The Skills of a Crusader!
Crusader Houses
Green: international spies
Red: protector/specialist of home country
Blue: battle-mages/battle-clerics
Purple: agents of the Light Prophesy

General Guildlines
-Energy= 5Xs HT
-Get 1 free casting of any Crusader "spell"" per round
-If you botch, the spell-affect reverses -It costs mana to maintain spells while figghting, however it costs no mana to maintain spells while meditating

Crusader Skills
Balance: perfect balance, makes you ambidextrous
[duration: 5 rounds, cost: 5 to cast, 2 to maintain]

Element Protection: gives you a +4 roll against natural elements (snow, fire, desert, cold, heat, etc.)
[duration: 10 rounds, or 1 hour, cost: 5 to cast, 2 to maintain]

Extension: your weapon becomes an extension of you, you can't be disarmed
[cost: 3 to activate, 0 to maintain]

Languages: you can understand any language spoken to you by someone who knows that language
[duration: 5 rounds, cost: 5 to cast, 2 to maintain]

Meditate: get 10 HT points back per hour-- all HT points regained during sleep, don't need food/water/sleep while meditating, can meditate up to a week without ill affect

Mind-Link With The Dradorallen: costs 3 to activate

Mind-Link With Others: have to be within range of sight
[cost: 3 to activate, 0 to maintain]

Resist Magic: gives you +4 to HT
[duration: 5 rounds, cost: 5 to cast, 2 per round to maintain]

Scryguard: doesn't work against the Dradorallen, does work against other Crusaders and evil gods
[duration: 5 rounds, cost: 5 to cast, 2 to maintain]

Sight: can see identifying auras around other Crusaders, and Children of the Light/Dark
[is on all the time for free, can choose to turn it off]

Speed: can attack 2xs above normal speed
[duration: 5 rounds, cost: 5 to cast, 2 to maintain]

Stand: can't be moved or pushed off of something, enemy can't get around you or knock you backwards
[duration: 5 rounds, cost: 10 to cast, 2 to maintain]

Steel: able to catch edged weapons in your bare hands, makes your body tough like steel
[duration: 3 rounds, cost: 10 to activate, 2 to maintain]

Strength: doubles your ST
[duration: 3 turns, cost: 10 to activate, 2 to maintain]

True Direction: meditate for a second and you'll know which direction you're facing; will also tell you if you're underground or in the air
[duration: 1 hour, cost: 5 to cast, 2 to maintain]

Crusader Rules
1. no harming: deer (for worshippers of the Mother of All), birds (for worshippers of Ethengar)
2. while on Crusader business international law applies, i.e. Follow the laws of the country you are in, unless it's an enemy-country
3. if you go into an ally-country that has a monarch, (Tainsta, Arkia, Cronsain, Drax Parka) and you're on business, present yourself to the monarch
4. while on a mission, you're not required to openly worship, but you must return to the University once a year
5. you are able to read most prophetic writings/signs, just not your own
6. clerics can't use racially-prohibited spells in front of non-Crusaders (spells that you normally shouldn't be able to cast because of your race), and clerics can't resurrect Crusaders who willingly sacrifice their lives
7. you can see Crusader-potential in young people, and when you do you must encourage them to come to the University
8. you are paid by the University, the cost of your schooling is covered, and traditionally you become a professor after you graduate
9. your skills are for use in battle, not for showing off publicly
10. you must take Code of Honor, sacrifice yourself for the Prophesy every time, keep things secret and safe-including not telling Prophesy-people about their fate until it's time-keep your distance from the people you're watching/protecting, but do follow them everywhere
11. you can get married and have children-it's encouraged to have children because you are more likely to have a baby with Crusader-potential-but you're still on-call at all times
12. you can ask to be transferred to a different House at any time
13. you do get time off, unless it's during an emergency
14. Mother of All's temples are located in: the University, Fremenport, Alwinlosthalas, Mountainhome, and Drax Ta'Lan. If you meditate at any of them for 1 hour you regain all HT back
15. you can never be hurt by your own weapon
16. you can see all constellations at night no matter where you are
17. Crusaders of Ethengar can cast Light [3 to cast, 0 to maintain] and speak to all birds/Crusaders of the Mother of All can speak to all deer


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