IMPERIAL ROBOTS - THE IRON WARRIORS
The Tech Priests of Mars hold many lost tech secrets in their memory
cores. One of which is the secrets of robotics or Iron Warriors as the
legends persist. Unfortunately as with many secrets of lost tech they do
not have the facilities or the knowledge to build new Robots and are
constantly recycling, rebuilding and maintaining these ancient artifacts
of the Machine God. Legio Cybernetica, the Tech Priests Robotic fighting arm
has maintained it dwindling numbers of Iron Warriors since the birth of
the Imperium. The Legio only has a fraction of its once great strength
back in the days of the Horus Hersay when they along with many of the Tech
Priests were locked in a desperate civil war.
Although regarded with fear and suspicion especially amongst the Inquisition, Legio Cybernetica still manages to post maniples of Iron Warriors and there Tech Priest Custodian Engineers to various war zones to serve the interests of the Machine God. The terror value and relentlessness of the Iron Warriors battle programs has made them a favourite shock units amongst more forward thinking Commanders.
Imperial Agent - Adeptus Mechanicus Legio Robotica
0 - 3 Tech Priest Custodian Engineers 20 points each
| WS | BS | S | T | W | I | A | Ld | Sv |
| 3 | 3 | 3 | 3 | 2 | 4 | 1 | 8 | 3+ |
Engineers are the most skilled of all human technicians. Their knowledge of Machine lore is unsurpassed by any other humans. An Engineer's techno-empathy allows him to inteface his mind directly with a the Iron Warrior, to track down malfunctions, access a database, or reconstruct a program almost instantly. Tech-Priest Custodian Engineers serve with their robotic charges all over the Imperium fighting alongside Imperial Guard, Space Marines and on rare occasions the Sisters of Battle.
Weapons: Laspistol & Poweraxe (cost of wargear
in Engineers points value)
Options: The Engineer may be given any of the equipment allowed in
the Heroes of the Imperium Armoury. In addition he may upgraded to include
a Servo-arm (see Codex Space Marine p35) for an additional +15 points
Special Rules
Custodian: For every Tech Priest Custodian Engineer you can take 1-3
Iron Warriors.
Independent Character: Custodians don't have to fight alongside
there Robotic charges and they follow the special rules for Independent
Characters in the Warhammer 40,000 rulebook
1 - 3 Iron Warriors 30 points each
| WS | BS | S | Fr | Side | Rear | A | Ld |
| 4 | 4 | 5 | 10 | 10 | 10 | 2 | - |
Weapons: An Iron Warrior can have any combination of three
weapons listed below
Options: An Iron Warrior can be armed with a combination of the
following, powerfists +10pts each, stormbolter +5pts, flamer +8 pts,
meltagun +6pts, heavy bolter +10pts, lascannon +20pts and autocannon
+15pts
Special Rules
Walker: Iron Warriors follow all the rules for Walkers in the
Warhammer 40,000 rulebook
Immune to Psychology: Iron Warriors do not take leadership tests for
any reason. They are cold mechanical beings who have no feelings and just
follow a program.
Program: Iron Warriors follow a program which is relentless and
inflexible. Using the special order dice you find in battlefleet Gothic
you must assign your Iron Warrior unit a command. At the start of your
turn by place the dice face up next to the unit on the command of your
choice. The commands you can assign are:
March: The Iron Warriors can move twice, once in their movement phase
and once in the shooting phase. They can only shot one weapon in the
shooting phase if you choose this order and you cannot charge in the
assault phase.
Caution: The Iron Warriors stay still and settle into Overwatch mode.
Anytime during the opponents turn you can interrupt and shot at any units
that come into Iron Warriors line of sight. If you choose this order and
you cannot move, charge or assault in your turn.
Charge: The Iron Warriors can charge in the assault phase. They can
only shot one weapon in the shooting phase if you choose this order.
Hull down: The Iron Warriors move towards the nearest cover, or crouch
down, they count as hull down. If you choose this order the Iron Warrior
can move normally in his movement phase and shot one weapon in the
shooting phase, you cannot assault.
Fire fury: The Iron Warriors stands still and can fire all its weapons
re-rolling misses. If you choose this order and you cannot move or charge
in the assault phase.
Combat: The Iron Warriors can move as normal and fire two weapons in
the shooting phase. If you choose this order and you cannot charge in the
assault phase.
General Order: All Iron Warriors are programed to defend themselves if they are assaulted. They cannot however assist each other in an assault and must engage a fresh opponent wherever possible. If there are no fresh opponents the Iron Warriors will assist each other. Iron Warriors cannot do a sweeping advance but they are programed to improve their positions if the enemy is fleeing from them so they can consolidate even if this takes them into a fresh assault.
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