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Guilds
*** Please note that all directions commence from the binding stone at Khavanov. *** A map of the WORLD has been provided by Shinku :) ***
(30-51) Alazuuran's Tower: 2s3e;open east;9e2n8e3ne3n3e2n2e9n;open gateway;n
(15-30) Blackstone Keep: 2s3e;open east;9e2n8e3ne3n3e2n2e7n
(1-15) Blackfang Burrow: 2s3e;open gate;5en
(40-51) Bowels of Krevalaer: 2s3e;open gate;7e4n5es;open bush;w;enter entrance
(1-51) Docks of Khavanov: 2s3w;open gate;2w
(5-15) Graveyard of Khavanov: 7s2e;open gate;s
(30-51) Grimshire Woods: 2s3e;open gate;7e4n4e6n
(1-51) Holy Grove: 2s3e;open gate;3en
(1-51) Kannockburn: 2s3e;open gate;7e4s4es
(ALL) Khavanov City RECALL
(5-15) Kethlan Hills: 2s3e:open gate;9e2su;open door;2susdsds
(15-30) Kethlan Ruins: 2s3e;open gate;9e2su;open door;2susdsdsesesesesu5eued3e
(1-51) Kevjordhur: Requires 'Ring of Lok Javek' spell, accessible to Druids and Arcanists.
(1-15) Kobold Caves: 6n;open gate;9n
(5-30) Krevalaer: 2s3e;open gate;7e4n5es
Legion Hills: 2s3e;open gate;7e35w
(25-40) Lokjavek Wood: Requires 'Ring of Lok Javek' spell, accessible to Druids and Arcanists.
(30-51) Lost Temples: 2s3e;open gate;7e4n4e4n4ene
Muddy Swamp: 2s3e:open gate;9e2su;open door;2susdsd3s3e2s
(1-30) Murky Swamp (need boat): 2s3e;open gate;9e2su;open door;2susdsd3s3e2swswsws
(5-15) Northern Giev'thaka: 10s;open gate;3s
(25-50) Overgrown Graveyard: 10s;open south;4se2se2sw2s2wswses4es
(5-35) Pirate Hideout: 10s;open gate;3s2w4se4s3e2s2e
(1-51) Plains of Se'lith: 6n;open gate;3n
(5-51) Plains of Shafar: 2s3e;open gate;9e;n
(3-15) Prison of Khavanov: 2s3w3se
(5-30) Rockfist Sanctum: 2s3e;open east;9e2n2en3en2en3en2e4n10e2nd3n2w2ned2nw2nd3nend3nw3ne2ndndndnw2nd3nd2n;open north;n;open north;n
(20-40) Rynthias' School: 10s;open south;4se2se2s2en
(10-25) Sands of Shojuwa: 2s3e;open gate;12e
(20-35) Sandstone Ruins: 2s3e;open east;17en2es2ese4s3e4s
(5-20) Sewers of Khavanov: 9sd
(10-35) Shady Forest: 6n;open gate;7n5e
(1-10) Tower of Khavanov: u
(30-51) Tower of Roth Goroth: 2s3e;open gate;9e2su;open door;2susdsd3s3e2swswsw4s3es2w2s2wn;open stone;n
(20-40) Valley of Shadows: 6n;open gate;7n2en2e
(10-20) Water Goblin Caves: 2s3w;open west;w3n2w3d5wund3neneneuen3eded2en3en2e
Guilds
*** In guilds you can train your stats, and practice your skills. There's also a
donation pit and a bank. Shops will sell scrolls and books if you are a caster. ***
From Khavanov Recall Point:
Arcanist Guild: 5sws
Assassin Guild: 7s2e2n
Barbarian Guild: 2s3e;open gate;e2se
Bard Guild: 2ne
Cleric Guild: sw
Crusader Guild: nw
Druid Guild: 6n;open gate;3n3e
Fighter Guild: 2s2es
Mage Guild: 5s2ws
Monk Guild: 2nw
Paladin Guild: se
Ranger Guild: 10s;open gate;swn
Shaman Guild: 6n;open gate;3n2es
Sorcerer Guild: 10sen
Thief Guild: 7s2enw
Warlock Guild: 7s2ws
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