| The World of... Braythe |
| Races |
| Page Last Update October 16, 2001 |
| Dylese Medium-Size Humanoid (Dylese) Hit Dice: 2d10+4 Initiative: +0 Speed: 30 ft. AC: 15 (+5 natural) Attacks: Great Club +2 melee, Short Bow +2 ranged Damage: Great Club 1d10, Short Bow 1d6 Face/Reach: 5 ft. by 5 ft. / 5 ft. Special Qualities: Dylese Traits Saves: Fort +4, Ref +0, Will +4 Abilities:Str 11, Dex 10, Con 13, Int 9,Wis 13, Chr 8 Skills: Listen +2, Hide +2, Swim +4, Wilderness Lore +4 (in swamp) Feats: Track ------------------------------------------------------------------- Climate / Terrain: Salt Water Marsh Organization: Solitary, Scouting Party (2-5), Hunting Party (11-20) plus 1 leader of 3rd - 6th level, Tribe (50-100) plus 3rd level guard per 10 adults plus 5 5th level hunt masters plus 1 7th level druid plus 1 10th level chief plus 40% non combatants. Challenge Rating: 1 Treasure: no coins, 100% goods, 100% items (discard anything metal) Alignment: Usually lawful evil Advancement: By character class Dylese Qualities -stats +2 Con, +2 Wis, -1 Dex, -1 Int, -2 Chr -Medium Size -Base Speed 30 ft. -Low Light Vision -Special Skills +2 Listen, +4 Swim, +2 Hide, +4 Wilderness Lore (in swamps) - Special Saves +2 Racial Bonus on saving throws against spells and spell-like effects -Favoured Class: Barbarian Cannot touch metal (1 hitpoint damage/round). Metal Weapons do +1 damage against Dylese. |
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| Stone Giants |