| Attacks When you post your joining stuff for jobs and groups, dont forget to include 3 attacks and 1 Finishing move. Choose your attacks wisley as they each do somthing differant. You can have any attack you want. When picking a finisher you can also have what you want but if you choose your attack that matches your element it will be stronger Attacks Rip Claw Eye Beams Tail Beam Ion Knife Torches Cyclones Water Attack Ice Grid Star Dust Cross Attack Rocket Grenades Macro Darts Spinning Lazer Blades Proton Missles Atomizer Rotor Missles Finishers Super Nova Large Attack that causes the enemy to do half damage on their next attack. Charge this move and your enemy will miss their enitre attack Tidal Wave When used does regular finisher points but when charged it does double Fissure Uncharged it does 50 extra damage, charged 2 times and get a critical and your enemy instantly dies. Inferno Does 75 extra points. when charged the enemy loses a turn Life Drain The amount of damage is drained from enemies HP and added to your HP. Dark Tornado Does 100 extra. Allows you to attack an extra time for each turn you charge Meltdown Uncharged does normal points, Charged once does double and charged twice does tripple with 100 points taken from your HP. Blizzard Does 10 extra points. If charged the oponent loses 2 turns Toxic Sludge Does 25 extra. When charged the enemy becomes poisoned and loses 10 hp each time they attack for their next 3 turns |
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