Rules
Rule 1: The Zero-Sum Rule.
Power not only corrupts; it seduces, especially in a FreeForm environment. It
is far too easy to create characters or creatures or devices of such magnitude
of ability and influence that game balance is completely destroyed. The Rules
of any game must maintain the game's stability; in our FreeForm game, the Zero
Sum Rule helps to serve this purpose.
This is the wordiest of our Rules ... but it is a single, simple
concept.
The Rule: Any positive aspect introduced into the game must have an
equal and opposite negative aspect. If your character enjoys a great power, he
or she must have an equally great weakness; and if your character can tap into
great energies, he must pay an equally great price for their use. Most
importantly, the negative aspect must manifest itself in the game at least as
much as the positive aspect does (in other words, to offset a power that is
used regularly, you cannot claim a weakness that is rarely if ever felt).
Infinity and Negative Infinity: All power must be finite --
measurably so. Incomprehensibly vast powers simply cannot be tolerated, no
matter what counterbalances might be in effect. But, to say that a power is
"limited" does not in itself satisfy the Zero Sum Rule; there must be
some negative counterbalance, not just a limit.
Accountability: All negatives relied upon to satisfy the Zero-Sum
Rule must be posted up-front in the game, either as soon as a corresponding
power is used, or before-hand, on a character sheet or in play. No hidden or
secret weaknesses satisfy the Zero-Sum Rule. However, all players are free to
introduce more weaknesses than are necessary to counterbalance their powers;
any character may be "over-weak" -- and often such characters are far
more fun to play in terms of challenges and triumphs.
Arbitration: It is initially up to each individual player to define
both his powers and his weaknesses. The Honor System assumes that the player
will create a suitable balance, and all players are free to introduce whatever
powers and weaknesses as they see fit. There are no "points" or
numerical measurements involved; common sense must prevail in determining
whether a given power is sufficiently balanced by a given weakness. Also, it is
not necessary to have a strict one-to-one accounting of powers and weaknesses;
if you give your character three or four reasonable powers, you might offset
them with one or two extra-strong weaknesses, or five or six moderate
weaknesses, as long as the manifestation of these weaknesses balances the
powers -- of course, the more such discrepancy a player relies on, the greater
the chances of losing his Zero-Sum balance, which can lead to an intervention
in play to restore balance, for it is the ultimate decision of The Angel from
Hell as to whether any character or creature or device is in compliance with
the Zero-Sum Rule. Angel from Hell reserves the right to demand and implement
whatever adjustments are necessary to maintain game balance.
"Fatigue": Becoming tired after using a psychic power,
being able to use such power only once per time period, or using energy sources
that deplete after a certain number of uses of a power, do not effectively
create balance for a power. It rarely if ever fails to play out as more than a simple
skipping-over of the fatigue, such as "Hax is tired for the rest of the
day. Then, the next morning, he feels better ..."
Psychic abilities: These abilities come at a cost that the player
themselves must find a balance to. A psychic can be of any race, but Psi
Vampire and Dark Fae do get an "upper hand" of sorts in this as it
comes with their races. The other races can have such abilities, but the
zero-sum rule must be applied. A psychic can have perhaps only a single power,
or many, but let say that George has the power of Telepathy and telepathy
alone, while Victor has the power of empathy, telekniss and telepathy, Victor's
teleknisis can not and NEVER be as powerful as that of George (taken that
George does not develope more powers). This means that the more psychic powers
a character has, the weaker they are. All powers must have their limitations
mentioned in their applications and if a character is to develope more powers
throughout the game it must either be mentioned in the application or the
player must contact Angel From Hell and seek acceptance.
The Zero-Sum Rule has caused some controversy; but most experienced
roleplayers will embrace and agree with it, and would abide by it anyway, of
their own accord ... for it is well understood that the unrestrained exercise
of power ("munchkinism") appeals only to poor or misguided players,
and that truly enriching and rewarding roleplaying thrives on the overcoming of
personal obstacles and limitations. If you do not understand this Rule, just try
to abide by it, and you will learn something about roleplaying in general.
Rule 2: Keep it Clean.
Sexually explicit descriptions, excessive graphic violence, and otherwise
objectionable content, are not allowed. You may include whatever you like in your
storylines, but as it enters areas of offensiveness, tread carefully. There is
nothing special about such content, and we have all seen plenty of it before,
elsewhere. It's boring (which is worse than objectionable), so if you must
incorporate sex and violence and so forth into the story, do so as economically
as possible. Consider it a test of your writing ability. While the Feeding of
Living/Undead vampires is acceptable do try to keep the violence to a minimum.
Rule 3: Traveling. If a character leaves a section of the game
to go to another one, they are required to put where they are going in that
post and where they are coming from in the next post from the new place. They may do this by saying it, (i.e. Lisa
walked from the Shannonn University to Dragon's Bar ; then, Lisa came to the
Dragon's Bar from the University) or by writing an OOC in each post (i.e. OOC:
To Dragon's Bar; OOC: From Shannonn University)
Rule 4: Setting. Posting
needs to be done in conjunction with the setting. If it is raining, the character should be wet. If it is snowing, the character should be
cold and wet. In the same way, if they
are in the desert, it is hot. And
dry. If they are in the mountains,
there is probably snow. If it is
summer, play summer. If it is winter,
play winter. Just stay true to the
setting.
Rule 5: PC Killing. While
killing a player character is not forbidden, it is looked down upon. If someone intends on trying to kill a PC,
they have two options. The first is
that they may contact the player and discuss it with them. This is advised. This way, the gods will not have to sort out a problem of
bringing the character back to life, if need be. The second option is to just try and kill the character. It is fairly hard to kill a PC because you
have to leave room for the PC to react.
If George swings a fridge at Victor’s head, then he has a right to dodge
it.
Rule 6: Resurrection. It is
not possible unless when a human becomes either a nosferatu/Living vampire.
Rule 7: Playing Your OWN Character. Only post for your own character. Period. And let people
react to your character’s actions. The
only way that it is allowable for another player to take over posting for a
character is if the player of that character is taking a leave of absence and
posts on the board for the specific person to play them. If the person’s playing is abused, the
character will be taken over by Shirihjah, and the player abusing risks being
banned from the board.
Rule 8: GM Rules:
A. Power Freak. While the GM may control the story line of
the game, they are not to “lord over” the players. The players may interact within the game as they like, and the GM
must compensate accordingly. Unforeseen
things often happen. GMs must be
patient with their players.
B. Cooperation. If another GM is running a story, you cannot
have your story change what they are doing, unless you discuss it with them
first. (i.e, if one story is about a
group trying to Bring down D.I.E , another GM can't create a story about a
group putting a stop to their plan).
C. Other rules will be
added as needed
Rule 9: The Major Npc's.
Posting for them is COMPLETELY off limits. If you do so, you risk a HIGH chance of being shown the door out
of the game.
Rule 10: Psi vampires feed off the life of other characters, they
can do as they wish with their own NPCs. Say that Charles the Psi Vampire is
trying to feed off Linda -both are PCs- In his/her first post Charles states
that he is clearly attempting to do so, in Linda's reply he/she can decide
wether it is a success or not.