Rules & Regulations
TRADING
         In order to understand the trading process it is best to understand the steps that the typical trade will take.

1. The initial aspect of the trading process will be just as with what everyone else is accustomed to.  Managers will decide in one fashion or another who they wish to exchange and then accept it through the Yahoo! League, just as any normal trade has been done.

2. Once the trade has been accepted by both managers the trade will be made public to all league members that it has been accepted, and now the trade will have a five day waiver period in which it will sit.

3. During that same day, the trade that was accepted will be put into the �Trading Tool.�  Once all the proper elements have been added (Players Added, Players Replaced for each teams) the Trading Tool will give back a number of how many extra managers are needed to approve this trade.

4.
The day after the trade was technically accepted by the two managers involved, a post will be made that has the title of how many managers are needed to officially approve this trade, and inside the post will be the names of the managers (see below for how the managers are decided upon).  The Post will be titled �n Number of managers Needed for Approval� (n = the number of managers).

5. Once this post has been made the managers listed inside will now have the remaining five days after the trade was �technically accepted� to approve or deny this trade.

6a. Should a manager approve the trade, he can either post that he approves it, or simply do nothing at all for the remainder of the five days. This is because should an approving manager not respond in the allotted time, the trade will just be considered approved.  (Should an approving manager be on vacation or known to be unavailable, he will not be asked to approve a trade)

6b.  Should a manager deny the trade, he can simply post a denial and veto the trade himself or post a denial and do nothing - let someone else officially deny the trade by going into the �Commissioner�s Tools� and vetoing the trade. When a trade is denied, the manager who denied the trade must give his reason for denying the trade in his post.  This reason will have no further effect on whether the trade remains approved or denied (it will remain denied) and so the reason stated could be �I hate the manager of Team 1.�  But this reason will be stored in the �Rejected Trades and Issues Page� and may be used against that manager when evaluating his Trade Vetoing powers.  Should a denying manager not give a reason for denying the trade in his post, the manager�s denial will be removed from the process (meaning, if he is the only one who denies the trade, it will now stand) and that manager will have his trade vetoing powers removed for one year.

Once the trade has been denied, the following circumstances now pertain:


The Same Trade involving the Same Players traded from team to team can not be sent through the trading process for another two weeks. After the two weeks has passed, the same trade can be put through again, essentially for an appeal.  The trade can then be reevaluated (perhaps with different approving managers).  The trade will go through the same process and can either be accepted or denied again.   This can happen every two weeks for the entire season should the managers choose.


APPENDIX (added 04.07.2007): From This Moment on the following mindset will be had by all additional approving managers for trades.  This mindset also explains the purpose for the use of additional managers to approve a trade.

The role of the Trading Tool is to examine a trade based on the objective measures of what a player has done in the past.

The role of the outside managers is to (1) consider the additional stipulations given by the trading managers; (2) to consider the subjective measures of the trade - i.e. Potential Growth/Decline; (3) Using that Subjective data protect the competitive balance of the league.  UNDERSTAND, this does not entail ensuring the absolute "fairness" of a trade.  Outside managers may have their opinions of who wins or losses in a trade. 
However a trade should only be declined if it upsets the competitive balance of the league beyond repair. This includes suspected collusion...

Even if collusion is suspected - it can never be proven without the admittance of the colluding managers.  Therefore, above all else, outside managers must take it upon themselves to maintain the integrity of the league.

APPENDIX (added 05.11.2007): From this point forward, players in the EXACT SAME TRADE or THE EXACT SAME TRADE PLUS ADDITIONAL COMPONENTS can not be traded again for another two weeks after a trade is rejected.  HOWEVER, parts of the initial trade can be traded for each other before the two week period passes.  And so, for example:

Team Death and Team AARP propose the following trade - Ryan Zimmerman and Victor Martinez for Ryan Braun.  This trade was rejected.  For the next two weeks no combination of Ryan Zimmerman AND Victor Martinez can be traded for Ryan Braun no matter who else is added to the trade.  HOWEVER, the two teams can trade Ryan Zimmerman OR Victor Martinez and any other player added to the trade for Ryan Braun and any other player added to the trade.

APPENDIX (added 05/15/2007)THE MULLIGAN RULE

During a trade certain circumstances can arise (miscommunication, misunderstanding, misclicks) where one player unwittingly or accidentally accepts the trade when his intention was, in fact, the opposite.  If this occurs, the manager who made the mistake has the right to voice this mistake within THREE DAYS following the acceptance of the trade.  Once this manager voices the mistake, the other manager MUST oblige and return the teams to their pre-trade states.  This rule is NOT retroactive, and so any accidental trades made before the instiution of this trade are permitted.
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