| Rules & Regulations | ||||||||||||||
| VETO POWER AND DAYS FOR A TRADE TO PASS THROUGH WAIVERS | ||||||||||||||
| "The Death of Fantasy Dictatorship" explains how there will be an individual commissioner Yahoo I.D. and password that everyone will have access to. This is primarily where it will be most useful to all league members. Because of all the problems with �fair trading� there has been developed a program through Microsoft Excel that weighs out a trade (explained in "The League Trading Tool"). The main thing you need to know for this section is that the Trading Tool calculates, based on the �fairness� (or unfairness) of the trade, how many other managers are needed to approve this trade (the more fair the trade statistically, the fewer other managers need to approve). Because of this feature, the Length a Trade has to Pass through is after five days. This is to ensure that the proper managers have time to take in the deal, and make the proper decision. However, the managers that need to approve the deal do not necessarily need to take the full five days to approve the deal. Should the approving managers make their decision to pass the trade through quicker than five days alotted, the deal can be passed through. In case you haven�t already gathered, the Veto Power will be �Commissioner�s Veto� but since we are all the Commissioners, we all have veto power. If the trade is approved, one of the members of the trade can just sign on to the Commissioner�s Yahoo ID, access the trade and send it through. Of course, should one of the approving Manager�s not approve of the deal, all he has to do is sign into the Yahoo I.D. veto the trade, and then post that he vetoed it, and his reasons. (To understand better how the Trade Program works in the league, see below to the �Programs� section. And for some more specific rules and regulations to trading, see below in the �Transaction� section). |
||||||||||||||