�Biochemstry�


Level (1) Decay-
This power allows the vampire to cause wood, metals, and other such materials to decay down to nothing. This would make it so that weapons could be useless, or cause damage to buildings.

Level (2) Chemical Change-
This allows the vampire to change liquids to different kinds of liquids. Blood to acid, water to blood, blood to water. The disc can cost up to 3 blood points, 1 blood point keeps it active one round, 2 for three rounds, 3 allows it to stay permanant.

Level (3) Shrink/Expand-
WIth this power the vampire can cause any substance to expand or shrink, thus having the ability to lower a vampires blood pool, or making acid fill a pool. This works with any liquid, and costs 2 to expand/shrink x5 and one blood point for each x1 expand/shrink thereafter.

Level (4) Black Blood-
With this power the vampires blood becomes an acidic substance, causing any vampire whom tries to drink of it drink acid. THis making the vampire much harder to diablerize once at this level.

Level (5) Potency-
With this power the vampire can cause such things as poisons, alcohol, other such substances to instantly be doubled in their potency thus making them work faster on the victim.

Level (6) Magic Touch-
This power allows the vampire to open the flesh with but a touch and a thought. This allows the vampire to take out bullets, or steal organs, such as hearts, from other people.

Level (7) Unhealth Healing-
This power allows a wound inflicted by the vampire unhelable by supernatural means, and any attempts to heal it in such a way would cause the would to only cause more damage.

Level (8) Insight-
This power allows the vampire to read into a persons, to determin their greatest fear, weakness etc.

Level (9) Perfect Clone-
This power says it all, with all but a thought the vampire can create an exact replica of himself, the double will have half the powers the vampire is able to use and are able to carry out most normal tasks that the vampire can handle. The only problem is the double can never speak.

Level (10) Dark Infection-
This power creates an infection within the victim, causing him to botch 50% of it's powers. The power drains away his willpower and will continue on til it is either removed from the victim, albeit from high power healing powers, or until death. This power since it costs so much to use is hardly ever used by anyone that would hold it.
Written by Scott
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