penalties apply, additional -2 if you have 2 9mm at once. Damage is 200 damage per bullet, 500 for head shots. Costs 200 wulong.

.38: Clip contains 8 bullets, 1 and 20 are head shots, rest are body shots, penalties apply, additional -2 if you have 2 .38's at once. Damage is 300 damage, 1000 for head shots. Costs 300 wulong.

.45: Clip contains 8 bullets, 1 and 20 are head shots, rest are body shots, penalties apply, additional -2 if you have 2 .45s at once. Damage is 300 damage, 1000 for head shots. Costs 300 wulong.

BARETTA: Clip contains 10 bullets, 1 and 20 are head shots, rest are body shots, penalties apply, additional -2 if you have 2 barettas at once. Damage is 300 damage, 1000 for head shots. Costs 300 wulong.

MAGNUM REVOLVERS: Clip contains 6 bullets, 1 and 20 are head shots, rest are body shots, penalties apply, additional -2 if you have 2 revolvers at once. Damage is 600 damage per bullet, 1000 for head shots. Costs 800 wulong.

DESERT EAGLES: Clip contains 8 bullets, 1 and 20 are head shots, rest are body shots, penalties apply, additional -2 if you have 2 DE's at once. Damage is 600 damage per bullet, 1000 for head shots. Costs 800 wulong.

GLOCK 9: Clip contains 9 bullets, 1 and 20 are head shots, rest are body shots, penalties apply, additional -2 if you have 2 glocks at once. Damage is 400 damage per bullet, 1000 for head shots. Costs 500 wulong.

GLOCK 17: Clip contains 17 bullets, 1 and 20 are head shots, rest are body shots, penalties apply, additional -2 if you have 2 glocks at once. Damage is 600 damage per bullet, 1000 for head shots. Costs 700 wulong.


RIFLES

AK-47: Clip contains 60 bullets, fires about 20 bullets per turn. Penalties apply. Double handed. On attack rolls, subtract penalties, and you hit that many times if you succeed in hitting the opponent. Damage is 1d20 * 80. Costs 1500 wulong.

Net Rifle: Clip contains 4 Nets, fires a net per turn. Penalties apply. Double handed. On attack rolls, subtract penalties, and you hit that many times if you succeed in hitting the opponent. No damage, but instant capture if you manage to hit once. Costs 3000 wulong.

AR-51: Clip contains 100 bullets, fires about 20 bullets per turn. Penalties apply. Double handed. On attack rolls, subtract penalties, and you hit that many times if you succeed in hitting the opponent. Damage is 1d20 * 100. Costs 2000 wulong.

M-29: (Attached Grenade Launcher) Clip contains 50 bullets, fires about 20 bullets per turn. Penalties apply. Double handed. On attack rolls, subtract penalties, and you hit that many times if you succeed in hitting the opponent. Damage is 1d20 * 100. Costs 8000 wulong. Grenade launcher can hold up to 3 grenades, Grenade rules apply.


SNIPERS

WA2000 RIFLE: Clip contains 4 bullets. You can only fire one shot per turn. Roll 1 for head shots. Damage is 800 per bullet, 1000 for head shots. Usable with the Stealth skill. Costs 2500 wulong.

DRAGUNOV SNIPER SVD: Clip contains 8 bullets. You can only fire one shot per turn. Roll 1 for head shots. Damage is 600 per bullet, 1000 for head shots. Usable with the Stealth skill. Costs 2200 wulong. Doublehanded.

PSG-1: Clip contains 6 bullets. You can only fire one shot per turn. Roll 1 for head shots. Damage is 700 per bullet, 1000 for head shots. Usable with the Stealth skill. Costs 2400 wulong. Doublehanded.

M-24: Clip contains 4 bullets. You can only fire one shot per turn. Roll 1 for head shots. Damage is 500 per bullet, 1000 for head shots. Usable with the Stealth skill. Costs 5000 wulong. Contains an attached grenade launcher. Grenade launcher can hold up to 3 grenades, Grenade rules apply. Doublehanded.

NET SNIPER: Clip contains 4 Nets, fires a net per turn. Penalties apply. Double handed. On attack rolls, subtract penalties, and you hit that many times if you succeed in hitting the opponent. No damage, but instant capture if you manage to hit once. Costs 5000 wulong. Usable with Stealth Skill.


SUBMACHINE OR MACHINE GUNS

UZI Mach 10: Clip contains 20 bullets, 1 and 20 are head shots, rest are body shots, penalties apply, additional -2 if you have 2 uzis at once. Damage is 1d20 * 50 damage per bullet. Costs 800 wulong.


HEAVY ARTILERY

ROCKET LAUNCHER: Can carry 4 Rockets. Does 1000 damage to anything per rocket. However, takes a turn to reload though. Costs 5000 wulong.

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