#include <GL/glut.h>
#include "Big_Gripper_Structure.h"


// data to draw big gripper

Big_Gripper::Big_Gripper(void)
{
    open = 400; // mm
    max = 400; // mm
    min = 0; // mm
    speed = 100; // mm per sec

    gripper_base_pose[0] = 0;
    gripper_base_pose[1] = 0;
    gripper_base_pose[2] = 50;
    
    cil_R = 40;
    cil_H = 100;
    cil_N = 8;
    
    gripper_1[0] = 450;
    gripper_1[1] = 40;
    gripper_1[2] = 50;
    
    gripper_1_pose[0] = 0;
    gripper_1_pose[1] = 0;
    gripper_1_pose[2] = 125;
    
    gripper_2[0] = 10;
    gripper_2[1] = 60;
    gripper_2[2] = 150;
    
    gripper_2_pose[0] = 0;
    gripper_2_pose[1] = 0;
    gripper_2_pose[2] = 200;
}
