Resource limitation and overcrowding

 

Lesson: resource limitation and overcrowding
Unit: Population Growth
Materials: at least ten hula hoops (about one for every three players)
Age Level: 3rd-6th
Space Requirements: large open area
Time: one hour
Objectives:
· Students will experience resource limitation and competition that results
· Students will experience the stress of overpopulation on individuals
· Students will journal on their feelings from the activity
· Students will realize that as space is limited, individuals must invent more efficient and creative ways of using the space
Plan: ½ hour: Deer and Resources
Directions:
· First, teach the motions for the resources. The motion for food is hands on stomach. The motion for water is hands on throat. The motion for shelter is hands making a triangle above head.
· Split the group in half, and make one half the deer and the other half the resources. Have each group in a line facing the other group at least twenty feet apart.
· Then have everyone turn around so that they can not see the other group. Yell “decide,” which means each resource needs to decide what they are going to be and each deer needs to decide what they need, and make that motion.
· Then yell, “go,” which means they turn around and the deer run to the resource that they need. There can only be one deer for each resource. Deer that do not find the resource they need then become a resource, because they died. Resources that were eaten become a deer to show population growth.
· As they get the hang of the game tell the resources that they can not be one of the three. For example, they can not be water because there is a drought.
· Then the next round (representing a year) say they can’t be food, because the drought the year before effected the food supply.
· Later in the game have three of the resources link arms to represent a parking lot; they can not be eaten by the deer. Another round, have four resources link arms representing a mall. The deer population will dwindle because resources are being taken away for human development.
· To end the game, have all the resources forming parking lots and malls, so that all the deer die.
· Discussion: After the game talk with the players about what happened to the deer from year to year. When there were a lot of resources one year, there were a lot of deer the next. This is an example of the bottom-up control. If there are many deer one year, the next year there will be fewer resources. This is an example of top-down control. Talk about how the deer had to compete with each other for the resources. Ask the students what they felt like when they died, because human’s build malls and parking lots.


½ hour: hula hoop challenge
Directions:
· Option one: Lay the hula hoops on the ground, slightly spaced out from each other. Tell the players that they must always have two feet in a hula-hoop. When you yell “switch,” they must move to a different hula-hoop. Each time “switch” is yelled, remove a hula-hoop until only one is remaining. The players must find a way to have everyone with two feet in the hoop. Hint: players need not be standing. This activity shows resource partitioning and the importance of efficient use of space when it becomes limited.
· Option two: Start out with a fixed number of hula-hoops spaced out on the ground. For example two hula-hoops for fifteen players. Tell three or four of the players to stand in the hula-hoops; they must have both feet in a hoop. As the game progresses tell the players that their population is increasing and they need to share the space. Keep adding one player at a time until every player is in one of the hula-hoops. The players will find that the more people per hoop the less space they have. This shows the effects of population growth on individuals. Afterwards ask the players how they felt as the game progressed.
· Journal: Have the students write about their thoughts and feelings from the activities


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