                              Morph Matcher 3D
                                Version 1.0
                              ----------------

DESCRIPTION
===========
The program is intended to fix morphable OBJ files that have their 
vertices listed in a different order than their original OBJ file.

To the viewer, both OBJ files should look identical, however on file,
the list of vertices may not match.

This program will create a new Wavefront OBJ file by rearranging its 
list of vertices, so that they match the list of vertices from the
original OBJ file.

It is assumed that both OBJ files have the same number of vertices,
otherwise a new OBJ file cannot be created.
 

Object properties supported:
 - vertex positions
 - vertex normals
 - texture coordinates
 - groups
 - faces

Material properties supported:
 - ambient, diffuse, specular color
 - illumination model
 - transparency
 - diffuse texture map
 - opacity texture map
 - bump texture map
 - specular texture map


CONTROLS
========
Convert:
Start the conversion.  All filepaths should be valid.

Report:
This will generate a text file of some model statistics.
Isolated vertices are vertices that are not assigned to any face.
Duplicate vertices are vertices that are listed more than once.

Original file:
The full filepath to the original morph file.  This file is for read only.

Matching file:
The full filepath to the matching morph file.  This file is for read only.

New file:
The full filepath to the new morph file to be created.  This file
will be identical to the matching morph file, with its vertices listed 
in the same order as the original morph file.


TROUBLE-SHOOTING TIPS
=====================
1. Both OBJ files should have the same number of vertices.
2. Both OBJ files should have the same number of faces.
3. Both OBJ files should be fully welded.  In other words, there
   shouldn't be any duplicate vertices in the vertex list.  Duplicate
   vertices will give multiple matches, which may possibly link a face
   to the wrong vertex in the list.  Visually, this isn't a problem, but 
   when morphing, it may cause problems.
4. Click on the Report button, and check to see if there are any potential 
   problems with your model, such as duplicate vertices.


CONTACT
=======
 Author: Brad Bolthouse
Website: http://www.unwrap3d.com


FINAL
=====
This program is free!  However, you may not distribute it for profit
or without expressed permission from the author.

The author assumes no liability for damages, direct or consequential, 
which may result from the use of this program.

All trademarks and trade names are properties of their respective 
owners.

Copyright  2001-2002.  All Rights Reserved.
