| This game will feature a fully customized CBS. It features an ATB, picture models for the characters which show movement and non-static enemies. I got inspired by Chrono trigger for the menu's. When the ATB for a character reaches it's max, a menu pops uip over his stats, by this, you are ably to select in which order the active characters attack. There will be three options. CHARGE UNLEASH ITEM. Charge is a physical attack and charges yor stamina points (SP), UNLEASH are special skills like techniques and magic. UNLEASH consumes your stamina and thus decreases SP. techniques are learned trought training sessions and levelling up. Magic can be learned by equipping "Element Plates". Each character can equip a limited numbers of Element Plates depending on it's level and skills. Each Elemental plate has a different affect for each character. Also the magic availiable per Elemental plate will depend on the characters level. For instance if Sheido Has equipped a "Fiery Flame" at level 1 he will have the magic "Flame Ball" and at level 6 he will have "Flame Disc", while if Zinan equippes a Fiery Flame he will have at level 1 "Flame Throw" and at level 6 he will have "Fiery Smash". Al kinds of new magic can be learned by switching Elemantal Plates between characters. When you learn a new magic it appears in the "Magic lounge", this is a place where all the Magic's avaliable are present, but you can only have 6 magics avaliable in battle, so when you learn a new magic you'll have to activate it first. As for ITEM, well it uses items. When you find an item or buy one at a shop, it will be stored in the backpack. The backpack is accesible for all party members, but the items in the backpack can't be used in battle. To use items in battle you must have them in your character pockets. The amount of pockets is determined by the type of clothing your character wears. You'll have to make vital decisions when buying new clothing, cause a really strong type of clothing may have little pockets. The maximun amount of pockets avaliable in battle is 6. A battle can consist of a maximun of 4 allies and 3 enemies. But some Enemies, like bosses, have the ability to summon new enemies if there is room for them. When you press [Cancel] In the main menu of the CBS (thats the one with CHARGE UNLEASH ITEM) the battlemenu's will fade-out and thus showing you the hero's vital stats like HP and SP. Keep [Cancel] pressed and the battle menu' will stay transparent untill you release [cancel] which causes the battlemenu's to fade-in again. If a character becomes active while you are holding [Cancel] youll only here the activation sound, but the menu won't appear untill you release cancel. While you, or the enemy, are attacking time freezes. Also the battle menu itself (The CBS background) takes up the bottem four rows of chips, and not a pixel more, so the action is displayed at 20x11 chips at all times, for an excellent graphical image of the battle. More to come............. |