Directions

/PLAY/ /MAIN/ /MEMBER BIOS/ /CLAN CHARTER/ /CLAN STATUS/ /EQUIPMENT LIST/ /QUESTS/ /PRICES & DISCOUNT OFFERS/ /REPAIR FEES/


/A/ /B/ /C/ /D/ /E/ /F/ /G/ /H/ /I/ /J/ /K/ /L/ /M/ /N/ /O/ /P/ /Q/ /R/ /S/ /T/ /U/ /V/ /W/ /X/ /Y/ /Z/ Guilds




*** Please note that all directions commence from the binding stone at Khavanov. *** A map of the WORLD has been provided by Shinku :) ***

(30-51) Alazuuran's Tower:          2s3e;open east;9e2n8e3ne3n3e2n2e9n;open gateway;n

(15-30) Blackstone Keep:            2s3e;open east;9e2n8e3ne3n3e2n2e7n
(1-15)  Blackfang Burrow:           2s3e;open gate;5en
(40-51) Bowels of Krevalaer:        2s3e;open gate;7e4n5es;open bush;w;enter entrance

(1-51)  Docks of Khavanov:          2s3w;open gate;2w

(5-15)  Graveyard of Khavanov:      7s2e;open gate;s
(30-51) Grimshire Woods:            2s3e;open gate;7e4n4e6n

(1-51)  Holy Grove:                 2s3e;open gate;3en

(1-51)  Kannockburn:                2s3e;open gate;7e4s4es
(ALL)   Khavanov City               RECALL
(5-15)  Kethlan Hills:              2s3e:open gate;9e2su;open door;2susdsds
(15-30) Kethlan Ruins:              2s3e;open gate;9e2su;open door;2susdsdsesesesesu5eued3e
(1-51)  Kevjordhur:                 Requires 'Ring of Lok Javek' spell, accessible to Druids and Arcanists.
(1-15)  Kobold Caves:               6n;open gate;9n
(5-30)  Krevalaer:                  2s3e;open gate;7e4n5es

        Legion Hills:               2s3e;open gate;7e35w
(25-40) Lokjavek Wood:              Requires 'Ring of Lok Javek' spell, accessible to Druids and Arcanists.
(30-51) Lost Temples:               2s3e;open gate;7e4n4e4n4ene

        Muddy Swamp:                2s3e:open gate;9e2su;open door;2susdsd3s3e2s
(1-30)  Murky Swamp (need boat):    2s3e;open gate;9e2su;open door;2susdsd3s3e2swswsws

(5-15)  Northern Giev'thaka:        10s;open gate;3s

(25-50) Overgrown Graveyard:        10s;open south;4se2se2sw2s2wswses4es

(5-35)  Pirate Hideout:             10s;open gate;3s2w4se4s3e2s2e
(1-51)  Plains of Se'lith:          6n;open gate;3n
(5-51)  Plains of Shafar:           2s3e;open gate;9e;n
(3-15)  Prison of Khavanov:         2s3w3se

(5-30)  Rockfist Sanctum:           2s3e;open east;9e2n2en3en2en3en2e4n10e2nd3n2w2ned2nw2nd3nend3nw3ne2ndndndnw2nd3nd2n;open north;n;open north;n 
(20-40) Rynthias' School:           10s;open south;4se2se2s2en 

(10-25) Sands of Shojuwa:           2s3e;open gate;12e
(20-35) Sandstone Ruins:            2s3e;open east;17en2es2ese4s3e4s
(5-20)  Sewers of Khavanov:         9sd
(10-35) Shady Forest:               6n;open gate;7n5e

(1-10)  Tower of Khavanov:          u
(30-51) Tower of Roth Goroth:       2s3e;open gate;9e2su;open door;2susdsd3s3e2swswsw4s3es2w2s2wn;open stone;n

(20-40) Valley of Shadows:          6n;open gate;7n2en2e

(10-20) Water Goblin Caves:          2s3w;open west;w3n2w3d5wund3neneneuen3eded2en3en2e


Guilds

*** In guilds you can train your stats, and practice your skills. There's also a 
donation pit and a bank. Shops will sell scrolls and books if you are a caster. ***


From Khavanov Recall Point:

Arcanist Guild:             5sws
Assassin Guild:             7s2e2n
Barbarian Guild:            2s3e;open gate;e2se
Bard Guild:                 2ne
Cleric Guild:               sw
Crusader Guild:             nw
Druid Guild:                6n;open gate;3n3e
Fighter Guild:              2s2es
Mage Guild:                 5s2ws
Monk Guild:                 2nw
Paladin Guild:              se
Ranger Guild:               10s;open gate;swn
Shaman Guild:               6n;open gate;3n2es
Sorcerer Guild:             10sen
Thief Guild:                7s2enw
Warlock Guild:              7s2ws


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