KIO


REAL NAME: Kio Takemura

GENDER: Male

HP: 1000 (REMAINING ARMOR: 1000)

WILL: 1

MONEY: 8114 wulongs

BOUNTY: 1 POINT

PAST: Kio has amnesia from an incident in Mars and has no idea what his past is.

SKILLS:

MARTIAL ARTS: Ninjitsu: (10/10)-Adds 10 to your attack and defense rolls for physical combat. Since the penalties subtract 5, 5 will be added for using this move.

MARTIAL ARTS: JEET KUNE DO: (10/10)-Adds 10 to your attack and defense rolls for physical combat.

MARTIAL ARTS: JUDO: (5/10)-Adds 1 per point to your rolls for physical combat. If opponent is using Karate or Kunfu, you add an additional 1 to your final total.

MONO PILOTING: 10/10 for both attack and defense. Adds 10 to both attack and defense rolls for mono ship combat. Since the penalties subtract 5, 5 will be added for using this move.

MONOSHIP CUSTOMIZATION: 10/10 for skill of customizing and installing mono ship parts and such.

MONOSHIP REPAIR: 10/10 for skill of repairing damaged or upgrading ship parts for mono ships.

MANUVERABILITY:
10/10 POINTS-Subtracts the penalties by 1 per point for defending or manueverablility for nonMono ships and vehicles

SHOOTING:
TOTAL: 10/10 POINTS-Subtracts the penalties by 1 per point for attack for normal nonMono ships and vehicles.

SHARPSHOOTING: 10/10 for Pistols, 10/10 for Rifles, 10 for STUN WEAPONARY. Adds 10 to attack rolls when using pistol and rifle weapons. Since the penalties subtract 5, 5 will be added for using this move.

WOMANIZER: 50 points. Allows you to flirt or talk with any girls easily with will of 50 or under. Available for only male characters. Note: This can be used instead of persuade.

EMPHASIS TRAINING: Power, Agility, and Endurance: 10/10 for each, Hightens your senses for each in fighting ability, power, and endurance.

LOCKPICK: 10/10 POINTS-Penalties for lockpicking is void. Failed picklocking rolls however jams the lock so it can not open.

PICKPOCKET: 10/10 POINTS-Penalties for pickpocketing is only 0 for stealing wulong or items from opponent's pockets.


ITEMS

KEVLAR: Doubles your hp. Head shots still count.

DESERT EAGLES: Clip contains 8 bullets, 1 and 20 are head shots, rest are body shots, penalties apply, additional -2 if you have 2 DE's at once. Damage is 600 damage per bullet, 1000 for head shots. (6 clips)

AR-51: Clip contains 100 bullets, fires about 20 bullets per turn. Penalties apply. Double handed. On attack rolls, subtract penalties, and you hit that many times if you succeed in hitting the opponent. Damage is 1d20 * 100. (4 clips)

6 FRAG GRENADES

2 FUEL PACKETS

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