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00xxx- Live animals

01xxx-1xxxx Food and prepared foods

2xxxx- Plant based materials

0100 General Livestock. Livestock is often transported in embryo form, but this requires female animals on the other end to bear the embryos to term.. When new herds are being established, or old ones enlarged, livestock have to be shipped as, well, live stock. These animals include cattle, sheep, goats, and pigs. Horses and other specialized stock are handled differently. Livestock are usually shipped young, when possible, primarily because the young animals take up less room. They are shipped in special Livestock containers that keep them in a state of semi-hibernation during the voyage. This takes its toll on the animals, and not all re-awaken at the far end. The loss is about 5% and usually results in the "Livestock arrival Barbecue". More expensive livestock is shipped more carefully, in the manner of horses. Livestock is not shipped over interstellar distances just for slaughter. The meat packing industry is located with the animals.

Base Unit: Container (specialized livestock container) 24 tons

Typical Annual Market: Base x (AG%) x 1 Containers.

Market Volatility: High

Typical Annual Source: Base-4 x (AG%) x 2 Containers x 1d10, the variable representing the strength of the Livestock industry. This may be chosen by the game master.

Source Volatility: Moderate

Special Instructions: Live Cargo.

00104 Fertile Eggs. Birds and reptiles have been kind enough to provide humanity with easily transportable embryos in convenient carrying cases. This makes establishing populations of Chickens, Turkeys, Emus, and Alligators (You run into this sort of things on planets colonized by Louisiana) on distant worlds fairly easy. The one hitch is the fact that the eggs do not halt their development, and so when fertile eggs are shipped, especially to distant colonies, eggs do not arrive, small birds do. The problem is neatly solved by shipping the eggs in special incubator pallets, which will also automatically raise the young birds or lizards after they are born. The incubator pallet gives a range of 70 days to the delivery of the stock- beyond that and the incubator will no longer be able to support them. Fertile eggs are bought by farms and farm co-ops looking to establish, expand, or improve flocks. They do not work as speculative cargo because they have too severe a deadline on their "deliver by" date. The eggs are obtained from farms and farm co-ops, which typically want their incubator pallets back. They will charge for them if the tip is just one-way, but often, the colony farms will buy them, as they are handy to have around as incubators to breed further stock. Fertile Eggs will tend not to be sent to larger, more established colonies , so consider the market base with them to max out at 25.

Base Unit: Pallet. .5 tons per pallet

Typical Annual Market: Base x (AG%) x 1 Pallet.

Market Volatility: High

Typical Annual Source: Base x (AG%) x 2d10 Pallets, the variable representing the strength of the Poultry industry. This variable may be chosen by the game master.

Source Volatility: Moderate

Special instructions: Live and Fragile cargo.

00105 Livestock Embryos. This is a common way of sending livestock to a world that already has breedable females in sufficient numbers. It is used not so much when establishing a herd or expanding a herd, but when improving a herd. Suppliers will be specialized dealers, buyers will be farms and dealers.

Base Unit: Pallet 1tons

Typical Annual Market: Base x (AG%) x 1 Pallets.

Market Volatility: High

Typical Annual Source: Base-6 x (AG%) x 3 Pallets x 1d10, the variable representing the strength of the Livestock industry. This may be chosen by the game master.

Source Volatility: Moderate

Special Instructions: Refrigerated Cargo

 

 

 

00151 Horses Somewhat more difficult to move than most livestock, as Horses are of much higher individual value and require greater care. Some livestock including horses can be moved as frozen embryos. That is a different cargo type. This requires two things, though: mature female livestock on the far end that can bring the embryos to term, and the time to wait. Often, especially when a herd is being established or expanded, these aren't available. Horses need to be around adult horses when growing up (to learn how to be horses) and so are not moved as young. They do not take well to hibernation. They need air and gravity. All this means that moving them is difficult. Horses are moved in special horse containers, which must be kept in spin-simulated gravity. This alone eliminates most ships as carriers as most merchant ships do not have their cargo in spin sections. During brief periods of zero gravity, and during take off and reentry, the horses are sedated and held in special harnesses included in the containers, as their reactions to these conditions could result in injuries to horses and/or handlers. Each container holds 9 horses and some facilities for their care, and can be truck or ship mounted like normal containers. Horses must be cared for by grooms during the voyage. Experienced shippers will send pregnant mares when possible, thus moving two horses at once. Horses are obtained from Horse farms, and are sold to dealers, horse farms, farms, and organizations that desire them, as well as private individuals. A few very specialized merchant ships are permanently equipped for the transport of horses and other livestock, and use special holds instead of containers. These are more space efficient.

Base Unit: Container with 9 Horses, 15 tons.

Typical Annual Market: Nothing is typical for horses.

Market Volatility: Extremely High

Typical Quarterly Source: Base x (AG) x 1d10 -4 Containers, the variable representing the Equine industry. This variable may be chosen by the game master. A negative result indicates no Horses.

Source Volatility: High

Special Instructions: Very challenging cargo, see notes above.

 

00180 Small Animals Rabbits and other small animals are raised on certain colony worlds as manageable meat and/or fur sources. They are easier to ship than larger animals as they are fairly easy to coax into hibernation. Also, losses through transport attrition are not as costly as losses to larger livestock. Like all livestock, though, they need to be transported under simulated gravity, in a breathable atmosphere. Despite their popularity in some frontier areas, small mammals are not moved often. they are moved to establish new breeding groups or to improve old ones, but once a population is established it can be expanded rapidly. This can be a good speculative cargo if the trader can obtain a new, better line than what

is standard on the frontier. Pallets can be broken down into individual cages, and some traders lacking cargo bays with life support and simulated gravity have been known to ship some cages in unused quarters.

Base Unit: Pallet. .5 tons per Pallet.

Typical Annual Market: Base x AG x2 Pallets. (depending on local affinity

for small animal meat or fur)

Market Volatility: High

Typical Annual Source: Base*AG%*10 Pallets xd10- random figure to represent relative size of local small animal industry may be selected by the game master.

Source Volatility: Moderate

Special Instructions: :Live cargo, needs atmosphere, gravity, care during voyage

 

 

01200 Meat, 01201 Meat, Frozen A popular item, but the speculative trader is advised to consider the tastes and cuisine styles of his intended market. Sources are wholesalers, meat packing plants, and farm coops. Buyers are generally retailers, or other organizations that do a lot of feeding, such as hotels and the military, or food processing plants that use meat as an ingredient. As with many agricultural goods, local officials might insist on the right to inspect and certify cargos for healthfulness. Unfrozen meat will be smoked, dried, preserved, or carefully aged. (The cleverest of traders will arrange voyages so their cargo of beef arrives aged to perfection). Unfrozen meat is usually of higher quality, but it requires refrigeration nonetheless, and is harder to move.

Base Unit: Container. 30 tons

Typical Quarterly Market: Base x (wealth mod) x 2 containers.

Market Volatility: Low

Typical Quarterly Source: Base-2 x (AG%) x 1d10 Containers, the variable representing the portable strength of the Meat packing industry. This variable may be chosen by the game master.

Source Volatility: Moderate

Special Instructions: Refrigerated Cargo.

02000 Dairy Foods Miscellaneous Dairy products including cheese and butter, moved in refrigerated containers. Includes imitation dairy such as Tofu. Buyers are typically retail markets, and institutions (military, educational, large hotel/restaurant chains, etc) that do a lot of feeding, and food processing plants.

Sellers are dairy wholesalers and dairy farm co-ops

Base Unit: Container. 25 tons per Container.

Typical Quarterly Market: Base x 1 containers. (some cultures, though, are more or less likely

Market Volatility: Very Low

Typical Quarterly Source: Base*AG%*20 Containers *2d10, representing the local strength of the dairy industry. This can be selected by the game master

Source Volatility: low

Special Instructions: Refrigerated Cargo

 

02201 Condensed Milk Condensed milk, although heavier, is a far more desirable product than dehydrated milk powder, which is generally regarded as one of the more unpleasant realities of life on outpost and frontier worlds. Typically irradiated and sterilized, it does not have to be refrigerated. Buyers are typically retail markets, and institutions (military, educational, large hotel/restaurant chains, etc) that do a lot of feeding, and food processing plants. Sellers are dairy wholesalers and dairy farm co-ops. Containers are specialized tanks. Sometimes, smaller tanks will be used so the cargo can be broken into pallets and sent to diverse locations easily. This will generally be the case when the destination is anything but a wholesaler or food processor.

 

Base Unit: Container. 50 tons per Container.

Typical Quarterly Market: Base x 1 containers.

Market Volatility: Very Low

Typical Quarterly Source: Base*AG%*20 Containers *2d10, representing the local strength of the dairy industry. This can be selected by the game master

Source Volatility: low

Special Instructions: Liquid Cargo

 

02231 Frozen Dairy Desserts Miscellaneous frozen Dairy dessert (and imitation dairy) products moved in refrigerated containers. Includes imitation dairy such as Tofu. Buyers are typically retail markets, and institutions (military, educational, large hotel/restaurant chains, etc) that do a lot of feeding. Sellers are food processing plants

Base Unit: Container. 25 tons per Container.

Typical Quarterly Market: Base x .5 containers .x wealth Mod (some cultures, though, are more or less likely

Market Volatility: Very Low

Typical Quartlerly Source: Base*AG%*20 Containers *2d10, representing the local strength of the dairy industry. This can be selected by the game master

Source Volatility: low

Special Instructions: Refrigerated Cargo

 

 

02510 Eggs. Yes, Eggs, infertile and generally from chickens. Eggs are good food sources in their own packages (alhtough they need protecive packegaes to avpid damage) and with the advent of advanced poultry genetic engineering, not nearly as health threatening as they were in the bad old days. They keep well when refrigerated, and are a good "roudning out cargo" to carry when visiting worlds of limited agricultural production.

Base Unit: Pallet. .5 tons per pallet.

Typical Quarterly Market: Base x 3 Pallets. x 1d10 (local affinity for eggs)

Market Volatility: High

Typical Annual Source: Base x (AG) x 10 x 1d10 Pallets, the variable representing the strength of the Poultryr industry. This variable may be chosen by the game master.

Source Volatility: Moderate

Special Instructions: Refrigerated, Delicate Cargo

03420 Seafood Flash frozen at the source, a valuable food commodity. Good speculative value, if the local culture has an affinity towards seafood. Sources are fishing co-ops, processors, and distributors on worlds with a fishing (or aquaculture) industry. Buyers are retailers, and institutions (military, educational, large hotel/restaurant chains, etc) that do a lot of feeding, and food processing plants. Many buyers are quite particular about the type and quality of their seafood, especially some retailers and restaurants, and to serve this market the trader is advised to gain some knowledge about seafood.

Base Unit: Container. 50 tons per Container.

Typical Quarterly Market: Base x 1 containers.

Market Volatility: Low

Typical Quarterly Source: Base*AG%*20 Containers *2d10, representing the local strength of the Fishing industry. This can be selected by the game master

Source Volatility: Moderate

Special Instructions: Refrigerated Cargo. Cargo will be destroyed rapidly if refrigeration is lost.

03499 Aquaculture Stock Eggs and larvae that will mature into edible fish and other sea creatures. Once an aquaculture farm is up and running, it is usually self sufficient in stock, but new sites will be established as colonization progresses, and older farms will occasionally purchase new stock to improve their lines. Aquaculture stock is transported in special refrigerated cannisters packed onto refrigerated pallets. The cargo is liquid, but since it is transported in relatively small cannisters the hazards of moving a bulk liquid do not apply. Purchasers are pretty much limited to aquaculturalists and fish hatcheries, and suppliers are other aquaculturalists and fish hatcheries, generally larger and more established ones but occasionally small and specialized "breeder" farms.

Base Unit: Pallet. 1 ton per Pallet.

Typical Annual Market: 1-20 pallets, only where and when new aquaculture stock is being developed, or old sites are updating.

Market Volatility: Extremely high

Typical Annual Source: Base x AG% x 1d10 pallets, only where aquaculture industry exists. The variable represents the size of the aquaculture industry and may be chosen by the game master.

Source Volatility: Moderate

Special Instructions: Refrigerated live cargo. Cargo will be rapidly destroyed if refrigeration is lost.

 

 

 

04599 Specialty Grains. Just a big, bulk commodity, so stay out of this one, right? ? Well, right, most of the time. You'll find, if you dig, that a number of buyers- restaurants, bakeries, brewers, gourmet food stores, will be interested in specialty grain products, especially types normally unavailable to them. It's rarely a high earner, but it can a good part of diverse product range and should not be overlooked, especially as it helps serve the food industry, where its always helpful to have good contacts.

Base Unit: Pallet. .5 tons per pallet.

Typical Annual Market: Base modified by 2* wealth Mod *0.5 pallets.

Market Volatility: Moderate

Typical Annual Source: Base*AG%*50 Pallets

Source Volatility: Moderate

Special Instructions: Make sure the cargo stays in sealed, vaccuum packed

plastic sacks. Avoid sparks. Free floating Grain Dust in air is explosive.

 

 

 

05400 Produce, General. Freshness is a virtue with produce, and many shippers will use the smaller ships for their runs, as they don't want the goods hanging around waiting for the big carrier to show up. A farm will typically provide containers of assorted produce. Buyers are typically produce markets, and institutions (military, educational, large hotel/restaurant chains, etc) that do a lot of feeding, and food processing plants.

Containers will be controlled environment containers, maintaining an atmosphere inside that retards spoilage. Or, they will be flash frozen. Frozen goods need to be shipped in refrigerated hold, or in refrigerated containers.

Base Unit: Container. 20 tons per Container.

Typical Annual Market: Base modified by wealth Mod * 5 containers.

Market Volatility: Low

Typical Annual Source: Base*AG%*500 Containers

Source Volatility: High

Special Instructions: Rough handling can damage produce

05671 Pickles. 05810 Jams, Jellies, and Fruit Preserves. Hey, when you want a pickle, what's a few light years? Pickles in this designation are of the Eastern European concept- that is, any pickled vegetables, not just cucumbers. Pickles are weighty, but tend to have a decent value to volume ratio for a food product, and can be stored nearly indefinitely. Universal (well, fairly universal) demand plus a wide variety makes pickles a workable speculative cargo. Jams, Jellies and fruit preserves tend to a higher value and more variety, but are otherwise a very similar cargo. In both cases, the trader should think about the cultural factor in the market. Both products are obtained from food processing companies, and sometimes (especially on the high end of the product lines) individual farms and farm co-ops. Buyers are retailers, and organizations that buy wholesale food.

Base Unit: Pallet. 1.5 tons per Pallet.

Typical Quarterly Market: Base * 1 pallets.

Market Volatility: Low

Typical Quarterly Source: Base*AG%*100 pallets x 1d10-2, the variable representing the appropriate sub-category of agricultural production

Source Volatility: High

 

05770 Nuts A good hefty food crop, more valuable by weight and volume than grain, with good storage and handling characteristics. Nuts are sold to food marketers or food processing companies, and in lesser amounts to the same buyers as produce (111200) and are bought from wholesalers or more directly, nut farms (not the same nut farm where you recruit crew members).

Base Unit: Pallet .75 tons per pallet (interstellar nut shipments always involve nuts without shells. Moving the shells is simply wasted volume)

Typical Annual Market: Base * 1 pallets.

Market Volatility: Low

Typical Annual Source: Base*AG%*25 Pallets

Source Volatility: Moderate

 

05900 Fruit Juice Concentrate A staple agricultural commodity, transported generally in container sized tanks but also available in pallets for smaller users. Sometimes a workable speculative cargo, especially high grade or exotic juices. Buyers are retailers, and institutions (military, educational, large hotel/restaurant chains, etc) that do a lot of feeding, and food processing plants. Fruit Juice Concentrate will usually be sterilized by irradiation, but will also be refrigerated to prevent chemical decomposition of the product.

Base Unit: Pallet. 2 tons per Pallet, 76 tons for a container tank .

Typical Quarterly Market: Base x .2 containers x 1d10 (variable representing demand from food processing industry, which may be chosen by gamemaster)

Market Volatility: Low

Typical Quarterly Source: Base*AG%*3 *1d10, containers the variable, which may be selected by the game master, representing the local size of the fruit juice industry.

Source Volatility: Moderate

06190 Flavoring, Syrup and Concentrates. A liquid cargo, consisting of various food ingredients (and some sold as is in their final form, like maple syrup) that are strongly distilled. Also includes soft drink syrups and other reductions. Buyers will be retailers or food processors. Sellers will be farms, farm co-ops, and food processors. Sold in drums stacked on pallets. Retailers will usually re-package for local distribution.

Base Unit: Pallet. 1 tons per pallet

Typical Annual Market: Base x 1 Pallet.

Market Volatility: High

Typical Annual Source: Base x (IND%+ AG%) x1d10 Pallets, the variable representing the strength of the Food extracts and syrups. This variable may be chosen by the game master.

Source Volatility: Moderate

Special Instructions: Liquid Cargo. A real mess to clean up if it spills. DO not expose to environmental extremes.

07100 Coffee 07133 Chicory Roasted, Sorted and Graded Coffee beans. Major sustainer of life throughout the Universe. An excellent speculative cargo where demand is good, but demand will depend on the local cultural affinity for coffee. Shipments are frequently made in whole container amounts where quantities justify. Sellers are generally coffee plantations. Buyers are typically retail markets, wholesalers, food processing plants, and institutions (military, educational, large hotel/restaurant chains, etc) that do a lot of feeding. Chicory is occasionally desired as a coffee substitute.

Base Unit:. 1 tons per pallet. 25 per Container

Typical Quarterly Market: Base x 1 Pallets (some cultures, though, are more or less likely to consume coffee) Containerize large groups of pallets.

Market Volatility: Very Low

Typical Quartlery Source: Base*AG%*20 Pallets 1d10x4, representing the local strength of the dairy coffee. This can be selected by the game master- and where conditions do not permit, no coffee production at all will exist.

Source Volatility: Moderate

 

07310 Bulk Chocolate Bulk Chocolate is an acceptable speculative cargo, as it will certainly provide the needed choco-fix tot eh desperate. It is also in demand by "downstream" industries, in this case Food processing plants, especially those turning out Chocolate Confectionery Products 07334. Chocolate is supplied by chocolate manufacturers, which typically buy the beans from plantations.

Base Unit: Pallet. 1 ton per pallet.

Typical Quarterly Market: Base x .1 Pallets. Modified x.5 to x2 depending on cultural affinity for chocolate. (Belgians, perhaps, x5) General market, plus an industrial demand equal to the local source value for 07334 Chocolate Confectionery Products.

Market Volatility: Low

Typical Quarterly Source: Base*AG%*400 Pallets xd10- random figure to represent relative size of local chocolate industry may be selected by the game master. This will be zero is the game master judges that the region has no chocolate production.

Source Volatility: Moderate

Special instructions. Heat and exposure to vacuum will ruin the product. However, chocolate need not be refrigerated if room temperature can be maintained, nor kept in atmospheres as it can be packed in airtight

containers.

 

07334 Chocolate Confectionery Products This form of Chocolate works well as a speculative cargo, as it is something buyers will purchase on the spur of the moment, and demand is as close to universal as you get. It makes for good repeat business as well, thanks to the chocolate's mildly addictive qualities. Chocolate is supplied by chocolate confectioners, and generally purchased by retailers.

Base Unit: Pallet. .5 ton per pallet.

Typical Quarterly Market: Base x .5 Pallets. Modified x.5 to x2 depending on cultural affinity for chocolate. (Belgians, perhaps, x5)

Market Volatility: Low

Typical Quarterly Source: Base*AG+IND%*100 Pallets xd10- random figure to represent relative size of local chocolate industry may be selected by the game master.

Source Volatility: Moderate

Special instructions. Heat and exposure to vacuum will ruin the product. However, chocolate need not be refrigerated if room temperature can be maintained, nor kept in atmospheres as it can be packed in airtight

containers.

 

 

 

 

 

07411 Tea Prepared, packaged Tea. Another Major sustainer of life throughout the Universe.

An adequate speculative cargo where demand is good, but demand will depend on the local cultural affinity for Tea. Shipments are frequently made in whole container amounts where quantities justify. Sellers are generally coffee plantations. Buyers are typically retail markets, wholesalers, food processing plants, and institutions (military, educational, large hotel/restaurant chains, etc) that do a lot of feeding.

Base Unit: Container. .5 tons per pallet.

Typical Quarterly Market: Base x 1 Pallets (some cultures, though, are more or less likely to consume Tea)

Market Volatility: Very Low

Typical Quartlerly Source: Base*AG%*20 Pallets 1d10x4, representing the local strength of the dairy coffee. This can be selected by the game master- and where conditions do not permit, no coffee production at all will exist.

Source Volatility: Moderate

07500 Spices Buyers are retailers, and institutions (military, educational, large hotel/restaurant chains, etc) that do a lot of feeding, and food processing plants. Sellers will be dealers, and sometimes farms or farm coops. Exotic spices can be an effective speculative cargo, as they have a high value to volume ration and demand tends to be strong on the more populous planets. Spice availability will vary with recent harvests.

Base Unit: Pallet. .25 tons per pallet.

Typical Quarterly Market: Base*wealth*.5 Pallets Also modify for cultural affinity to spice

Market Volatility: Moderate

Typical Quarterly Source: Base*AG%*20 Pallets *d10. (this D10 represents the relative strength of the spice farming industry here. The Game master may replace this variable with a number of his choosing or may rule that no spice farming exists.)

Source Volatility: High

Special Instructions: In zero gravity, dust can be dangerous. Not only flammable, but an irritant if the concentrated dust of certain spices is inhaled.

07600 Extracts Related to the Spice industry, but with a few key differences. Extracts are more likely to prepared in factories, not picked and dried or otherwise simply obtained. Thus they are less speculative and more like an industrial good. Buyers are generally food processors, retailers or organizations doing a lot of food processing. Also, less likely to be effected by harvests.

Base Unit: Pallet. .25 tons per pallet.

Typical Quarterly Market: Base*wealth*.5 Pallets (x 2 if there is a strong local food processing industry)

Market Volatility: Moderate

Typical Quarterly Source: Base*AG%+IND%*20 Pallets *d10. (this D10 represents the relative strength of the extract preparation industry here. The Game master may replace this variable with a number of his choosing or may rule that no such industry exists.)

Source Volatility: Low

 

 

 

 

 

 

08198 Animal Feed In general, animals will not be raised where the local conditions do not permit the production of food, but there are exceptions. The biggest one is in the area of supplementary feeds. Often, native biology on aline worlds, even where digestible and nutritious for livestock, lacks some key nutrients, which must be provided in supplementary feed. Hence, many tons of the stuff are in demand in places where livestock are raised. Buyers will be farms, or dealers stocking goods for farms. Sellers will be dealers or manufacturers.

Base Unit: Container. 25 tons per Container.

Typical Quarterly Market: Base * AG% * 1 containers.

Market Volatility: Low

Typical Quarterly Source: Base*AG%*5 Containers * 1d10, the variable, which may be chosen by the game master, representing the strength of the animal feed business

Source Volatility: High

Some animal feeds, like grains, can produce flammable dust in zero gravity.

 

09159 Emergency, Military, or Humanitarian pre-packaged Rations. Typically not a speculative item, but there are certain exceptions. Often, these are a priority cargo going to a place stricken by an acute food shortage, in a case of war or natural disaster. More frequently, they are shipped as a part of regular military sustainment program that in many cases is handled with chartered civilian ships. Another possible destination is an agency, foundation, or organization that is acquiring supplies as part of an ordinary preparedness program, or an agency or corporation that needs pre-prepared rations to sustain people in a wilderness environment, such as scientists working in the field. Finally, certain retailers, particularly those supporting wilderness recreation, and wilderness oriented businesses, will purchase these meals. Sources are typically specialized food processing plants, although the cargo may be being moved from a warehouse belonging to one of the organizations above.

Base Unit: Pallet. 1 ton per Pallet.

Typical Quarterly Market: Too variable to predict. If being sold to retailers, a pallet or two. If being used to build up emergency stock, a container or two. A military force might consume a number of containers, and in the event of a crisis, the demand will be for as much as is available.

Market Volatility: Extremely high

Typical Quartlerly Source: Base*AG%*1 Containers *2d10, the variable, which may be selected by the game master, representing the local availability of the specialized sources.

Source Volatility: Moderate

 

09897 Special Prepared Food Prepared Foods designed to satisfy particular nutrition, vitamin supplement, or dietary needs. Sold by specialized food processing manufacturers, bought mostly by retailers, occasionally by military, medical, or other organizations. Demand tends to fluctuate considerably.

Base Unit: Pallet .5 tons

Typical Quarterly Market: Base x Wealth Mod x 1 Pallet.

Market Volatility: High

Typical Quarterly Source: Base x (IND%+AG&) x 1d10 Pallets, the variable representing the strength of the Dietary industry. This variable may be chosen by the game master.

Source Volatility: Moderate

 

 

 

 

11210 Wine 11240 Distilled Spirits An effective Speculative Cargo, especially when the trader understand the market well. Typically, distilled spirits are valuable than wine, but both have similar markets. Wine originates from wineries and the spirits from distilleries, but both may be purchased from dealers. Retailers do the bulk of the buying, although restaurants and hotels, and sometimes passenger carrying starships. may be interested customers. Understanding wine can be a skill in itself, and the wise trader cultivates knowledge in this area before plunging into this trade. Sometimes, simple wines are carried in large container sized tanks, and when so transported are liquid cargos. This is a different sort of product- bulk wine is popular in some cultures, and is not instead of the individually packaged wine and spirit pallets.

Base Unit: Fine wines and spirits: Pallets, 1 tons, Bulk wine: Container (tank) 50 tons

Typical Quarterly Annual Market: Base x .05 tanks AND/OR 4 pallets. Modify + or - depending on local affinity for alcohol.

Market Volatility: Low

Typical Annual Source: Base-8 x (AG%) x 1 Tank x 1d10 AND/OR 20 Pallets x 1d10, the variable representing the strength of the winery/distillery industry. This may be chosen by the game master.

Source Volatility: Low

Special instructions: Wine in tanks is a liquid Cargo.

 

 

11237 Beer Concentrate It was inevitable. After space colonization began to spread out, it was quickly realized that beer and similar beverage were too bulky to cheaply transport. In the 23rd century, beer concentrate was invented. Of course, the Australians complained that it was no such thing, the inventors had merely, belatedly, reproduced proper beer. Shortly thereafter, Concentrated Beer Concentrate appeared. Within a decade, "CBC" had become the standard, and the redundant name was no longer necessary. Beer concentrate is sold to retailers, including bars ands restaurants. It is obtained from brewers. Beer concrete is packed in small drums on pallets. It can build up considerable pressure. It can be an effective speculative cargo, especially the more exotic brands.

Base Unit: Pallet. 1.5 tons per pallet

Typical Quarterly Market: Base x 1 Pallet. Modify in accordance with local cultural affinity towards beer.

Market Volatility: Moderate

Typical Annual Source: Base-10 x (IND%) x 1d10 Pallets, the variable representing the strength of the brewing industry. This variable may be chosen by the game master.

Source Volatility: Moderate

 

 

 

15000 Non Perishable Prepared Foods. Standard output of food processing plants, non perishable goods are in high demand everywhere and as such make a good speculative cargo even if the income per unit volume will not be high. Traders should be alert to changes in popularity among different brands, and the competitiveness of the market place.

 

Base Unit: Container = 20 tons.

Typical Quarterly Market: Base x 10 Containers.

Market Volatility: Moderate

Typical Quarterly Source: Base*(AG% + IND%)*10 Containers xd10- random figure to represent relative size of local Processed Food industry may be selected by the game master.

Source Volatility: Moderate

Special Instructions; Non perishable foods are usually placed in airtight packaging, and then in pallets or containers. If the pallet or container is exposed to vacuum and is breached, the vacuum will usually make the packages burst, often with messy results.

 

 

23130 Natural Gums Includes materials such as balata, gutta-percha, gum-arabica, and chicle, and naturally whatever versions mankind may find on alien worlds. Natural botanical derived bulk materials used in industry. Like many industrial raw materials, buyers will often want regular dependable deliveries, making this a difficult commodity for the small trader. Sources are usually plantations, and buyers are manufacturers.

Base Unit: Container. 1 ton per pallet.

Typical Annual Market: Base modified by (2* wealth Mod) *6 pallets

Market Volatility: Low

Typical Annual Source: Base*(AG%+IND%)*25 Pallets *2d10. (this 2D10

represents the relative strength of the natural gum industry here. The Game

master may replace this variable with a number of his choosing)

Source Volatility: Moderate

Special Instructions- Liquid Cargo. Exposure to air ruins the product. Keep sealed.

 

 

26300 Botanical Fibers. Cotton and others. Suppliers are farms. Buyers are textile plants. Steady production and steady requirements, and a low cost bulky product are a bad combo for the small trader. Leave it to the bulk carriers. But, every now and then, you may find an obscure product, or an some produict of exceptional quality. Pounce on it. A textile company might pay a lot to be first on the market with a unique fabric of alien origin. If it becomes more popular, eventually, the big boys will squeeze you out (or you might make some quick money and be ready to become a big boy yourself) and then its time to move on. Another end of this cargo type you can deal in is very high end, quality material.

Base Unit: Container (For very rare or unusual fibres, Use Pallets instead of containers) .5 tons per pallet,

Typical Annual Market: Base * 1 containers. (this is very rough- it really depends on the presence or absence of textile mills)

Market Volatility: Low

Typical Annual Source: Base*AG%*100 Containers (very rough. Modify way up if cotton or other fibre crop growing is locally important, down if it is not)

Source Volatility: Moderate

 

 

27211 Fertilizer and Soil Ttreatments Surprisingly, for a bulk product, this is not one of those "regularly shipped" products. Farmers find their needs going up and down, and will often buy an available cargo and store it, if the price is good. Still, in terms of mass to money ratio, it's not one of the better ones. Sometimes, to boost agricultural output, governments and farm oriented organizations might subsidize shipment. Sell to farms and farm co-ops. Buy from Fertilizer plants. Use a bit of caution- some fertilizer is explosive.

Base Unit: Container. 50 tons per Container

Typical Annual Market: Base*(AG%) modified by wealth *1 container

Market Volatility: High

Typical Annual Source: Base-3*(MIN%+AG%)*10 Containers *d10. (this D10

represents the relative strength of the Fertilizer industry here. The Game master may replace this variable with a number of his choosing)

Source Volatility: Moderate

Special Instructions: In some cases, explosive. Handle with due care

27213 Paydirt This is the name given to super-rich earth soil, which has been overstocked with worms and beneficial nematodes and nitrogen fixers and all the other crawly little things that actually make Earth plants prosper. Basically it's dirt, but dirt of such high value that governments and farm co-ops will often subsidize its shipment, looking at it as an investment. It is only needed on new frontier areas where agriculture is being expanded. The Paydirt is actually shipped chilled, for the benefit of all those living things in it- wouldn't want them to die enroute, then you'd really have just dirt.

Base Unit: Container. .50 tons per Container.

Typical Annual Market: Base*(AG%)*1/2 container, in new farming areas only

Market Volatility: High

Typical Annual Source: Base-10*(AG%)*5 Supply will usually outstrip demand. Dirt is manufactured quite cheaply. However, there are only a handful of worlds where the dirt is really, really good.

Source Volatility: High

Special Instructions: Refrigerated Cargo. Technically, Live cargo.

 

28480 Hardwood Lumber Wood is shipped as interstellar freight only as a luxury and finish product. Structural lumber typically isn't worth the effort. High quality lumber is used in the furniture and cabinet industries, as veneer panelling, in the manufacture of housewares, and other industries. It will generally not be retailed, but there are exceptions. It is sold mostly to developers and factories, and purchased from wholesalers or directly from forestry companies. Woods of this kind, at least from the Earth species people know about, are high quality hardwoods such as Oak, Walnut, Cherry, and tropical hardwoods such as Mahogany and Ironwood. High quality wood can work as a speculative cargo.

Base Unit: Container, 35 tons.

Typical Annual Market: Base x (IND+SERV%) x 4 Containers (If less than 1, break down demand to Pallets).

Market Volatility: Moderate

Typical Quarterly Source: Base x (AG+MIN%) x 2d10 Containers, the variable representing the strength of the Forestry industry. This variable may be chosen by the game master. It will be zero unless the game master decides a hardwood forestry industry actually exists.

Source Volatility: Moderate

Special Instructions: Do not expose to vacuum or environmental extremes. Flammable.

 

29181 Bio-Agents, Agricultural The term "bio-agent" may conjure images of biological warfare, and in a sense, that's what it is, but not the type directed against humans. (If THAT kind of cargo exists at all, it is not a thing merchants will get involved in!) Most bio agents are natural or tailored organisms which are deployed to kill unwanted organisms. The Bio-Agents are usually microbes, but insects are not unknown,; for example, parasitic wasps may be released to control a beetle infestation. Bio-Agents are frequently engineered so as to be non-viable in the natural environment after a few generations, but there use always has an element of environmental risk. Sometimes, they are used by agencies charged with eliminating pests or unwanted creatures from an area other than a farm. For example, a virus may be spread to kill a fungus attacking a forest, or rats infesting a city.. Sellers will be the rare specialized producers. Buyers a farms, and agencies charged with maintaining the environment. Most Bio-Agents are very specific. Bio-Agents are supposed to be benign to humans, but there may be medical consequences to inhaling, for example, the massive dosage of fungal spores that may be released should a cannister rupture.

Base Unit: Pallet (with about 10 specialized cannisters). 1 ton per pallet.

Typical Annual Market: Base-2 *AG% *2 pallets

Market Volatility: Very High

Typical Annual Source: Base-10 *(MED/SCI%+IND%)*20 Pallets *1d10. (this 2D10

represents the relative strength of the Bio-engineering industry here. The Gamemaster may replace this variable with a number of his choosing)

Source Volatility: Moderate

Special Instructions: Refrigerated Live Cargo. Possible health and environmental hazards.

 

 

29182 Digestive Bacteria Not what it sounds like. Digestive Bacteria are the staple of recycling centers, waste disposal centers, and some plastics industries. They break down waste products and metabolize recoverable usable proteins. Periodically, a population in an industrial setting will begin to "lose coherence" as mutant strains less useful from the human point of view begin to multiply. When this happens, new bacteria must be shipped in. New bacteria are also used to establish new facilities. Sellers will be the rare specialized producers. Buyers will the operators of waste disposal and sewage plants everywhere, and certain plastics factories.

Base Unit: Pallet (with about 10 specialized cannisters). 1 ton per pallet.

Typical Annual Market: Base-4 *IND% *2 pallets

Market Volatility: High

Typical Annual Source: Base-10 *(MED/SCI%+IND%)*10 Pallets *2d10. (this 2D10

represents the relative strength of the Bio-engineering industry here. The Gamemaster may replace this variable with a number of his choosing)

Source Volatility: Moderate

Special Instructions: Refrigerated Live Cargo. If Cannisters open, they will die quickly, but in the process they may cause extreme damage to certain synthetic materials

 

29240 Pharmaceutic Plants. Plants with real or traditionally supposed health effects, but excluding drugs and poisons, this class includes Ginseng, Ginger, Anise, and Sassafras root, Licorice, as well as an assortment of oriental mushrooms. Buyers are retailers, food processors (they are often used as additives and flavorings) , distillers, and brewers. These plants are usually shipped in raw, unprocessed form. Sellers are Farms and Farm Co-ops, and some dealers. Demand tends to be very culturally dependent, and subject to fads. The speculative trader who stays on top of this can bring in a nice bit of change, but the market is never big.

Base Unit: Pallet, 1 tons.

Typical Annual Market: Base x (SERV%) x 1 Pallets (If less than 1, break down demand to Pallets).

Market Volatility: Moderate

Typical Quarterly Source: Base-6 x (AG%) x 1d10 x 4 Pallets, the variable representing the relative size of the pharmaceutical plant crop. This variable may be chosen by the game master.

Source Volatility: Moderate

Special Instructions- cargo is generally ruined if exposed to vacuum or extreme environments.

 

29269 Live Plants. Plants are easy to transport as seeds, and modern genetic science can shorten the maturation times of some kinds of crop plants, but sometimes, farmers want to push the schedule up a few years, especially when establishing things like orchards and vineyards. Ornamental plants, too, cannot wait, and sometimes alien plants will be shipped whole and live for study. Then, there are those plants that don't grow well from seeds. These are among the circumstances that will lead to the shipping of live plants, in special nursery containers designed to maintain them alive during a journey. (It's not easy getting a plant to hibernate. Deciduous trees do it, but plants that haven't evolved the technique just don't take well to it. A Plant nursery container can't just be dropped into a hold, it needs a modest connection to a cargo ship's power supply. They also need simulated gravity- most of the time. Some plants will do well without it. That, and routine maintenance from a trained technician will keep a plant nursery container going indefinitely- limited, of course, by the size the plants will obtain. Sometimes, the whole plant nursery container itself will be the object of desire, at space habitats desiring small hydroponics gardens. It's not unheard of for large cargo ships to keep one container on as a permanent fixture. The plants themselves can range in value. It is possible for a container of old, hand raised ornamental Bonsai trees to be the most valuable cargo on a ship. Suppliers are some farms, and plant nurseries- very rare ones used to preparing plants for space flight. Suppliers may also include botanical research stations. Buyers are nurseries, farms, agricultural research stations, and other organizations desiring plants. Some traders have been known to keep a number of containers with rare ornamental plants, selling individual plants to buyers from the containers, and sometimes giving them as gifts.

Base Unit: Container, 20 tons.

Typical Annual Market: Base x (AG%+MED/SCI+ MISC%) x 2 Containers (If less than 1, that is annual percent chance of needing a container full of plants)

Market Volatility: High

Typical Quarterly Source: Base x (MISC+MED/SCI%) x 1d10 x 5 Containers, the variable representing the strength of the Plant Nursery industry. This variable may be chosen by the game master.

Source Volatility: High

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