Abilities:
Psychological abilities innate: As a Sidhe-Seer, Ainsley can see those of fey origin, despite any glamour used. This ability is also found in that magic often falters around her and isn't capable of functioning to any harmful degree.
Psychological abilities gained: Ainsley can sift, or move through time and space to various locations within two miles of her being three to five times a day. Very basic magic, often of a recreational sort, are what she knows best. As a human and Sidhe-Seer, the taint of magic from so long a time in the Seelie Court only left a soft impression.
Physical abilities: Basic close combat fighting skills; expert with archery, average with a sword.
Equipment:
- A form-fitting gown that is plain, of peach tones, and imbued with Sidhe magic. It neither wears nor tears and offers armor against minor assaults. The length and style can be manipulated.
- A charm bracelet from which hangs hummingbirds and thin, hollow pipes, or wind chimes. An affinity for hummingbirds is her only peculiar and rarely useful trait; the wind chimes made to sing only when a breeze carries the residue of glamour, or magic, on it.
Brief History:
At first, when Sidhe-Seers were royalty and their abilities prized, they were hunted down by The Hunt (worst of the fey), and all the scattered bloodlines nearly wiped out. They went into hiding, recording sightings and learning what they could for future generations, until one woman - Ainsley's grandmother - was caught. This resulted in the entire family being enslaved, as the Compact denied any bloodshed between human and fey.
Ainsley, as a child, was taken to the Seelie Court where she would remain for over two centuries, aging far slower due to the time difference there and their preference for the innocence of children. That she would soon be released was not intended; Sidhe-seers could expose the Tuatha De with enough determination. Although older than most humans, she was kept extremely sheltered under the fruit-laden trees and learned very little but a vague recognition of various fey creatures.
It was a solitary fey, angry at the inevitable tithe that would bind her to the Unseelie Court, that would release the minority of the children kept there. This was able to happen because the Seelie Court and Unseelie Court were at war, an invasion staining their bright forest and a part on Ainsley's mind. While her mind protected her from the horrors by hiding the memories, there is the occasional trigger to bring them home.
Although not originally of magical origin, the time spent in the Seelie Court granted her a few abilities: to make things grow, to sift, and a small amount of glamour. Ainsley is still a child at heart and mind, ever optimistic and able to see the better side of things. Although bright, she has yet to learn most things of the world she now inhabits.
Her gown was given to her in the Court, her bracelet by a sorcerer who employed her Sidhe-Seer grandmother. Her affinity for hummingbirds stems from there, being very similar in nature to them as it is. The wind chimes are also a basic magic, linking to her abilities to sense, smell, and feel magic despite large distances.
Recently returned to the normal world (or perhaps not so normal), Ainsley has become a little more realistic and has sought to arm herself with standard defenses so that she might then offer more effective offenses.