
FUEL PACKETS: Costs 300 wulong per packet.
AMMO PACKETS: Costs 300 wulong per ammo packet.
KEVLAR: Doubles your hp. Head shots still count. Costs 500 wulong.
CLIPS: Any of the below clips of guns. Costs 100 wulong per clip.
9mm: Clip contains 6 bullets, 1 and 20 are head shots, rest are body shots, penalties apply, additional -2 if you have 2 9mm at once. Damage is 200 damage per bullet, 500 for head shots. Costs 200 wulong.
.38: Clip contains 8 bullets, 1 and 20 are head shots, rest are body shots, penalties apply, additional -2 if you have 2 .38's at once. Damage is 300 damage, 1000 for head shots. Costs 300 wulong.
.45: Clip contains 8 bullets, 1 and 20 are head shots, rest are body shots, penalties apply, additional -2 if you have 2 .45s at once. Damage is 300 damage, 1000 for head shots. Costs 300 wulong.
BARETTA: Clip contains 10 bullets, 1 and 20 are head shots, rest are body shots, penalties apply, additional -2 if you have 2 barettas at once. Damage is 300 damage, 1000 for head shots. Costs 300 wulong.
MAGNUM REVOLVERS: Clip contains 6 bullets, 1 and 20 are head shots, rest are body shots, penalties apply, additional -2 if you have 2 revolvers at once. Damage is 600 damage per bullet, 1000 for head shots. Costs 800 wulong.
DESERT EAGLES: Clip contains 8 bullets, 1 and 20 are head shots, rest are body shots, penalties apply, additional -2 if you have 2 DE's at once. Damage is 600 damage per bullet, 1000 for head shots. Costs 800 wulong.
GLOCK 9: Clip contains 9 bullets, 1 and 20 are head shots, rest are body shots, penalties apply, additional -2 if you have 2 glocks at once. Damage is 400 damage per bullet, 1000 for head shots. Costs 500 wulong.
GLOCK 17: Clip contains 17 bullets, 1 and 20 are head shots, rest are body shots, penalties apply, additional -2 if you have 2 glocks at once. Damage is 600 damage per bullet, 1000 for head shots. Costs 700 wulong.
AK-47: Clip contains 60 bullets, fires about 20 bullets per turn. Penalties apply. Double handed. On attack rolls, subtract penalties, and you hit that many times if you succeed in hitting the opponent. Damage is 1d20 * 80. Costs 1500 wulong.
Net Rifle: Clip contains 4 Nets, fires a net per turn. Penalties apply. Double handed. On attack rolls, subtract penalties, and you hit that many times if you succeed in hitting the opponent. No damage, but instant capture if you manage to hit once. Costs 3000 wulong.
AR-51: Clip contains 100 bullets, fires about 20 bullets per turn. Penalties apply. Double handed. On attack rolls, subtract penalties, and you hit that many times if you succeed in hitting the opponent. Damage is 1d20 * 100. Costs 2000 wulong.
M-29: (Attached Grenade Launcher) Clip contains 50 bullets, fires about 20 bullets per turn. Penalties apply. Double handed. On attack rolls, subtract penalties, and you hit that many times if you succeed in hitting the opponent. Damage is 1d20 * 100. Costs 8000 wulong. Grenade launcher can hold up to 3 grenades, Grenade rules apply.
WA2000 RIFLE: Clip contains 4 bullets. You can only fire one shot per turn. Roll 1 for head shots. Damage is 800 per bullet, 1000 for head shots. Usable with the Stealth skill. Costs 2500 wulong.
DRAGUNOV SNIPER SVD: Clip contains 8 bullets. You can only fire one shot per turn. Roll 1 for head shots. Damage is 600 per bullet, 1000 for head shots. Usable with the Stealth skill. Costs 2200 wulong. Doublehanded.
PSG-1: Clip contains 6 bullets. You can only fire one shot per turn. Roll 1 for head shots. Damage is 700 per bullet, 1000 for head shots. Usable with the Stealth skill. Costs 2400 wulong. Doublehanded.
M-24: Clip contains 4 bullets. You can only fire one shot per turn. Roll 1 for head shots. Damage is 500 per bullet, 1000 for head shots. Usable with the Stealth skill. Costs 5000 wulong. Contains an attached grenade launcher. Grenade launcher can hold up to 3 grenades, Grenade rules apply. Doublehanded.
NET SNIPER: Clip contains 4 Nets, fires a net per turn. Penalties apply. Double handed. On attack rolls, subtract penalties, and you hit that many times if you succeed in hitting the opponent. No damage, but instant capture if you manage to hit once. Costs 5000 wulong. Usable with Stealth Skill.
UZI Mach 10: Clip contains 20 bullets, 1 and 20 are head shots, rest are body shots, penalties apply, additional -2 if you have 2 uzis at once. Damage is 1d20 * 50 damage per bullet. Costs 800 wulong.
ROCKET LAUNCHER: Can carry 4 Rockets. Does 1000 damage to anything per rocket. However, takes a turn to reload though. Costs 5000 wulong.