#include <GL/glut.h>
#include "Vacuum_Gripper_Structure.h"


// data to draw vacuum gripper

Vacuum_Gripper::Vacuum_Gripper(void)
{

  gripper_base_pose[0] = 0;
  gripper_base_pose[1] = 0;
  gripper_base_pose[2] = 50;

  cil_1_H = 100;
  cil_1_R = 40;
  cil_1_N = 8;

  gripper_1[0] = 220;
  gripper_1[1] = 40;
  gripper_1[2] = 10;
  gripper_1_pose[0] = 0;
  gripper_1_pose[1] = 0;
  gripper_1_pose[2] = 105;

  cil_2_H = 100;
  cil_2_R = 10;
  cil_2_N = 6;
  cil_2_pose[0] = 100;
  cil_2_pose[1] = 0;
  cil_2_pose[2] = 160;

  cil_3_H = 40;
  cil_3_R = 30;
  cil_3_N = 6;
  cil_3_pose[0] = 100;
  cil_3_pose[1] = 0;
  cil_3_pose[2] = 210;

}
