#include <GL/glut.h>
#include "Small_Gripper_Structure.h"

// data to draw small gripper

Small_Gripper::Small_Gripper(void)
{
  open = 250;
  max = 300;
  min = 0;
  speed = 100;

  gripper_base_pose[0] = 0;
  gripper_base_pose[1] = 0;
  gripper_base_pose[2] = 50;

  cil_R = 40;
  cil_H = 100;
  cil_N = 8;

  gripper_1[0] = 300;
  gripper_1[1] = 20;
  gripper_1[2] = 50;

  gripper_1_pose[0] = 0;
  gripper_1_pose[1] = 0;
  gripper_1_pose[2] = 125;

  gripper_2[0] = 10;
  gripper_2[1] = 50;
  gripper_2[2] = 100;

  gripper_2_pose[0] = 0;
  gripper_2_pose[1] = 0;
  gripper_2_pose[2] = 200;

}
