DX_Lite Tile Engine v1.0 (release date 18.12.2002)
===========================
This program is a directX tile engine written in Delphi 6 with DelphiX component library.

Features:
===========================
1)3 layers support,collision detection in first two of them,easy walkable/non_walkable area detection and editing.
2)Animated tiles for water,fire, smoke etc.
3)Simple sprite drawing engine.
4)Fully-featured Map Editor source included.

How it runs?
===========================
	When DX_lite starts up it checks the file 'image.txt' to read animation and sprite files and load them to directdraw buffers.then it loads 'map.txt' file to draw the map.Maps are 20x20 and have 3 layers and 3 layers of walkability information this means (20x20x3)[smallint (2 bytes)] + (20x20x3)[boolean (1 byte)] total 3600 bytes for each map.
	Map type follows as;
	data[layer,x coord,y coord]:=TileIndex
layer specifies layer of course x and y coordinates are from [0,0] to [19,19] , tile index is the number of tile refers to the indexes in dxg files.If TileIndex is greater than 1000 then ,DX_lite looks into animated tiles,if its 9999 (which is default) DX_lite does not draw anything,and you will see fuchsia color.
	All collision detection is determined under DrawSprites procedure.

	Feel free to ask anything if you are confused...


Files:
===========================
->readme.txt :this file
->dx_lite.dpr,dx_lite.res,Udx_lite.pas,Udx_lite.dfm:DX_Lite Engine Source code files.
->editor.dpr,edit.pas,edit.dfm:editor source files.
->graf.dxg:DelphiX mage library file for tiles.
->image.txt:Ini file to hold animation and sprite data.
->map.txt:Sample map file.
->anim folder:folder of animated tiles.
->sprite folder:folder of sprite files.

LEGAL STUFF:
============================
You are free to use or modify the source code as long as you inform me and give me a credit and you plan to use it in a freeware.
If you plan to use this code in a commercial application you are obliged to contact me.

Credits:
===========================
--DX_Lite engine and editor by Levent Baykan Bayar
  Contact:
  E-Mail: leventbbayar@operamail.com
  Homepage: http://laconf.kolayweb.com
--------------------------------------------------	
--DelphiX for Delphi 6 by Hiroyuki Hori
  Contact:
  E-Mail: hori@ingjapan.ne.jp 
  Homepage: http://www.yks.ne.jp/~hori/	
--------------------------------------------------
--Graphics are downloaded from internet,if anyone owns credits for them i'll put his/her name here.

Contact:
===========================