Attacks
When you post your joining stuff for jobs and groups, dont forget to include 3 attacks and 1 Finishing move. Choose your attacks wisley as they each do somthing differant. You can have any attack you want. When picking a finisher you can also have what you want but if you choose your attack that matches your element it will be stronger


Attacks


Rip Claw
Eye Beams
Tail Beam
Ion Knife
Torches
Cyclones
Water Attack
Ice Grid
Star Dust
Cross Attack
Rocket Grenades
Macro Darts
Spinning Lazer Blades
Proton Missles
Atomizer
Rotor Missles

Finishers

Super Nova
Large Attack that causes the enemy to do half damage on their next attack. Charge this move and your enemy will miss their enitre attack

Tidal Wave
When used does regular finisher points but when charged it does double

Fissure
Uncharged it does 50 extra damage, charged 2 times and get a critical and your enemy instantly dies.

Inferno
Does 75 extra points. when charged the enemy loses a turn

Life Drain
The amount of damage is drained from enemies HP and added to your HP.

Dark Tornado
Does 100 extra. Allows you to attack an extra time for each turn you charge

Meltdown
Uncharged does normal points, Charged once does double and charged twice does tripple with 100 points taken from your HP.

Blizzard
Does 10 extra points. If charged the oponent loses 2 turns

Toxic Sludge
Does 25 extra. When charged the enemy becomes poisoned and loses 10 hp each time they attack for their next 3 turns
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