The Gods of Ethengar!
Alhanna: deceased














Belkar:

Nation: Belkaria
People: Barbarians
Attributes: Fate, Light, Guardian, Warrior, Wisdom
Schools: Animal, Food, Knowledge, Light and Darkness, Guardian, Leaning, Clerical
Symbol: A bear paw on a tartan
Extent of Power: Limited Potency
Physical Form: a Barbarian or a bear
Domicile: holy places
Immortality & Death: fading
Attitude: benevolent
Allies: Thelosian, Telarwynn, Itianna, Draxia, Theorindal, Taragorm, and Farune
Enemies: Ia, Ramadallah, Salatissa and Kadrya
Worship: everything
Clerics Can Use: all blunt, generally warhammers
Paladins: yes, bear-form

Draxia:

Nation: Drax Parka
People: Dark Elves
Attributes: Divination, Undeath, Twilight, Dance, Love, Lust, Passion and Pain
Schools: Communication and Empathy, Knowledge, Light and Darkness, Necromancy, Clerical
Symbol: A raven in front of a full moon
Extent of Power: Limited Potency
Physical Form: Beautiful Human Seductress, or a raven
Domicile: holy places
Immortality & Death: fading
Attitude: meddlesome
Allies: Thelosian, Telarwynn, Itianna, Belkar, Theorindal, Taragorm, and Farune
Enemies: Ia, Ramadallah, Salatissa and Kadrya
Worship: everything
Clerics Can Use: all blunt, or scythe
Shadow Knights: yes, panther-form

Ethengar: deceased

Farune: deceased

Golboger: deceased

Itianna: deceased















Kadrya:

Nation: Nimbato
People: Nimbatans
Attributes: Life, Death, Wild Beasts, the Night
Schools: Light and Darkness, Body Control, Protection and Warning, Clerical and Healing, Necromancy
Symbol: A purple dragon against a black background
Extent of Power: Limited Potency
Physical Form: dark elf woman, or jaguar
Domicile: holy places
Immortality & Death: true death
Attitude: protective
Allies: Ia, Ramadallah, Salatissa and Saburo
Enemies: Draxia, Thelosian, Telarwynn, Itianna, Belkar, Theorindal, Taragorm, and Farune
Worship: benefits
Clerics Can Use: all blunt, and spear
Shadow Knights: yes, jaguar-form

Numala: deceased















Ramadallah:

Nation: Ramadan
People: Ramadans
Attributes: Fate, the Desert, War, Learning
Schools: Food, Divination, Light and Darkness, Clerical, Summoning
Symbol: A veiled eye
Extent of Power: Limited Potency
Physical Form: a grand sheik, or a whirling dervish
Domicile: holy places
Immortality & Death: fading
Attitude: mysterious
Allies: Ia, Salatissa and Kadrya
Enemies: Belkar, Thelosian, Telarwynn, Itianna, Draxia, Theorindal, Taragorm, and Farune
Worship: everything
Clerics Can Use: all blunt, and staves
Shadow Knights: no

Saburo:

Nation: Shao-lin
People: Shao-lin
Attributes: Time, Lightening, Poetry, Art, Messengers
Schools: Knowledge, Light and Darkness, Communication and Empathy, Clerical, Body Control
Symbol: A fist holding a bolt of lightening
Extent of Power: Limited Potency
Physical Form: half man/half woman, or a bolt of lightening
Domicile: holy places
Immortality & Death: fading
Attitude: mysterious
Allies: none
Enemies: none
Worship: everything
Clerics Can Use: all blunt, and tetsubos
Paladins: no

Salatissa: deceased

Taragorm:
Nation: Cronsain
People: Cronsainians
Attributes: Order, Guardian, Judgment, Justice, Law and War
Schools: Communication and Empathy, Knowledge, Protection and Warning, Healing, and Clerical
Symbol: A shield with a scale on it
Extent of Power: Limited Potency
Physical Form: a knight in shining armor with helmet down, or a roc
Domicile: holy places
Immortality & Death: fading
Attitude: forthright
Allies: Belkar, Thelosian, Telarwynn, Itianna, Draxia, Theorindal, and Farune
Enemies: Ia, Ramadallah, Salatissa and Kadrya
Worship: everything
Clerics Can Use: all blunt, and morning stars
Paladins: yes, roc-form

Telarwynn:
Nation: Eastern Tainsta
People: High Elves
Attributes: Nature, Plants, Forests, Hearth and Home, Wisdom
Schools: Plant, Food, Clerical, Communication and Empathy, and Healing
Symbol: A lone tree upon a hill
Extent of Power: Limited Potency
Physical Form: an elven maiden, or a great doe
Domicile: holy places
Immortality & Death: fading
Attitude: benevolent
Allies: Belkar, Thelosian, Taragorm, Itianna, Draxia, Theorindal, and Farune
Enemies: Ia, Ramadallah, Salatissa and Kadrya
Worship: everything
Clerics Can Use: all blunt, and sling
Paladins: yes, great deer-form

Thelosian: deceased

Tualik:
Nation: Western Tainsta
People: Wood Elves
Attributes: The Natural Order, Forests, Animals, the Sea, Rivers and Lakes
Schools: Animal, Communication and Empathy, Light and Darkness, Healing, Body Control
Symbol: A river running through a forest
Extent of Power: Limited Potency
Physical Form: an elven man, or a great wolf
Domicile: holy places
Immortality & Death: fading
Attitude: forthright
Allies: Belkar, Taragorm, Telarwynn, Itianna, Draxia, Theorindal, and Farune
Enemies: Ia, Ramadallah, Salatissa and Kadrya
Worship: everything
Clerics Can Use: all blunt, and scimitars
Paladins: yes, great wolf-form

Theorindal:

Nation: Arkia
People: Dwarves, Gnomes Halflings
Attributes: Luck, Mountains, Smithing, Trade, Wealth and Handicrafts
Schools: Knowledge, Food, Light and Darkness, Healing, Clerical
Symbol: an anvil with a smithing hammer on it, a toolbox, and a stack of coins
Extent of Power: Limited Potency
Physical Form: a dwarven smith, a gnome tinkerer, or a halfling merchant
Domicile: holy places
Immortality & Death: fading
Attitude: forthright
Allies: Belkar, Thelosian, Telarwynn, Itianna, Draxia, Taragorm, and Farune
Enemies: Ia, Ramadallah, Salatissa and Kadrya
Worship: everything
Clerics Can Use: all blunt, prefer axes
Paladins: yes, ram-form

Xeron:

Nation: none
People: mages
Attributes: sorcery, air, fire, earth, water, wisdom, and knowledge
Schools: All except Clerical and Healing
Symbol: An or divided into four parts- earth, water, fire, air
Extent of Power: Limited Potency
Physical Form: an ancient bearded man
Domicile: holy places
Immortality & Death: fading
Attitude: observant
Allies: neutral
Enemies: neutral
Worship: everything
Clerics Can Use: no clerics
Paladins: no


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