501#
A potion which restores HP about 30,made from grinded Red Herbs.

Weight : 10
#
502#
A potion which restores  HP about 50,made from grinded Red Herbs and Yellow Herbs. 

Weight : 13
#
503#
A potion which restores HP about 80,made from grinded Yellow Herbs.

Weight : 16
#
504#
A potion which restores HP about 120,made from grinded White Herbs.

Weight : 20
#
505#
A potion which recovers SP about 40,made from grinded Blue Herbs.

Weight : 20
#
506#
A potion which cures Abnormal Status as Poisoned, Silence, Darkenedand Chaos.

Weight : 6
#
507#
A Valuable Medicinal Herb which weekly heals wounds.
 Recover a little HP.

Weight : 4
#
508#
A Valuable Medicinal Herb which efficiently heals wounds.
 Recover a little HP.

Weight : 7
#
509#
A Valuable Medicinal Herb which greatly heals wounds.
 Recover a little HP.

Weight : 9
#
510#
A Very Valuable Medicinal Herb which has Unique Aroma Filling One with Spiritual Gratification.
 Recover a little SP.

Weight : 9
#
511#
A Valuable Medicinal Herb which Counteracts Every Poisons.
Cure a Poison.

Weight : 2
#
512#
A round Red Edible Fruit of a Small Tree of the Rose Family.
Recover a small amount of HP.

Weight : 3
#
513#
A  Tropical Fruit in Yellow Colour which Tastes Sweet. 
Recover a small amount of HP.

Weight : 3
#
514#
A Edible Smooth-Skinned Fruit that Grows in Clusters on vines,and is fermented to make Wine.
 Recover a small amount of SP.

Weight : 3
#
515#
A Orange to Yellow Root of the plant of the Parsley Family,eaten Raw or Cooked.
Most of Child Don't like this Veggie.
Recover a small amount of HP.

Weight : 3
#
516#
A Central American trailing Vine of the morning Glory Family,grown Widely for its Sweet Tuberous Roots.
 Recover a small amount of HP.

Weight : 3
#
517#
Well-Cooked Meat looks Appetizing.
Recover a small amount of HP.

Weight : 20
#
518#
A Sweet,Viscid Fluid Produced by Bees from the Nectar collected from Flowers and Stored in Nesis or Hives as Food.
Usually Eaten but Used for Medicinal Purposes Sometimes.
Recover a small amount of HP and SP.

Weight : 15
#
519#
Pasteurized cow milk in a bottle.Given to growing children for it's nutritional values.
Recover a small amount of HP.

Weight : 5
#
520#
Leaflet Cut from Hinalle Plant which has a Cool,Fresh Scent,can Ease pain and Bring an Energy.
Recover a Suitable amount of HP.

Weight : 5
#
521#
Leaflet cut from the Aloe plant.
Recover a Suitable amount of HP.

Weight : 5
#
522#
A shiny,purple fruit, picked from the Mastela tree.
Recover a Great amount of HP.

Weight : 5
#
523#
Blessed water used in sacred ceremonies.
Cure the Cursed Status.

Weight : 10
#
525#
A Mystic Remedy for All ills.
Cure Every Abnormal Status.

Weight : 20
#
526#
A highly nutrious secretion of the pharyngeal glands of the honeybee.It is fed to the very young larvae in the colony and all of the queen larvae.
 Cure Every Abnormal Status, Recover HP by 250.

Weight : 20
#
528#
Processed food ,normally fed to monsters.
Recover a small amount of  HP.

Weight : 20
#
529#
A shaped piece of various type of boiled sugar,or chocolate,or other seets.Favorites of little boys and girls.
Recover HP by 30.

Weight : 3
#
530#
Striped stick of peppermint candy with the top curved to resemble a walking cane.
Recover HP by 50.

Weight : 4
#
531#
A Bottled Juice of Apples which is more Digestible than an Apple,the fruit itself.
Recover a Suitable amount of HP.

Weight : 5
#
532#
A Bottled Juice in Banana Flavour which is more Digestible than Bananas,the fruit itself.
Recover a Suitable amount of HP.

Weight : 5
#
533#
A Bottled Juice of Grapes which is more Digestible than Grapes,the fruit itself.
Recover a Suitable amount of HP.

Weight : 5
#
534#
A Bottled Juice of Carrots which is more Digestible than a Carrot,the fruit itself.
Recover a Suitable amount of HP.

Weight : 5
#
535#
A large,edible,Orange-Yellow Fruit borne by a coarse Decument Vine of the Gourd Family.
 Recover a small amount of HP.

Weight : 3
#
536#
Sweet and Frosty Ice Cream.It is chilly enough to freeze you if you eat too much...
 Recover suitable amount of HP.

Weight : 10
#
601#
An enchanted fly wing, instantly send One to a randome Spot when waved.
Enable to Warp to the Optional Spot.

Weight : 5
#
602#
An enchanted butterfly wing,instantly send to the Saved Spot when waved.
Enable to Warp to the Saved Point.

Weight : 5
#
603#
A Mysterious Box in Blue Colour.
Appears as if something will come forth from it when openned.

Weight : 20
#
604#
An  Twig which the Power of Eternity lies within.
It Recalls the Living Creature to the Place where it Stays.

Weight : 5
#
605#
A Medicine made from Grinded Ment,used to ease pain and relax muscles.
Usually called as a `Painkiller' due to its Surprising Virtue.

Weight : 10
#
606#
A basic herbal emollient made from aloe extract.
It is infamous for its stench and sour taste but tends to addict when eaten Regularly.

Weight : 10
#
607#
Fruit of the Yggdrasil tree,the tree that holds the world together, which Has a fantastic taste that is full of life.
Rejuvenate Full HP and SP.

Weight : 30
#
608#
Seed of the Yggdrasil tree,the tree that holds the world together. Its weak scent brings forth powerful feelings. 
Rejuvenate a Half of HP and SP

Weight : 30
#
609#
Forbidden Talisman bringing Life to the Dead.
It creates a Souless Walking Corpse or a Undead Zombie.

Weight : 10
#
610#
Leaf of the Yggdrasil tree which has a Vital Force inside.
Enable to Fill the Fainted with an Energy.

Weight : 10
#
611#
A Magnifying Glass which Contemplates a Subject in Detail.

Weight : 5
#
612#
A Disposable,Blast Furnace minimized to Carry on at ease.
Used fot Manufacturing Metals.

Weight : 20
#
613#
A Disposable Hammer made out of Well-tempered Steel.
Enable to Construct Lv 1 Weapon.

Weight : 20
#
614#
A Disposable Hammer made out of Pure Gold.
Enable to Construct Lv 2 Weapon.

Weight : 30
#
615#
A Disposable Hammer made out of Oridecon.
Enable to Construct Lv 3 Weapon.

Weight : 40
#
701#
A trap for theif bugs,Used to lure and capture theif bugs with sweet smelling and sticky liquid.

Weight : 20
#
702#
Fresh blood of a slain animal,gathered in a bottle.Usually Used to attract some animals. 

Weight : 10
#
703#
A common plant with mild curative properties.While scentless,the leaves can give feelings of great pleasure.

Weight : 1
#
704#
A rare plant with curative properties.Only grows at a special time of the year.Aloe thrives deep in the forest. 

Weight : 1
#
705#
A plant with three heart shaped leaves.Blooms white flowers between June and July.

Weight : 1
#
706#
A rare clover with four heart-shaped leaves.Legends tell of great luck being brought to the bearer of the clover.

Weight : 1
#
707#
A mysterious plant which sings melancholy songs during full moon.Legends tell Woman who had been grieved over the loss of her beloved person was born again as singing plant.

Weight : 1
#
708#
A white flower which contains oils that can ease pain and relax muscles.Also it has a mysterious power in which makes someone lost his past memory. 

Weight : 1
#
709#
If this plant is grinned well and eaten,it can cause hallucinations.It's highly addictive.Because of the evil influences it exerts,owning and growing it is prohibited. 

Weight : 1
#
710#
A flower rarely seen by the human eye.It blooms deep in the forest,and supposedly shines brilliantly during the night.
Also it has Rumored to lead the people toward Heaven with the Light.

Weight : 1
#
711#
A youg,pretty plant still in the early stages of growth.

Weight : 1
#
712#
Ordinary wild flower with no thorns and no scent.

Weight : 1
#
713#
An empty bottle to carry liquids within.

Weight : 2
#
756#
Raw Ore of Oridecon which is called God's Metal.Very hard to refine Oridecon from this.

Weight : 20
#
984#
A well-refined Oridecon.Extremely strong and if temper for arms,can bring great destruction.
Strengthen Lv 3 or Lv 4 Weapons with this Metal.

Weight : 20
#
757#
Raw elunium Ore.Can be refined for use in armor tempting.

Weight : 20
#
985#
Very light,non toxic metal.Can be tempered into armor to make it stronger.
Harden Every Armor with this Metal.

Weight : 20
#
714#
A very splendid and shiny ore. It shows the only man who can change this world,the Emperor, following the Old Book.
Someone idicates it as The jewel seeing through owner's fate.It is rumored to be from the other world.Also it has showned in many stories of conquerors.
Furthermore it has been told the symbol of power and glory.

Weight : 100
#
715#
A mineral containing a magical power which may break when used by a spell.

Weight : 3
#
716#
A mineral containing a magical power which can be used to aid spells.

Weight : 3
#
717#
A mineral containing a magical power which can be aid spells.

Weight : 3
#
718#
A Jewel of Dark Red Colour which Symbolises January as a Birthstone.

Weight : 10
#
705#
A plant with three heart shaped leaves.Blooms white flowers between June and July.

Weight : 1
#
719#
A Jewel of Violet Colour which Symbolises February as a Birthstone.

Weight : 10
#
720#
A Jewel of  transparent Sky-Blue colour which Symbolises March as a Birthstone.

Weight : 10
#
721#
A Jewel of Brilliant Green Colour which Symbolises May as a Birthstone.

Weight : 10
#
722#
A Jewel of Pink Colour which Symbolises June as a Birthstone.

Weight : 10
#
723#
A Jewel of Cardinal Colour which Symbolises July as a Birthstone.

Weight : 10
#
724#
A Ruby enchanted with Evil Power.

Weight : 10
#
725#
An Onyx with Alternating Brown and White Bands of Sard.
Symbolise August as a Birthstone.

Weight : 10
#
726#
A Gemstone of Dark Blue which Symbolises September as a Birthstone.

Weight : 10
#
727#
A Gemstone of Rich Iridescence Colour which Symbolises October as a Birthstone.

Weight : 10
#
728#
A Gemstone of Golden Colour which Symbolises November as a Birthstone.

Weight : 10
#
729#
A Gemstone of Brilliant Blueish White Colour which Symbolises December as a Birthstone.

Weight : 10
#
984#
A well-refined Oridecon.Extremely strong and if temper for arms,can bring great destruction.
Strengthen Lv 3 or Lv 4 Weapons with this Metal.

Weight : 20
#
985#
Very light,non toxic metal.Can be tempered into armor to make it stronger.
Harden Every Armor with this Metal.

Weight : 20
#
730#
A Small-sized Gemstone of Bright and Transparent Colour.
Usually Purchased at a Reasonable Price.

Weight : 10
#
731#
A Medium-sized Gemstone of Bright and Transparent Colour.
Usually Purchased at a little bit Expensive Price.

Weight : 10
#
732#
A Over-sized Gemstone of Bright and Transparent Colour.
Usually Purchased at Very Expensive Price.

Weight : 10
#
733#
A Damaged Diamond.
Usually Purchased as a Cheap Price.

Weight : 10
#
734#
Frame in Red. Nice present.

Weight : 20
#
735#
An ancient Korean Polcelain.Mysteric shiny ceramic in a comforting blue colour,made by korean masters.

Weight : 50
#
736#
White and clean platter made by chinese masters.Nice present for ladies.

Weight : 30
#
737#
Black coloured ladle,made out of a strong and glowing special material.

Weight : 5
#
738#
Case to keep pencils.Good present for students.

Weight : 10
#
739#
Make-up for rich women,includes animal fat and plant extracts.When Applicable Job Classed,Usually shines in red colour.

Weight : 1
#
740#
Cute cotton doll,a favorite of little girls.

Weight : 10
#
741#
A doll made after the image of a Poring the slimy monster. Commonly Favoured in Everybody.

Weight : 10
#
742#
A doll made after the image of a Chonchon the fly-shaped monster.
Rarely Favoured in Unusual People.

Weight : 10
#
743#
A doll made after the image of a Spore tha mushroom-like monster.

Weight : 10
#
744#
Bunch of Flowers,used for sending love and thanks.Woman love these flowers.

Weight : 5
#
745#
Small flower bunch used by brides for their weddings.The girl who catches it will marry next.

Weight : 5
#
746#
Small glass bead.Toy for little boys.

Weight : 5
#
747#
Mirror made out of polished crystal.It looks gorgeous and is essential for woman's make-up. 

Weight : 5
#
748#
Rose made witherless by magic,it's quite expensive because it's rare. It symbolises neverending love.

Weight : 1
#
749#
Beautiful rose cut out of ice,crafted by masters of a cold country. It is very expensive and makes for a unique present. 

Weight : 1
#
750#
A doll made after the image of Baphomet. It is the Masterpiece of a doll making master.

Weight : 10
#
751#
A doll Made after the Image of Osiris,King of  Darkness. It is the Masterpiece of a doll making master.

Weight : 10
#
752#
A doll made after the image of Rocker the grasshopper. It Loves playing violin in fields.Harvesting farmers hate it because of the dissonant sounds they make.
On the other hand,it is pretty Popular due to its Meek and Dumb appearance.

Weight : 10
#
753#
A doll made after the image of Yoyo the monkey.They live in groups in deep forrest.Very smart and very familiar with humans.
High-Favored by Ladies and Girls.

Weight : 10
#
754#
A doll made after the image of Smokie the Raccoon.
Sometimes it shapeshifts with Raccoon leaf. 
Unexpectedly Favored by Young Guys.

Weight : 10
#
901#
Cut Queue from a Young Girl.

Weight : 1
#
902#
Root of a tree.Long,thin and dry stem which used to tie up stuffs together.Also used in medicines. 

Weight : 1
#
903#
Cut tongue of a Reptile.

Weight : 1
#
904#
Cut Scorpion's tail. 

Weight : 1
#
905#
Thin plant's trunk, use in Medicine. 

Weight : 1
#
906#
Cut Wormtail's scale.

Weight : 1
#
907#
Gathered from old trees. Used in living goods.

Weight : 1
#
908#
Frog eggs. 

Weight : 1
#
909#
A small crystallization created by some Monsters.

Weight : 1
#
910#
A small crystallization created by some Monsters.

Weight : 1
#
911#
A small crystallization created by some Monsters.

Weight : 1
#
912#
A small crystallization created by some Monsters.

Weight : 1
#
913#
Cut Farmiliar's sharpened tooth. Used for Producing arms and other things. 

Weight : 1
#
914#
Small monster's fluff. Used for threads or fabrics. 

Weight : 1
#
915#
Peeled-off skin of larva.

Weight : 1
#
916#
Cut from flying animals feathers,used for fabric and decoration.

Weight : 1
#
917#
Cut Flying animal's Talon.

Weight : 1
#
918#
Cut web fron a monster's hind leg. 

Weight : 1
#
919#
Peeled-off animal's skin.Used to produce clothes or bedding. 

Weight : 1
#
920#
Cut claw of Wolf. 

Weight : 1
#
921#
Spores from a mushroom. 

Weight : 1
#
922#
Cut Orc's Cuspid. 

Weight : 1
#
923#
Horn of Baphomet.It is a symbol of High Evil.

Weight : 1
#
924#
Gathered powder from wing's of butterfly. 

Weight : 1
#
925#
Cut flying animal's Bill. 

Weight : 1
#
926#
Peeled snake scale. Use for making some clothing articles.

Weight : 1
#
928#
Cut bug's feeler.

Weight : 1
#
929#
Pumping heart with immortal power.

Weight : 1
#
930#
Old and worthless Bandage from mummies. 

Weight : 1
#
931#
Small sculpture which Orcish consider to be a warrior's token. 

Weight : 1
#
932#
Bone of an immortal skeleton. 

Weight : 1
#
934#
Gems buried with the dead,neccessary for the world beyond.Usually very high-prized. 

Weight : 1
#
935#
Cut Monster's hard shall. 

Weight : 1
#
936#
Cut scale covered skin. 

Weight : 1
#
937#
Sharpened poisoned cuspid of a monster.

Weight : 1
#
938#
Mysterious sticky liquid. 

Weight : 1
#
939#
Long and sharp sting of Hornet the bee-shaped monster. Used for making arms.

Weight : 1
#
940#
Cut Rocker's hind leg. 

Weight : 1
#
941#
Right for cow's nose to make directing it easier.

Weight : 1
#
942#
Cut tail of a Yo Yo.

Weight : 1
#
943#
Cut Monster's hard shall. 

Weight : 1
#
944#
U-shaped band of iron fitted and nailed to the rim of a horse's hoof to protect it. 

Weight : 1
#
945#
Leaf which smokies use for shapeshifting.

Weight : 1
#
946#
Snail shaped hard shell.

Weight : 1
#
947#
Hard and sharp monster's horn.

Weight : 1
#
948#
Lazy Bear's foot.It is rumored to have a very special taste and good for man's vim and vigor.

Weight : 1
#
949#
Gathered very soft furs. Used for high quality clothing.

Weight : 1
#
950#
Pumping Heart of a Mermaid.

Weight : 1
#
951#
Cut from fish's and some other monster's fin.

Weight : 1
#
952#
Cut very sharp needle from Muka the Cactus. 

Weight : 1
#
953#
Basic of Stone Doll's power stone. it include incantation.

Weight : 1
#
954#
Flashing scale that reflects the light.

Weight : 1
#
955#
Cut Monster's skin. 

Weight : 1
#
956#
Cut from fish or some other monster's gill. 

Weight : 1
#
957#
Cut nail from the dead.

Weight : 1
#
958#
Cut mouth from the dead.

Weight : 1
#
959#
Hard spoiled and smelly scale. 

Weight : 1
#
960#
One of the two large claws of a crustacean.

Weight : 1
#
961#
Any marine gastropod mollusk of the family Strombidae,having a thick pointed spiral shell with a qide outer lip. 

Weight : 1
#
962#
A long snakelike bonless limb on certain creatures,used for moving,seizing,touching etc.

Weight : 1
#
963#
A sharpened scale which is used for making arms.

Weight : 1
#
964#
A hard shall of a dead crab which smells very nard and unique scent.

Weight : 1
#
965#
A hard shell of a dead clam which is used for making living goods as a necklace or a curtain.

Weight : 1
#
966#
A muscular and fatty tissue of a clam.People cook this tissue in many ways.

Weight : 1
#
967#
A hard shell of a dead turtle which is used for making arms.

Weight : 1
#
968#
Orc Warrier's Token to show their redoubled courage.
It doesn't have any Specialty by iteslf but is a Emblem of  GOD for the Orc Tribe.

Weight : 1
#
969#
A valuable soft yellow metal used for making coins, jewelry.

Weight : 20
#
970#
The colorless liquid present in wine,beer and spirits that can make people drunk.

Weight : 3
#
971#
Very unique liquid which is rarely founded and hard to mix with water.And it is usually used as a diluted solution. 

Weight : 3
#
972#
Very unique liquid which is rarely founded and hard to mix with water.And it is usually used as a diluted solution. 

Weight : 3
#
973#
A vegitable or chemical substance,usually liquid,used to colour things especially by dipping.

Weight : 7
#
974#
A vegitable or chemical substance,usually liquid,used to colour things especially by dipping.

Weight : 7
#
975#
A Dye of red colour which is made from grinded red herbs.

Weight : 15
#
976#
A Dye of yellow colour which is made from grinded yellow herbs.

Weight : 15
#
978#
A Dye of blue colour which is made from grinded blue herbs.

Weight : 15
#
979#
A Dye of green colour which is made from grinded green herbs.

Weight : 15
#
980#
A Dye of orange colour which is made from grinded red herbs and yellow herbs.

Weight : 15
#
981#
A Dye of purple colour which is made from grinded red and blue herbs.

Weight : 15
#
982#
A Dye of pale colour which is made from grinded white herbs.

Weight : 15
#
983#
A Dye of black colour which is made from grinded various herbs.

Weight : 15
#
986#
A Heavy Iron Block with a smooth Face,Frequently of Steel,on which heated Metals are hammered into Desired Shapes.
Help to Manufacture Common Crafts.

Weight : 50
#
987#
An Anvil made ouf of Oridecon.
Help to Manufacture Good Crafts.

Weight : 70
#
988#
An Anvil made out of Pure Gold.
Help to Manufacture Better Crafts.

Weight : 90
#
989#
An Anvil made out of Emperium.
Help to Manufacture the Best Crafts.

Weight : 100
#
990#
A Raw Ore which Shines in Vivid Red Colour having a Orange-Yellow Light on the middle .
It has Rumored to possess the Fire Proerty,forms `Flame Heart' the enchanted stone when Refined.

Weight : 5
#
991#
A Raw Ore shining in Sky-Blue Colour which a Deep-Blue Light lies within.
It has Rumored to possess the Water Property,forms `Mystc Frozen' the enchanted stone when Refined.

Weight : 5
#
992#
A Raw Ore shining in Lemon Yellow Colour which a Pale Green Light lies within.
It has Rumored to possess the Wind Property, forms `Rough Wind' the enchanted stone when Refined.

Weight : 5
#
993#
A Raw Ore shining in Bluish Green Colour Which a Brilliant Light lies within.
It has Rumored to possess the Earth Property,forms `Great Nature' the enchanted stone when Refined.

Weight : 5
#
994#
A heart-shaped Stone in Dark Red Colour,enchanted with the Fire property. 

Weight : 30
#
995#
A Icicled Stone in Light Blue Colour,enchanted with the Water Property.

Weight : 30
#
996#
A Lightening-Shaped Stone in Pale Green Colour,enchanted with the Wind Property.

Weight : 30
#
997#
A Shoot-Shaped Stone in Lemon Yellow Colour,enchanted with the Earth Property.

Weight : 30
#
998#
Ductile,Malleable,Silver-White Metallic Element used in its Impure Carbon-Containing Forms.
It is Quite Unyielding but easily Tempered comparing other metallic Elements due to its Very light weight.
Common Metal use for Arms and Many other Living Goods.

Weight : 5
#
999#
Refined Irons containing Less Carbon ,possessing Varying qualities of Hardness,Elasticity and Strength.
Usually use for High-Quality Arms.

Weight : 10
#
1000#
Small Crystallization of a falling Star from the Sky.
Use for an Annex Hardening Arms.

Weight : 10
#
1001#
Star Dust which forms Star Crumb after Refined.

Weight : 1
#
1002#
A Ore containing Iron which forms Iron after Refined.

Weight : 20
#
1003#
A Black Mineral substance consisting of Carbonized Vegetable matter.
Forms Steel after refined with Iron together.

Weight : 5
#
1004#
Knight's Token to show the combination of Qualities for the Lord.

Weight : 10
#
1005#
A Hammer for Blacksmith Class,use for Refining.

Weight : 80
#
1006#
A Spell Book possessing Powerful Magics of the Ancient inside.

Weight : 3
#
1007#
A Mysterious Necklace holding an Eye-shaped Ornament.
It has Rumored to have Clairvoyant Powers.

Weight : 4
#
1008#
A Exclusive Necklace of Assassin.It holds a human figure thrusted a dagger at Heart and is given by a Master
after Achieving an Assassinship.

Weight : 10
#
1009#
A Figure of Human hand,meaning Religious Ferver.

Weight : 10
#
1010#
Metallic Element to Strengthen Weapons.
Harden Lv 1 Weapon.

Weight : 20
#
1011#
Metallic Element to Strengthen Weapons.
Harden Lv 2 Weapon.

Weight : 20
#
1012#
A backward Neck of Lizard living in the Desert.

Weight : 1
#
1013#
A Bug peelings having Beautiful patterns on top.

Weight : 1
#
1014#
A Sharpened,Hard Jaw Bone of Bug.

Weight : 1
#
1015#
Cut Tongue of a Monster.
Appears Disgustingly with Sticky Mouth Water.

Weight : 1
#
1016#
A Thin and Narrow Tail of Rat.

Weight : 1
#
1017#
Cut Whiskers from a Mole.

Weight : 1
#
1018#
Cut Claws from a Mole.
It is Very Stiff enough to dig into the Solid Ground.

Weight : 1
#
1019#
The main woody axis of a tree. 

Weight : 1
#
1020#
Cut Hair from a Virgin which Stirless a man's Imagination.

Weight : 1
#
1021#
Horns of Dokkaebi which has rumored to bring a Great Fortune to its Owner.

Weight : 1
#
1022#
Cut Tails from a Fox.

Weight : 1
#
1023#
Cut Tail from a Fish.

Weight : 1
#
1024#
Bottled Fluid of Black Colour from Mars the Squid.

Weight : 1
#
1025#
Web spun by a spider to catch its Prey,in pretty Strong Cohesion.

Weight : 1
#
1026#
Fruit of an Oak, consisting of a single-seeded, Thick-walled Nut set in a Woody, Cuplike base.

Weight : 1
#
1027#
Cut Erectile Quills from a Porcupine.

Weight : 1
#
1028#
Cut hair from a Wild Boar which is Electile and Tough as Needles.

Weight : 1
#
1029#
Leather of a Tiger, usually used for Floor Covering.

Weight : 1
#
1030#
Cut Sole of a Tiger Foot which is Very Good for Male Vigor and energy by Hearsay.

Weight : 1
#
1031#
Cut Forefoot of a Mantis looking as a Scythe.

Weight : 1
#
1032#
A Flower having Similar Internal Organs as a Human Being.

Weight : 1
#
1033#
A Root Looking as Human Legs.

Weight : 1
#
1034#
Cut hairs from the Cobold,feeling Soft despite of its Rough Looking.

Weight : 1
#
1035#
A Cuspid of Dragon.
It can Perforate even into the Dragon Skin due to its Hardness.

Weight : 1
#
1036#
A Scale of Dragon shining in Iridescence.
It Keeps uderskin out of Cold and Hot Very efficiently due to its thickness.

Weight : 1
#
1037#
Cut Tail from a Dragon.

Weight : 1
#
1038#
Horns of the Little Demon.

Weight : 1
#
1039#
Wings of the little Demon Similar as Bat's Ones.

Weight : 1
#
1040#
Moustache of an Old Dwarf.

Weight : 1
#
1041#
A portable Case for holding and protecting a Light During Night Hour.

Weight : 1
#
1042#
Cut Hind leg of Bug.

Weight : 1
#
1043#
A Thick,Sharpened Nail from an Orc.

Weight : 1
#
1044#
Cut Cuspid of a Mutant Orc.

Weight : 1
#
1045#
Mask of the Ancient Shaman used for Special Ceremonies.

Weight : 1
#
1046#
Cut Chitin Claw of Scorpion.
When bitten by a Scorpion,People Barely Survives.

Weight : 1
#
1047#
Cut Head of Medusa taking on a Sad Look.

Weight : 1
#
1048#
Snakelike Hair of Medusa.

Weight : 1
#
1049#
Korean Traditional Skirt Usually worn by unmarried Women.

Weight : 1
#
1050#
A Bunch of Human Tendon which are Very Tough and Strong.

Weight : 1
#
1051#
A long and Thin part of Human Cerebrum.

Weight : 1
#
1052#
Smallest Structural unit of an organism.

Weight : 1
#
1053#
A Sharpened,Spiky Tooth of an Giant Fish living under the Deep Sea.

Weight : 1
#
1054#
Cut Mouth of an Giant Fish living under the Deep Sea.

Weight : 1
#
1055#
Skinned Peeling of an Earthworm.

Weight : 1
#
1056#
A Square Grain of Sand sparkling Brightly.

Weight : 1
#
1057#
A Bottled Powder of Moth.

Weight : 1
#
1058#
Cut Wings of Moth.

Weight : 1
#
1059#
Fabric which is nearly transparent to be shown through on the other side.

Weight : 1
#
1060#
Cut Human Hairs Shining with Beautiful Golden Colour.

Weight : 1
#
1061#
A Bottled sands shining like Stars.
Usually gathered from the inside Broom of Witchcraft.

Weight : 1
#
1062#
A Pumkin Scarved Spooky Face on it.

Weight : 1
#
1063#
A sharpened Cuspid.

Weight : 1
#
1064#
Ring fixed into an Horse Nose,connected with Both reins, to drive into the Certain Direction.

Weight : 1
#
1065#
Basic for Trapping.

Weight : 1
#
1066#
The main woody axis of a tree. 

Weight : 1
#
1067#
The main woody axis of a tree. 

Weight : 1
#
1068#
The main woody axis of a tree. 

Weight : 1
#
1069#
Sticky and Smelly Mushrooms containing Poisonous ingredients.
Commonly used in Medicinal Purpose.

Weight : 1
#
1070#
Sticky and Smelly Mushrooms containing Poisonous ingredients.
Commonly used in Medicinal Purpose.

Weight : 1
#
1071#
A Cylinder bottling unidetified Fluid within.

Weight : 3
#
1072#
A Message of Mahnsoo,the Chief of the Merchant Guild.

Weight : 1
#
1073#
A Voucher of the delivery, "2485741" the Serial numders noted on it.

Weight : 1
#
1074#
A Voucher of the delivery,"2328137"  the Serial numders noted on it.

Weight : 1
#
1075#
A Voucher of the delivery, "2989396"  the Serial numders noted on it.

Weight : 1
#
1076#
A Voucher of the delivery, "2191737"  the Serial numders noted on it.

Weight : 1
#
1077#
A Voucher of the delivery, " 3012685"  the Serial numders noted on it.

Weight : 1
#
1078#
A Voucher of the delivery, " 3487372"  the Serial numders noted on it.

Weight : 1
#
1079#
A Voucher of the delivery, " 3318702"  the Serial numders noted on it.

Weight : 1
#
1080#
A Voucher of the delivery, " 3543625"  the Serial numders noted on it.

Weight : 1
#
1081#
A Wooden Box for the Delivery, 'Fragile' the Warning noted on it.

Weight : 120
#
1082#
A Wooden Box for the Delivery,  'Fragile' the Warning noted on it.

Weight : 120
#
1083#
A Wooden Box for the Delivery,  'Fragile' the Warning noted on it.

Weight : 120
#
1084#
A passport which allows its owner to use Every Service of Kafra Wearhouse.
'This Ticket admits One use Only ' the message noted on it.

Weight : 1
#
1085#
A Cylinder bottling unidetified Fluid within.

Weight : 3
#
1086#
A Cylinder bottling unidetified Fluid within.

Weight : 3
#
1087#
A Cylinder bottling unidetified Fluid within.

Weight : 3
#
1088#
A Cylinder bottling the Morroc Aqueous Solution.

Weight : 3
#
1089#
A Cylinder bottling the Payon Aqueous Solution.

Weight : 3
#
1090#
A Cylinder bottling unidetified Fluid within.

Weight : 3
#
1091#
A Wooden Box for the Delivery,  'Fragile' the Warning noted on it.

Weight : 120
#
1092#
An Empty Cylinder which possibly bottles Something withinn.

Weight : 2
#
1093#
An Empty Cylinder which possibly bottles Something withinn.

Weight : 5
#
1101#
One-Handed,A basic sword.
Weapon Class : Sword     Attack Strength : 25
Weight : 50
Weapon Level : 1
Required Level : 2
Applicable Job : Novice Swordman Merchant
         Thief
#
1102#
One-Handed,A basic sword.
Weapon Class : Sword       Attack Strength : 25
Weight : 50
Weapon Level : 1
Required Level : 2
Applicable Job : Novice Swordman Merchant
         Thief
#
1103#
One-Handed,A basic sword.
Weapon Class : Sword       Attack Strength : 25
Weight : 50
Weapon Level : 1
Required Level : 2
Applicable Job : Novice Swordman Merchant
         Thief
#
1104#
One-Handed,A sword with a rounded blade.
Weapon Class : Sword      Attack Strength : 39
Weight : 60
Weapon Level : 1
Required Level : 2
Applicable Job : Novice Swordman Merchant
         Thief
#
1105#
One-Handed,A sword with a rounded blade.
Weapon Class : Sword      Attack Strength : 39
Weight : 60
Weapon Level : 1
Required Level : 2
Applicable Job : Novice Swordman Merchant
         Thief
#
1106#
One-Handed,A sword with a rounded blade.
Weapon Class : Sword      Attack Strength : 39
Weight : 60
Weapon Level : 1
Required Level : 2
Applicable Job : Novice Swordman Merchant
         Thief
#
1107#
One-Handed,A thick-bladed sword.
Weapon Class : Sword    Attack Strength : 53
Weight : 70
Weapon Level : 1
Required Level : 2
Applicable Job : Novice Swordman Merchant
         Thief
#
1108#
One-Handed,A thick-bladed sword.
Weapon Class : Sword    Attack Strength : 53
Weight : 70
Weapon Level : 1
Required Level : 2
Applicable Job : Novice Swordman Merchant
         Thief
#
1109#
One-Handed,A thick-bladed sword.
Weapon Class : Sword    Attack Strength : 53
Weight : 70
Weapon Level : 1
Required Level : 2
Applicable Job : Novice Swordman Merchant
         Thief
#
1110#
One-Handed,A sword with a long,thin blade.
Weapon Class : Sword      Attack Strength : 70
Weight : 50
Weapon Level : 2
Required Level : 14
Applicable Job : Novice Swordman Merchant
         Thief
#
1111#
One-Handed,A sword with a long,thin blade.
Weapon Class : Sword      Attack Strength : 70
Weight : 50
Weapon Level : 2
Required Level : 14
Applicable Job : Novice Swordman Merchant
         Thief
#
1112#
One-Handed,A sword with a long,thin blade.
Weapon Class : Sword      Attack Strength : 70
Weight : 50
Weapon Level : 2
Required Level : 14
Applicable Job : Novice Swordman Merchant
         Thief
#
1113#
One-Handed,A strong sword with a curved blade.
Weapon Class : Sword      Attack Strength : 85
Weight : 70
Weapon Level : 2
Required Level : 14
Applicable Job : Novice Swordman Merchant
         Thief
#
1114#
One-Handed,A strong sword with a curved blade.
Weapon Class : Sword      Attack Strength : 85
Weight : 70
Weapon Level : 2
Required Level : 14
Applicable Job : Novice Swordman Merchant
         Thief
#
1115#
One-Handed,A strong sword with a curved blade.
Weapon Class : Sword      Attack Strength : 85
Weight : 70
Weapon Level : 2
Required Level : 14
Applicable Job : Novice Swordman Merchant
         Thief
#
1122#
One-Handed,A sword with an intricately-decorated hilt. 
Weapon Class : Sword      Attack Strength : 100
Weight : 90
Weapon Level : 2
Required Level : 14
Applicable Job : Novice Swordman Merchant
         Thief
#
1125#
One-Handed,A sword with an intricately-decorated hilt. 
Weapon Class : Sword      Attack Strength : 100
Weight : 90
Weapon Level : 2
Required Level : 14
Applicable Job : Novice Swordman Merchant
         Thief
#
1119#
One-Handed,The most powerfull one-handed sword.Usefull to slay many a foe.The favorite sword of an ancient japanese knight Samurai.
Weapon Class : Sword      Attack Strength : 130
Weight : 120
Weapon Level : 3
Required Level : 27
Applicable Job : Novice Swordman Merchant
         Thief
#
1120#
One-Handed,The most powerfull one-handed sword.Usefull to slay many a foe.The favorite sword of an ancient japanese knight Samurai.
Weapon Class : Sword      Attack Strength : 130
Weight : 120
Weapon Level : 3
Required Level : 27
Applicable Job : Novice Swordman Merchant
         Thief
#
1121#
One-Handed,The most powerfull one-handed sword.Usefull to slay many a foe.The favorite sword of an ancient japanese knight Samurai.
Weapon Class : Sword      Attack Strength : 130
Weight : 120
Weapon Level : 3
Required Level : 27
Applicable Job : Novice Swordman Merchant
         Thief
#
1123#
One-Handed,Haedonggum the ancient Korean Sword.
A mysterious Sword rumored to have mind-control abilities.
INT + 3
Weapon Class : Sword      Attack Strength : 120
Weight : 90
Weapon Level : 3
Required Level : 27
Applicable Job : Novice Swordman Merchant
         Thief
#
1128#
One-Handed,Haedonggum the ancient Korean Sword.
A mysterious Sword rumored to have mind-control abilities.
INT + 3
Weapon Class : Sword      Attack Strength : 120
Weight : 90
Weapon Level : 3
Required Level : 27
Applicable Job : Novice Swordman Merchant
         Thief
#
1124#
One-Handed,A sword crafted by Orcish Smiths,and used by the Orc Worriors. It symbolize the civil rights. 
Never be damaged.
Weapon Class : Sword      Attack Strength : 90
Weight : 80
Weapon Level : 4
Required Level : NA
Applicable Job : Novice Swordman Merchant
         Thief
1126#
One-Handed,Heavy cavalry sword with a one-edged, slightly curved blade. 
Weapon Class : Sword      Attack Strength : 115
Weight : 100
Weapon Level : 3
Required Level : 27
Applicable Job : Novice Swordman Merchant
         Thief
#
1127#
One-Handed,Heavy cavalry sword with a one-edged, slightly curved blade. 
Weapon Class : Sword      Attack Strength : 115
Weight : 100
Weapon Level : 3
Required Level : 27
Applicable Job : Novice Swordman Merchant
         Thief
#
1129#
One-Handed Sword with a well-decorative,wavelike Blade.
Unlike its appearance,it has a Great Power.
Weapon Class : Sword      Attack Strength : 150
Weight : 150
Weapon Level : 3
Required Level : 27
Applicable Job : Knight Crusader
#
1130#
One-Handed Sword with several edges on top.It leaves several deep wounds when Used.
Double Attack by Low Chance.
Weapon Class : Sword      Attack Strength : 120
Weight : 50
Weapon Level : 4
Required Level : 40
Applicable Job : Novice Swordman Merchant
         Thief
#
1131#
One-Handed,Formal-Dress Sword of the Water Property.Enchanted with [Cold Bolt].
Weapon Class : Sword      Attack Strength : 100
Weight : 60      Property : Water
Weapon Level : 4
Required Level : 40
Applicable Job : Novice Swordman Merchant
         Thief
#
1132#
One-Handed Sword with Keenly Sharpened Blade.It brings a Death for most of time when used.
Give a Sudden Death(Not Implemented yet).
Weapon Class : Sword      Attack Strength : 115
Weight : 70
Weapon Level : 4
Required Level : 40
Applicable Job : Novice Swordman Merchant
         Thief
#
1133#
One-handed,Formal-Dress Sword of the Fire Property.Enchanted with [Fire Bolt].
Weapon Class : Sword      Attack Strength : 100
Weight : 50      Property : Fire
Weapon Level : 4
Required Level : 40
Applicable Job : Novice Swordman Merchant
         Thief
#
1134#
One-Haded Sword simulated a pair of Shears.It is especially efficient when used for Cutting something.
Pierce Defence of the Veggie Monster (Not Implemented yet)
Weapon Class : Sword      Attack Strength : 140
Weight : 70
Weapon Level : 4
Required Level : 40
Applicable Job : Novice Swordman Merchant
         Thief
#
1135#
One-Haded Sword Usually used by Sea Crew.Enchanted with Lv 5 [Bash].
Weapon Class : Sword      Attack Strength : 150
Weight : 90
Weapon Level : 4
Required Level : 40
Applicable Job : Novice Swordman Merchant
         Thief
#
1136#
One-Handed Sword engraved the Sun sculpture on.It symbolises the Vigor and the Battle Spirit.
Regain HP (Not Implemented yet).
Accuracy Rate - 30%
Weapon Class : Sword      Attack Strength : 70
Weight : 120     Property : Fire
Weapon Level : 4
Required Level : 40
Applicable Job : Novice Swordman Merchant
         Thief
#
1137#
One-Handed Sword Belonging to King Arthur in Arthurian legend.
It Selects its owner by its own will and possess Holy Power within.
INT + 5
Immuned to Darkness,the Tendency (Not Implemented yet).
Weapon Class : Sword      Attack Strength : 150
Weight : 120     Property : Holy
Weapon Level : 4
Required Level : 40
Applicable Job : Novice Swordman Merchant
         Thief
#
1138#
One-Handed Sword simulated the Legendary Young Twig which has rumored to murder God of Light.
Immuned to Righteous,the Tendency(Not Implemented yet).
Weapon Class : Sword      Attack Strength : 160
Weight : 100     Property : Dark
Weapon Level : 4
Required Level : 40
Applicable Job : Novice Swordman Merchant
         Thief
#
1139#
One-Handed,Doomed Sword which has rumroed to bring a Horrible Disaster to its Owner.
LUK = 0
Weapon Class : Sword      Attack Strength : 185
Weight : 100     Property : Dark
Weapon Level : 4
Required Level : 40
Applicable Job : Novice Swordman Merchant
         Thief
#
1140#
One-Handed,Giant Sword usually Used by Ancient Korean Generals.
Give Double Damage on Boss Monster(Not Implemented yet).
Weapon Class : Sword      Attack Strength : 150
Weight : 90
Weapon Level : 4
Required Level : 40
Applicable Job : Novice Swordman Merchant
         Thief
#
1141#
One-Handed,Shapeless Sword of the Spiritual Property.It Deranges an Enemy's Mind when used.
Never be Damaged.
Weapon Class : Sword      Attack Strength : 140
Weight : 90      Property : Spiritual
Weapon Level : 4
Required Level : 40
Applicable Job : Novice Swordman Merchant
         Thief
#
1116#
A straight-bladed sword for use in battle.The favorite sword of an ancient japanese knight, Samurai.
Weapon Class : Two-Handed   Attack Strength : 60
Weight : 100
Weapon Level : 1
Required Level : 4
Applicable Job : Swordman
#
1117#
A straight-bladed sword for use in battle.The favorite sword of an ancient japanese knight Samurai.
Weapon Class : Two-Handed   Attack Strength : 60
Weight : 100
Weapon Level : 1
Required Level : 4
Applicable Job : Swordman
#
1118#
A straight-bladed sword for use in battle.The favorite sword of an ancient japanese knight Samurai.
Weapon Class : Two-Handed   Attack Strength : 60
Weight : 100
Weapon Level : 1
Required Level : 4
Applicable Job : Swordman
#
1151#
A sword that has aided many warriors in battle.
Weapon Class : Two-Handed  Attack Strength : 90
Weight : 130
Weapon Level : 2
Required Level : 18
Applicable Job : Swordman
#
1152#
A sword that has aided many warriors in battle.
Weapon Class : Two-Handed  Attack Strength : 90
Weight : 130
Weapon Level : 2
Required Level : 18
Applicable Job : Swordman
#
1153#
A sword that has aided many worriors in battle.
Weapon Class : Two-Handed  Attack Strength : 90
Weight : 130
Weapon Level : 2
Required Level : 18
Applicable Job : Swordman
#
1154#
A hand and a half sword.It has a long hilt.It can be used both to pierce and slash.  
Weapon Class : Two-Handed  Attack Strength : 115
Weight : 160
Weapon Level : 2
Required Level : 18
Applicable Job : Swordman
#
1155#
A hand and a half sword.It has a long hilt.It can be used both to pierce and slash.  
Weapon Class : Two-Handed  Attack Strength : 115
Weight : 160
Weapon Level : 2
Required Level : 18
Applicable Job : Swordman
#
1156#
A hand and a half sword.It has a long hilt.It can be used both to pierce and slash.  
Weapon Class : Two-Handed  Attack Strength : 115
Weight : 160
Weapon Level : 2
Required Level : 18
Applicable Job : Swordman
#
1157#
Utterly Two-Handed Sword
Weapon Class : Two-Handed  Attack Strength : 160
Weight : 220
Weapon Level : 3
Required Level : 33
Applicable Job : Swordman
#
1158#
Utterly Two-Handed Sword
Weapon Class : Two-Handed  Attack Strength : 160
Weight : 220
Weapon Level : 3
Required Level : 33
Applicable Job : Swordman
#
1159#
Utterly Two-Handed Sword
Weapon Class : Two-Handed  Attack Strength : 160
Weight : 220
Weapon Level : 3
Required Level : 33
Applicable Job : Swordman
#
1160#
A sword with two heavy wide-blades.
DEF + 5
Weapon Class : Two-Handed  Attack Strength : 140
Weight : 200
Weapon Level : 3
Required Level : 33
Applicable Job : Swordman
#
1162#
A sword with two heavy wide-blades.
DEF + 5
Weapon Class : Two-Handed  Attack Strength : 140
Weight : 200
Weapon Level : 3
Required Level : 33
Applicable Job : Swordman
#
1161#
Sword used by Siegfried,the Hero.
INT + 20 , LUK + 20
Weapon Class : Two-Handed  Attack Strength : 250
Weight : 100
Weapon Level : 4
Required Level : 48
Applicable Job : Every Job
#
1163#
Large, double-edged broadsword formerly used by Scottish Highlanders. 
Weapon Class : Two-Handed  Attack Strength : 180
Weight : 250
Weapon Level : 3
Required Level : 33
Applicable Job : Knight Crusader
#
1164#
Oriental Sword, named after the well-known Craftsman in Ancient Japan.
Critical + 20%
Weapon Class : Two-Handed  Attack Strength : 170
Weight : 100
Weapon Level : 4
Required Level : 48
Applicable Job : Swordman
#
1165#
Oriental Sword ,the Greatest Masterpiece of an Ancient Craftsman in Japan. 
Dodge + 30% , DEF = 0
Weapon Class : Two-Handed  Attack Strength : 200
Weight : 100
Weapon Level : 4
Required Level : 48
Applicable Job : Swordman
#
1166#
Giant Sword wich has rumored to be made out of Dragon's Cuspid. It can cut Dragon's Hard Scales without any difficulty.
Pierce Defence of Dragonlike Monster (Not Implemented yet)
Weapon Class : Two-Handed  Attack Strength : 150
Weight : 130
Weapon Level : 4
Required Level : 48
Applicable Job : Swordman
#
1167#
Formal-Dress Saber of the Wind Property.
Enchanted with [Lightening Bolt].
Weapon Class : Two-Handed  Attack Strength : 160
Weight : 160     Property: Wind
Weapon Level : 4
Required Level : 48
Applicable Job : Swordman
#
1168#
Heavy and Giant Two-Handed Sword.
Weapon Class : Two-Handed  Attack Strength : 190
Weight : 220
Weapon Level : 4
Required Level : 48
Applicable Job : Swordman
#
1169#
Sword usually used for the Death Penalty .
Pierce Defence of Demi-Human Monster (Not Implemented yet)
Weapon Class : Two-Handed  Attack Strength : 155
Weight : 220     Property : Dark
Weapon Level : 4
Required Level : 48
Applicable Job : Swordman
#
1170#
Sword under the name of 'Combat',with a Unique S-shaped hilt.
VIT + 5 , DEF + 10
Weapon Class : Two-Handed  Attack Strength : 175
Weight : 200
Weapon Level : 4
Required Level : 48
Applicable Job : Swordman
#
1201#
A simple knife.
Weapon Class : Dagger    Attack Strength : 17
Weight : 40
Weapon Level : 1
Required Level : NA
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1202#
A simple knife.
Weapon Class : Dagger    Attack Strength : 17
Weight : 40
Weapon Level : 1
Required Level : NA
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1203#
A simple knife.
Weapon Class : Dagger    Attack Strength : 17
Weight : 40
Weapon Level : 1
Required Level : NA
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1204#
A knife used to Attack.
Weapon Class : Dagger    Attack Strength : 30
Weight : 50
Weapon Level : 1
Required Level : NA
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1205#
A knife used to Attack.
Weapon Class : Dagger    Attack Strength : 30
Weight : 50
Weapon Level : 1
Required Level : NA
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1206#
A knife used to Attack.
Weapon Class : Dagger    Attack Strength : 30
Weight : 50
Weapon Level : 1
Required Level : NA
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1207#
French Parring Dagger.Usually worn by left hand.
Weapon Class : Dagger    Attack Strength : 43
Weight : 60
Weapon Level : 1
Required Level : NA
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1208#
French Parring Dagger.Usually worn by left hand.
Weapon Class : Dagger    Attack Strength : 43
Weight : 60
Weapon Level : 1
Required Level : NA
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1209#
French Parring Dagger.Usually worn by left hand.
Weapon Class : Dagger    Attack Strength : 43
Weight : 60
Weapon Level : 1
Required Level : NA
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1210#
A Ancient knife Usually used by Highlanders in Scotland.
Weapon Class : Dagger  Attack Strength : 59
Weight : 50
Weapon Level : 2
Required Level : 12
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1211#
A Ancient knife Usually used by Highlanders in Scotland.
Weapon Class : Dagger  Attack Strength : 59
Weight : 50
Weapon Level : 2
Required Level : 12
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1212#
A Ancient knife Usually used by Highlanders in Scotland.
Weapon Class : Dagger  Attack Strength : 59
Weight : 50
Weapon Level : 2
Required Level : 12
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1213#
Knife Used for Stabbing
Weapon Class : Dagger    Attack Strength : 73
Weight : 60
Weapon Level : 2
Required Level : 12
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1214#
Knife Used for Stabbing
Weapon Class : Dagger    Attack Strength : 73
Weight : 60
Weapon Level : 2
Required Level : 12
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1215#
Knife Used for Stabbing
Weapon Class : Dagger    Attack Strength : 73
Weight : 60
Weapon Level : 2
Required Level : 12
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1216#
A long and thin bladed knife.It can pierce the enemy's armor with great effect.
Weapon Class : Dagger    Attack Strength : 87
Weight : 70
Weapon Level : 2
Required Level : 12
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1217#
A long and thin bladed knife.It can pierce the enemy's armor with great effect.
Weapon Class : Dagger    Attack Strength : 87
Weight : 70
Weapon Level : 2
Required Level : 12
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1218#
A long and thin bladed knife.It can pierce the enemy's armor with great effect.
Weapon Class : Dagger    Attack Strength : 87
Weight : 70
Weapon Level : 2
Required Level : 12
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1219#
A very strong,long-handled knife crafted by artisans of the old world.
Weapon Class : Dagger    Attack Strength : 105
Weight : 70
Weapon Level : 3
Required Level : 24
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1220#
A very strong,long-handled knife crafted by artisans of the old world.
Weapon Class : Dagger    Attack Strength : 105
Weight : 70
Weapon Level : 3
Required Level : 24
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1221#
A very strong,long-handled knife crafted by artisans of the old world.
Weapon Class : Dagger    Attack Strength : 105
Weight : 70
Weapon Level : 3
Required Level : 24
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1222#
A very deadly knife made of an extremely rare and special metal that cuts straight to the heart of enemy.
Never be damaged.
Weapon Class : Dagger    Attack Strength : 118
Weight : 80
Weapon Level : 3
Required Level : 24
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1226#
A very deadly knife made of an extremely rare and special metal that cuts straight to the heart of enemy.
Never be damaged.
Weapon Class : Dagger    Attack Strength : 118
Weight : 80
Weapon Level : 3
Required Level : 24
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1223#
A charmed knife that brings a great luck to its owner.
Perfect Dodge + 20 (Not Implemented yet)
LUK + 5
Weapon Class : Dagger    Attack Strength : 90
Weight : 50
Weapon Level : 4
Required Level : 36
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1224#
A knife with a blade so strong,it can destroy the weapons of the enemy by low chance. 
Weapon Class : Dagger    Attack Strength : 40
Weight : 100
Weapon Level : 4
Required Level : 36
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1225#
An incredibly resilient and sharp knife made exclusively to demolish the enemy's armor by low chance. 
Weapon Class : Dagger    Attack Strength : 40
Weight : 100
Weapon Level : 4
Required Level : 36
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1227#
A knife usually used for cutting Weedy Grasses or Sprigs.
Pierce Defence of Veggie Monster(Not Implemented yet)
Weapon Class : Dagger    Attack Strength : 80
Weight : 40
Weapon Level : 4
Required Level : 36
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1228#
Portable Dagger for Man-to-Man Fight in field.
Pierce Defence of Demi-Human Monster (Not Implemented yet)
Weapon Class : Dagger    Attack Strength : 80
Weight : 40
Weapon Level : 4
Required Level : 36
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1229#
Knife used by Mothers,for cooking in the Kitchen.
Critical + 30% (Not Implemented yet)
Finding Meat by 50% of Success chance when kill a monster (Not Implemented yet)
Weapon Class : Dagger    Attack Strength : 75
Weight : 50
Weapon Level : 4
Required Level : 36
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1230#
Hand tools, typically having a threaded shank and cross handle, used for boring holes in wood or ice. 
Pierce every Armor without any difficulty.
Its fomula of Damage amount is Attack Strength+ (Attack Strength*Defence of the Target / 100) (Not Implemented yet)
Weapon Class : Dagger    Attack Strength : 80
Weight : 60
Weapon Level : 4
Required Level : 36
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1231#
Formal-Dress Dagger engraved luxuarious emblems on it. Usually used by Peers for special occasions.
MATK + 15% (Not Implemented yet)
Weapon Class : Dagger    Attack Strength : 70
Weight : 50     Property : Fire
Weapon Level : 4
Required Level : 36
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1232#
Dagger of Assassin.
MSP + 30
Weapon Class : Dagger    Attack Strength : 125
Weight : 60     Property: Dark
Weapon Level : 4
Required Level : 36
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1233#
Ceremonial Dagger for the Exorcism. It possesses Great power within against the Evil.
Pierce Defence of Demonlike Monster (Not Implemented yet)
Weapon Class : Dagger    Attack Strength : 90
Weight : 70
Weapon Level : 4
Required Level : 36
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1234#
Dagger which has received Spirit of the Moon,Drains the  soul of Target when Used.
Regain a small amount of SP when attack. (Not Implemented yet)
Accuracy Rate - 30%
Weapon Class : Dagger    Attack Strength : 50
Weight : 70
Weapon Level : 4
Required Level : 36
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1235#
Dagger which symbolises the Alchemist Spirit.
Transmogrify the Target into the Different monster by Low chance. (Not Implemented yet)
Weapon Class : Dagger    Attack Strength : 110
Weight : 70
Weapon Level : 4
Required Level : 36
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1236#
Dagger which made in the particular way of the small tribe living in Desert.
Never be damaged.
Weapon Class : Dagger    Attack Strength : 140
Weight : 80
Weapon Level : 4
Required Level : 36
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1237#
Dagger made out of the Monster's Cuspid. It has been doomed so it drives its Owner's mind out of control.
Tend to drive its owner into Darkness,the Tendency everytime when used. (Not Implemented yet)
Weapon Class : Dagger    Attack Strength : 150
Weight : 80     Property : Neutral
Weapon Level : 4
Required Level : 36
Applicable Job : Novice Swordman Mage
         Archer Merchant Thief
#
1250#
Arabic Dagger especially equipped on the back of the hand or on Arms.
Weapon Class : Katar   Attack Strength : 125
Weight : 80
Weapon Level : 2
Required Level : 18
Applicable Job : Assassin
#
1251#
Arabic Dagger especially equipped on the back of the hand or on Arms.
Weapon Class : Katar   Attack Strength : 125
Weight : 80
Weapon Level : 2
Required Level : 18
Applicable Job : Assassin
#
1252#
A Simple Katar
Weapon Class : Katar   Attack Strength : 148
Weight : 120
Weapon Level : 3
Required Level : 33
Applicable Job : Assassin
#
1253#
A Simple Katar
Weapon Class : Katar   Attack Strength : 148
Weight : 120
Weapon Level : 3
Required Level : 33
Applicable Job : Assassin
#
1254#
Dagger especially for Stabbing.
Weapon Class : Katar   Attack Strength : 165
Weight : 150
Weapon Level : 3
Required Level : 33
Applicable Job : Assassin
#
1255#
Dagger especially for Stabbing.
Weapon Class : Katar   Attack Strength : 165
Weight : 150
Weapon Level : 3
Required Level : 33
Applicable Job : Assassin
#
1301#
A common Axe
Weapon Class : Axe    Attack Strength : 35
Weight : 120
Weapon Level : 1
Required Level : 3
Applicable Job : Novice Swordman Merchant
#
1302#
A common Axe
Weapon Class : Axe    Attack Strength : 35
Weight : 120
Weapon Level : 1
Required Level : 3
Applicable Job : Novice Swordman Merchant
#
1303#
A common Axe
Weapon Class : Axe    Attack Strength : 35
Weight : 120
Weapon Level : 1
Required Level : 3
Applicable Job : Novice Swordman Merchant
#
1304#
An axe crafted by Orcish Smiths,and used by the Orc Warriors. It's very heavy but has less power than looking. 
Weapon Class : Axe    Attack Strength : 60
Weight : 200
Weapon Level : 4
Required Level : 3
Applicable Job : Novice Swordman Merchant
#
1305#
Heavy, broad-bladed hatchet used especially by butchers. 
Weapon Class : Axe    Attack Strength : 140
Weight : 120
Weapon Level : 4
Required Level : 44
Applicable Job : Novice Swordman Merchant
#
1351#
A sturdy two-handed axe useful for cutting down many foes.
Weapon Class : Axe    Attack Strength : 75
Weight : 180
Weapon Level : 1
Required Level : 3
Applicable Job : Swordman Merchant
#
1352#
A sturdy two-handed axe useful for cutting down many foes.
Weapon Class : Axe    Attack Strength : 75
Weight : 180
Weapon Level : 1
Required Level : 3
Applicable Job : Swordman Merchant
#
1353#
A sturdy two-handed axe useful for cutting down many foes.
Weapon Class : Axe    Attack Strength : 75
Weight : 180
Weapon Level : 1
Required Level : 3
Applicable Job : Swordman Merchant
#
1354#
Very Big Hammer
Weapon Class : Axe    Attack Strength : 110
Weight : 230
Weapon Level : 2
Required Level : 16
Applicable Job : Swordman Merchant
#
1355#
Very Big Hammer
Weapon Class : Axe    Attack Strength : 110
Weight : 230
Weapon Level : 2
Required Level : 16
Applicable Job : Swordman Merchant
#
1356#
Very Big Hammer
Weapon Class : Axe    Attack Strength : 110
Weight : 230
Weapon Level : 2
Required Level : 16
Applicable Job : Swordman Merchant
#
1357#
A powerful-looking axe that lives up to its appearance in might.
Weapon Class : Axe    Attack Strength : 140
Weight : 250
Weapon Level : 3
Required Level : 30
Applicable Job : Swordman Merchant
#
1358#
A powerful-looking axe that lives up to its appearance in might.
Weapon Class : Axe    Attack Strength : 140
Weight : 250
Weapon Level : 3
Required Level : 30
Applicable Job : Swordman Merchant
#
1359#
A powerful-looking axe that lives up to its appearance in might.
Weapon Class : Axe    Attack Strength : 140
Weight : 250
Weapon Level : 3
Required Level : 30
Applicable Job : Swordman Merchant
#
1360#
Utterly Tow-Handed Axe
Weapon Class : Axe    Attack Strength : 170
Weight : 300
Weapon Level : 3
Required Level : 30
Applicable Job : Swordman Merchant
#
1361#
Utterly Tow-Handed Axe
Weapon Class : Axe    Attack Strength : 170
Weight : 300
Weapon Level : 3
Required Level : 30
Applicable Job : Swordman Merchant
#
1362#
Utterly Tow-Handed Axe
Weapon Class : Axe    Attack Strength : 170
Weight : 300
Weapon Level : 3
Required Level : 30
Applicable Job : Swordman Merchant
#
1363#
Axe of Fear,which has rumored to flood the battle field with blood.
STR + 10
Increase Movement when equipped (Not Implemented yet)
Weapon Class : Axe    Attack Strength : 160
Weight : 400
Weapon Level : 4
Required Level : 44
Applicable Job : Swordman Merchant
#
1364#
Giant Axe.
Stun + 10% (Not Implemented yet)
Weapon Class : Axe    Attack Strength : 185
Weight : 180
Weapon Level : 4
Required Level : 44
Applicable Job : Swordman Merchant
#
1365#
Axe which has rumored to give a Sabbath on childrean of the Darkness.
Critical attack on the Undead (Not Implemented yet)
Give a Sudden Death on the Undead (Not Implemented yet)
Weapon Class : Axe    Attack Strength : 120
Weight : 230     Property : Dark
Weapon Level : 4
Required Level : 44
Applicable Job : Swordman Merchant
#
1366#
Ceremonial Axe possessing Holy Force within.
Enchanted with Lv 1 [Heal] (Not Implemented yet)
Weapon Class : Axe    Attack Strength : 180
Weight : 230     Property : Holy
Weapon Level : 4
Required Level : 44
Applicable Job : Swordman Merchant
#
1367#
Axe used for Slaying many foes.
Pierce Defence of the Brute Monster(Not Implemented yet).
Give a Sudden Death on Brute Monster by Low chance(Not implmented yet)
Weapon Class : Axe    Attack Strength : 120
Weight : 250     Property : Earth
Weapon Level : 4
Required Level : 44
Applicable Job : Swordman Merchant
#
1368#
Axe of the Wind property Usually used for Throwing.
Enchanted with a Skill [Tomahawk Throwing](Not Implemented yet).
Weapon Class : Axe    Attack Strength : 165
Weight : 250     Property : Wind
Weapon Level : 4
Required Level : 44
Applicable Job : Swordman Merchant
#
1369#
Device consisting of a heavy blade held aloft between upright guides and dropped to behead the victim below. 
Give a Sudden Death on Demi-Human Monster by Low Chance(Not Implemented yet)
Weapon Class : Axe    Attack Strength : 215
Weight : 300
Weapon Level : 4
Required Level : 44
Applicable Job : Swordman Merchant
#
1401#
Spear usually used for throwing.
Weapon Class : Spear      Attack Strength : 28
Weight : 70
Weapon Level : 1
Required Level : 4
Applicable Job : Swordman
#
1402#
Spear usually used for throwing.
Weapon Class : Spear      Attack Strength : 28
Weight : 70
Weapon Level : 1
Required Level : 4
Applicable Job : Swordman
#
1403#
Spear usually used for throwing.
Weapon Class : Spear      Attack Strength : 28
Weight : 70
Weapon Level : 1
Required Level : 4
Applicable Job : Swordman
#
1404#
Spear consisting of a long shaft with a sharply pointed end. 
Weapon Class : Spear      Attack Strength : 44
Weight : 85
Weapon Level : 1
Required Level : 4
Applicable Job : Swordman
#
1405#
Spear consisting of a long shaft with a sharply pointed end. 
Weapon Class : Spear      Attack Strength : 44
Weight : 85
Weapon Level : 1
Required Level : 4
Applicable Job : Swordman
#
1406#
Spear consisting of a long shaft with a sharply pointed end. 
Weapon Class : Spear      Attack Strength : 44
Weight : 85
Weapon Level : 1
Required Level : 4
Applicable Job : Swordman
#
1407#
Common Spear of Footmen
Weapon Class : Spear      Attack Strength : 60
Weight : 100
Weapon Level : 1
Required Level : 4
Applicable Job : Swordman
#
1408#
Common Spear of Footmen
Weapon Class : Spear      Attack Strength : 60
Weight : 100
Weapon Level : 1
Required Level : 4
Applicable Job : Swordman
#
1409#
Common Spear of Footmen
Weapon Class : Spear      Attack Strength : 60
Weight : 100
Weapon Level : 1
Required Level : 4
Applicable Job : Swordman
#
1413#
The Legendary Spear which has rumored not to ever miss its Target.
Hit + 30 (Not Implemented yet)
Weapon Class : Spear      Attack Strength : 95
Weight : 50
Weapon Level : 4
Required Level : 4
Applicable Job : Swordman
#
1414#
Spear of the Earth Property.
MHP + 500
Weapon Class : Spear      Attack Strength : 145
Weight : 70
Weapon Level : 4
Required Level : 48
Applicable Job : Swordman
#
1415#
Spit Intruding into an Armor of Enemy.
Pierce Defence (Not Implemented yet).
Weapon Class : Spear      Attack Strength : 85
Weight : 85
Weapon Level : 4
Required Level : 48
Applicable Job : Swordman
#
1416#
Spear which Drains the spirit from an enemy when Kill.
Regain 5 SP when Kill(Not Implemented yet).
Weapon Class : Spear      Attack Strength : 100
Weight : 100
Weapon Level : 4
Required Level : 48
Applicable Job : Swordman
#
1451#
Spear with an inward carved Blade.
Weapon Class : Spear      Attack Strength : 84
Weight : 100
Weapon Level : 2
Required Level : 18
Applicable Job : Swordman
#
1452#
Spear with an inward carved Blade.
Weapon Class : Spear      Attack Strength : 84
Weight : 100
Weapon Level : 2
Required Level : 18
Applicable Job : Swordman
#
1453#
Spear with an inward carved Blade.
Weapon Class : Spear      Attack Strength : 84
Weight : 100
Weapon Level : 2
Required Level : 18
Applicable Job : Swordman
#
1454#
Spear with a Large,Crescent Blade.
Weapon Class : Spear      Attack Strength : 104
Weight : 120
Weapon Level : 2
Required Level : 18
Applicable Job : Swordman
#
1455#
Spear with a Large,Crescent Blade.
Weapon Class : Spear      Attack Strength : 104
Weight : 120
Weapon Level : 2
Required Level : 18
Applicable Job : Swordman
#
1456#
Spear with a Large,Crescent Blade.
Weapon Class : Spear      Attack Strength : 104
Weight : 120
Weapon Level : 2
Required Level : 18
Applicable Job : Swordman
#
1457#
Spear having a blade with lateral projections mounted on the end of a long shaft.
Weapon Class : Spear      Attack Strength : 124
Weight : 200
Weapon Level : 2
Required Level : 18
Applicable Job : Swordman
#
1458#
Spear having a blade with lateral projections mounted on the end of a long shaft.
Weapon Class : Spear      Attack Strength : 124
Weight : 200
Weapon Level : 2
Required Level : 18
Applicable Job : Swordman
#
1459#
Spear having a blade with lateral projections mounted on the end of a long shaft.
Weapon Class : Spear      Attack Strength : 124
Weight : 200
Weapon Level : 2
Required Level : 18
Applicable Job : Swordman
#
1460#
Spear with 3 Prongs,usually used for fishing.
Weapon Class : Spear      Attack Strength : 150
Weight : 120
Weapon Level : 3
Required Level : 33
Applicable Job : Swordman
#
1461#
Spear with 3 Prongs,usually used for fishing.
Weapon Class : Spear      Attack Strength : 150
Weight : 120
Weapon Level : 3
Required Level : 33
Applicable Job : Swordman
#
1462#
Spear with 3 Prongs,usually used for fishing.
Weapon Class : Spear      Attack Strength : 150
Weight : 120
Weapon Level : 3
Required Level : 33
Applicable Job : Swordman
#
1463#
Spear with an axlike blade and a steel spike mounted on the end of a long shaft.
Weapon Class : Spear      Attack Strength : 165
Weight : 250
Weapon Level : 3
Required Level : 33
Applicable Job : Swordman
#
1464#
Spear with an axlike blade and a steel spike mounted on the end of a long shaft.
Weapon Class : Spear      Attack Strength : 165
Weight : 250
Weapon Level : 3
Required Level : 33
Applicable Job : Swordman
#
1465#
Spear with an axlike blade and a steel spike mounted on the end of a long shaft.
Weapon Class : Spear      Attack Strength : 165
Weight : 250
Weapon Level : 3
Required Level : 33
Applicable Job : Swordman
#
1466#
Spear with a Round and Heavy Blade.
Critical + 20 (Not Implemented yet)
Weapon Class : Spear      Attack Strength : 150
Weight : 250
Weapon Level : 4
Required Level : 48
Applicable Job : Swordman
#
1410#
Spear usually used by Horsemen or Knights.
Weapon Class : Spear      Attack Strength : 185
Weight : 250
Weapon Level : 3
Required Level : 33
Applicable Job : Knight Crusader
#
1411#
Spear usually used by Horsemen or Knights.
Weapon Class : Spear      Attack Strength : 185
Weight : 250
Weapon Level : 3
Required Level : 33
Applicable Job : Knight Crusader
#
1412#
Spear usually used by Horsemen or Knights.
Weapon Class : Spear      Attack Strength : 185
Weight : 250
Weapon Level : 3
Required Level : 33
Applicable Job : Knight  Crusader
#
1467#
Spear with a thick ,Strange-Looking Blade.
Weapon Class : Spear      Attack Strength : 180
Weight : 100
Weapon Level : 4
Required Level : 48
Applicable Job : Swordman
#
1468#
Spear of the Wind property,enchanted with [Thunder Storm].
Weapon Class : Spear      Attack Strength : 170
Weight : 120     Property : Wind 
Weapon Level : 4
Required Level : 48
Applicable Job : Swordman
#
1469#
The Legendary Spear of Longinus,the Soldier of Misfortune who murdered the Saint.
Weapon Class : Spear      Attack Strength : 180
Weight : 200     Property : Dark 
Weapon Level : 4
Required Level : 48
Applicable Job : Swordman
#
1470#
Spear radiates Holy Light in all Directions.Each Prongs can attack different Enemies at the Same time.
Weapon Class : Spear      Attack Strength : 190
Weight : 120     Property : Holy 
Weapon Level : 4
Required Level : 48
Applicable Job : Swordman
#
1471#
Spear of the Fire property, has Mighty Force of Flame.
Also enchanted with [Fire Ball]
Weapon Class : Spear      Attack Strength : 195
Weight : 250     Property : Fire 
Weapon Level : 4
Required Level : 48
Applicable Job : Swordman
#
1501#
A stout heavy stick, usually thicker at one end, suitable for use as a weapon
Weapon Class : Mace    Attack Strength : 23
Weight : 70
Weapon Level : 1
Required Level : 2
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1502#
A stout heavy stick, usually thicker at one end, suitable for use as a weapon
Weapon Class : Mace    Attack Strength : 23
Weight : 70
Weapon Level : 1
Required Level : 2
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1503#
A stout heavy stick, usually thicker at one end, suitable for use as a weapon
Weapon Class : Mace    Attack Strength : 23
Weight : 70
Weapon Level : 1
Required Level : 2
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1504#
A heavy medieval warclub with a spiked metal head.
Weapon Class : Mace     Attack Strength : 37
Weight : 80
Weapon Level : 1
Required Level : 2
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1505#
A heavy medieval warclub with a spiked metal head.
Weapon Class : Mace     Attack Strength : 37
Weight : 80
Weapon Level : 1
Required Level : 2
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1506#
A heavy medieval warclub with a spiked metal head.
Weapon Class : Mace    Attack Strength : 37
Weight : 80
Weapon Level : 1
Required Level : 2
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1507#
Mace looking Strange.
Weapon Class : Mace    Attack Strength : 54
Weight : 100
Weapon Level : 2
Required Level : 14
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1508#
Mace looking Strange.
Weapon Class : Mace   Attack Strength : 54
Weight : 100
Weapon Level : 2
Required Level : 14
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1509#
Mace looking Strange.
Weapon Class : Mace    Attack Strength : 54
Weight : 100
Weapon Level : 2
Required Level : 14
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1510#
A Effective,Threshing Weapon consisting of a long wooden handle and a shorter,Free-Swinging stick attached to its end. 
Weapon Class : Mace   Attack Strength : 69
Weight : 90
Weapon Level : 2
Required Level : 14
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1511#
A Effective,Threshing Weapon consisting of a long wooden handle and a shorter,Free-Swinging stick attached to its end. 
Weapon Class : Mace    Attack Strength : 69
Weight : 90
Weapon Level : 2
Required Level : 14
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1512#
A Effective,Threshing Weapon consisting of a long wooden handle and a shorter,Free-Swinging stick attached to its end. 
Weapon Class : Mace    Attack Strength : 69
Weight : 90
Weapon Level : 2
Required Level : 14
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1513#
A particularly dangerous-looking weapon,an iron club with many sharp spikes.
Weapon Class : Mace    Attack Strength : 110
Weight : 150
Weapon Level : 3
Required Level : 27
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1514#
A particularly dangerous-looking weapon,an iron club with many sharp spikes.
Weapon Class : Mace     Attack Strength : 110
Weight : 150
Weapon Level : 3
Required Level : 27
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1515#
A particularly dangerous-looking weapon,an iron club with many sharp spikes.
Weapon Class : Mace    Attack Strength : 110
Weight : 150
Weapon Level : 3
Required Level : 27
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1516#
A very powerful and deadly mace, very much for the reason that it also has sharp blades. 
Weapon Class : Mace    Attack Strength : 130
Weight : 120
Weapon Level : 3
Required Level : 27
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1517#
A very powerful and deadly mace, very much for the reason that it also has sharp blades. 
Weapon Class : Mace    Attack Strength : 130
Weight : 120
Weapon Level : 3
Required Level : 27
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1517#
A very powerful and deadly mace, very much for the reason that it also has sharp blades. 
Weapon Class : Mace    Attack Strength : 130
Weight : 120
Weapon Level : 3
Required Level : 27
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1519#
Mace consisting of Iron Chains.
Weapon Class : Mace    Attack Strength : 84
Weight : 80
Weapon Level : 2
Required Level : 14
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1520#
Mace consisting of Iron Chains.
Weapon Class : Mace    Attack Strength : 84
Weight : 80
Weapon Level : 2
Required Level : 14
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1522#
Mace which stuns an enemy by one Single hit.
Weapon Class : Mace    Attack Strength : 140
Weight : 200
Weapon Level : 3
Required Level : 27
Applicable Job : Priest
#
1523#
Mace which many Spikes attached on,Gives an Instantaneous Death by Haphazard.
Critical + 40% (Not Implemented yet)
Tend to drive its owner into `Darkness' the Tendency,when used frequently. (Not Implemented yet)
Weapon Class : Mace    Attack Strength : 70
Weight : 70
Weapon Level : 4
Required Level : 40
Applicable Job: Novice Swordman Acolyte
         Merchant
#
1524#
Mace made out of Pure Gold.
Never be Damaged.
Weapon Class : Mace    Attack Strength : 130
Weight : 80
Weapon Level : 4
Required Level : 40
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1525#
Long and Thin Mace which is able to attack an Enemy from the distance.
Weapon Class : Mace    Attack Strength : 135
Weight : 80
Weapon Level : 4
Required Level : 40
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1526#
Shamanic,Heavy Mace which gives an Enemy the Instantaneous Death by low Chance. 
(Not implemented yet)
Weapon Class : Mace    Attack Strength : 145
Weight : 100
Weapon Level : 4
Required Level : 40
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1527#
Round-Shaped Mace tempering Iron. Heavy but powerful tool.
Weapon Class : Mace    Attack Strength : 165
Weight : 90
Weapon Level : 4
Required Level : 40
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1528#
Cruciform Mace Blessed by the Pope of Rund-Midgard kingdom.
Weapon Class : Mace    Attack Strength : 140
Weight : 150  Property : Holy
Weapon Level : 4
Required Level : 40
Applicable Job : Novice Swordman Acolyte
         Merchant
#
1550#
Common Book but a Lethal Weapon under a Great Danger.
Weapon Class : Book    Attack Strength : 100
Weight : 60
Weapon Level : 2
Required Level : 14
Applicable Job : Priest Sage
#
1551#
Book of Holy Words.
INT + 2
Weapon Class : Book        Attack Strength : 139
Weight : 100
Weapon Level : 3
Required Level : 27
Applicable Job : Priest  Sage
#
1552#
Marble Tablet Engraved with Wise Words.
Weapon Class : Book        Attack Strength : 151
Weight : 80
Weapon Level : 3
Required Level : 27
Applicable Job : Priest  Sage
#
1601#
Simple magic wand
MATK + 15%
Weapon Class : Rod  Attack Strength : 15
Weight : 40
Weapon Level : 1
Required Level : NA
Applicable Job : Novice Mage Acolyte
#
1602#
Simple magic wand
MATK + 15%
Weapon Class : Rod  Attack Strength : 15
Weight : 40
Weapon Level : 1
Required Level : NA
Applicable Job : Novice Mage Acolyte
#
1603#
Simple magic wand
MATK + 15%
Weapon Class : Rod  Attack Strength : 15
Weight : 40
Weapon Level : 1
Required Level : NA
Applicable Job : Novice Mage Acolyte
#
1604#
A rough-hewn but effective wand of magic.
INT + 1 , MATK + 15%
Weapon Class : Rod  Attack Strength : 25
Weight : 40
Weapon Level : 2
Required Level : 12
Applicable Job : Novice Mage Acolyte
#
1605#
A rough-hewn but effective wand of magic.
INT + 1 , MATK + 15%
Weapon Class : Rod  Attack Strength : 25
Weight : 40
Weapon Level : 2
Required Level : 12
Applicable Job : Novice Mage Acolyte
#
1606#
A rough-hewn but effective wand of magic.
INT + 1 , MATK + 15%
Weapon Class : Rod  Attack Strength : 25
Weight : 40
Weapon Level : 2
Required Level : 12
Applicable Job: Novice Mage Acolyte
#
1607#
Bejeweled Staff 
INT + 2 , MATK + 15%
Weapon Class : Rod  Attack Strength : 40
Weight : 40
Weapon Level : 2
Required Level : 12
Applicable Job : Novice Mage Acolyte
#
1608#
Bejeweled Staff 
INT + 2 , MATK + 15%
Weapon Class : Rod  Attack Strength : 40
Weight : 40
Weapon Level : 2
Required Level : 12
Applicable Job : Novice Mage Acolyte
#
1609#
Bejeweled Staff 
INT + 2 , MATK + 15%
Weapon Class : Rod  Attack Strength : 40
Weight : 40
Weapon Level : 2
Required Level : 12
Applicable Job : Novice Mage Acolyte
#
1610#
Very Ornate,Well-Crafted Wand.
It Grants its Bearer Great Magical Power.
INT + 3 , MATK + 15%
Weapon Class : Rod  Attack Strength : 60
Weight : 40
Weapon Level : 3
Required Level : 24
Applicable Job : Novice Mage Acolyte
1611#
Very Ornate,Well-Crafted Wand.
It Grants its Bearer Great Magical Power.
INT + 3 , MATK + 15%
Weapon Class : Rod  Attack Strength : 60
Weight : 40
Weapon Level : 3
Required Level : 24
Applicable Job : Novice Mage Acolyte
#
1612#
Very Ornate,Well-Crafted Wand.
It Grants its Bearer Great Magical Power.
INT + 3 , MATK + 15%
Weapon Class : Rod  Attack Strength : 60
Weight : 40
Weapon Level : 3
Required Level : 24
Applicable Job : Novice Mage Acolyte
#
1613#
Rare Staff which Converts Phychic Power into Physical Distructive Power.
Consumes 5 SP when every Physical Attack.
STR + 10 , MATK + 15%
Weapon Class : Rod  Attack Strength : 130
Weight : 70
Weapon Level : 3
Required Level : 24
Applicable Job : Mage Acolyte
#
1614#
Shamanic Wand Made of a Branch of Elder Oak Tree,with the Goat Figure top on it.
Enables to Do More Magical Damages on an Enemy.
INT + 3 , MATK + 15%
Weapon Class : Rod  Attack Strength : 75
Weight : 70
Weapon Level : 3
Required Level : 24
Applicable Job : Novice Mage Acolyte
#
1615#
Doomed Wand Consisting of a Human Leg Bone with a Skull Attached on Top.
Evil Force from Hell Tempts innocent people to use this wand on and on.
INT + 4 , MATK + 15%
Weapon Class : Rod  Attack Strength : 40
Weight : 70
Weapon Level : 3
Required Level : 24
Applicable Job : Novice Mage Acolyte
#
1801#
Common and Potent Claw,As Known As `Tiger Fang'.
Weapon Class : Claw  Attack Strength : 30
Weight : 40
Weapon Level : 1
Required Level : N/A
Applicable Job : Monk
#
1802#
Common and Potent Claw,As Known As `Tiger Fang'.
Weapon Class : Claw  Attack Strength : 30
Weight : 40
Weapon Level : 1
Required Level : N/A
Applicable Job : Monk
#
1803#
Hand Protector which Covers the Back of the Hand and most parts of Arm,
as Consisting of Long Leather Straps with Several Iron Nails on it. 
Weapon Class : Claw  Attack Strength : 50
Weight : 45
Weapon Level : 2
Required Level : 12
Applicable Job : Monk
#
1804#
Hand Protector which Covers the Back of the Hand and most parts of Arm,
as Consisting of Long Leather Straps with Several Iron Nails on it. 
Weapon Class : Claw  Attack Strength : 50
Weight : 45
Weapon Level : 2
Required Level : 12
Applicable Job : Monk
#
1805#
Fist Protector for a Man-to-Man Fight ,being handed down from an Oriental Tribe living in the Far East.
Usually Fighters use this in a Fist-Fight Championship.
Weapon Class : Claw  Attack Strength : 65
Weight : 45
Weapon Level : 2
Required Level : 12
Applicable Job : Monk
#
1806#
Fist Protector for a Man-to-Man Fight ,being handed down from an Oriental Tribe lives in the Far East.
Usually Fighters use this in a Fist-Fight Championship.
Weapon Class : Claw  Attack Strength : 65
Weight : 45
Weapon Level : 2
Required Level : 12
Applicable Job : Monk
#
1807#
Weapon Simulated a Human Fist.
Stumpy but Mashing an Enemy Effectively.
Weapon Class : Claw  Attack Strength : 115
Weight : 65
Weapon Level : 3
Required Level : 24
Applicable Job : Monk
#
1808#
Weapon Simulated a Human Fist.
Stumpy but Mashing an Enemy Effectively.
Weapon Class : Claw  Attack Strength : 115
Weight : 65
Weapon Level : 3
Required Level : 24
Applicable Job : Monk
#
1809#
Weapon Simulated a Human Hand of 3 Steel Fingers.
When Used,it Scratches an Enemy very Viciously to Death.
Increases its Wearer's Physical Power.
STR + 2
Weapon Class : Claw  Attack Strength : 86
Weight : 50
Weapon Level: 3
Required Level : 24
Applicable Job : Monk
#
1810#
Weapon Simulated a Human Hand of 3 Steel Fingers.
When Used,it Scratches an Enemy very Viciously to Death.
Increases its Wearer's Physical Power.
STR + 2
Weapon Class : Claw  Attack Strength : 86
Weight : 50
Weapon Level: 3
Required Level : 24
Applicable Job : Monk
#
1811#
Claw Simulated Human Fingers with Long,Sharpened Nails .
Weapon Class : Claw  Attack Strength : 97
Weight : 50
Weapon Level : 3
Required Level : 24
Applicable Job : Monk
#
1812#
Claw Simulated Human Fingers with Long,Sharpened Nails .
Weapon Class : Claw  Attack Strength : 97
Weight : 50
Weapon Level : 3
Required Level : 24
Applicable Job : Monk
#
1813#
Claw Blessed By Zephyrus,its patron God of Wind.
Weapon Class : Claw  Attack Strength : 100
Weight : 45
Weapon Level : 4
Required Level : 36
Applicable Job : Monk
#
1814#
Claw of Madness.
When Used,It Drives its Wearer Going Insane and Roving to Find Enemies to Kill.
Increase Attack Speed(Not Implemented).
Weapon Class : Claw  Attack Strength : 100
Weight : 50
Weapon Level : 4
Required Level : 36
Applicable Job : Monk
#
1901#
Treble Instrument with Strings.
Very Popular through Whole Western Countries and also Rocker's Favorite one.
Weapon Class : Musical Instrument  Attack Strength : 50
Weight : 70
Weapon Level : 1
Required Level : 2
Applicable Job : Bard
#
1902#
Treble Instrument with Strings.
Very Popular through Whole Western Countries and also Rocker's Favorite one.
Weapon Class : Musical Instrument  Attack Strength : 50
Weight : 70
Weapon Level : 1
Required Level : 2
Applicable Job : Bard
#
1903#
Small Stringed Musical Instrument.
Weapon Class : Musical Instrument  Attack Strength : 90
Weight : 40
Weapon Level  : 2
Required Level : 14
Applicable Job : Bard
#
1904#
Small Stringed Musical Instrument.
Weapon Class : Musical Instrument  Attack Strength : 90
Weight : 40
Weapon Level  : 2
Required Level : 14
Applicable Job : Bard
#
1905#
Musical Instrument Having a Long,Fretted Neck with a Vaulted back.
Ancient People Loved to Play but it is Out-Of-Date now.
Weapon Class : Musical Instrument  Attack Strength : 105
Weight : 50
Weapon Level  : 2
Required Level : 14
Applicable Job : Bard
#
1906#
Musical Instrument Having a Long,Fretted Neck with a Vaulted back.
Ancient People Loved to Play but it is Out-Of-Date now.
Weapon Class : Musical Instrument  Attack Strength : 105
Weight : 50
Weapon Level  : 2
Required Level : 14
Applicable Job : Bard
#
1907#
Musical Instrument with 6 strings Plucked with the Fingers or a Pleuctrum.
Weapon Class : Musical Instrument  Attack Strength : 142
Weight : 90
Weapon Level : 3
Required Level : 27
Applicable Job : Bard
#
1908#
Musical Instrument with 6 strings Plucked with the Fingers or a Pleuctrum.
Weapon Class : Musical Instrument  Attack Strength : 142
Weight : 90
Weapon Level : 3
Required Level : 27
Applicable Job : Bard
#
1909#
Musical Instrument having Strings that are Plucked with the Fingers.
Also it Increases its Player's Intelliegence.
INT + 2
Weapon Class : Musical Instrument  Attack Strength : 114
Weight : 90
Weapon Level : 3
Required Level : 27
Applicable Job : Bard
#
1910#
Musical Instrument having Strings that are Plucked with the Fingers.
It Increases its Player's Intelliegence.
INT + 2
Weapon Class : Musical Instrument  Attack Strength : 114
Weight : 90
Weapon Level : 3
Required Level : 27
Applicable Job : Bard
#
1911#
Korean Traditional Musical String Instrument.
Singing and Dancing Girls Play to Celebrate Special Occasions.
Weapon Class : Musical Instrument  Attack Strength : 126
Weight : 130
Weapon Level : 3
Required Level : 27
Applicable Job : Bard
#
1912#
Korean Traditional Musical String Instrument.
Singing and Dancing Girls Play to Celebrate Special Occasions.
Weapon Class : Musical Instrument  Attack Strength : 126
Weight : 130
Weapon Level : 3
Required Level : 27
Applicable Job : Bard
#
1950#
Strong,Thick Cord made of Braided Strands of Hemp.
Weapon Class : Whip  Attack Strength : 45
Weight : 40
Weapon Level : 1
Required Level : 3
Applicable Job : Dancer
#
1951#
Strong,Thick Cord made of Braided Strands of Hemp.
Weapon Class : Whip  Attack Strength : 45
Weight : 40
Weapon Level : 1
Required Level : 3
Applicable Job : Dancer
#
1952#
Instrument Consisting of a Narrow and Durable Thread with a small Handle.
Weapon Class : Whip  Attack Strength : 80
Weight : 30
Weapon Level : 2
Required Level : 16
Applicable Job : Dancer
#
1953#
Instrument Consisting of a Narrow and Durable Thread with a small Handle.
Weapon Class : Whip  Attack Strength : 80
Weight : 30
Weapon Level : 2
Required Level : 16
Applicable Job : Dancer
#
1954#
Instrument consisting of a Flexible Wire with an Iron Handle.
Weapon Class : Whip  Attack Strength : 95
Weight : 100
Weapon Level : 2
Required Level : 16
Applicable Job : Dancer
#
1955#
Instrument consisting of a Flexible Wire with an Iron Handle.
Weapon Class : Whip  Attack Strength : 95
Weight : 100
Weapon Level : 2
Required Level : 16
Applicable Job : Dancer
#
1956#
Efficient Whip which a small Morning Star attached on Top.
Weapon Class : Whip  Attack Strength : 135
Weight : 90
Weapon Level : 3
Required Level : 30
Applicable Job  : Dancer
#
1957#
Efficient Whip which a small Morning Star attached on Top.
Weapon Class : Whip  Attack Strength : 135
Weight : 90
Weapon Level : 3
Required Level : 30
Applicable Job  : Dancer
#
1958#
Exceptional Whip made of an Animal Tail.
It is rumored to Bring a Great Luck.
LUK + 3
Weapon Class : Whip  Attack Strength : 105
Weight : 70
Weapon Level: 3
Required Level : 30
Applicable Job : Dancer
#
1959#
Exceptional Whip made of an Animal Tail.
It is rumored to Bring a Great Luck.
LUK + 3
Weapon Class : Whip  Attack Strength : 105
Weight : 70
Weapon Level: 3
Required Level : 30
Applicable Job : Dancer
#
1960#
Common Whip with a Wooden Handle for Striking.
Weapon Class : Whip  Attack Strength : 120
Weight : 70
Weapon Level : 3
Required Level : 30
Applicable Job : Dancer
#
1961#
Common Whip  with a Wooden Handle for Striking.
Weapon Class : Whip  Attack Strength : 120
Weight : 70
Weapon Level : 3
Required Level : 30
Applicable Job : Dancer
#
1962#
Heavy Whip made of Snake Skin.
It leaves Deep Scars with Long,Thick Twisted Leather Straps.
Weapon Class : Whip  Attack Strength : 100
Weight : 40
Weapon Level : 4
Required Level : 44
Applicable Job : Dancer
#
1963#
Whip made of Thornbush of Rose.
It inflicts a Serious Wound upon an Enemy with the Poison Property when used.
Weapon Class : Whip  Attack Strength : 115
Weight : 30    Property : Poison
Weapon Level : 4
Required Level : 44
Applicable Job : Dancer
#
1964#
Powerful Whip made of Steel Chains.
Weapon Class : Whip  Attack Strength : 150
Weight : 70
Weapon Level : 4
Required Level : 44
Applicable Job : Dancer
#
1701#
Common Place Bow
Weapon Class : Bow      Attack Strength : 15
Weight : 50
Weapon Level : 1
Required Level : 4
Applicable Job : Archer Thief
#
1702#
Common Place Bow
Weapon Class : Bow      Attack Strength : 15
Weight : 50
Weapon Level : 1
Required Level : 4
Applicable Job : Archer Thief
#
1703#
Common Place Bow
Weapon Class : Bow      Attack Strength : 15
Weight : 50
Weapon Level : 1
Required Level : 4
Applicable Job : Archer Thief
#
1704#
Average Bow,used Mostly in hunting Small Game.
Weapon Class : Bow      Attack Strength : 29
Weight : 60
Weapon Level : 1
Required Level : 4
Applicable Job : Archer Thief
#
1705#
Average Bow,used Mostly in hunting Small Game.
Weapon Class : Bow      Attack Strength : 29
Weight : 60
Weapon Level : 1
Required Level : 4
Applicable Job : Archer Thief
#
1706#
Average Bow,used Mostly in hunting Small Game.
Weapon Class : Bow      Attack Strength : 29
Weight : 60
Weapon Level : 1
Required Level : 4
Applicable Job : Archer Thief
#
1707#
Well-Balanced Bow,of Simple-of-Use.
Weapon Class : Bow      Attack Strength : 50
Weight : 100
Weapon Level : 2
Required Level : 18
Applicable Job : Archer Thief
#
1708#
Well-Balanced Bow,of Simple-of-Use.
Weapon Class : Bow      Attack Strength : 50
Weight : 100
Weapon Level : 2
Required Level : 18
Applicable Job : Archer Thief
#
1709#
Well-Balanced Bow,of Simple-of-Use.
Weapon Class : Bow      Attack Strength : 50
Weight : 100
Weapon Level: 2
Required Level : 18
Applicable Job : Archer Thief
#
1710#
Crossbow Gun for the Big Battle.
Weapon Class : Bow      Attack Strength : 65
Weight : 90
Weapon Level : 2
Required Level : 18
Applicable Job : Archer Thief
#
1711#
Crossbow Gun for the Big Battle.
Weapon Class : Bow      Attack Strength : 65
Weight : 90
Weapon Level : 2
Required Level : 18
Applicable Job : Archer Thief
#
1712#
Crossbow Gun for the Big Battle.
Weapon Class : Bow      Attack Strength : 65
Weight : 90
Weapon Level : 2
Required Level : 18
Applicable Job : Archer Thief
#
1713#
Exceptional Bow-Gun which allows its Owner to be more Dexterous.
Dex + 2
Weapon Class : Bow      Attack Strength : 90
Weight : 100
Weapon Level : 3
Required Level : 33
Applicable Job : Archer Thief
#
1715#
Exceptional Bow-Gun which allows its Owner to be more Dexterous.
Dex + 2
Weapon Class : Bow      Attack Strength : 90
Weight : 100
Weapon Level : 3
Required Level : 33
Applicable Job : Archer Thief
#
1714#
Average Bow,used Mostly in hunting Small Game.
Weapon Class : Bow      Attack Strength : 100
Weight : 110
Weapon Level : 3
Required Level : 33
Applicable Job : Archer Thief
#
1716#
Potent Bow Used by Goongsoo,the Korean Ancient Archer ,of Great Strength and Able to knock down the Greatest Enemy.
Weapon Class : Bow      Attack Strength : 100
Weight : 110
Weapon Level : 3
Required Level : 33
Applicable Job : Archer Thief
#
1718#
Exclusive Bow For Hunter Class.
Weapon Class : Bow      Attack Strength : 100
Weight : 110
Weapon Level : 3
Required Level : 33
Applicable Job : Hunter
#
1719#
Exclusive Bow for Thief Class.
Ranges Extremely Long-Distance and Very Efficient  to Hunt.
Weapon Class : Bow      Attack Strength : 75
Weight : 50
Weapon Level : 4
Required Level : 48
Applicable Job : Thief
#
1720#
Bow of Rudra,the Ancient God.
Contains Holy Godly power inside,and
Enchanted with [Cure].
Weapon Class : Bow      Attack Strength : 130
Weight : 100     Property : Holy
Weapon Level : 4
Required Level : 48
Applicable Job : Archer Thief
#
1750#
Common Arrow
Weapon Class : Arrow    Attack Strength : 25
Weight : 0.1       Property : Neutral
#
1751#
Arrow with a head of Silver attached on top.
Does Holy Damages when Used against Mob.
Weapon Class : Arrow    Attack Strength : 30
Weight : 0.2        Property : Holy
#
1752#
Burning Arrow,Does Powerful,Flammable Damages when used against the Enemy.
Weapon Class : Arrow    Attack Strength : 30
Weight : 0.3       Property : Fire
#
2101#
Squre Shield Held By a Grip,Small but Effective to Block an Enemy's Attack.
Item Class : Shield    Defence Rate : 2
Weight : 30
Applicable Job : Every Job
#
2102#
Squre Shield Held By a Grip,Small but Effective to Block an Enemy's Attack.
Item Class : Shield    Defence Rate : 2
Weight : 30
Applicable Job : Every Job
#
2103#
Round Shield Held by a Grip.
Item Class : Shield    Defence Rate : 4
Weight : 60
Applicable Job : Swordman Acolyte Merchant
         Thief
#
2104#
Round Shield Held by a Grip.
Item Class : Shield    Defence Rate : 4
Weight : 60
Applicable Job : Swordman Acolyte Merchant
         Thief
#
2105#
Finely-Crafted Shield,
Impenetrable to Nearly all Attacks.
Item Class : Shield    Defence Rate : 6
Weight : 130
Applicable Job : Swordman
#
2106#
Finely-Crafted Shield,
Impenetrable to Nearly all Attacks.
Item Class : Shield    Defence Rate : 6
Weight : 130
Applicable Job : Swordman
#
2107#
Shield made Entirely of Mirrors.
Reflects Harmful Magic back to the Caster.
MDEF + 5
Item Class : Shield    Defence Rate : 4
Weight : 100
Applicable Job : Swordman
#
2108#
Shield made Entirely of Mirrors.
Reflects Harmful Magic back to the Caster.
MDEF + 5
Item Class : Shield    Defence Rate : 4
Weight : 100
Applicable Job : Swordman
#
2401#
Cute and Girlish Shoes Fastening the Top of Foot with a Wide Strap.
Standard Part of the Girls School Uniform.
Item Class : Foot Gear    Defence Rate : 1
Weight : 20
Applicable Job : Every Job
#
2402#
Cute and Girlish Shoes Fastening the Top of Foot with a Wide Strap.
Standard Part of the Girls School Uniform.
Item Class : Foot Gear    Defence Rate : 1
Weight : 20
Applicable Job : Every Job
#
2403#
External Covering for the Human Foot ,of Leather.
Consists of a Stiff Sole and a lighter Upper part ending below the Ankle.  
Item Class : Foot Gear    Defence Rate : 2
Weight : 40
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2404#
External Covering for the Human Foot ,of Leather.
Consists of a Stiff Sole and a lighter Upper part ending below the Ankle.  
Item Class : Foot Gear    Defence Rate : 2
Weight : 40
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2405#
Covering of Leather,for the Foot and all Part of Leg.
Trimmed a Upper Parts with White Fur from Lunatic. 
Quite Heavy so only Warrior can Put on. 
Item Class : Foot Gear    Defence Rate : 4
Weight : 60
Applicable Job : Swordman Archer Merchant
         Thief
#
2406#
Covering of Leather,for the Feet and all Part of Legs.
Trimmed a Upper Parts with White Fur from Lunatic. 
Quite Heavy so only Warrior can Put on. 
Item Class : Foot Gear    Defence Rate : 4
Weight : 60
Applicable Job : Swordman Archer Merchant
         Thief
#
2407#
Female Pumps made from Fine Crystal.
Usually Use for a Formal part of Headdress,as of a Bride.
Happy Bride can Beat off anyone annoying and trying to Ruin Her Day.
LUK + 5 , MDEF + 10
Item Class : Foot Gear    Defence Rate : 0
Weight : 10
Applicable Job : Female Only(Not Implemented)
         Swordman Mage Archer
         Acolyte Merchant Thief
#
2408#
Steel Cuff With a Large,Heavy Iron Ball wich Restricts Movement of a Slave or a Jailbird Not to Escape.
Usually Worn on Ankles.
Item Class : Foot Gear    Defence Rate : 3
Weight : 300
Applicable Job : Every Job
#
2409#
Striped Shoes wich consists of  a Spicky Forehead and a Narrow Heel.
By Hearsay It is Rumored to be Worn By a Witch,Providing Wicked Magic Power.
MDEF + 5
Item Class : Foot Gear    Defence Rate : 2
Weight : 60
Applicable Job : Swordman Archer Merchant
         Thief
#
2501#
Soft and Flexible Covering for the Head and neck.
Item Class : Garment  Defence Rate : 1
Weight : 20
Applicable Job : Every Job
#
2502#
Soft and Flexible Covering for the Head and neck. 
Item Class : Garment  Defence Rate : 1
Weight : 20
Applicable Job : Every Job
#
2503#
Scarf Worn around the Neck for warmth.
Item Class : Garment  Defence Rate : 2
Weight : 40
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2504#
Scarf Worn around the Neck for warmth.
Item Class : Garment  Defence Rate : 2
Weight : 40
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2505#
Long,Loose,Capelike Garment providing protection From Nature's Worst.
Item Class : Garment  Defence Rate : 4
Weight : 60
Applicable Job : Swordman Merchant Thief
#
2506#
Long,Loose,Capelike Garment providing protection From Nature's Worst.
Item Class : Garment  Defence Rate : 4
Weight : 60
Applicable Job : Swordman Merchant Thief
#
2507#
Cape which has a Rumor that it was worn by an Ancient Marquees.
Believe it or not,there's no Doubt of its Ability to Increase the Wearer's Agility. 
AGI + 1
Item Class : Garment  Defence Rate : 2
Weight : 60
Required Level : 40
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2508#
Old and Useless Cape.
Suffered Hardships and priviations in Years,
It becomes to possess incorporate Force within.
It Will Protects its Wearer from Magical Harms no matter how powerful it is.  
MDEF + 10
Item Class : Garment  Defence Rate : 1
Weight : 50
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2201#
Glasses with Darkened Lenses to Block Out the Sun's Glaring Ray.
Item Class : Head Gear    Defence Rate : 0 
Equipped On : Mid    Weight : 10
Applicable Job : Every Job
#
2202#
Glasses with Darkened Lenses to Block Out the Sun's Glaring Ray.
Item Class : Head Gear    Defence Rate : 0 
Equipped On : Mid    Weight : 10
Applicable Job : Every Job
#
2203#
Optical Device to Compensate for Defective Vision.
Item Class : Head Gear    Defence Rate : 0
Equipped On : Mid    Weight : 10
Applicable Job : Every Job
#
2204#
Optical Device to Compensate for Defective Vision.
Item Class : Head Gear    Defence Rate : 0
Equipped On : Mid    Weight : 10
Applicable Job : Every Job
#
2205#
Goggles Used by Divers to Discover Underwater for Sunken Treasure.
Item Class : Head Gear    Defence Rate : 0
Equipped On : Mid    Weight : 10
Applicable Job : Every Job
#
2206#
Formal part of Headdress,as of a Bride.
Piece of Transparent ,Mesh Matrial in Pure,White Colour Worn over Face.
Happy Bride can Beat off anyone annoying and trying to Ruin Her Day.
MDEF + 5
Item Class : Head Gear    Defence Rate : 0
Equipped On : Upper    Weight : 10
Applicable Job : Female Only(Not Implemented)
#
2207#
A Small Flower decorated on Top of the Head.
Item Class : Head Gear    Defence Rate : 0
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2208#
Hair Pin Made of Satin Strips in Indigo Blue.
It Wards off Harmful Magics. 
MDEF + 3
Item Class : Head Gear    Defence Rate : 1
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2209#
Hair Pin Made of Satin Strips in Indigo Blue.
It Wards off Harmful Magics. 
MDEF + 3
Item Class : Head Gear    Defence Rate : 1
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2210#
Simple Ornament to Hold Hair in place.
Item Class : Head Gear    Defence Rate : 1
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2211#
Common Bandana in Ivory Colour.
Item Class : Head Gear    Defence Rate : 1
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2212#
Patch for an injured Eye Preventing Fester.
Item Class : Head Gear    Defence Rate : 0
Equipped On : Mid    Weight : 10
Applicable Job : Every Job
#
2213#
Hairband with simulated Cat Ears Attached.
Item Class : Head Gear    Defence Rate : 2
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2214#
Hairband with simulated Rabbit Ears attached.
It is the Ultra-Rare Item and rumored to Bring a Luck.
LUK + 2
Item Class : Head Gear    Defence Rate : 2
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2215#
Hairband crafted of Beautiful Flowers.
Standard Part of the Kafra Lady.
Item Class : Head Gear    Defence Rate : 2
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2216#
Stiff Squre Cap with Three or Four Upright projecting pieces,
Worn by Ecclesiastics.
Item Class : Head Gear    Defence Rate : 4
Equipped On : Upper    Weight : 10
Applicable Job : Acolyte
#
2217#
Stiff Squre Cap with Three or Four Upright projecting pieces,
Worn by Ecclesiastics.
Item Class : Head Gear    Defence Rate : 4
Equipped On : Upper    Weight : 10
Applicable Job : Acolyte
#
2218#
Device worn over the Mouth and Nose,as to Facilitate Breathing. 
Item Class : Head Gear    Defence Rate : 0
Equipped On : Lower    Weight : 10
Applicable Job : Every Job
#
2219#
Device worn over the Mouth and Nose,as to Facilitate Breathing. 
Item Class : Head Gear    Defence Rate : 0
Equipped On : Lower    Weight : 10
Applicable Job : Every Job
#
2220#
Simple Wide-brimmed Hat in Pink Colour. 
Item Class : Head Gear    Defence Rate : 2
Equipped On : Upper    Weight : 20
Applicable Job : Every Job
#
2221#
Simple Wide-brimmed Hat in Pink Colour. 
Item Class : Head Gear    Defence Rate : 2
Equipped On : Upper    Weight : 20
Applicable Job : Every Job
#
2222#
Small Tight-Fitted Hat of Muslim Origin.
Item Class : Head Gear    Defence Rate : 3
Equipped On : Upper    Weight : 30
Applicable Job : Every Job
#
2223#
Small Tight-Fitted Hat of Muslim Origin.
Item Class : Head Gear    Defence Rate : 3
Equipped On : Upper    Weight : 30
Applicable Job : Every Job
#
2224#
Large Spectacles to prevent Injury to the eyes When Riding at a High Speed.
Item Class : Head Gear
Equipped On : Upper.Mid    
Defence Rate : 5    Weight : 30
Applicable Job : Swordman Merchant Thief
#
2225#
Large Spectacles to prevent Injury to the eyes When Riding at a High Speed.
Item Class : Head Gear
Equipped On : Upper.Mid    
Defence Rate : 5    Weight : 30
Applicable Job : Swordman Merchant Thief
#
2226#
Close-Fitting Covering for the Head,and having no brim.
Simple but Exceptional Defence.
Item Class : Head Gear    Defence Rate : 4
Equipped On : Upper    Weight : 40
Applicable Job : Swordman Merchant Archer
         Thief
#
2227#
Close-Fitting Covering for the Head,and having no brim.
Simple but Exceptional Defence.
Item Class : Head Gear    Defence Rate : 4
Equipped On : Upper    Weight : 40
Applicable Job : Swordman Merchant Archer
         Thief
#
2228#
Roman Style Head Gear,formed as a Single Cylindrical piece with a Flat.
Enclosing Most of the Head parts.
Item Class : Head Gear    Defence Rate : 6
Equipped On : Upper    Weight : 60
Applicable Job : Swordman
#
2229#
Roman Style Head Gear,formed as a Single Cylindrical piece with a Flat.
Enclosing Most of the Head parts.
Item Class : Head Gear    Defence Rate : 6
Equipped On : Upper    Weight : 60
Applicable Job : Swordman
#
2230#
Ornate,bejeweled Head protector.
It Wards off Harmful Magics.
MDEF + 3
Item Class : Head Gear    Defence Rate : 4
Equipped On : Upper    Weight : 50
Applicable Job : Swordman Merchant Thief
#
2231#
Ornate,bejeweled Head protector.
It Wards off Harmful Magics.
MDEF + 3
Item Class : Head Gear    Defence Rate : 4
Equipped On : Upper    Weight : 50
Applicable Job : Swordman Merchant Thief
#
2232#
Ring-Shaped Ornament set with small Jewels.
It Wards Off Harmful Magics. 
MDEF + 3
Item Class : Head Gear    Defence Rate : 3
Equipped On : Upper    Weight : 30
Applicable Job : Mage Acolyte
#
2233#
Ring-Shaped Ornament set with small Jewels.
It Wards Off Harmful Magics. 
MDEF + 3
Item Class : Head Gear    Defence Rate : 3
Equipped On : Upper    Weight : 30
Applicable Job : Mage Acolyte
#
2234#
Jeweled Ornamental Coronet worn by Women.
Legend Says it was worn by an Ancient Queen and grants Wisdom to its Wearer.
INT + 2
Item Class : Head Gear    Defence Rate : 4
Equipped On : Upper    Weight : 40
Required Level : 45
Applicable Job : Female Only(Not Implemented)
         Swordman Mage Archer
         Acolyte Merchant Thief
#
2235#
Ornamental Wreath set with Beautiful Jewels.
Legend Says it was worn by an Ancient King and grants Wisdom to its Wearer.
INT + 2
Item Class : Head Gear    Defence Rate : 4
Equipped On : Upper    Weight : 40
Required Level : 45
Applicable Job : Male Only(Not Implemented)
         Swordman Mage Archer
         Acolyte Merchant Thief
#
2236#
Peaked Hat in Red Colour,White Soft Furball hanging on the top.
Usually known as worn by Santa Claus the Grandfatherly man of Folklore who brings Gifts to 
Well-Behaved Children at Christmas.
It is rumored to bring a Luck to its Wearer and Protect from Harmful Magic.
MDEF + 1 , LUK + 1
Item Class : Head Gear    Defence Rate : 1
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2239#
Eyewear of one glass.
It seems to be only for the Foppery use rather than the Utility one.
Item Class : Head Gear    Defence Rate : 0
Equipped On : Mid    Weight : 10
Applicable Job : Every Job
#
2241#
Moustache in Wite Colour.
Item Class : Head Gear    Defence Rate : 0
Equipped On : Lower    Weight : 10
Applicable Job : Every Job
#
2242#
High-Quality Sunglasses.
It blocks Sun Ray efficiently besides of Sharp-Looking.
Item Class : Head Gear    Defence Rate : 1
Equipped On : Mid    Weight : 10
Applicable Job : Every Job
#
2243#
Eyewear of Camouflage.
When Wear,Eyes looks as keep Spinning around.
But beyond it, the Wearer can see everything Clearly with comfort.
Nobody cannot recognise what you see when you want to Peep at something interesting but making you feel uneasy.
Item Class : Head Gear    Defence Rate : 1
Equipped On : Mid    Weight : 10
Applicable Job : Every Job
#
2244#
Over-Sized Ribbon in Pure Red Colour.It has a Hidden Magical Power inside. 
MDEF + 3
Item Class : Head Gear    Defence Rate : 2
Equipped On : Upper    Weight : 20
Applicable Job : Every Job
#
2245#
Wide-Awake Hat in Maroon Colour,Usually Worn by Gentlemen.
It seems to be Eloquent of Romatic Middle Years in Life.
Item Class : Head Gear    Defence Rate : 3
Equipped On : Upper    Weight : 40
Applicable Job : Every Job
#
2246#
Head Protector made ouf of Pure-Gold.
It blocks Physical Attack from enemy efficiently but Very Expensive to Purchase.
Item Class : Head Gear    Defence Rate : 5
Equipped On : Upper    Weight : 90
Required Level : 40
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2247#
Wide-Awake Hat in Ivory Colour,Usually Worn by a Middle-Aged Man sprucing up for a Special Occasion.
Item Class : Head Gear    Defence Rate : 3
Equipped On : Upper    Weight : 40
Applicable Job : Every Job
#
2248#
Broad-Brimmed Hat with a high Crown,Usually of Soft Felt,as worn by Western Cowboys and Ranchers.
Item Class : Head Gear    Defence Rate : 3
Equipped On : Upper    Weight : 40
Applicable Job : Every Job
#
2249#
Small,Decorative Crown made out of Pure-Gold,Worn by Nobles or Peers.
Increases the Wearer's Intelligence.
INT + 1
Item Class : Head Gear    Defence Rate : 3
Equipped On : Upper    Weight : 30
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2250#
Ornamental Ribbon for the Head.
Item Class : Head Gear    Defence Rate : 1
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2251#
Ceremonial Costume worn by Presbyters.
Sacred Force Protects its Wearer from Evil Power.
MDEF + 3
Item Class : Head Gear    Defence Rate : 5
Equipped On : Upper    Weight : 10
Applicable Job : Acolyte
#
2252#
Pointy, exclusive Hat for Mage Class.
Helps its Wearer to Amplify Phychic Power.
MSP + 100
Item Class : Head Gear    Defence Rate : 4
Equipped On : Upper    Weight : 30
Applicable Job : Mage
#
2253#
Ornament Simulated a Sunflower.
Item Class : Head Gear    Defence Rate : 1
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2254#
Headpiece which Angel Wings attached on.
Godly,Enlightened Might from Holy Spirit Increases the Wearer's Agility,
Blesses Soul to free and Protects from Satanic Power.
AGI + 1 , LUK + 1
MDEF + 3
Item Class : Head Gear    Defence Rate : 2
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2255#
Headpiece Which Evil Wings attached on.
Mystic and Dangerous Might from Demon Increases the Wearer's Strength 
and Protests from Sacred Power.
STR + 1 , MDEF + 2
Item Class : Head Gear    Defence Rate : 3
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2256#
Headpiece which Moose Horns attached on.
It has a Religious Significance and Increase the Wearer's Strength.
STR + 1
Item Class : Head Gear    Defence Rate : 5
Equipped On : Upper    Weight : 80
Applicable Job : Swordman Merchant
#
2257#
Horn-Shaped Ornament possibly attached on Forehead of its Wearer.
You could look like a Unicorn man.
Item Class : Head Gear    Defence Rate : 2
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2258#
Headpiece attached Two Spiky Horns on.
Item Class : Head Gear    Defence Rate : 6
Equipped On : Upper    Weight : 100
Required Level : 50
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2259#
Headpiece which a Certain Device having a Revolving Hub with Radiating Blades attached on.
Do Not try to Fly using this one.(Parental Advisory needed).
Item Class : Head Gear    Defence Rate : 1
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2260#
Eyewear made with Minimized Glasses.
It makes its Wearer Looking Scholastic.
Item Class : Head Gear    Defence Rate : 1
Equipped On : Mid    Weight : 10
Applicable Job : Every Job
#
2261#
Military Cap Worn by Prontera Squad.
Item Class : Head Gear    Defence Rate : 4
Equipped On : Upper    Weight : 40
Applicable Job : Swordman Merchant Archer
         Thief
#
2262#
Cute Accessory for a Pierrot.You can Disguise yourself Drunken as Well. 
Item Class : Head Gear    Defence Rate : 0
Equipped On : Lower    Weight : 10
Applicable Job : Every Job
#
2263#
Eye Patch Looking Cool.
Item Class : Head Gear    Defence Rate : 0
Equipped On : Mid    Weight : 10
Applicable Job : Every Job
#
2265#
Unique Mask with an X Mark. 
Could Be Very Useful in Public When People Strike to Accomplish their Purpose in Silent Demonstration .
Item Class : Head Gear    Defence Rate : 0
Equipped On : Lower    Weight : 10
Applicable Job : Every Job
#
2266#
Mouth Protector Made out of Well-Tempered Metal.You can keep your Teeth out of damage During Fight.
Item Class : Head Gear    Defence Rate : 1
Equipped On : Lower    Weight : 30
Required Level : 50
Applicable Job : Swordman
#
2267#
A Narrow,Short roll of Finely cut Tobacco cured for Smoking,
Usually Wrapped in Thin Paper. Although many Adults `Smoke', Too Much Smoking tends to Cause Every Kinds of Disease.
Therefore Under-Aged Person Should not Smoke at all!!
Item Class : Head Gear    Defence Rate : 0
Equipped On : Lower    Weight : 10
Applicable Job : Except Novice(Parental Advisory Needed)
#
2268#
Quantity,as of Tobacco,filling the Bowl of such a smoking Utensil.
Although many Adults `Smoke', Too Much Smoking tends to Cause Every Kinds of Disease.
Therefore Under-Aged Person Should not Smoke at all!!
Item Class : Head Gear    Defence Rate : 0
Equipped On : Lower    Weight : 10
Applicable Job : Except Novice(Parental Advisory Needed)
#
2269#
A Small and Tiny Wild Flower.
You could sate yourself with Sentiments when hold on the mouth.
Item Class : Head Gear    Defence Rate : 0
Equipped On : Lower    Weight : 10
Applicable Job : Every Job
#
2270#
A Narrow and Long Leaf.
You could sate yourself with Sentiments when hold on the mouth.
Item Class : Head Gear    Defence Rate : 0
Equipped On : Lower    Weight : 10
Applicable Job : Every Job
#
2271#
Eyewear but usually use as a Hair piece.
It makes its Wearer looking Fashionable and Charming.
Item Class : Head Gear    Defence Rate : 1
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2272#
Signpost which Warns People to `STOP' before Crashing.
Item Class : Head Gear    Defence Rate : 1
Equipped On : Upper    Weight : 40
Applicable Job : Every Job
#
2273#
Circular Band set with Well-Polished Round Metal on the middle.
Usually use for a Medical Examination.
Item Class : Head Gear    Defence Rate : 1
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2274#
Japanese Traditional Costume worn by People Beyond the World.
By hearsay It forms Triangualr Shaped,but Nobody has saw from now on.
If anyone alive gets it by chance,it could Increase its Wearer's Agility.
AGI + 2
Item Class : Head Gear    Defence Rate : 0
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2275#
Bandana in Maroon Colour.
Item Class : Head Gear    Defence Rate : 2
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2276#
Eyewear shaped of Picked Eyes.
Item Class : Head Gear    Defence Rate : 1
Equipped On : Mid    Weight : 10
Applicable Job : Every Job
#
2277#
Professional Costume for a person formally educated and trained in the Care of the Sick or Infirm.
Item Class : Head Gear    Defence Rate : 1
Equipped On : Upper    Weight : 10
Applicable Job : Acolyte
#
2279#
Wick-like Ornament stuck into the Top of the Head.
Item Class : Head Gear    Defence Rate : 1
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2280#
Ancient Korean Costume knitted out of Rough Reeds or Bamboos.
Usually Used for Avoiding Rain or Harmful Sun Ray and Worn by Ssaurabi,the Korean Ancient Warrior.
Increases Its Wearer's Agility.
AGI + 1
Item Class : Head Gear    Defence Rate : 3
Equipped On : Upper    Weight : 30
Applicable Job : Every Job
#
2282#
Spiritual Token for the Good People beyond the Realm.
Item Class : Head Gear    Defence Rate : 0
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2283#
Ear Protector which keeps its Wearer out of  the Noise Pollution or from Coldness.
Item Class : Head Gear    Defence Rate : 3
Equipped On : Upper    Weight : 20
Applicable Job : Every Job
#
2284#
Stuffed Antlers of a Deer. 
Item Class : Head Gear    Defence Rate : 4
Equipped On : Upper    Weight : 50
Applicable Job : Every Job
#
2285#
Applelike,Legendary Ornament.
Once upon a time,an Expert Archer hit this apple with Only one shoot from a long distance.
Helps its Wearer being More Dexterous.
DEX + 3
Item Class : Head Gear    Defence Rate : 0
Equipped On : Upper    Weight : 20
Required Level : 30
Applicable Job : Every Job
#
2286#
Ear-Muffs Simulated Elven Ears.
Item Class : Head Gear    Defence Rate : 0
Equipped On : Mid    Weight : 10
Required Level : 70
Applicable Job : Every Job
#
2287#
Bandana which symbolizes the Lawless of the Sea.
Increases the Wearer's Strength.
STR + 1
Item Class : Head Gear    Defence Rate : 1
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2289#
Hat shaped Bull's Excrements.It smells Bad Also.
Item Class : Head Gear    Defence Rate : 0
Equipped On : Upper    Weight : 70
Applicable Job : Every Job
#
2290#
Korean Traditional Costume for a Funeral Ceremony.
Usually Worn by a Bereaved Family and Close Friends.
Item Class : Head Gear    Defence Rate : 1
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2291#
Leather Blinders in Black,Shaped of ButterFly.
Enough to Feel Sadism or Something Weird.(Pervert?)
Item Class : Head Gear    Defence Rate : 0
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2293#
Sort of Stage Property.Seems to be worn by a Performer who pretends to be murdered with a Kinfe on his Head. 
Item Class : Head Gear    Defence Rate : 1
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2294#
Tiny Hair Clip Shaped of a Star. 
Item Class : Head Gear    Defence Rate : 1
Equipped On : Mid    Weight : 10
Applicable Job : Every Job
#
2295#
Cloth which blinds Both eyes with.Suggested for Insomniacs or for People who Don't want to See something Uncomfortable.
Item Class : Head Gear    Defence Rate : 0
Equipped On : Mid    Weight : 10
Applicable Job : Every Job
#
2296#
Optical Instrument for Use with Both eyes,Having Two Prisms between the Eyepiece and Objective 
for Righting the image. Helps Archer Class Being More Dexterous. 
DEX + 1
Item Class : Head Gear    Defence Rate : 1
Equipped On : Mid    Weight : 10
Required Level : 50
Applicable Job : Archer
#
2298#
Green Coloured Insect Feeler.
Item Class : Head Gear    Defence Rate : 2
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
2299#
Helm of Orc Craftsman.So-Called `Viking Helm'.
As you See Orcish Style is Very Barbarious and Primeval.
Item Class : Head Gear    Defence Rate : 5
Equipped On : Upper    Weight : 50
Applicable Job : Swordman Merchant Thief
#
5001#
Incomplete Device of an Old Craftsman.
After he passed away His Grandson made a Copy of its Outlook.
Simply it is just a Hardy Ear-Muffs until Now.
Item Class : Head Gear    Defence Rate : 3
Equipped On : Upper    Weight : 20
Applicable Job : Every Job
#
5002#
Ornamental Wreath made of Silk and Set with High-Quality Gems.
Usually Worn by a Monarch as a symbol of Sovereignty.
INT +2 , LUK + 1
MDEF + 3
Item Class : Head Gear    Defence Rate : 4
Equipped On : Upper    Weight : 60
Required Level : 60
Applicable Job : Swordman Merchant
#
5003#
Special Hat which is in favour with the Clown.
Upper is devided into Few Parts and every part of it Coloured differently and Lousily.
Even though it looks Funny it is rumored to Protect the Wearer from the Injurious Magic.
MDEF + 5
Item Class : Head Gear    Defence Rate : 1
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
5004#
Masklike Device placed or worn over Nose and Mouth when Inhailing Oxygen from attached Tank.
Item Class : Head Gear    Defence Rate : 0
Equipped On : Lower    Weight : 20
Applicable Job : Every Job
#
5006#
Manly Goggles which Makes the Wearer Feeling Strong and Vigorous.
Suggested for Male. 
Item Class : Head Gear    Defence Rate : 1
Equipped On : Mid    Weight : 10
Applicable Job : Every Job
#
5007#
Circlet Worn by a Leader of the Tribe or a Guild.
STR + 1 , INT + 1
LUK + 1 , MDEF + 4
Item Class : Head Gear    Defence Rate : 3
Equipped On : Upper     Weight : 20
Required Level : 55
Applicable Job : Every Job
#
5008#
Wreath which is made of Wild Flowers.
Made by a little lady who fell in Love for the first time in her Life.
Item Class : Head Gear    Defence Rate : 0
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
5009#
Safety Helmet to Prevent a Accident During Work.Round Top of it Reduces Damages of the Impact efficiently ,also it is Very Sturdy.
You Can Survive under any Horrible Circumstances.
(Never be Damaged.)
MDEF + 3
Item Class : Head Gear    Defence Rate : 3
Equipped On : Upper   Weight : 50
Applicable Job : Every Job
#
5010#
Wild Headband.Seems to be Worn by Primitives Living in the Deep Forest or in the Wasteland.
Item Class : Head Gear    Defence Rate : 3
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
5011#
Unknown Device which consists of Several Iron Sticks.Few Years Earlier one Fishman Discovered it under the Deep Blue Sea but Until now No One knows How it Works.
Item Class : Head Gear    Defence Rate : 3
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
5012#
Special Hat which used for Celebrating One's Graduation in Educational Course.
Quite Solid Enough to Protect the Head. 
Item Class : Head Gear    Defence Rate : 3
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
5013#
Exclusive Head Gear for `Lord Kaho'.(Lord Kaho is Unidentified Person.) 
STR + 5 , INT + 5
VIT + 10 , AGI + 10
LUK + 20 , MDEF + 10
Item Class : Head Gear    Defence Rate : 5
Equipped On : Upper    Weight : 10
Applicable Job : Every Job
#
5014#
Fin-Shaped Helm which is Rumored to Patronize Swordman Class.
Item Class : Head Gear    Defence Rate : 2
Equipped On : Mid    Weight : 30
Required Level : 65
Applicable Job : Swordman
#
5015#
Funny Ornament for the Head.
Quite Solid Enough to Protect the Head.
Item Class : Head Gear    Defence Rate : 3
Equipped On : Upper    Weight : 20
Applicable Job : Every Job
#
5016#
Cap in Black,the standard part of Boys School Uniform.
Item Class : Head Gear    Defence Rate : 2
Equipped On : Upper    Weight : 10
Applicable Job : Swordman Merchant
#
5017#
Hardy and Stout Helm which made of Bones.
Hard to Put on due to its Heavy Weight,But you can count on it in the Bloody Battle.
Item Class : Head Gear    Defence Rate : 7
Equipped On : Upper    Weight : 80
Required Level : 70
Applicable Job : Swordman Merchant
#
5018#
Fabulous Bonnet whch One Archaic Feather attched on.
AGI + 1
Item Class : Head Gear    Defence Rate : 4
Equipped On : Upper    Weight : 30
Applicable Job : Archer
#
5019#
Great Hat for a Captain Pirate.It is intended to look like a Giant Pirate Ship.But it is Worn-Out after passed Many Captains through.
VIT + 1
Item Class : Head Gear    Defence Rate : 5
Equipped On : Upper    Weight : 50
Applicable Job : Every Job
#
2278#
Smile Faced Mask. People would be pretty curious about its Wearer's Real  Look beyond.
Item Class : Head Gear    Defence Rate : 1
Equipped On : Mid,Lower
Weight : 10
Applicable Job : Every Job
#
2281#
Decoration used for a Masquerade or an Opera.
It Emblishes its Wearer Mysteriously.
Item Class : Head Gear    Defence Rate : 2
Equipped On : Mid,Lower
Weight : 20
Applicable Job : Every Job
#
2288#
Quite Looking Grotesque Face Protector.It looks Very Painful for a Certain Mental Stress. 
Can be used in Halloween or for Freaking Out others(If you have a Kinky Taste).
Item Class : Head Gear    Defence Rate : 1
Equipped On : Mid,Lower
Weight : 10
Applicable Job : Every Job
#
2292#
Mask made out of Steel.It is intended for a Practical Use only so worthless for going out a Date or a Party(People would make Fun of  you if you wear this Head Gear for Special Occasion).
But needless to say this is the Best to Keep the Face under Any Circumstances.
Item Class : Head Gear    Defence Rate : 2
Equipped On : Mid,Lower
Weight : 30
Required Level : 50
Applicable Job : Merchant
#
2297#
Masque which Goblin Family have on to Hide their Ugly Faces.Goblins are not smart enough to Craft Something,
so this is very Crude.
Item Class : Head Gear    Defence Rate : 1
Equipped On : Mid,Lower
Weight : 10
Applicable Job : Every Job
#
5005#
Masklike device that filters air through Charcoal and Chemicals to protect the wearer against Noxious Gases.
But feels very Heavy to Breath and looks Scary.
Item Class : Head Gear    Defence Rate : 1
Equipped On : Mid,Lower
Weight : 10
Applicable Job : Every Job
#
2264#
Over-Sized Chinese Turban which Munak the Little Undead wears always.A Chinese Queue and a Unknown Talisman are attached back and forth.
Item Class : Head Gear    Defence Rate : 5
Equipped On : Upper,Mid,Lower
Weight : 30
Applicable Job : Every Job
#
2601#
A circular band,esp.one worn on the finger.Increases its Wearer's Strength.
STR + 2
Item Class : Accessory
Defence Rate : 0      Weight : 10
Required Level : 20
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2602#
Onrnament hanging from the ear.Increases the Wearer's Intelligence.
INT + 2
Item Class : Accessory
Defence Rate : 0      Weight : 10
Required Level : 20
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2603#
Necklace of an Ancient Queen.Increases the Wearer's Vitality.
VIT + 2
Item Class : Accessory
Defence Rate : 0      Weight : 10
Required Level : 20
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2604#
Magical covering for the hand to improve grip.Can make the Wearer more Dexterous. 
DEX + 2
Item Class : Accessory
Defence Rate : 0      Weight : 10
Required Level : 20
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2605#
Magical Ornament having a pin at the back for passing through the clothing.
Increases the wearer's Agility. 
AGI + 2
Item Class : Accessory
Defence Rate : 0      Weight : 10
Required Level : 20
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2607#
A sort of an Accessory.Possible to attach on everything.
Item Class : Accessory
Defence Rate : 0      Weight : 5
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2608#
A string of beads used in counting prayers during their Recitation.
LUK + 2 , MDEF + 5
Item Class : Accessory
Defence Rate : 0      Weight : 10
Required Level : 20
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2609#
Unique Ring with an encrusted Skull.Enscribed upon it are the words`Forever to the Death...'.  
Item Class : Accessory
Defence Rate : 0      Weight : 10
Applicable Job : Every Job
#
2610#
Common Ring made out of Gold.Usually it is worn by a person who confesses his ardent love to the beloved one.
Item Class : Accessory
Defence Rate : 0      Weight : 10
Applicable Job : Every Job
#
2611#
Simple Ring made out of silver.It is quite cheap so people can buy it easily from the shop.
Item Class : Accessory
Defence Rate : 0      Weight : 10
Applicable Job : Every Job
#
2612#
Cute and Pretty Ring made of wild flowers.It is nice for the beloved person. 
Item Class : Accessory
Defence Rate : 0      Weight : 10
Applicable Job : Every Job
#
2613#
Very Expensive Ring with a large encrusted Diamond.Every woman Loves it more than anything in the world.
Item Class : Accessory
Defence Rate : 0      Weight : 10
Applicable Job : Every Job
#
2614#
The one and only item which can neutralize poisonous damages from Dullahan. 
Item Class : Accessory
Defence Rate : 0      Weight : 10
Required Level : 50
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2615#
Mysterious Ring which heals the wearer's Wound.
DEF + 5
Item Class : Accessory
Defence Rate : 0      Weight : 10
Required Level : 40
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2616#
Esoteric Ring which Enables the Wearer to Amplify his hidden power.
CRI + 5
Item Class : Accessory
Defence Rate : 0      Weight : 5
Required Level : 40
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2617#
Holy Gloves which Increases the wearer's intelligence.
INT + 1
Item Class : Accessory
Defence Rate : 1      Weight : 10
Required Level : 35
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2618#
Matyr's leash.
AGI + 1
Item Class : Accessory
Defence Rate : 1      Weight : 10
Required Level  : 35
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2619#
Finger Protector for Archer Class to stretch a  Bow easier and smoother. Increase Bow Class Damage.
Item Class : Accessory
Defence Rate : 0      Weight : 10
Required Level : 65
Applicable Job : Archer
#
2620#
Exclusive Ring for Thief Class.Increase [Steal] Chance.
Item Class : Accessory
Defence Rate : 0      Weight : 10
Required Level : 70
Applicable Job : Thief
#
2301#
Simple Shirt easily Worn anytime.
Item Class : Armor    Defence Rate : 1
Weight : 10
Applicable Job : Every Job
#
2302#
Simple Shirt easily Worn anytime.
Item Class : Armor    Defence Rate : 1
Weight : 10
Applicable Job : Every Job
#
2303#
Jacket made of Cheap Leahter.
Item Class : Armor    Defence Rate : 2
Weight : 20
Applicable Job : Every Job
#
2304#
Jacket made of Cheap Leahter.
Item Class : Armor    Defence Rate : 2
Weight : 20
Applicable Job : Every Job
#
2305#
Light and Comfortable suit for wanderers.
Item Class : Armor    Defence Rate : 3
Weight : 30
Applicable Job : Every Job
#
2306#
Light and Comfortable suit for wanderers.
Item Class : Armor    Defence Rate : 3
Weight : 30
Applicable Job : Every Job
#
2307#
Simple Cloak.
Item Class : Armor    Defence Rate : 4
Weight : 60
Applicable Job : Swordman Archer Merchant
         Thief
#
2308#
Simple Cloak.
Item Class : Armor    Defence Rate : 4
Weight : 60
Applicable Job : Swordman Archer Merchant
         Thief
#
2309#
Long Coat covering nees.
Item Class : Armor    Defence Rate : 5
Weight : 120
Applicable Job : Swordman Archer Merchant
         Thief
#
2310#
Long Coat covering nees.
Item Class : Armor    Defence Rate : 5
Weight : 120
Applicable Job : Swordman Archer Merchant
         Thief
#
2311#
Fur Coat which made of Smooth Leather and Soft Fur from Lunatic.
Item Class : Armor    Defence Rate : 6
Weight : 230
Required Level : 30
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2312#
Medium Armor consists of well-tempered Metal plates.
Item Class : Armor    Defence Rate : 7
Weight : 280
Applicable Job : Swordman Merchant Thief
#
2313#
Medium Armor consists of well-tempered Metal plates.
Item Class : Armor    Defence Rate : 7
Weight : 280
Applicable Job : Swordman Merchant Thief
#
2314#
Heavy Mail Armor consists of well-polished Metal chains.
Item Class : Armor    Defence Rate : 8
Weight : 330
Applicable Job : Swordman Merchant Thief
#
2315#
Heavy Mail Armor consists of well-polished Metal chains.
Item Class : Armor    Defence Rate : 8
Weight : 330
Applicable Job : Swordman Merchant Thief
#
2316#
Heavy Armor consists of well-tempered Metal plates.
Item Class : Armor    Defence Rate : 10
Weight : 450
Required Level : 40
Applicable Job : Swordman
#
2317#
Heavy Armor consists of well-tempered Metal plates.
Item Class : Armor    Defence Rate : 10
Weight : 450
Required Level : 40
Applicable Job : Swordman
#
2318#
Formal Dress which Enhances its Wearer's looking gracefully.
INT + 1 , MDEF + 5
Item Class : Armor    Defence Rate : 8
Weight : 250
Required Level : 70
Applicable Job : Merchant
#
2319#
Favour Costume of  the Dance Club Singer.It is glittering Outrageously so usually Normal people don't want to put on.
MDEF + 5
Item Class : Armor    Defence Rate : 7
Weight : 250
Required Level : 60
Applicable Job : Merchant
#
2320#
Formal Suit for Male.
Item Class : Armor    Defence Rate : 5
Weight : 30
Applicable Job : Swordman Mage Archer
         Merchant Acolyte Thief
#
2321#
Robe knitted out of the Supreme Silk. It is enchanted with Magic.
MDEF + 10
Item Class : Armor    Defence Rate : 3
Weight : 40
Applicable Job : Swordman Mage Archer
         Merchant Acolyte Thief
#
2322#
Robe knitted out of the Supreme Silk. It is enchanted with Magic.
MDEF + 10
Item Class : Armor    Defence Rate : 3
Weight : 40
Applicable Job : Swordman Mage Archer
         Merchant Acolyte Thief
#
2323#
Blessed Stole used by a Cleric for the Solemn Mass.  
Item Class : Armor    Defence Rate : 4
Weight : 40
Applicable Job : Acolyte
#
2324#
Blessed Stole worn by a Cleric for the Solemn Mass.
Item Class : Armor    Defence Rate : 4
Weight : 40
Applicable Job : Acolyte
#
2325#
Robe which received Baptism.
MDEF + 5
Item Class : Armor    Defence Rate : 6
Weight : 60
Applicable Job : Swordman Merchant Acolyte
#
2326#
Robe which received Baptism.
MDEF + 5
Item Class : Armor    Defence Rate : 6
Weight : 60
Applicable Job : Swordman Merchant Acolyte
#
2327#
Exclusive Clothing for Acolyte Class. It Radiates a Holy Aura.
MDEF + 5
Item Class : Armor    Defence Rate : 7
Weight : 170
Rquired Level : 60
Applicable Job : Acolyte
#
2328#
Armor constructed out of wood.
Item Class : Armor    Defence Rate : 4
Weight : 100
Applicable Job : Swordman Merchant
#
2329#
Armor constructed out of wood.
Item Class : Armor    Defence Rate : 4
Weight : 100
Applicable Job : Swordman Merchant
#
2330#
Clothes which fits very tightly and is easy to move around in.
DEX + 1
Item Class : Armor    Defence Rate : 6
Weight : 50
Required Level : 45
Applicable Job : Archer
#
2330#
Clothes which fits very tightly and is easy to move around in.
DEX + 1
Item Class : Armor    Defence Rate : 6
Weight : 50
Required Level : 45
Applicable Job : Archer
#
2332#
Robe knitted out of with expensive silver threads.
Item Class : Armor    Defence Rate : 4
Weight : 70
Applicable Job : Mage
#
2333#
Robe knitted out of with expensive silver threads.
Item Class : Armor    Defence Rate : 4
Weight : 70
Applicable Job : Mage
#
2334#
Exclusive Clothing for Mage Class.It has the Magical Power inside.
MDEF + 5 , INT + 1
Item Class : Armor    Defence Rate : 5
Weight : 60
Required Level : 50
Applicable Job : Mage
#
2335#
Extremely Light Clothes for Robbery.
AGI + 1
Item Class : Armor    Defence Rate : 6
Weight : 10
Applicable Job : Thief
#
2336#
Extremely Light Clothes for Robbery.
AGI + 1
Item Class : Armor    Defence Rate : 4
Weight : 10
Applicable Job : Theif
#
2337#
Japanese Ancient Assassin Costume.Allows its wearer to move faster than they normally could.
AGI + 1
Item Class : Armor    Defence Rate : 7
Weight : 150
Required Level : 50
Applicable Job : Thief
#
2338#
Snow white dress of a Bride.Nobody can annoy the Happy Bride in her day.
MDEF + 15
Item Class : Armor    Defence Rate : 0
Weight : 50
Applicable Job : Female Only(Not Implemented)
         Swordman Mage Archer
         Acolyte Merchant Thief
#
2339#
Triangular Underwear.You'd better not to try on. Because Its defence is Horrible to death.
Item Class : Armor    Defence Rate : 4
Weight : 10
Applicable Job : Every Job
#
4001#
Poring Card. LUK + 1
Item Class : Card
Compound on : Armor
Weight : 1
#
4002#
Fabre Card. VIT + 1
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4003#
Pupa Card. Maximum HP + 50
Item Class : Card
Compound on : Armor
Weight : 1
#
4004#
Drops Card. DEX + 1
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4005#
Santa Poring Card. Enable to do 20% more damages on the Shadow Property Monsters.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4006#
Lunatic Card. LUK +1
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4007#
Peco Peco Egg Card. Enable to do 20% more damages on the Formless Monsters.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4008#
Picky Card. STR + 1
Item Class : Card
Compound on : Armor
Weight : 1
#
4009#
Chonchon Card. AGI + 1
Item Class : Card
Compound on : Foot Gear
Weight : 1
#
4010#
Willow Card. Maximum SP + 30
Item Class : Card
Compound on : Head Gear
Weight : 1
#
4011#
Picky Egg Card. VIT + 1
Item Class : Card
Compound on : Armor
Weight : 1
#
4012#
Thief Bug Egg Card. Maximum HP + 30
Item Class : Card
Compound on : Shield
Weight : 1
#
4013#
Andre Egg Card. Maximum HP + 5%
Item Class : Card
Compound on : Shield
Weight : 1
#
4014#
Roda Frog Card. Maximum HP + 100
Item Class : Card
Compound on : Armor
Weight : 1
#
4015#
Condor Card. Dodge + 5
Item Class : Card
Compound on : Garment
Weight : 1
#
4016#
Thief Bug Card. AGI + 1
Item Class : Card
Compound on : Armor
Weight : 1
#
4017#
Savage Bebe Card. `Stun' enemy when attack(Success Chance 5%).
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4018#
Andre Larva Card. INT + 1
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4019#
Hornet Card. STR + 1
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4020#
Familiar Card. `Blind' enemy when attack(Success Chance 5%).
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4021#
Rocker Card. DEX + 1
Item Class : Card
Compound on : Armor
Weight : 1
#
4022#
Spore Card. VIT + 2
Item Class : Card
Compound on : Accessory
Weight : 1
#
4023#
Baby Desert Wolf Card. INT + 1
Item Class : Card
Compound on : Armor
Weight : 1
#
4024#
Plankton Card. Curse `Sleep' when attack(Success Chance 5%).
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4025#
Skeleton Card. ATK + 3
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4026#
Female Thief Bug Card. AGI + 1
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4027#
Kukre Card. AGI + 2
Item Class : Card
Compound on : Accessory
Weight : 1
#
4028#
Tarou Card. STR + 2
Item Class : Card
Compound on : Accessory
Weight : 1
#
4029#
Wolf Card. ATK + 5
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4030#
Mandragora Card. Enable to do 20% more damages on the Wind Property Monsters.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4031#
Peco Peco Card. Maximum HP + 150
Item Class : Card
Compound on : Armor
Weight : 1
#
4032#
Ambernite Card. DEF + 2
Item Class : Card
Compound on : Shield
Weight : 1
#
4033#
PoPoring Card. Enable to use [Detoxify] Lv 1 
Item Class : Card
Compound on : Accessory
Weight : 1
#
4034#
Worm Tail Card. DEX + 2
Item Class : Card
Compound on : Accessory
Weight : 1
#
4035#
Hydra Card. Enable to do 20% more damages on the Demi-Human Monsters.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4036#
Muka Card. HP recovery + 10%
Item Class : Card
Compound on : Accessory
Weight : 1
#
4037#
Snake Card. 'Poison' enemy when attack(Success Chance 5%).
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4038#
Zombie Card. HP recovery + 15%
Item Class : Card
Compound on : Foot Gear
Weight : 1
#
4039#
Stainer Card. Form 20% tolerance against `Silence'.
Item Class : Card
Compound on : Head Gear
Weight : 1
#
4040#
Creamy Card. Enable to use [Teleport] Lv 1 
Item Class : Card
Compound on : Accessory
Weight : 1
#
4041#
Co Co Card. Form 20% tolerance against `Sleep'.
Item Class : Card
Compound on : Head Gear
Weight : 1
#
4042#
Steel Chonchon Card. DEF + 2
Item Class : Card
Compound on : Armor
Weight : 1
#
4043#
Andre Card. ATK + 10
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4044#
Smokie Card. Enable to use [Hiding] Lv 1 
Item Class : Card
Compound on : Accessory
Weight : 1
#
4045#
Horn Card. Reduce 20% of long-ranged attack damages.
Item Class : Card
Compound on : Shield
Weight : 1
#
4046#
Martin Card. Form 20% tolerance against `Blind'.
Item Class : Card
Compound on : Head Gear
Weight : 1
#
4047#
Ghostring Card. Enchant Armors with the Ghost Property(Not implemented yet).
Item Class : Card
Compound on : Armor
Weight : 1
#
4048#
Poison Spore Card. Enable to use [Envenom] Lv 1 
Item Class : Card
Compound on : Accessory
Weight : 1
#
4049#
Vadon Card. Enable to do 20% more damages on the Fire Property Monsters.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4050#
Male Thief Bug Card. AGI + 2
Item Class : Card
Compound on : Foot Gear
Weight : 1
#
4051#
Yo Yo Card. Perfect Dodge + 5 AGI + 1
Item Class : Card
Compound on : Accessory
Weight : 1
#
4052#
Elder Willow Card. INT + 2
Item Class : Card
Compound on : Head Gear
Weight : 1
#
4053#
Vitata Card. Enable to Use [Heal] Lv 1 
Item Class : Card
Compound on : Accessory
Weight : 1
#
4054#
Angelring Card. Bless Armors with the Holy property.
Item Class : Card
Compound on : Armor
Weight : 1
#
4055#
Marina Card. `Frostbite' enemy when attack(Success Chance 5%).
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4056#
Dustiness Card. Form 30% tolerance against the Wind Property.
Item Class : Card
Compound on : Garment
Weight : 1
#
4057#
Metaller Card. `Silence' enemy when attack(Success Chance 5%).
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4058#
Thara Frog Card. Reduce 50% of damages from Demi-Human Monsters.
Item Class : Card
Compound on : Shield
Weight : 1
#
4059#
Soldier Andre Card. Reduce 50% of damages taken by the Plant.
Item Class : Card
Compound on : Shield
Weight : 1
#
4060#
Goblin Card. Enables to do 20% more damages on the Brute Monsters.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4061#
Cornustus Card. Make Armors Indestructible.
Item Class : Card
Compound on : Armor
Weight : 1
#
4062#
Anacondaq Card. Enable to do 20% more damages on the Poison Property Monsters.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4063#
Caramel Card. Enable to do 20% more damages on Insect Monsters.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4064#
Zerom Card. DEX + 3
Item Class : Card
Compound on : Accessory
Weight : 1
#
4065#
Kaho Card. Enable to do 20% more damages on the Earth Property Monsters.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4066#
Orc Warrior Card. Reduce 50% of damages from Brute Monsters.
Item Class : Card
Compound on : Shield
Weight : 1
#
4067#
Megalodon Card. Form 20% tolerance against being Frozen.
Item Class : Card
Compound on : Shield
Weight : 1
#
4068#
Scorpion Card. Enable to do 20% more damages on Plant Monsters.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4069#
Drainliar Card. Enable to do 20% more damages on the Water property Monsters.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4070#
Eggyra Card. SP Recovery + 15%
Item Class : Card
Compound on : Foot Gear
Weight : 1
#
4071#
Orc Zombie Card. Form 30% tolerance against the Undead.
Item Class : Card
Compound on : Garment
Weight : 1
#
4072#
Golem Card. Make Weapons Indestructible.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4073#
Pirate Skel Card. Enable to use [Discount] Lv 1
Item Class : Card
Compound on : Accessory
Weight : 1
#
4074#
Big Foot Card. Reduce 50% of damages from Insect Monsters.
Item Class : Card
Compound on : Shield
Weight : 1
#
4075#
Argos Card. Form 20% tolerance against `Stone Curse'.
Item Class : Card
Compound on : Shield
Weight : 1
#
4076#
Magnolia Card. `Curse' enemy when attack(Success Chance 5%).
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4077#
Phen Card. Enable to keep casting Magic Spells While Hit by Enemies
Increase Magic Casting Delay by 10%.
Item Class : Card
Compound on : Accessory
Weight : 1
#
4078#
Savage Card. VIT + 3
Item Class : Card
Compound on : Armor
Weight : 1
#
4079#
Mantis Card. STR + 3
Item Class : Card
Compound on : Accessary
Weight : 1
#
4080#
Flora Card. Enable to do 20% more damages on Fish Monsters.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4081#
Hode Card. Form 30% tolerance against the Earth Property.
Item Class : Card
Compound on : Garment
Weight : 1
#
4082#
Desert Wolf Card. Enable to do 25% more damages on the Small Monsters.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4083#
Rafflesia Card. Reduce 50% of damages from Fish Monsters.
Item Class : Card
Compound on : Shield
Weight : 1
#
4084#
Marine Sphere Card. Enable to use [Magnum Break] Lv 1 
Item Class : Card
Compound on : Accessory
Weight : 1
#
4085#
Orc Skeleton Card. Enable to do 20% more damages on the Holy Property Monsters.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4086#
Soldier Skeleton Card. Ciritical + 9%
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4087#
Giearth Card. Protect its user from `Chaos'.
Item Class : Card
Compound on : Head Gear
Weight : 1
#
4088#
Frilldora Card. Enable to use [Cloacking] Lv1.
Item Class : Card
Compound on : Garment
Weight : 1
#
4089#
Swordfish Card. Enchant Armors with the Water Property.
Item Class : Card
Compound on : Armor
Weight : 1
#
4090#
Munak Card. Form 15% tolerance against `Stone Curse'.
Item Class : Card
Compound on : Shield
Weight : 1
#
4091#
Cobold Card. Critical + 5%
STR + 1
Item Class : Card
Compound on : Accessory
Weight : 1
#
4092#
Skel Worker Card. Enable to do 15% more damages on the Medium Monster.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4093#
Obeaune Card. Enable to Use [Cure] Lv 1
Item Class : Card
Compound on : Accessory
Weight : 1
#
4094#
Archer Skeleton Card. Enable to do 10% more damages on the Flying Monsters(Not implemented yet).
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4095#
Mars Card.Form 30% tolerance against the Water property.
Item Class : Card
Compound on : Garment
Weight : 1
#
4096#
Zenorc Card. Poison enemy  when Attack(Success Chance 5% ).
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4097#
Matyr Card. Maximum HP + 12% AGI + 1
Item Class : Card
Compound on : Foot Gear
Weight : 1
#
4098#
Dokkaebi Card. Enchant Armors with the Wind Property.
Item Class : Card
Compound on : Armor
Weight : 1
#
4099#
Pasana Card. Enchant Armors with the Fire property.
Item Class : Card
Compound on : Armor
Weight : 1
#
4100#
Sohee Card. Maximum SP + 20%
Item Class : Card
Compound on : Foot Gear
Weight : 1
#
4101#
Sandman Card. Enchant Armors with the Earth Property.
Item Class : Card
Compound on : Armor
Weight : 1
#
4102#
Whisper Card. Dodge + 20% 5% Additional Damage from the Ghost Property Attack.
Item Class : Card
Compound on : Garment
Weight : 1
#
4103#
Horong Card. Enable to Use [Sight ] Lv 1
Item Class : Card
Compound on : Accessory
Weight : 1
#
4104#
Requiem Card. `Chaos' enemy when attack.(Success Chance 5% Not implemented yet).
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4105#
Marc Card. Protect its user from being frozen.
Form 5% tolerance against the Water Property Attack.
Item Class : Card
Compound on : Armor
Weight : 1
#
4106#
Mummy Card. Accuracy Rate + 20%.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4107#
Verit Card. Maximum HP/SP + 8%
Item Class : Card
Compound on : Foot Gear
Weight : 1
#
4108#
Myst Card. Form 30% tolerance against the Poison Property.
Item Class : Card
Compound on : Garment
Weight : 1
#
4109#
Zakk Card. Form 30% tolerance against the Fire Property.
Item Class : Card
Compound on : Garment
Weight : 1
#
4110#
Ghoul Card. Form 20% tolerance against the Poison Property.
Item Class : Card
Compound on : Head Gear
Weight : 1
#
4111#
Strouf Card. Enable to do 20% more damages on the Demon Monsters.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4112#
Marduk Card. Protect its user from Silence.
Reduce 5% of Magic Casting Delay.
Item Class : Card
Compound on : Head Gear
Weight : 1
#
4113#
Marionette Card. Form 30% tolerance against the Ghost Property.
Item Class : Card
Compound on : Garment
Weight : 1
#
4114#
Argiope Card. Enchant an Armor with the Poison Property.
Form 5% tolerance against the Poison.
Item Class : Card
Compound on : Armor
Weight : 1
#
4115#
Hunter Fly Card. Regain 15% of the Damage Done on an enemy as HP(Success Chance 3%).
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4116#
Isis Card. Forms 30% tolerance against the Shadow Property.
Item Class : Card
Compound on : Garment
Weight : 1
#
4117#
Sidewinder Card. Enables to Use [Double Attack] Lv1 with all Weapons.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4118#
Earth Petite Card. 25% Additional damages on the Dragon Monsters.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4119#
Bathory Card. Enchant Armors with the Shadow Property.
Item Class : Card
Compound on : Armor
Weight : 1
#
4120#
Sky Petite Card. Reduce damages from a Dragon-like Monster by 50%.
Item Class : Card
Compound on : Shield
Weight : 1
#
4121#
Phreeoni Card. Perfect Hit(Except for Perfect Dodge).
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4122#
Deviruchi Card. Protect its user from `Blind'.
STR + 1
Item Class : Card
Compound on : Head Gear
Weight : 1
#
4123#
Eddga Card. Enable to [Endure] all the time(Not implemented yet).
Maximum HP -25%
Item Class : Card
Compound on : Foot Gear
Weight : 1
#
4124#
Medusa Card. Protect its user from `Stone Curse'.
Reduce 15% of damages from the Demon Monsters.
Item Class : Card
Compound on : Shield
Weight : 1
#
4125#
Deviace Card. 5% Addtional Damages onto the Demi-Human,the Brute,the Plant and the Insect.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4126#
Minorous Card. Enable to do 15% more damages on the Great monsters.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4127#
Nightmare Card. Protect its user from `Sleep'.
Item Class : Card
Compound on : Head Gear
Weight : 1
#
4128#
Golden Thief Bug Card. Block All Magic Spells(including Support Spells).
Increase 50% more SP consumtion when use skills. 
Item Class : Card
Compound on : Shield
Weight : 1
#
4129#
Bapho Jr. Card. AGI + 3 Critical + 3%
Item Class : Card
Compound on : Garment
Weight : 1
#
4130#
Scorpion King Card. Enable to do 20% more damages to the Undead.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4131#
Moonlight Flower Card. Enable to Faster-Move all the time.DEX -2
Item Class : Card
Compound on : Foot Gear
Weight : 1
#
4132#
Mistress Card. Enable to cast Certain spells withought Gemstones.
Increase 10% SP consumtion when use skills.
Item Class : Card
Compound on : Head Gear
Weight : 1
#
4133#
Raydric Card.Form 15% tolerance against the Neutral Attack.
Item Class : Card
Compound on : Garment
Weight : 1
#
4134#
Dracula Card. Regain 5% of the Damage Done on an Enemy as SP (Success Chance 3%).
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4135#
Orc Lord Card. Enable to reflect 25% of Physical Damages every time.
Item Class : Card
Compound on : Armor
Weight : 1
#
4136#
Khalitzburg Card. Reduce 50% of damages from the Demon Monsters.
Item Class : Card
Compound on : Shield
Weight : 1
#
4137#
Drake Card. Enable to do perfect damages on every sized monsters.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4138#
Anubis Card. Reduce 50% of damages from Angel Monsters.
Item Class : Card
Compound on : Shield
Weight : 1
#
4139#
Joker Card. Enable to use [Steal] Lv 1.
Item Class : Card
Compound on : Accessory
Weight : 1
#
4140#
Abysmal Knight Card. Enable to do 25% more damages  on Boss Monsters.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4141#
Evil Druid Card. Enchant Armorswith the Undead Property.
INT + 1
Item Class : Card
Compound on : Armor
Weight : 1
#
4142#
Doppelganger Card. Enable to Faster-Attack all the time(Not implemented yet).
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4143#
Orc Hero Card. Never be `Stunned'.
VIT + 3
Item Class : Card
Compound on : Head Gear
Weight : 1
#
4144#
Osiris Card. Restore Full HP/SP when revive.
Item Class : Card
Compound on : Accessory
Weight : 1
#
4145#
Berzebub Card. Reduce 30% of spell casting time.
Item Class : Card
Compound on : Accessory
Weight : 1
#
4146#
Maya Card. Enable to reflect Magical Damages back( Success Chance 30%).
Item Class : Card
Compound on : Shield
Weight : 1
#
4147#
Baphomet Card. Do splashed damages around 9 cells every time.
Item Class : Card
Compound on : Weaponry
Weight : 1
#
4148#
Pharaoh Card. Reduce SP consumtion by 1/2.
Item Class : Card
Compound on : HeadGear
Weight : 1
#
//---- Episode 1.5 Item ------

1753#
Arrow made out of Steel,which is more powerful.
Class : Arrow    Hit Point : 40
Weight : 0.2      Attribute : Neutral
#
1754#
Arrow made out of Blue Crystal,which possesses Water Property.
Class : Arrow    Hit Point : 30
Weight : 0.2      Attribute : Water
#
1755#
Magic Arrow which possesses Wind Property.
Class : Arrow    Hit Point : 30
Weight : 0.2      Attribute : Wind
#
1756#
Arrow made from Firm Stone,which possesses Earth Property.
Class : Arrow    Hit Point : 30
Weight : 0.2      Attribute : Earth
#
1094#
Short Daenggie.

Weight : 1
#
1095#
Device which is a part of timekeeper, indicates present time.

Weight : 1
#
1096#
Rolled uo shell.

Weight : 1
#
1097#
Page come off from an old book,written down with faint letters.

Weight : 1
#
1098#
Restraining Device wich can be locked about the wrists and used on one or both arms of a prisoner in custody.

Weight : 1
#
1099#
Exhausted Prison Uniform.

Weight : 1
#
7001#
Soft Mould Powder.

Weight : 1
#
7002#
Cut Tooth from a Great Warrior of the Orc tribe.

Weight : 1
#
7003#
Cut Sticky Skin from  Anolian the Lizardman.

Weight : 1
#
7004#
Sloppy and unpleasant Mud lump.

Weight : 1
#
7005#
Skull of the deceased. 

Weight : 1
#
7006#
Cunt Wing from a bat of Red Colour.

Weight : 1
#
7007#
Cut Toenail from a Big rat which carries enormous bacteria with.

Weight : 1
#
7008#
Firm Horn.

Weight : 1
#
7009#
Shell shining in Various colours.

Weight : 1
#
7010#
Cut tail from a Steel Scorpion.

Weight : 1
#
7011#
Cut sharpened claw from a monkey.

Weight : 1
#
7012#
Strong and tough stem of scale.

Weight : 1
#
7013#
Marine Plant living under the deep sea.

Weight : 1
#
7014#
Portrait pictured of a girl.It is too old to recognise but the girl seems so pretty.

Weight : 10
#
7015#
Fallen Leaf hidden between pages of book.It might be a memento of someone's good memory

Weight : 2
#
7016#
Spoon extremely scratched, seems to be used to make a jailbreak hole by a prisoner..

Weight : 2
#
7017#
Mitten used for the punishment of Death.

Weight : 3
#
7018#
Young Twig wich is yet pure and innocent.However it can't distinguish the Good and the Evil yet


Weight : 1
#
7019#
Sweet Whispers of Loki the arrogant God. Be careful with Loki,you could be the victim of his oratorical skill as well.

Weight : 1
#
7020#
Nightmare of Mother remembered clearly and gives an evil omen.

Weight : 1
#
7021#
The hindicapped who have gone blind so can't recognise inanimate objects. They can't see so possibly can be cheated by others.

Weight : 1
#
7022#
Timeworn but lofy hilt come off from a weapon.

Weight : 3
#
7023#
Blade of darkness which the light moves its way from.It is only a blade without hilt but still sharp enough to cut.

Weight : 4
#
7024#
Edge in flesh blood,blood stains on it won't be cleansed any more.

Weight : 4
#
7025#
Large Gem which has been rumored to open the Door of Ancient Geffenia.Everything except this has been veiled in Mystery.

Weight : 5
#
7026#
Mysterious key which can open a Clock Tower.

Weight : 3
#
7027#
Key which can open the undeground door of Clock Tower.

Weight : 3
#
616#
Antique Album likely to contain Cards within.It looks like possessing mysterious power inside.

Weight : 5
#
617#
Old and mysterious box of Violet Colour,something might come out when opened.

Weight : 20
#
618#
Throughly aged scroll,written down with unknown letters.

Weight : 2
#
1553#
Book of Water Property.
Class : Book      Hit Point : 90
Weight : 75      Attribute : Water
Weapon Level : 3
Required Level : 27
Applicable Job : Priest Sage
#
1554#
Book of Earth Property.
Class : Book      Hit Point : 90
Weight : 75      Attribute : Earth
Weapon Level : 3
Required Level : 27
Applicable Job : Priest Sage
#
1555#
Book of Fire Property.
Class : Book      Hit Point : 90
Weight : 75      Attribute : Fire
Weapon Level : 3
Required Level : 27
Applicable Job : Priest Sage
#
1556#
Book of Earth Property.
Class : Book      Hit Point : 90
Weight : 75      Attribute : Wind
Weapon Level : 3
Required Level : 27
Applicable Job : Priest Sage
#
1557#
Book which contains the prophepsy of excatology.
Class : Book      Hit Point : 90
Weight : 80      Attribute : Dark
Weapon Level : 4
Required Level : 40
Applicable Job : Priest Sage
#
1558#
Diary of a Girl,likely to describe Daily Life but can't read due to the unknown letters.
Class : Book      Hit Point : 45
Weight : 30
Weapon Level : 4
Required Level : 40
Applicable Job : Priest Sage
#


//----  PVP Items ------


7028#
Invite for  an affair of honor.

Weight : 0
#
7029#
Addmission Ticket for an Affair of Honor

Weight : 0
#19998#
// ---- EP 2.0 Pet System Item -----------
#

2621#
Ancient Ring
STR + 1
Class : Accessory
DEF : 0      Weight : 20
Required Level : 90
Applicable Job : Swordman Mage Archer Acolyte Thief
#
2622#
Ancient Earring
INT + 1
Class : Accessory
DEF : 0      Weight : 20
Required Level : 90
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2623#
Ancient Necklace
VIT + 1
Class : Accessory
DEF : 0      Weight : 20
Required Level : 90
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2624#
Ancient Mitten
DEX + 1
Class : Accessory
DEF : 0      Weight : 20
Required Level : 90
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2625#
Ancient Accessory
AGI + 1
Class : Accessory
DEF : 0      Weight : 20
Required Level : 90
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2626#
Ancient Rosary
LUK + 1 , MDEF + 3
Class : Accessory
DEF : 0      Weight : 20
Required Level : 90
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2627#
Belt worn around the waist to support clothing.
Class : Accessory
DEF : 0      Weight : 120
Required Level : 25
Applicable Job : Swordman Mage Archer
         Acolyte Merchant Thief
#
2628#
Bracelet only for Novice.
Class : Accessory
DEF : 0      Weight : 20
Applicable Job : Novice
#
1256#
Katar made from cold and sharp Icicle. Freeze enemy by low chance.
Class : Katar  Damage : 105
Weight : 120     Attribute : Water
Weapon Level : 3
Required Level : 55
Applicable Job : Assassin
#
1257#
Katar made out of thronbush.Blind enemy by low chance.
Class : Katar  Damage : 105
Weight : 120     Attribute : Earth
Weapon Level : 3
Required Level : 55
Applicable Job : Assassin
#
1258#
Fire property Katar simulated blazing flame.Silence enemy by low chance.
Class : Katar  Damage : 105
Weight : 120     Attribute : Fire
Weapon Level : 3
Required Level : 55
Applicable Job : Assassin
#
1259#
Katar of Freezing Wind.Put enemy to sleep by low chance.
Class : Katar  Damage : 105
Weight : 120     Attribute : Fire
Weapon Level : 3
Required Level : 55
Applicable Job : Assassin
#
1260#
Katar made out of legbone of ghoul,which brings the fear of death around.
Class : Katar Damage : 150
Weight : 170    Attribute : Undead
Weapon Level : 3
Required Level : 65
Applicable Job : Assassin
#
1261#
Deadly Katar of human-shape,to easily hit in a vurnarable spot.Weapon for assassinating.
50% Bonus Damage onto the Demi-Human.
Class : Katar Damage : 100
Weight : 150    Attribute : Neutral
Weapon Level : 4
Required Level : 75
Applicable Job : Assassin
#
7030#
Cut claw of a wolf living in the Desert. 

Weight : 1
#
7031#
Old Frying fan.

Weight : 1
#
7032#
Cut shell of an Egg.

Weight : 1
#
7033#
Poisonous Mushroom Spore.

Weight : 1
#
619#
Bitter and Sour Apple which is not ripe enough.Nice feed for Poring.
Class : Taming Item
Weight : 5
#
620#
Orange Juice,nice feed for Drops.
Class : Taming Item
Weight : 5
#
621#
Bitter Herb which makes people grimace.Nice feed for Poring.
Class : Taming Item
Weight : 5
#
622#
Carrot of Rainbow Color whcih fascinates people with charming scent.Nice feed for Lunatic.
Class : Taming Item
Weight : 5
#
623#
Good looking earthworm wearing a red bowtie on the neck.Nice feed for picky.
Class : Taming Item
Weight : 5
#
624#
Rotten Fish which is nice feed for Chonchon.
Class : Taming Item
Weight : 5
#
625#
Lusty,exhausted iron,nice feed for Steel Chonchon.
Class : Taming Item
Weight : 5
#
626#
Drink made of Animal Blood.Nice feed for Hunter Fly.
Class : Taming Item
Weight : 5
#
627#
Sweet and Savory Milk for Savage Bebe.
Class : Taming Item
Weight : 5
#
628#
Dried bone in the sun.Favorite food of Baby Desert Wolf.
Class : Taming Item
Weight : 5
#
629#
Flower of Sining Plant.Favorite food of Rocker.
Class : Taming Item
Weight : 5
#
630#
Dewy Green Moss growing at dawn. Nice feed for Spore.
Class : Taming Item
Weight : 5
#
631#
Plant wich possesses deadly poison within.Nice feed for Poison Spore.
Class : Taming Item
Weight : 5
#
632#
Healthy,fat earthworm which is irregistably likable by Peco Peco.
Class : Taming Item
Weight : 5
#
633#
Well-baked Sweet Potato.Smokie loves it.
Class : Taming Item
Weight : 5
#
634#
High Quality Banana.Yoyo likes it so much.
Class : Taming Item
Weight : 5
#
635#
Orc Warrior's Favorite Item.
Class : Taming Item
Weight : 5
#
636#
Old letter which hasn't been delivered due to unknown recipient.Munak loves it so much.
Class : Taming Item
Weight : 5
#
637#
Old broom which has been handed down to the family.Dokkaebi's favorite item.
Class : Taming Item
Weight : 5
#
638#
Ornamental Silver Knife which simbolizes Virgin's Chastity.Sohee loves it.
Class : Taming Item
Weight : 5
#
639#
Finely-decorated Bracelet.Excellent Lure to Isis.
Class : Taming Item
Weight : 5
#
640#
Shining stone.Good lure to Green Petite.
Class : Taming Item
Weight : 5
#
641#
Contracts in shadow,nice lure to Deviruchi.
Class : Taming Item
Weight : 5
#
642#
Forbidden Book which keeps secret method of summoning devil. Good lure to Bapo Jr.
Class : Taming Item
Weight : 5
#
643#
Portable Incubator used for hatching Pet Monster Eggs.

Weight : 3
#
9001#
Egg which carries Cute-Pet Poring within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9002#
Egg which carries Cute-Pet Drops within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9003#
Egg which carries Cute-Pet Poporing within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9004#
Egg which carries Cute-Pet Lunatic within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9005#
Egg which carries Cute-Pet Picky within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9006#
Egg which carries Cute-Pet Chonchon whithin,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9007#
Egg which carries Cute-Pet Steel Chonchon within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9008#
Egg which carries Cute-Pet Hunter Fly within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9009#
Egg which carries Cute-Pet Savage Bebe within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9010#
Egg which carries Cute-Pet Baby Desert Wol within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9011#
Egg which carries Cute-Pet Rocker within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9012#
Egg which carries Cute-Pet Spore within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9013#
Egg which carries Cute-Pet Poison Spore within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9014#
Egg which carries Cute-Pet Peco Peco within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9015#
Egg which carries Cute-Pet Smokie within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9016#
Egg which carries Cute-Pet Yoyo within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9017#
Egg which carries Cute-Pet Orc Warrior within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9018#
Egg which carries Cute-Pet Munak within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9019#
Egg which carries Cute-Pet Dokkaebi within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9020#
Egg which carries Cute-Pet Sohee within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9021#
Egg which carries Cute-Pet Isis within ,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9022#ڶ
Egg which carries Cute-Pet Green Petite within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9023#
Egg which carries Cute-Pet Deviruchi within,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
9024#
Egg which carries Cute-Pet Bapho Jr. within ,can be hatched by [Pet Incubator].
Class : Monster Egg
Weight : 0
#
10001#
Pristine Helm made of Animal Skull.
Class : Cute-Pet Armor
Applicable Pet : Bapho Jr.
Weight : 0
#
10002#
Protective mask for tiny pets.
Class : Cute-Pet Armor
Applicable Pet : Chonchon Steel Chonchon
      Hunter Fly
Weight : 0
#
10003#
Magical Head protector in round shape,which allows to breathe wearing on.
Class : Cute-Pet Armor
Applicable Pet : Baby Desert Wolf
Weight : 0
#
10004#
Rubber ring for a baby to suck or chew on.
Class : Cute-Pet Armor
Applicable Pet : Deviruchi
Weight : 0
#
10005#
3 coloured Wig for Characteristic People. 
Class : Cute-Pet Armor
Applicable Pet : Dokkaebi
Weight : 0
#
10006#
Hair Ornatament which has rumored to be worn by an ancient queen.
It shows a dignity but meanwhile there is something inside to provoke people to challange onto someone wearing this item.
Class : Cute-Pet Armor
Applicable Job : Isis
Weight : 0
#
10007#
High-Quality Ribbon knitted out of Smooth silk.
Class : Cute-Pet Armor
Applicable Pet : Lunatic
Weight : 0
#
10008#
Club used for the educational punishment. Needless to say,it could be enough to be used for a Weapon.
Class : Cute-Pet Armor
Applicable Pet : Munak
Weight : 0
#
10009#
Wild Flower blooming naturally.
Class : Cute-Pet Armor
Applicable Pet : Orc Warrior
Weight : 0
#
10010#
Crashed and Exhausted old pot.But it's still enough to cook something.
Class : Cute-Pet Armor
Applicable Pet : Peco Peco
Weight : 0
#
10011#
Hair Pin with Stars attached on.
Class : Cute-Pet Armor
Applicable Pet : Green Petite
Weight : 0
#
10012#
Tiny little shell which can be worn by Pets.
Class : Cute-Pet Armor
Applicable Pet : Picky
Weight : 0
#
10013#
Backpack which possibly can carry something within.
Usually it carries Books within.
Class : Cute-Pet Armor
Applicable Pet : Poring Drops
      Poporing
Weight : 0
#
10014#
Mysterious Eye-glasses which makes its wearer look like a goof. 
Class : Cute-Pet Armor
Applicable Pet : Rocker
Weight : 0
#
10015#
Lace of Green colour especially suited to adorn a Pet or a Baby.
Class : Cute-Pet Armor
Applicable Pet : Savage Bebe
Weight : 0
#
10016#
Bell made of Gold jingling clearly.
Class : Cute-Pet Armor
Applicable Pet : Sohee
Weight : 0
#
10017#
Shorts made out of barks of a tree.It keeps its wearer out of the heat in hot wheather and also very light.
Class : Cute-Pet Armor
Applicable Pet : Poison Spore
      Spore
Weight : 0
#
10018#
Circlet seems to fit Yoyo.
Class : Cute-Pet Armor
Applicable Pet : Yoyo
Weight : 0
#
10019#
Muffler of Crimson colour. 
Class : Cute-Pet Armor
Applicable Pet : Smokie
Weight : 0
#
537#
Sterilized Food which contains favorable ingredients of pets,and also good for Human.
Mostly Pets favour to eat this food.
Weight : 1
#
//-----Christmas Items----------------------
#
7034#
Socks of red colour,which has holes with.
Weight : 1
#
7035#
A short slender piece of wood from which a match is made. 
Weight : 1
#
7036#
Sharp Fang of Garm the monster.
Weight : 1
#
7037#
A token given for the trade.
Weight : 1
#
644#
Box which carry some kind of Christmas present within.Nobody knows what comes out from.
Weight : 20
#
538#
Cookie which tastes sweet as well as its flavour.Recover suitable amount of HP.
Weight : 3
#
539#
Cake which has Smooth Cream with sweet scent on top,sliced into pieces.Recover suitable amount of HP .
Weight : 10
#
