
Advantage of character:
| ~CLASS ADVANTAGE~ | ~DURING~ | ~LEVEL RAISING TIME~ |
| 20 hit points per level | ~ | +0.75 |
| 30 hit points per level | ~ | +1.5 |
| Resistance to... | ~ | +0.5 |
| Immunity to... | ~ | +0.75 |
| Spell Absorption | General | +1 |
| ~ | In light | +0.5 |
| ~ | In darkness | +0.75 |
| Rapid Healing | General | +0.4 |
| ~ | In light | +0.2 |
| ~ | In darkness | +0.2 |
| Regenerate health | General | +1 |
| ~ | In light | +0.5 |
| ~ | In darkness | +0.75 |
| ~ | In water | +0.2 |
| Bonus to hit | Undead | +0.5 |
| ~ | Daedra | +0.25 |
| ~ | Humanoids | +0.5 |
| ~ | Animals | +0.5 |
| Athleticism | ~ | +0.25 |
| Increase Magery | 1 * INT | +0.2 |
| ~ | 1.5 * INT | +0.35 |
| ~ | 1.75 * INT | +0.5 |
| ~ | 2 * INT | +0.6 |
| ~ | 3 * INT | +0.75 |
| Adrenaline rush | ~ | +0.25 |
| Expertise in... | ~ | +0.15 |
Disadvantage of character:
| CLASS DISADVANTAGE | DURING | LEVEL RAISING TIME |
| Inability to regenerate spell points | General | -3.5 |
| ~ | In light | -2.5 |
| ~ | In darkness | -3 |
| Damage | From sunlight | -2.5 |
| ~ | From holy places | -1.5 |
| Phobia | ~ | -1 |
| Light-powered Magery | No casting | -3.5 |
| ~ | Lower Ability | -2.5 |
| Darkness-powered Magery | No casting | -2.5 |
| ~ | Lower Ability | -1.75 |
| Forbidden Weaponry... | ~ | -0.5 |
| Low tolerance | ~ | -1.25 |
| Critical Weakness | ~ | -3.5 |
| Forbidden Armor Type | Leather | -0.25 |
| ~ | Chain | -0.5 |
| ~ | Plate | -1.25 |
| Forbidden shield type | ~ | -0.25 |
| Forbidden material | Iron | -0.2 |
| Steel | -2.5 | |
| Silver | -1.5 | |
| Elven | -2.2 | |
| Dwarven | -1.7 | |
| Mithril | -1.5 | |
| Adamantium | -1.2 | |
| Ebony | -1 | |
| Orcish | -0.7 | |
| Daedric | -0.5 |
Character
Creation Hints:
Remember not to add advantages without disadvantages or your level will raise very slow.
The Mages Guild has lots of neat things you can get so add a magic skill and join the guild.
Any character should be sure to add 3x to magic points.
Everyone
has a style on how to make a character but High Elves have an
immunity to Paralysis. So adding a critical weakness to Paralysis
would
give you lots of extra points and does not cancel the immunity.
Also in my
characers I put Critical Weakness to Poision and Disease.
Think about it how often have you been poisoned or had a disease.
Well if your new you dont get it much but when you do your going
to die.
Later in
the game you will come across many magical characters that will
kill you with out effort so maybe a spell absorption would be
good.
Yet
explore your own ways to make a character to have more fun with
it.
Rather then having someone tell you how to play the game.