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These are the evil monsters that now roam freely in the land of Misonia. These creatures cannot be used as your character, and this list is here for reference purposes, so that you know what you're fighting. NOTE: If a description says that a monster is capible of intelligent thought, that means that it can band together with evil one members, and do their bidding. If it says the creature's not capible of intelligent thought, that means it will act on it's own. Drake-twice the size of a man, leathery wings, razor sharp teeth and talons, amazingly endurable, human intelligence, are capable of intelligent thought. Dragon-Dragons are the deadliest of beasts with their breath weapons, enormous strength and endurance, quick wit, razor sharp talons and teeth, and undying need to have more stuff by any means necessary. Dragons range from merely 3 feet long (draclings) to enormous, castle-dwarfing beasts (great wyrms). They have several species, all different colors, all with a different breath weapon (ie: red have fire, black have acid, blue have lightning, silver have ice). Dyrad- an evil, skeletal bird-typed monster. Not capible of inteligent thought.(i.e. can�t band together with Evil One members.) Wyvern-A winged beast, with bright orange eyes, and fangs. Likes to attack horses, and people riding them by swooping down silently and picking them off. Not capibly of inteligent thought. Skeleton- As the name suggests, just a skeleton. Quite powerful, for having no protection. It�s weak spot is it�s unprotected spine. Capible of inteligent thought. Magician- Very, very powerful foe, and one that is very rarely found, even in the main lands, because of it�s great intelligence. Magicians are advanced at magik, and are not to be taken lightly. Capible of inteligent thought. Warlock- Like the Magician, only weaker, this foe knows some spells, and can be defeated only by having a limb cut off. Capible of intelligent thought. Scorpion-A huge scorpion, who�s poison kills mere hours after being in someone�s system. Not capible of inteligent thought. Drakee-a small, blue bug-like creature. It is about the size of a dog, and can shoot electricity from it�s antennae. Not cabible of inteligent thought. Magidrakee- Like the Drake, except red, a little bit bigger, and a little bit stronger too. This one�s electricity can paralyze. Not capible of inteligent thought. Slime- Just a little pile of slime about the size of a yip-yip lap dog. It can�t do much, just shoot slime from it�s mouth. This one is very weak. Almost anyone could defeat it, but the area is crawling with them. Not capible of inteligent thought. Hexapede- It looks like a centipede, except it is really big, and very very poisonous. Not capible of inteligent thought. Cobrawn- A cross between a crobra and a lion, this is a very formidable opponent. It can shoot fire from it�s mouth. Not capible of inteligent thought. Droll- a strange looking creature with some magik powers. Not capible of intelligent thought. Drollmagi- The stronger version of the Droll, this one knows better magik, and can take a lot more of a beating, too. Not capible of inteligent thought. Druin-Brother to the droll, this is bigger, meaner, and a LOT stronger. Be prepared to have very advanced spells used against you if you find one of these. Drakeema- An even stronger version of the Drakee, this one�s strength is amazing. Not many would survive an incounter with this horse-sized beast. Not capible of inteligent thought. Golem-Made entirely of rock, this guy is hard to beat, but thankfully, doesn�t have good speed, or eyesight. You could get past him, if you were quiet, without him even seeing you. Not capible of inteligent thought. Magiwyvern-A stronger version of the Wyvern, this is a very big, very strong bad guy. Good luck being able to hit it, since they can fly very fast. Not capible of inteligent thought Beholder-Giant floating eyeballs with several eyestalks coming out the top of it's head. Their giant central eye deadens its target of magikal abilities as long as it is focused on the victim. The eyestalks fire blasts of raw magik at the target. All beholders are masters of all spells and can cast them at will. The stronger versions have more eyestalks. Found only in a foreign land. Capable of intelligent thought, though -NEVER- will obey a humanoid. Hecatoncareis-Mutated gods cast from the heavens. They are giant towers of flesh with 100 heads and 100 arms. They can't walk, since they have no legs, but they levitate. Each hand holds a tower-sized sword. Not capable of any thought except 'kill'. Druinlord- This is the STRONGEST bad guy that is known of. (only one, 'cause he's the ultimate evil.) Many, many, many brave heroes and warriors have lost their lives trying to fight him. He hides very very deep in the forest now, and is unable to be found until all of his minions have been defeated. Is capible of ineligent thought, but cannot be contacted or found by anyone, not even Evil One members, until all the minions have been defeated. (minions are these baddies, not the Evil One members.) Return to the courtyard |