#ifndef BIG_GRIPPER_STRUCTURE_H
#define BIG_GRIPPER_STRUCTURE_H

#include <GL/glut.h>


// data to draw big gripper

class Big_Gripper
{
 public:

  Big_Gripper(void);
  GLfloat open, max, min, speed;

  GLfloat gripper_base_pose[3];
  GLfloat cil_H;
  GLfloat cil_R;
  GLint cil_N;
  GLfloat gripper_1[3];
  GLfloat gripper_1_pose[3];
  GLfloat gripper_2[3];
  GLfloat gripper_2_pose[3];

};


#endif











