IMPERIAL ROBOTS - THE IRON WARRIORS

Iron Warrior The Tech Priests of Mars hold many lost tech secrets in their memory cores. One of which is the secrets of robotics or Iron Warriors as the legends persist. Unfortunately as with many secrets of lost tech they do not have the facilities or the knowledge to build new Robots and are constantly recycling, rebuilding and maintaining these ancient artifacts of the Machine God. Legio Cybernetica, the Tech Priests Robotic fighting arm has maintained it dwindling numbers of Iron Warriors since the birth of the Imperium. The Legio only has a fraction of its once great strength back in the days of the Horus Hersay when they along with many of the Tech Priests were locked in a desperate civil war.

Although regarded with fear and suspicion especially amongst the Inquisition, Legio Cybernetica still manages to post maniples of Iron Warriors and there Tech Priest Custodian Engineers to various war zones to serve the interests of the Machine God. The terror value and relentlessness of the Iron Warriors battle programs has made them a favourite shock units amongst more forward thinking Commanders.

Imperial Agent - Adeptus Mechanicus Legio Robotica

Tech Priest Custodian 0 - 3 Tech Priest Custodian Engineers 20 points each

WS BS S T W I A Ld Sv
3 3 3 3 2 4 1 8 3+

Engineers are the most skilled of all human technicians. Their knowledge of Machine lore is unsurpassed by any other humans. An Engineer's techno-empathy allows him to inteface his mind directly with a the Iron Warrior, to track down malfunctions, access a database, or reconstruct a program almost instantly. Tech-Priest Custodian Engineers serve with their robotic charges all over the Imperium fighting alongside Imperial Guard, Space Marines and on rare occasions the Sisters of Battle.

Weapons: Laspistol & Poweraxe (cost of wargear in Engineers points value)
Options: The Engineer may be given any of the equipment allowed in the Heroes of the Imperium Armoury. In addition he may upgraded to include a Servo-arm (see Codex Space Marine p35) for an additional +15 points

Special Rules
Custodian:
For every Tech Priest Custodian Engineer you can take 1-3 Iron Warriors.
Independent Character: Custodians don't have to fight alongside there Robotic charges and they follow the special rules for Independent Characters in the Warhammer 40,000 rulebook

Iron Warrior 1 - 3 Iron Warriors 30 points each

WS BS S Fr Side Rear A Ld
4 4 5 10 10 10 2 -

Weapons: An Iron Warrior can have any combination of three weapons listed below
Options: An Iron Warrior can be armed with a combination of the following, powerfists +10pts each, stormbolter +5pts, flamer +8 pts, meltagun +6pts, heavy bolter +10pts, lascannon +20pts and autocannon +15pts

Special Rules
Walker:
Iron Warriors follow all the rules for Walkers in the Warhammer 40,000 rulebook
Immune to Psychology:
Iron Warriors do not take leadership tests for any reason. They are cold mechanical beings who have no feelings and just follow a program.
Program: Iron Warriors follow a program which is relentless and inflexible. Using the special order dice you find in battlefleet Gothic you must assign your Iron Warrior unit a command. At the start of your turn by place the dice face up next to the unit on the command of your choice. The commands you can assign are:

March March: The Iron Warriors can move twice, once in their movement phase and once in the shooting phase. They can only shot one weapon in the shooting phase if you choose this order and you cannot charge in the assault phase.

Caution Caution: The Iron Warriors stay still and settle into Overwatch mode. Anytime during the opponents turn you can interrupt and shot at any units that come into Iron Warriors line of sight. If you choose this order and you cannot move, charge or assault in your turn.

Charge Charge: The Iron Warriors can charge in the assault phase. They can only shot one weapon in the shooting phase if you choose this order.

Hull down Hull down: The Iron Warriors move towards the nearest cover, or crouch down, they count as hull down. If you choose this order the Iron Warrior can move normally in his movement phase and shot one weapon in the shooting phase, you cannot assault.

Fire Fury Fire fury: The Iron Warriors stands still and can fire all its weapons re-rolling misses. If you choose this order and you cannot move or charge in the assault phase.

Combat Combat: The Iron Warriors can move as normal and fire two weapons in the shooting phase. If you choose this order and you cannot charge in the assault phase.

General Order: All Iron Warriors are programed to defend themselves if they are assaulted. They cannot however assist each other in an assault and must engage a fresh opponent wherever possible. If there are no fresh opponents the Iron Warriors will assist each other. Iron Warriors cannot do a sweeping advance but they are programed to improve their positions if the enemy is fleeing from them so they can consolidate even if this takes them into a fresh assault.

If you have any rules you want to share or have any feedback on the rules posted on this site email[email protected]

BackHome
Hosted by www.Geocities.ws

1