Emergency Situation and "Do Not Clauses"
Emergency Situations:
If a participant fails to report in at an allocated time and is suspected to be missing-gameplay will temporarily be suspended and-SEARCH PARTIES WILL BE FORMED
Medical injuries will be handled depending on  severity:
In all injuries, first aid will be administered
The injured player may be required to sit out for one game.
If the injury warrants a hospital visit-the injured will be transported to a medical facility and his parents will be contacted.
For any other emergencies, the Generals will come to a conclusion based on the circumstances.


Gameplay Do-Not Clauses:
Do not bring any weapon not approved by the Generals of both teams.
Do not bring a knife with a blade exceeding six inches in length.
Do not bring any drugs.
Alcoholic beverages are strongly discouraged (we want our members to be at the top of their game)
Do not stray from the designated borders and trespass on private property.
Do not mess with the animals.
Do not harm any player.
Always close gates behind you and make sure latch is secure (we gotta keep the animals penned up)
Upon arrival, only park in the designated parking areas.
Do not use vehicles during gameplay.
Do not leave without first notifying the Generals.
Do not be insubordinate (make sure to follow the chain of command)
Do not try to escape from The Island of Isolation of Isolation
Do not enter buildings (stay out of houses and sheds even if they appear unoccupied)
CTF HOME
Hosted by www.Geocities.ws

1