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3xxxx Mineral Fuels and byproducts
4xxxx Non-Mineral Fuels and byproducts
5xxxx Chemical based goods
61xxx Basic goods, Animal Derived, other than Agricultural
62xxx Rubber and related Goods
63xxx Composite simple Architectural Goods
64xxx Other Basic composite Goods
65xxx Textile Goods, other than finished clothing
66xxx Mineral Goods
68xxx Metal Stock
69xxx Basic goods, metal/mineral derived
33415 Reaction fuel A cargo which worries many shippers, which is surprising in that it is regularly carried by starships. Not the placid hydrogen of general use, but much more energetic chemical fuel designed for application where high specific impulse from a low fuel mass is needed. Reaction fuel is purchased by companies that service spacecraft, or owners of fleets, and supplied by special plants. It is transported in tanks.
Base Unit: Container (tank) 40 tons
Typical Quarterly Market: Base x (SPACE) x .25 Containers.
Market Volatility: Moderate
Typical Annual Source: Base-5 x (IND%) x 5 Containers x 1d10, the variable representing the strength of the chemical fuel industry. This may be chosen by the game master.
Source Volatility: Low
Special Instructions: Liquid Cargo. Hazardous.
42100 Vegetable Oils Liquid Cargo. Bulk vegetable oils are best left to the big carriers- they will be going from big producers to big users, and clockwork deliveries of massive cargos are expected. The small carrier, though, can find adequate profit in the high end of the market, moving smaller amounts of things things like olive oil, various nut oils, and other more refined vegetable oils. Generally, the more exotic, the better. Buyers of bulk goods will be food processors and some retailers. Buyers of specialized oils will be food processors, retailers, restaurant chains, and institutions and organizations that prepare a lot of food. Bulk product will generally be moved in entire container tank loads, high end oils in pallets. Specialty oils can make an effective speculative cargo.
Base Unit: Pallet. 1.5 tons per Pallet, 40 tons for a container tank .
Typical Quarterly Market: Base x .1 containers x 1d10 (variable representing demand from food processing industry, which may be chosen by gamemaster) for bulk oils, Base *.1 * wealth mod for specialty oils (which may be greater if a large food processing industry exists)
Market Volatility: Low
Typical Quarterly Source: Base-4*AG%*2 Containers (bulk oils) or Pallets (specialty oils) *1d10, the variable, which may be selected by the game master, representing the local size of the pressed oil industry.
Source Volatility: Moderate
Special Instructions: Liquid Cargo
51811 Preservative and Fire retardant Chemicals. Chemicals designed to treat materials, typically wood or organic textiles, so as to render them less vulnerable to rot, mold, fire, etc. Sellers will be manufacturers, particularly chemical plants. Buyers will be companies that need to treat products to make them more resistant to something. This is common among textile manufacturers, and building supply firms.
Base Unit: Container (tank) 50 tons
Typical Annual Market: Base x (IND%) x .5 Pallets.
Market Volatility: Low
Typical Annual Source: Base-4 x (IND%) x 20 Pallets x 1d10, the variable representing the strength of the chemical industry. This may be chosen by the game master.
Source Volatility: Low
Special Instructions: Liquid Cargo. Environmental Contaminant
51919 PsuedoLiquids. This bizarre class of chemicals are created from molecules that are straight and rigid, do not bond laterally but bond well longitudinally, and orient themselves in the same direction. The result is a substance that has the properties of a solid along one axis and those of liquids along parallel axis. Used in a number of industrial applications, to make variable-viscousity seals, and other chemical wonders. Purchased from chemical plants and sold to manufacturers.
Base Unit: Container. 30 tons per container.
Typical Annual Market: Base-12*IND%* (Wealth Mod)*1d10-8 Containers.
Market Volatility: High
Typical Annual Source: Base-15*(IND%)*5 containers *1d10-6. (this D10
represents the relative strength of the PsuedoLiquid industry here. The Game master may replace this variable with a number of his choosing)
Source Volatility: High
Special Instructions: Leaked Psuedo liquids can do strange things. One of the odder ones, in zero gravity, is to flow evenly and quickly over all surfaces save those they "don't like" and then form a rigid shell. Another is to form large hollow spheres.
52217 Carbon Nanotube Stock This is basic stock item for a lot of advanced manufactures, carbon nanotubes and related products are produced by manufacturers, and mostly bought by other manufacturers. As they are a raw material in the manufacturing chain, they are not popular with small traders who cannot provide big load, regular service, and cheap prices. Carbon nanotubes a safe, stable, easy to transport cargo with one small caveat- some are in powder form which, if inhaled, can cause damage to lungs similar to silicosis. For this reason nanotube powder should be treated as toxic. Sources are specialized manufacturers, and buyers are other manufacturers.
Base Unit: Container. 50 tons per Container.
Typical Annual Market: Base-10 x (IND%) x 1 Container x 1d10-4. (d10 represents local industrial dependence, and should be selected by game master. Negative numbers mean no industry here consumes nanotubes).
Market Volatility: Low
Typical Annual Source: Base-10 x (IND%) x 1d10-6 x 4 Containers, the variable representing the portable strength of the Nanotube industry, and negative numbers meaning no industry present. This variable may be chosen by the game master.
Source Volatility: Moderate
Special Instructions: Toxic.
52221 Industrial Gasses. Used in welding and in a variety of Industrial processes, Inert Gasses, which include Argon, Helium, and others, are transported in liquid form in tanks. Leaks in tanks become evident quickly as frost builds up around the leak. Rupture of a tank is extremely dangerous. Sellers are manufacturers, buyers are factories, and retailers supporting small factories and construction or repair operations. The weight of the tanks is a significant portion of the weight of the cargo, (About half) and with this commodity, the traffic is two way- the empty containers must be returned for refill.
Base Unit: Container, 30 tons, Pallet, 1.5 tons.
Typical Quarterly Market: Base x (IND) x .1 Containers (If less than 1, break down demand to Pallets).
Market Volatility: Moderate
Typical Quarterly Source: Base -3 x (IND%) x 1d10 Containers, the variable representing the strength of the Gas industry. This variable may be chosen by the game master.
Source Volatility: Moderate
Liquid Cargo, Contents under high pressure.
52231 Industrial Acids Sulfuric Acid, Sulphonitric Acid, HydroFlouric Acid, Phosphoric Acid and other chemicals. Despite the fact that actual accidents are rare, there is something about the shipment of large
containers of Acid that makes the typical ship owner shudder. Acids are shipped in large, ceramic lined tanks. They are acquired from chemical plants, and delivered to a variety of industries. These same statistics work for Industrial Solvents 53351, and the same warnings apply as well.
Base Unit: 1/2 Container tank. 20 tons per tank.
Typical Annual Market: Base-4 x (IND%). x 2 tanks.
Market Volatility: Low
Typical Annual Source: Base-5*IND%*10 Tanks xd10-2 random figure to represent relative size of local chemical industry may be selected by the game master. Negative or zero number means no chemicals of this type produced.
Source Volatility: Moderate
52595 Rare Earths Ingots of the less common metal elements, many of which have broad applications in manufacturing, especially the higher tech industries. This may include Yttirbium and the other "iums" of the "rarely consulted" portion of the periodic table. You know. Down there in the bottom, but not as far down as the radioactives, where it all starts getting interesting again. Buyers are manufacturers, sellers
are dealers and refineries. Sources should be placed by the game master, as production of the rare earths is, well, rare.
Base Unit: Pallet. 6 tons per Pallet.
Typical Annual Market: Base-5 x (IND%) x 6 Pallet
Market Volatility: Moderate
Typical Annual Source: Base x (MIN%) x 1d10-6 x 10 Pallets, the variable representing the portable strength of the Autobar industry. This variable should be chosen by the game master. Negative numbers mean no Rare Earth mining going on.
Source Volatility: High
53340 Paint Paint and Coatings used in industry, in construction, and in the home. Although manufactured and sold in bulk, paint is transported and stored in cans, 50 of which stack on a Pallet, to prevent settling or curing of the product. Because it is not in large tanks, it is not subject to some of the problems associated with typical liquid cargos. However, many paints emit dangerous fumes, or are flammable, so a massive spill is still a serious problem. Paints are bought by retailers and a wide variety of organizations, including developers.
Base Unit: Pallet, 1 ton
Typical Quarterly Market: Base x (MIN.%) x 4 pallets.
Market Volatility: Moderate
Typical Quarterly Source: Base-3 x (IND%) x 1d10 x 40 pallets, the variable representing the strength of the Chemical industry. This variable may be chosen by the game master.
Source Volatility: Moderate
Special Instructions: Toxic, difficult to clean up.
54111 Vitamins In some areas, locally grown food will be capable of providing most human needs, but certain nutrients will be lacking. In other areas, people often want to supplement/alter their vitamin intake for health reasons. Some vitamin intake is a result of culture, and some of health fad. Vitamins, therefore, tend to vary greatly in demand, with each locality having its own peculiar needs. Vitamins make a workable speculative cargo, except for those in the first category. These, buyers will wish to arrange long term, reliable supplies, and the priority is so high that the government will make sure it's done. Small amounts of vitamins, as are frequently ordered, will be moved in general parcel class. Buyers will be Retailers, and some organizations with health functions. Sellers will be specialized manufacturers.
Base Unit: Pallet. .5 tons per Pallet.
Typical Quarterly Market: Base-5 * 1 Pallets x 1d10.
Market Volatility: Low
Typical Quarterly Source: Base-10 *MED/SCI+AG%*20 pallets * 1d10, the variable, which may be chosen by the game master, representing the strength of the Vitamin business
Source Volatility: High
54200 Drugs. Prepared medicines. Supplied by manufacturers, and bought by hospitals, retailers, and organizations with a need to acquire them. One of the more valuable cargos in terms of value per unit ton or unit mass.
Base Unit: Pallet .5
Typical Annual Market: Base Wealth mod x 5 pallets
Market Volatility: Moderate
Typical Annual Source: Base-5 x (MED/SCI%) x 40 Pallets x 1d10-5, the variable representing the strength of the Pharmaceutic industry. This may be chosen by the game master. Negative numbers mean no Pharmaceutic industry.
Source Volatility: Low
55000 Cosmetics For the trader who can keep up with shifts in fashion and demand, a good, high value to volume speculative cargo. Novelty items can often find a market, but this category includes many tried and true classic cosmetics, toiletries, and scents, which are often exceptionally profitable items considering their size. Sources are manufacturers and dealers. Buyers are almost always retailers. Pallets are often broken down into shipping cannisters, each of which is 1/16th of a pallet but caries only 1/20h of a pallet in goods. This is done to handle the smaller loads often sought by small buyers.
Base Unit: Pallet, .5 tons.
Typical Quarterly Market: Base x (Wealth Mod x 2) x .1 Pallets (If less than 1, break down demand to Cannisters).
Market Volatility: Moderate
Typical Quarterly Source: Base-15 x (IND%) x 1d10 x 5 Pallets, the variable representing the strength of the Cosmetics industry. This variable may be chosen by the game master.
Source Volatility: Moderate
55331 Hair Care Products and treatments. In use everywhere, but the market is fickle and brand loyalty undependable. The speculative trader is advised to read the fashion magazines and be alert for trends. Purchased by retailers, and sold by manufacturers.
Base Unit: Pallet 1 tons.
Typical Annual Market: Base x (Wealth Mod x 2 Pallets.
Market Volatility: Low
Typical Annual Source: Base-4 x (IND%) x 50 Pallets x 1d10, the variable representing the strength of the hair care products industry. This may be chosen by the game master.
Source Volatility: Low
Special instructions: many articles will burst if exposed to vacuum.
55411 Soap and Detergent A fairly stable, general commodity. Sold to retailers, and to some organizations that do a lot of cleaning, such as industries. Bought from manufacturers. This does not represent soap and cleaners packaged for retail- rather, it is bulk supplies in cartons and drums that will be broken down and repackaged by the distributor. Consumer packaged goods are listed separately. Soap and detergent is available as a solid or a liquid, and the demand is split 50-50.
Base Unit: Pallet. 1.5 ton per pallet.
Typical Annual Market: Base x wealth mod x 3 Pallets.
Market Volatility: Moderate
Typical Annual Source: Base-5*(IND%)*6 Pallets xd10- random figure to represent relative size of local soap/detergent industry may be selected by the game master.
Source Volatility: Moderate
Special Instructions: 50% is a liquid cargo.
55340 Dental Hygiene Expendables Buyers are retail companies, occasionally institutions. (Although for most schools, military units, etc, this is something that is bought "on the outside".) Sellers are factories. This is a steady mover, and as such buyers will often want regular sources, but the Free Trader can generally find buyers for new brands, new products, and bargain products. The Free Trader might also be involved in test marketing for a manufacturer- deliver a pallet to that place and we'll see what happens. The best thing about Dental Hygiene Expendables is that they are a safe, if small bet, for the speculator, as
they are needed universally, and they have a reasonable cost to volume/mass ratio. If you can't unload them in one port, you can take them anywhere.
Base Unit: Pallet, .5 tons
Typical Quarterly Market: Base * 1 pallets.
Market Volatility: Very Low
Typical Quarterly Source: Base*(SCI/MED%)*100 Pallets- really variable, though. the Gamemaster should set the quantity based on whether he wishesan appropriate factory to exist or not.
Source Volatility: Very Low
57111 Primary Plastic Resins This class includes manufacture of plastics in primary forms, such as polymers of ethylene, of polypropylene or of other olefins, of styrene, of vinyl chloride or other halogenated olefins, of vinyl acetate or of other vinyl esters, other vinyl polymers; polyacetals, polycarbonates, alkyd resins, polyallyl esters and other polyesters; etc. etc. etc. All are moved in liquid form in large tanks. All are produced by chemical plants and are bought mostly by manufacturers, although some developers have equipment that can make direct use of plastic resins. As a basic industrial material it is usually left to the bigger haulers.
Base Unit: Container (tank) 50 tons
Typical Quarterly Market: Base x (IND x 1 Container.
Market Volatility: Moderate
Typical Annual Source: Base-4 x (IND%) x 10 Containers x 1d10-3 , the variable representing the strength of the chemical industry. This may be chosen by the game master. A negative number means no plastic production
Source Volatility: Low
57241 Epoxy Resins Chemicals that consist of several parts, stored separately, that must be mixed for the material to harden. A staple in the chemical industry, used by developers and manufacturers, and also sold to retailers. Bought from chemical plants. Like paint, normally shipped in smaller containers stacked on pallets to prevent the settling that might occur in larger tanks. Exposure to air will ruin the product, keep in sealed container.
Base Unit: Pallet. 1.5 tons per pallet.
Typical Quarterly Market: Base*(MIN.+IND%)*2 pallets
Market Volatility: High
Typical Quarterly Source: Base-4*(IND%)*25 Pallets *1d10-3. (this D10
represents the relative strength of the Chemical industry here. The Game master may replace this variable with a number of his choosing) A negative number means no epoxy manufacturing.
Source Volatility: High
Special Instructions: Avoid mixing of parts.
57297 Insulating Foam 57298 Structural Foam These materials are transported and stored in liquid state, under pressure. On contact with air they quickly form a rigid foam. They are similar in most properties, except that insulating foam is optimized for its resistance to the passage of heat, ands structural foam for great strength. Developers and some retailers are the main buyers,
Base Unit: Pallet. 1.5 tons per pallet
Typical Quarterly Market: Base x (MIN%) x 6 Pallets.
Market Volatility: High
Typical Annual Source: Base -5 x (IND%) x d10-5 x 20 Pallets, the variable representing the strength of the Chemical industry. This variable may be chosen by the game master. Scores less than 1 mean no foam industry present.
Source Volatility: Moderate
Special Instructions, Liquid Cargo. Leakage from ruptured tanks can rapidly fill compartments.
57546 Adhesives Used in industry, in construction and sold also to retailers for repackaging. Bought from chemical manufacturers. Relatively few buyers need adhesives on a wholesale level, and those that do generally want what they want when they need it, so this class of chemical goods makes for an erratic speculative cargo. On the other hand, on an under-supplied frontier planet, a shipment of adhesives is the sort of thing that gets the "I wonder what I could do with THAT" gears turning in the heads of local engineers so the demand might be surprising.
Base Unit: Pallet, 1.5 tons.
Typical Annual Market: Base-2 x (MIN.+IND%) x 10 pallets
Market Volatility: High
Typical Annual Source: Base-6 x (IND%) x 1d10 x 10 pallets, the variable representing the strength of the Chemical industry. This variable may be chosen by the game master.
Source Volatility: Moderate
58290 Foils and Laminates Generally shipped in large rolls, 4 to a pallet. Foils and Laminates are sold to factories of all kinds, both as stock for that factory's production and as packaging material. In the case
of the latter, they are frequently pre-printed in a design for the product to be eventually enclosed within. From time to time, a run of foils or laminates printed in such a manner will be excess, and will be sold off for whatever minimal price the seller can get. Foils and laminates can also be sold to retailers who will repackage them in convenient sizes for general use. Contemporary foils are very thin and strong, and can be transparent, or have mirror finished surfaces, or surfaces in any other color. Sellers will be manufacturers and dealers. One odd risk of transporting foils is the habit of the layers of foil to weld themselves together when exposed to vacuum. this results in a large and useless cylindrical mass where a roll of foil existed before.
Base Unit: Pallet, 3 tons (metal foils) or 1 ton (synthetic and composite
foils)
Typical Annual Market: Base -2 x (ADMIN+.MISC%) x 1 Pallet.
Market Volatility: High
Typical Annual Source: Base -4 x (IND%) x 4x d10 Pallets, the variable representing the strength of the Foil/Laminate industry. This variable may be chosen by the game master. (it may be 0 if he decides no such industry exists at a given location) Source Volatility: Moderate
Should not be exposed to vacuum, water, or environmental extremes
59142 Disinfectants Chemicals used to kill microbes in an area, while remaining safe for other living things. At least, in the quantities normally used. Rupture a whole tank of the stuff, and it's not a good idea to breath nearby. Buyers are retailers and sometimes institutions that go through a lot of the stuff. Seller are manufacturers.
Base Unit: Container, 50 tons, Pallet, 2 tons.
Typical Annual Market: Base x (MED/SCI%+SERV%) x .2 Containers (If less than 1, break down demand to Pallets).
Market Volatility: Moderate
Typical Quarterly Source: Base x (IND%) x 1d10 Containers, the variable representing the strength of the Chemical industry. This variable may be chosen by the game master.
Source Volatility: Moderate
Special Instructions; Liquid Cargo, Toxic
59145 Pesticides and Vermicides Chemicals designed to bring about the abrupt demise of insects and other small vermin. Not quite the toxic evil of centuries past, the modern pesticide is usually biological in origin, and very narrowly focussed. Even so, the amounts moved in pallets and tanks (containers) make it very dangerous if a container were to rupture. Pesticides are bought by farms, retailers serving farms, and also by organizations fighting mass insect infestations. They are sold by manufacturers. (Vermicides are chemicals designed to kill small pest animals, pesticides primarily target insects and similar tiny critters)
Base Unit: Container, 20 tons, Pallet, 1.5 tons.
Typical Annual Market: Base x (AG%) x .25 Containers (If less than 1, break down demand to Pallets).
Market Volatility: Moderate
Typical Quarterly Source: Base x (IND%) x 1d10 Containers, the variable representing the strength of the Chemical industry. This variable may be chosen by the game master.
Source Volatility: Moderate
Special Instructions; Liquid Cargo, Toxic.
59146 Biocides Potent chemicals designed to sterilize a large area. Used as a last ditch means of removing biological contaminations, or on colony worlds as a means of preventing native organisms from spreading into areas where they are not wanted. Buyers will be Farms, Farm Co-ops, retailers, and certain organizations. Suppliers will chemical manufacturers.
Base Unit: Container 20 tons, Pallet 1.5 tons.
Typical Annual Market: Base x (AG%+MIN.%) x .1 Containers (If less than 1, break down demand to Pallets).
Market Volatility: High
Typical Annual Source: Base x (IND%) x 1d10 Containers, the variable representing the strength of the Chemical industry. This variable may be chosen by the game master.
Source Volatility: Moderate
Special Instructions: Liquid Cargo, Highly Toxic.
59165 Repellants Chemicals designed to be odious and repulsive to certain life forms, without actually being toxic. Insect repellants are commonplace, and on many aline worlds, special repellants are designed to keep the native life from intruding into areas where it is not wanted, like farms. Buyers are often farms or farm co-ops, or retailers. Suppliers are chemical manufacturers. When shipped by the tankful, repellants should be treated as toxic because of the sheer dosage such a load presents.
Base Unit: Container, 50 tons, Pallet, 2 tons.
Typical Annual Market: Base x (AG%) x .1 Containers (If less than 1, break down demand to Pallets).
Market Volatility: Moderate
Typical Quarterly Source: Base -3 x (IND%) x 1d10 Containers, the variable representing the strength of the Chemical industry. This variable may be chosen by the game master.
Source Volatility: Moderate
Special Instructions; Liquid Cargo, Toxic
59312 Explosives Used in mining, in some construction, and in the production of ordinance. Buyers will be military agencies, or corporations or other organizations with permission to own explosives, not retailers. Suppliers will be explosive manufacturers, which are rather rare. Transport of Explosives may require special inspections, permits, licenses, etc, and when arriving at a port, local authorities usually like to be told if you have a hold full of the stuff.
Base Unit: Pallet, 1 tons
Typical Annual Market: Base *(MIL%+MIN%)*5 pallets. Add more if there is currently a lot of construction through difficult terrain.
Market Volatility: High
Typical Annual Source: Base*(IND%)*100 Pallets- really variable, though. the Gamemaster should set the quantity based on whether he wishes an appropriate factory to exist or not. Source Volatility: Low
Special Instructions: Handle with extreme care, avoid excess heat and/or oxygen at all costs.
59330 Pyrotechnics Used in the military, by others in limited amounts for emergency signalling, and in festival displays. Sellers will be very rare Pyrotechnics factories. Buyers will be retailers only where public possession is legal, otherwise government agencies, and organizations or companies sponsoring festive displays, or other organizations or companies having a need. Festival Pyrotechnics are a rare but interesting speculative cargo- the fact that they are available at all raises the interest of potential buyers, especially at times of year when such displays would be especially appropriate.
Base Unit: Pallet, 1 tons
Typical Annual Market: Base *(MIL%+MISC%)*wealth mod* 1 pallets*d10. More if Gamemaster decides society is one customarily using pyrotechnics in large numbers for festivals.
Market Volatility: High
Typical Annual Source: Base*(IND)*100 Pallets- really variable, though. the Gamemaster should set the quantity based on whether he wishes an appropriate factory to exist or not.
Source Volatility: Low
Special Instructions: Handle with extreme care, avoid excess heat and/or oxygen at all costs.
59610 Refrigerants Chemicals used in cooling systems. Produced by Chemical plants and purchased by retailers, and organizations owning cooling systems of significant size (industrial plants, food processing plants and food storage warehouses, transport companies with refrigerated containers and facilities, housing complexes, etc). Although technically a "safe" chemical, Refrigerants vaporize so quickly on uncontrolled exposure to air or vaccuum that the reaction is explosive. If refrigerant is splashed on a surface, the heat absorbed through vaporization of the refrigerant will rapidly chill that surface. This can cause frost injuries.
Base Unit: Pallet. 2 tons per pallet.
Typical Annual Market: Base*(AG%+Serv%) Pallets
Market Volatility: Moderate
Typical Annual Source: Base*IND%*20 Pallets *d10. (this D10 represents the relative strength of the Chemical industry here. The Game master may replace this variable with a number of his choosing)
Source Volatility: Low
Liquid Cargo Vaporizes rapidly on contact with air or vaccuum.
59777 Lubricants Petroleum and non-petroleum based compounds that make things slippery. Some more advanced lubricants are near-frictionless and work with extremely small amounts, therefore, extreme care should be taken if packaging leaks. Lubricants are sold to retailers and industries, and organizations with a lot of machinery and/or vehicles. Suppliers are manufacturers.
Base Unit: Pallet, 1.5 tons.
Typical Annual Market: Base x (IND+DEF+TRAN%) x 2 Pallets
Market Volatility: Moderate
Typical Quarterly Source: Base-6 x (IND%) x 10 x 1d10 Pallets, the variable representing the strength of the Chemical industry. This variable may be chosen by the game master.
Source Volatility: Moderate
Special Instructions: Cleanup is a bitch.
59800 Consumer packaged chemical goods. This cargo represents a broad array chemical products packaged in small convenient containers for local distribution to consumers. This cargo, whether regular freight or speculative, is usually bound for a small colony. Larger markets find it easier to import products in pallet or container sized tanks and repackage them. Sources of Consumer packaged chemical goods will be dealers, wholesalers, and manufacturers (at least, those which supply a broad range). Buyers are just about everyone, with retailers in the fore. Two important precautions: first, "consumer packaged" means exactly that. If a shipping container ruptures, do not expect the many individual containers to provide much defense. In fact, they will only add to the misery, as many of the products will be packed under pressure, and will burst in vacuum. Second, with the broad range of products, all kinds of reactions will take place and by products released in a major rupture situation. In its way it is less predictable and more dangerous than a rupture of a tank containing a single dangerous chemical.
Base Unit: Container. 25 tons per container.
Typical Annual Market: Base x (Serv%) x .5 Pallets.
Market Volatility: Low
Typical Quarterly Source: Base*AG+IND%*100 Pallets xd10- random figure to
represent relative size of local chocolate industry may be selected by the
game master.
Source Volatility: Moderate
59839 Waxes and Polishes. Includes natural waxes and synthetic. Not exactly a major mover, but a useful cargo for the trader if only because of a "widely used, but generally overlooked" situation. Buyers include retailers, certain industries (candle makers, for one), and organizations that do a lot of waxing and polishing. Military organizations are known as notorious consumers of wax.
Base Unit: Pallet. 1 ton per pallet.
Typical Annual Market: Base*(Serv%+Def%) *4 pallets
Market Volatility: Moderate
Typical Annual Source: Base*(IND%)*20 Pallets *1d10. Add 5 if there is a large petrochemical industry. Subtract 5 if there is not. Negative numbers mean no wax or polish production. (this D10 represents the relative strength of the chemical industry here. The Game master may replace this variable with a number of his choosing)
Source Volatility: Moderate
Special instructions. Avoid heat. You don't want a ruptured container and
hot wax flowing all over the place.
59864 Expendable Filter Elements Screens, fillers, and other filter materials that are used and then discarded. A very important delivery for colonies needing sophisticated life support. Suppliers are Manufacturers, purchasers are spaceships, agencies that see to the purification if water and air, industries, and some retailers.
Base Unit: Pallet. .5 ton per pallet.
Typical Quarterly Market: Base x (space%) x 1 Pallets. Base +5 if colony is enclosed and must recirc air, +1 if it can use exterior air, but must filter it first.
Market Volatility: Low
Typical Quarterly Source: Base-5*IND%*20 Pallets xd10- random figure to represent relative size of local filter industry may be selected by the
game master.
Source Volatility: Moderate
59895 Fire retardant foams. 59856 Anti Kinetic Foams The former is a class of chemicals that expands into foam and smothers fire. The latter is a liquid that forms a foam with an energy absorbing structure (typically by forming millions of tiny bubbles, each of which absorbs kinetic energy in breaking) used in emergency anti-collision, anti-blast, and bomb disposal applications. Shipped as a liquid, and used from pressurized tanks, but typically not pressurized during transport. Even so, a rupture of a tank can have serious effects in a hold. Buyers of fire fighting foams will be companies that recharge fire fighting foam apparatus, and major firefighting users such as spaceports, airports, and sea ports. Demand will spike markedly higher after a major fire, as fire fighting apparatus will have to be recharged. Larger users will insist on container sized loads. Buyers of anti-kinetic foams include vehicle manufacturers and major operators, and security and rescue oriented agencies.
Base Unit: Container (tank) 50 tons or pallets, 2 tons.
Typical Annual Market: Base x (TRAN%) x 1 Pallets.
Market Volatility: High
Typical Annual Source: Base-4 x (IND%) x 20 Pallets x 1d10, the variable representing the strength of the chemical industry. This may be chosen by the game master.
Source Volatility: Low
Special Instructions: Liquid Cargo, under pressure, foams upon contact with air.
61310 Furs A fairly good speculative cargo, especially if the product is exotic. Furs are usually bought from farms or wholesalers- don't waste time tracking down individual trappers unless they have something truly exotic to offer. Buyers are clothing manufacturers, furriers, and fur dealers, especially where the weather is cold and the population reasonably wealthy. Fur, being a natural product, takes a good eye to determine the quality. If you go into the fur trade, have someone along who knows his furs.
Base Unit: Pallet. 1 tons per pallet.
Typical Annual Market: Base x (MISC%) x (Wealth Mod x 3) x 5 Pallets.
Market Volatility: High
Typical Annual Source: Base x AG%*10 Pallets xd10- random figure to represent relative size of local Fur industry may be selected by the game master.
Source Volatility: High
Special Instructions: Avoid environmental extremes, keep packaging sealed.
62510 Tires 62530 Aviation Tires 62520 Military/Heavy Tires. Where wheeled vehicles exist, there will be a steady flow of new rubber and synthetic rubber tires. Tires are shipped by the container load, from manufacturers. Buyers include vehicle factories and service centers, retailers, military organizations, transport companies (ground and air) and other organizations with large fleets of wheeled vehicles and/or wheeled aircraft they maintain themselves. Aviation and Military tires are typically more specialized and
more expensive. Tires for interface craft (a subcategory of aviation tires) are the most expensive of all.
Base Unit Container 20 tons
Typical Annual Market: Base x (MIN.%+DEF%+TRAN%) x 1 Container.
Market Volatility: Low
Typical Annual Source: Base x (IND%) x 2d10 Containers, the variable representing the strength of the Tire industry. This variable may be chosen by the game master.
Source Volatility: Moderate
63531 Windows and Doors
63536 Ornamental and Architectural castings, stampings, etc. Sellers will be Manufacturers. Buyers will be developers, and large retailers specializing in building supplies. Windows and doors made for exotic environments, or the homes of the wealthy, or other particular institutions will be much more valuable than the run of the mill type, but will tend to be custom ordered. Architectural ornaments also covers a broad range of quality. Windows and Doors make a better speculative cargo, as they have greater demand and universal use.
Base Unit: Pallet. Container. 20 tons per container.
Typical Annual Market: Base modified by wealth Mod *0.2 Containers * 2d10. (the d10 is optional, the gamemaster may use another variable to represent current/anticipated construction activity)
Market Volatility: High
Typical Annual Source: Base*IND%*20 Containers *d10. (this D10 represents the relative strength of the construction fabrication industry here. The Game master may replace this variable with a number of his choosing)
Source Volatility: Moderate
63549 Millwork, Marquetry, and Carvings Ornamentation for architectural work, furniture, and other purposes. Often made of wood, but can include synthetics, resins, lacquers, and natural materials of many sorts including shells, bone, etc. Like many products whose value is derived from its esthetic qualities, the trader can use this as a successful speculative cargo but should first be very familiar with the product. Having contacts who are architects and developers, and and knowing about the varieties of wood, or the history of oriental lacquerware can help. There is also a definite market for items of exotic and alien origin which a good trader can tap. Sellers will be manufacturers, and these can range from large plants to independent artists and art co-ops. Buyers are developers, dealers, retailers, and manufacturers of furniture.
Base Unit: Pallet 1 tons.
Typical Annual Market: Base x (MIN.%+IND%+MISC%) x Wealth Mod x 4 Pallets.
Market Volatility: High
Typical Annual Source: Base-8 x (IND%+MISC%) x 20 Pallets x 1d10, the variable representing the strength of the Millwork and Carvings industry. This may be chosen by the game master.
Source Volatility: Moderate
Special Instructions: Product can be ruined with exposure to vacuum or environmental extremes.
64295 Disposable Diapers. One of the technological advances that made modern civilization possible, although contributing massively to landfill problems. Disposable diapers can be a much higher priority item than one might think, if the market has been neglected for too long. Sold to retailers, and bought from manufacturers. Demand will be closely linked to the population's fertility level, of course.
Base Unit: Pallet. .5 ton per pallet.
Typical Quarterly Market: Base x 1.5 Pallets.
Market Volatility: Low
Typical Annual Source: Base-5*(IND%)*10 Pallets xd10- random figure to represent relative size of local disposable diaper industry may be selected by the game master.
Source Volatility: Moderate
65100 Finished Textiles Typically moved by bulk carriers, but small traders often run across examples of specialty cloth the big shippers overlook (or don't have the time to go looking for) and the fashion market is always on the prowl for the interesting and exotic. These finds often lead to long term demands - or at least, long term until fads change again, at which point the big regular shippers come in and steal the trade from the little guys, who go off in search of the next big thing. Buyers are manufacturers that use textiles (which goes beyond just clothing factories to include makers of upholstered furniture, vehicles, etc) and suppliers are a variety of textile producers, everything from silk spinners to synthetic textile plants to old fashioned mills turning out wool and cotton. Some of the high tech fabrics are engineered to be expendable, and disposable, working on the theory that no one wants to keep an article of clothing after its been worn a few times. This serves to bump up demand.
Base Unit: Container, 15 tons, pallet, 1 tons. (exotic fabrics often delivered in pallets)
Typical Quarterly Market: Base x (IND%) x d10 (variable representing strength of local textile consumption, may be set by game master). For each container of basic textiles, the local industry will want the same number of pallets (modified by 3 x wealth Mod) in rare/exotic fabrics.
Market Volatility: High
Typical Quarterly Source: Base-3 x (IND%) x 1d10-4 Containers, the variable representing the strength of the Textile industry. This variable may be chosen by the game master. Sources of rare, exotic and special fabrics should be set by the game master.
Source Volatility: Moderate/High
Special Instructions: Many fabrics are damaged by exposure to vacuum or environmental extremes.
65735 Wall Coverings. These are made of plastic, thin laminates, fabric, felt, or any of a variety of materials. They range from the commonplace to the exotic, and include some with advanced capabilities such as the luminous types, fire suppressant types, anti-blast or shock types, or the flat high definition display types which can make a wall, effectively, a window to anywhere. There are even types with variable-adhesive surfaces, in which the adhesive property can be turned on and off with a touch. Wall coverings are primarily used by developers, and are also bought by retailers. They are sold by manufacturers.
Base Unit: Pallet, 1 tons.
Typical Annual Market: Base x (MIN%) x wealth mod x 5 pallets.
Market Volatility: Moderate
Typical Annual Source: Base-15 x (IND%) x 1d10 x 10 pallets, the variable representing the strength of the Wall covering industry. This variable may be chosen by the game master.
Source Volatility: Moderate
65751 Rope, Cordage and Twine A basic product of near universal use. Pallets of rope, cordage and twine will be bought by retailers and all manner of organizations including businesses of many types. Producers are manufacturers and retailers. This class covers a wide range from simple organic twines to very advanced synthetic cordage with great strength. Also covers Bunjee cords and similar straps, ties, and lines. Most buyers will not want "used" material. The trader who unreels cable to tie down cargo will have a hard time passing it off as new again. Some largish ropes are sold in multiple pallet units.
Base Unit: Pallet. 1 ton per pallet.
Typical Annual Market: Base*(TRANS%)*2 pallets
Market Volatility: High
Typical Annual Source: Base -5*(IND%)*25 Pallets *1d10. (this D10 represents the relative strength of the Cordage industry here. The Game master may replace this variable with a number of his choosing)
Source Volatility: High
65828 Emergency Shelters. Generally, tents and other such portable shelter designed for quick erection and resistance to the elements. In times of crisis, this may be shipped to an area temporarily lacking in regular housing. Or, it may be delivered as part of military supplies, or to an agency or organization stocking up for future contingencies. Alternatively, it may be delivered to retailers and organizations interested in wilderness operations, such as recreational groups, or it may be brought in temporarily as part of a cultural program or fair requiring temporary shelter. Sources are manufacturers, warehouses, and dealers.
Base Unit: Pallet. 1 ton per Pallet.
Typical Annual Market: Too variable to predict. If being sold to retailers, a pallet or two. If being used to build up emergency stock, a container or two. A military force might consume a number of containers, and in the event of a crisis, the demand will be for as much as is available.
Market Volatility: Extremely high
Typical Annual Source: Base*IND*1 Containers *2d10, the variable, which may be selected by the game master, representing the local availability of the specialized sources.
Source Volatility: Moderate
65920 Carpets and Rugs Textile floor coverings of all sorts, from mass produced simple carpet rolls to small rugs to adhesive backed carpet tiles to hand made oriental carpets- the latter, of course, being of highest value, along with soft angora and alpaca rugs and similar luxury products. The high end of this cargo class which is figured on a per pallet basis, makes a good speculative cargo, the low end is generally shipped as needed, in containers. Buyers are retailers and developers. Buyers of high end carpets are usually dealers, or sometimes individuals or organizations with an interest. Sellers are manufacturers and dealers.
Base Unit: Container, 15 tons, Pallet, .5 tons.
Typical Annual Market: Base x (SERV%+ADMIN%) x (wealth Mod) x 2 Containers (bulk) AND/OR 2 Pallets (high end).
Market Volatility: Moderate
Typical Quarterly Source: Base-5 x (IND%) x 1d10-4 Containers, the variable representing the strength of the Carpet industry. This variable may be chosen by the game master. Sources of handmade rugs and other high end rugs should be extremely rare and set by the game master.
Source Volatility: Moderate
66136 Finished Stone. Uncommon, but now and then people will have a taste for dressed (usually honed) surfaces made with the stone of another planet. Common when trying to replicate a certain architectural style in true authentic form. Some of the more exotic, decorative finished stone makes a good speculative cargo. Honed stone is normally shipped between stars in thin sheets which are then bonded to locally available material, although exceptions are made for special shapes. Buyers are builders and retailers serving the building trade. Occasionally, organizations and individuals sponsoring an exceptional construction project Sellers are quarries and stone mills. Bear in mind that not all construction stone can take on an attractive, exotic finish.
Base Unit: Pallet. 6 tons per pallet.
Typical Quarterly Market: Base * ADMIN% * (Wealth Mod *2) * 4 pallets
Market Volatility: High
Typical Quartlerly Source: Base*MIN*20 Pallets *2d10. (this 2 D10 represents the relative strength of the Finished Quarry Stone industry here. The Game master may replace this variable with a number of his choosing)
Source Volatility: Moderate
Special instructions: Vulnerable to cracking and chipping.
66323 Abrasives Used in Industry, but mostly in mining and construction as cutting agents. Abrasives are bought from manufacturers and sold to corporations, and sometimes retailers serving mining and construction operations.
Base Unit: Pallet. Container 50 tons.
Typical Quarterly Market: Base x MIN% x .5 Containers.
Market Volatility: Low
Typical Quarterly Source: Base*MIN+IND%*5 Containers xd10- random figure to represent relative size of local Abrasives industry may be selected by the game master.
Source Volatility: Moderate
66370 Ceramics Includes ceramic devices and parts as well as such things as cups and plates, tiles, fixtures, and ornamentals. Sources are manufactures and dealers, buyers are dealers and retailers, and sometimes factories and certain organizations. A workable speculative cargo.
Base Unit: Pallet 2 tons
Typical Annual Market: Base x wealth mod x 5
Market Volatility: Moderate
Typical Annual Source: Base * Ind% * 5 x 1d10-3 pallets. D10 is . the strength of the Ceramics industry. This variable may be chosen by the game master. Scores less than 1 = no ceramics industry.
Source Volatility: Moderate
Special Instructions: Handle with care
66721 Diamonds, Rough; 66729 Diamonds, Cut 66731; Precious Stones, Cut, 66739; Precious Stones, Rough Buyers of raw diamonds and other gems are places with gem cutting businesses, sellers are diamond and gem mines mines. Finished diamonds and gems are sold from the cutters to jewelry makers, retailers, or dealers. (or merely moved, as they may be the same firm) As both of the first two are rare, there is no real calculable Typical market. Gem Cutters want all they can get, sellers will want to unload whatever they have, and Jewelry makers can afford no more than a tray or two at a time . The quantity is small enough, though, so that usually, even the annual source from a mine will be less than half a pallet of trays of gems. A gem tray is mostly armor and packing material, and 50 trays will stack onto a pallet. Single trays are generally traded, and when moved, they are often not even in the cargo area. Traders will keep them in a ship's vault, or among personal possessions, or in another special place. Note that source volatility is extremely high- some years the mine is lucky, some years not so lucky. If a trader is being paid to move diamonds or gems as freight, the owner will usually be very interested in the security procedures and overall reputation, and will take steps to make certain that the amount of diamonds or gems at the end of the voyage is the correct amount.
Base Unit: Tray, .02 tons
Typical Annual Market: Whatever you can deliver.
Market Volatility: High
Typical Annual Source: A few trays if you're lucky from a cutter, maybe a
dozen from a mine.
Source Volatility: Extremely High
68110 Silver 68120 Platinum 68130 Gold The traditional precious metals are still very much in demand for a variety of purposes. Buyers include precious metals dealers, Manufacturers who consume precious metals in their processes, currency mints, precious metals dealers, jewelers and others. Sellers are smelters and precious metals dealers. As in most metals, ore is almost never shipped: the metal is refined into blocks or ingots before shipping.
Base Unit: Pallet. 6 ton per Pallet.
Typical Annual Market: Base x IND% x (wealth Mod x2) x 1 Pallet x 1d10. Variable represents local demand, which may even higher if industries consuming precious metals are locally important. Use an additional 1d10 multiplier, or select a reasonable number.
Market Volatility: High
Typical Annual Source: Base x MIN. x 2d10 Pallets. The variable, which may be selected by the game master, representing the local precious metals mining and smelting industry. The game master may determine that no precious metals are mined in a particular location at all, or perhaps a location is especially rich in precious metals mining. There is also the possibility of a major dealer existing in a place with no mining at all.
Source Volatility: High
68230 Copper stock. Includes alloys of copper such as brass, bronze, etc. A basic metal with widespread industrial applications, copper is one of those standards that tend to be avoided by the small freighters. Suppliers are smelters and dealers. Buyers are factories, and sometimes developers.
Base Unit: Container 120 tons (beyond normal handling capacity, so copper loads will generally be offloaded onto flatbeds for transport.)
Typical Annual Market: Base-2 x (IND%) x 1d10 Containers. The variable d10 represents local dependence on industry for copper and should be set by the gamemaster.
Market Volatility: Low
Typical Annual Source: Base x (MIN%) x 20 Containers x 1d10-4, the variable representing the strength of the Copper industry. This may be chosen by the game master. Negative numbers mean no copper mining.
Source Volatility: Low
68420 Aluminum Stock Basic stock shapes of Aluminum, and aluminum alloys. These are obtained from Aluminum Refineries and sold to manufacturers, developers, and sometimes retailers serving industry. In the 24th century, American and British speakers still will not agree on the proper pronunciation or spelling of Aluminum. As a standard bulk material, this is a hard one for the small trader, as large supplies and regular deliveries at cheap prices are the norm. Note that with aluminum, as in many metals, the weight of a container worth of pallets will often exceed the limit that can easily be moved on a truck, therefore, when truck delivery is expected, the load will be carried on "1/2 containers"
Base Unit: Container, 50 tons per "1/2 container".
Typical Annual Market: Base x (MIN+IND%) x Wealth Mod x 4 Pallets.
Market Volatility: Moderate
Typical Annual Source: Base-4 x (IND%) x 10 Containers x 2d10, the variable representing the strength of the Aluminum industry. This may be chosen by the game master. The existence of an aluminum industry is at the game master's discretion, of course.
Source Volatility: Moderate
68512 Lead Stock Widely used in industry, for shielding and other purposes exploiting the properties of this very dense, soft metal. Some is used in building because it easy to form into shapes in the field and is very corrosion resistant. Provided by smelters and dealers, and shipped to factories and developers.
Base Unit: Container 140 tons (beyond normal handling capacity, so copper loads will generally be offloaded onto flatbeds for transport.)
Typical Annual Market: Base-6 x (IND%) x 1d10/2 Containers. The variable d10 represents local dependence on industry for Lead and should be set by the gamemaster.
Market Volatility: Low
Typical Annual Source: Base x (MIN%) x 10 Containers x 1d10-6, the variable representing the strength of the Lead industry. This may be chosen by the game master. Negative numbers mean no Lead mining.
Source Volatility: Moderate
Special Instructions: Mildly Toxic
68630 Zinc Stock Includes Zinc Alloys. A soft, commonly used metal, valuable for its electrolytic (galvanizing) properties among other things. Used by industry and by developers. Purchased from smelters and dealers.
Base Unit: Container 110 tons (beyond normal handling capacity, so copper loads will generally be offloaded onto flatbeds for transport.)
Typical Annual Market: Base-6 x (IND%) x 1d2 Containers. The variable d2 represents local dependence on industry for Zinc and should be set by the gamemaster.
Market Volatility: Low
Typical Annual Source: Base -1 x (MIN%) x 5 Containers x 1d10-6, the variable representing the strength of the Zinc industry. This may be chosen by the game master. Negative numbers mean no Zinc mining.
Source Volatility: Moderate
68986 Titanium stock. Includes alloys of Titanium. A basic metal with widespread industrial applications, titanium is rarer than the base metals and more valuable. It may be precious enough to work as a speculative cargo, since many industries that can use it will be making do with other materials in its absence. Suppliers are smelters and dealers. Buyers are factories, and sometimes developers.
Base Unit: Container 100 tons (beyond normal handling capacity, so copper loads will generally be offloaded onto flatbeds for transport.)
Typical Annual Market: Base-2 x (IND%) x 1d10 Containers. The variable d10 represents local dependence on industry for copper and should be set by the gamemaster.
Market Volatility: Low
Typical Annual Source: Base x (MIN%) x 20 Containers x 1d10-6, the variable representing the strength of the Titanium industry. This may be chosen by the game master. Negative numbers mean no Titanium mining.
Source Volatility: Moderate
68913 Tantalum A key resource in the 2300AD game universe, essential for space flight and in constant demand, to the point where many governments tightly restrict trade. Beyond that use, tantalum has many electronic applications. It is typically shipped in ingots. Sources are refineries and dealers, and buyers are dealers and end users such as electronics plants, and in 2300AD, starship drive manufacturers.
Base Unit: Pallet. 6 ton per Pallet.
Typical Annual Market: Base x SPACE% x (wealth Mod x2) x .25 Pallet . Variable represents local demand, which may even higher if industries consuming tantalum are locally important. Use an additional 1d10 multiplier, or select a reasonable number.
Market Volatility: Moderate
Typical Annual Source: Base x MIN. x 1d10 Pallets. The variable, which may be selected by the game master, representing the local Tantalum mining and smelting industry. The game master may determine that no Tantalum is mined in a particular location at all, or perhaps a location is especially rich in Tantalum mining. There is also the possibility of a major dealer existing in a place with no mining at all.
Source Volatility: High
.
68915 Magnesium Stock. Includes Magnesium alloys. Light weight and used in many applications, Magnesium is also well known as an element which, for a metal, is disturbingly flammable. There are only two things to do with a magnesium fire, remove it from any source of oxygen (under water won't do the trick, it will keep burning) or jettison it. Don't let magnesium catch fire. Magnesium is sold to industries, and bought from refineries.
Base Unit: Pallet. 4 ton per pallet.
Typical Quarterly Market: Base -2 x (IND%) x wealth mod x 1 Pallets.
Market Volatility: Moderate
Typical Quarterly Source: Base*(MIN)*10 Pallets xd10-6 random figure to represent relative size of local Magnesium mining industry may be selected by the game master. Score less than 1 = no magnesium mining.
Source Volatility: Moderate
68991 Beryllium Includes Beryllium alloys. A high value light weight metal used in aerospace and other application where extreme strength to weight ratios are desired. Sources will be Refineries and dealers. Buyers will be specialized factories and dealers. It's relative rarity makes it a potential speculative cargo even though it is a bulk raw material, as buyers will usually want to acquire reserves stock if the price is good. One significant downside to transport: The stuff is very toxic. Exposure to small amounts can cause chronic diseases.
Base Unit: Pallet 4 tons
Typical Annual Market: Base-8 x (IND%) x .5 Pallets x d10. Base +5 plus 5 more if a significant aerospace industry exists, -5 more if there is no aerospace industry here.
Market Volatility: Low
Typical Annual Source: Base-4 x (MIN x 5 Pallets x 1d10-5, the variable representing the strength of the Beryllium mining industry. This should be chosen by the game master. Negative numbers mean no Beryllium mining. These mines are rare.
Source Volatility: Moderate
Special Instructions: Toxic, and an environmental hazard
69400 Hardware Bolts, nuts, screws, clamps, basic parts and small tools, and other simple metal or synthetic units, an industrial basic that holds civilization together. Universal need makes for a good speculative cargo. Expendable nature of much hardware means return trips. Suppliers are manufacturers and wholesalers. Buyers are retailers, or corporations/agencies such as developers and the military and real estate management firms, with a lot of property to take care of. Buyers can also be factories that use hardware in their manufactures.
Base Unit: Container, 50 tons, Pallet, 2 tons.
Typical Annual Market: Base x .5 Pallets (If less than 1, break down demand to Pallets).
Market Volatility: Low
Typical Annual Source: Base-2 x (IND%) x 1d10 x 4 pallets, the variable representing the strength of the Hardware industry. This variable may be chosen by the game master.
Source Volatility: Moderate
69500 Non-powered Hand Tools Various work implements that have basic, non powered functions, such as shovels, screwdrivers, socket wrenches and hammers. A staple commodity with wider demand than power tools, even if not as profitable. The market is fairly universal, and if a trader can offer good prices, these make a good speculative cargo. Sellers are manufacturers and wholesalers. Buyers are retailers, sometimes other dealers, and sometimes developers, or agencies that need to keep a lot of workmen supplied.
Base Unit: Pallet. 4 tons per pallet.
Typical Quarterly Market: Base * MIN%+MISC%+TRAN+AG% * 4 pallets
Market Volatility: Moderate
Typical Quarterly Source: Base*IND%*20 Pallets *2d10. (this 2 D10 represents the relative strength of the Tool industry here. The Game master may replace this variable with a number of his choosing)
Source Volatility: Moderate