| Setite Classes |
| Setite Warrior: GARB: green tunic or armor (preferably green scale) must be worn. WEAPONS: any melee weapon, "Claws," and javelins at lvl 4. ARMOR: up to 4 points, more at higher lvls. SHIELD: any. LVLS: 1) 1 additional life (5 total). 2) Improve Weapon 1/game, 1 Poison Edge Weapon (reuseable). 3) Up to 6 points armor. 4) 1 additional life (6 total). 5) Improve Weapon becomes 1/life. 6) *Automatic 1 point of Invulnerability on last two lives (signified by a yellow cloth tied to an arm. NOTE: Poison Edged Weapon requires 12" by 1" green strip of cloth in left hand and say "Poison this weapon so that it may leave only death..." ONCE and tie cloth onto weapon. Setite Assassin: GARB: mask that covers mouth and nose, headbands required after first lvl must be worn. WEAPONS: any throwing weapon, no hinged except nunchuku, any other melee under 4 foot in length. May use "Claws." ARMOR: None initially. SHIELD: None initially. LVLS 1) No headband - as listed. 2) Blue headband - 1 Poison Edged Weapon OR Make Traps. 3) Green headband - Antidote to poison OR Small Shield. 4) Brown headband - Up to 2 point armor may be worn OR 1 Poison Projectile 1/life. 5) Black headband - 1 padded green "Poison Ball" (aka "Venom Spit") 1/life. 6) Red headband - a) choose one adittional ability from above. b) Teleport (saying Teleport 5 times) 1/game. NOTE: "Venom Spit" is a non magical ability used 1/life, and charged by saying "Venom Spit" five times with a green padded ball with black streamers. Will poison for a 100 count if it hits victom. Shields, weapons, and armor DO block this from happening, but garb does NOT block. Setite Bizaar: GARB: green headband/cloth covering nose and mouth, and robe and green sash must be worn. WEAPON: "Claws," any melee under 3 foot, staff, daggers, throwing daggers. SHIELD: None Initially (lvl 3 = small shield). ARMOR: None Initially (lvl 6 = up to 2 points armor). NOTE: "Poison Threat" useable 1/life by saying "Halt or I'll poison you" twice with a range of 20 feet. You have to point at your victom, and you may move while casting this innate ability. The victom must stop moving (as if terribly afraid) for a 20 count. Alsot get Poison Edged Weapon 1/game. MAGIC: may cast spells and enchantments. LVLS: See "Setite Bizaar Spells." Setite Sorcerer: GARB: green sash, green robe or tunic must be worn. Setite symbols/devices openly displayed. WEAPONS: any melee weapon under 3 foot, staff, daggers, and "Claws." SHIELD: None Initially (lvl 4 = small shield). ARMOR: None. MAGIC: may cast spells and enchantments. LVLS: See "Setite Sorcerer Spells." |