| Golden Sun 2 story | ||||||
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| The Lost Age picks up just about where the original Golden Sun left off. If you haven�t played the original you will get a pretty good idea of what happened from the beginning of The Lost Age, but playing both games is a much greater experience than just playing one, in my opinion. You should definitely play the original first since The Lost Age spoils the end of it for you. You start the game with a different party than you led in the first game. Felix, the brother of Jenna, and who was a friend of Saturos and Menardi in the first game, leads the group. His sister Jenna, who was kidnapped by the evil duo during the first game, is also with the starting group. The old man Kraden tags along as well, but doesn�t participate in battles. Finally, the young girl Sheba, who was kidnapped to help Saturos and Menardi in the Venus Lighthouse at the end of the original Golden Sun, rounds out the group of the first three playable characters in The Lost Age. The Lost Age begins with the group journeying away from the continents of Angara and Gondowan, and across the seas. Felix and his friends have the opposite goal of Isaac and crew from the first game. Instead of preventing the lighting of the Elemental Lighthouses, Felix is setting out to light the final two lighthouses to unlock the power of alchemy. Kraden seems to be the one encouraging him, which is something you wouldn�t expect of the wise old man when playing through the first game. The game begins just around the time when the final battle between Isaac and the duo of Saturos and Menardi begins at the top of the Venus Lighthouse, and, unfortunately, the game contains rather lengthy conversations. Although conversation is necessary to propel the game�s plot, it just seems to get a little long-winded at times. The game should follow the convention of the Super Nintendo-era Square RPGs, which only told you exactly what you needed to know unless it was meant to be a humorous situation, or was an extremely important game moment. This made conversation bearable in the games, but still told the plot well. Hopefully future RPGs from Camelot follow this arrangement. |
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